WrathOfInnos wrote: »They were deliberately not hybridized so that every class can still bring something unique to a group. I support the idea that each class play a key role in an organized group.
However, the current scenario has completely failed to achieve this goal. Templar for example supplies Minor Sorcery (spell damage % increase), but this is not needed if players build into weapon damage (buffed by Dragonknight's minor brutality % increase). The result is that nobody needs or wants a Templar in trial groups at the moment, their damage/healing/tankiness are not great and they provide no unique buffs/debuffs to the group.
Similar story with nightblades and Minor Savagery. It is not necessary if there is a Sorcerer in group with Minor Prophecy. Even stamina DPS can build for Spell Crit (generally by slotting Camo Hunter or a class skill) and it applies to all of their skills.
Each class needs a unique group buff, and even without hybridizing the original 4 this has disappeared. 2 of the 6 classes are irrelevant in coordinated groups, and this is a major problem. Nightblade and Templar need something useful and unique ASAP, and then it will be fine if Sorc brings weapon + spell crit and DK brings weapon + spell damage.
acastanza_ESO wrote: »WrathOfInnos wrote: »They were deliberately not hybridized so that every class can still bring something unique to a group. I support the idea that each class play a key role in an organized group.
However, the current scenario has completely failed to achieve this goal. Templar for example supplies Minor Sorcery (spell damage % increase), but this is not needed if players build into weapon damage (buffed by Dragonknight's minor brutality % increase). The result is that nobody needs or wants a Templar in trial groups at the moment, their damage/healing/tankiness are not great and they provide no unique buffs/debuffs to the group.
Similar story with nightblades and Minor Savagery. It is not necessary if there is a Sorcerer in group with Minor Prophecy. Even stamina DPS can build for Spell Crit (generally by slotting Camo Hunter or a class skill) and it applies to all of their skills.
Each class needs a unique group buff, and even without hybridizing the original 4 this has disappeared. 2 of the 6 classes are irrelevant in coordinated groups, and this is a major problem. Nightblade and Templar need something useful and unique ASAP, and then it will be fine if Sorc brings weapon + spell crit and DK brings weapon + spell damage.
This is abject nonsense. People are still just as likely to build spell damage just as they are weapon damage. Groups absolutely need both buffs. Same with crit. Literally no one is forcing every member of a group to build all one way or another. Not to mention, your own two examples contradict each other. Saying Nightblade (Weapon Crit) and Templar (Spell Damage) are irrelevant is silly because that leaves just the minor buffs for Weapon Damage and Spell Crit, if you show me a organized group that is building for Weapon Damage but Spell Crit, I'll eat my destro staff.
acastanza_ESO wrote: »WrathOfInnos wrote: »They were deliberately not hybridized so that every class can still bring something unique to a group. I support the idea that each class play a key role in an organized group.
However, the current scenario has completely failed to achieve this goal. Templar for example supplies Minor Sorcery (spell damage % increase), but this is not needed if players build into weapon damage (buffed by Dragonknight's minor brutality % increase). The result is that nobody needs or wants a Templar in trial groups at the moment, their damage/healing/tankiness are not great and they provide no unique buffs/debuffs to the group.
Similar story with nightblades and Minor Savagery. It is not necessary if there is a Sorcerer in group with Minor Prophecy. Even stamina DPS can build for Spell Crit (generally by slotting Camo Hunter or a class skill) and it applies to all of their skills.
Each class needs a unique group buff, and even without hybridizing the original 4 this has disappeared. 2 of the 6 classes are irrelevant in coordinated groups, and this is a major problem. Nightblade and Templar need something useful and unique ASAP, and then it will be fine if Sorc brings weapon + spell crit and DK brings weapon + spell damage.
This is abject nonsense. People are still just as likely to build spell damage just as they are weapon damage. Groups absolutely need both buffs. Same with crit. Literally no one is forcing every member of a group to build all one way or another. Not to mention, your own two examples contradict each other. Saying Nightblade (Weapon Crit) and Templar (Spell Damage) are irrelevant is silly because that leaves just the minor buffs for Weapon Damage and Spell Crit, if you show me a organized group that is building for Weapon Damage but Spell Crit, I'll eat my destro staff.