Hexquisite wrote: »As far as where to go when solo,
Look for cross swords on the map.
Or go take a resource, any resource and you will prob get 1 or 2 people to come fight you.
For me, Cyrodill is about the great small fights and theory crafting.
SeaGtGruff wrote: »Well, it sounds like one thing you're missing is that you don't need to be in a group to be helpful in the war effort.
SeaGtGruff wrote: »Well, it sounds like one thing you're missing is that you don't need to be in a group to be helpful in the war effort.
Yeah I've gotten hundreds of millions of AP and several titles, but rarely group. It's helpful if you're a new player, but you can also learn a lot just by jumping in and doing things. There's no substitute for experience, and you have to be willing to learn.
Cyrodiil is not the place for the easily frustrated.
That said, one of the worst things ZOS has ever done is cut the max group size by half. Some of my favorite memories of Cyrodiil were rolling in a 24 person group as a newb, just following the crowd and watching what they did and learning. Unfortunately, with the 12 player groups, there's not a lot of room for error, or untrained players, as the make or break point for success is much higher. A lot of groups won't take in unknowns for that reason. So it's harder for new people to get groups in general.
Me: Lfg
....Nothing...
Me: Where to go now?
Zone chat: "Shut up spy!"
"Go back to EP!"
"Go back to AD!"
"We don't know you, you're a spy!"
...that's Cyrodiil...
P.s. I only have DC toons and I'm not a spy
SeaGtGruff wrote: »Well, it sounds like one thing you're missing is that you don't need to be in a group to be helpful in the war effort.
Yeah I've gotten hundreds of millions of AP and several titles, but rarely group. It's helpful if you're a new player, but you can also learn a lot just by jumping in and doing things. There's no substitute for experience, and you have to be willing to learn.
Cyrodiil is not the place for the easily frustrated.
That said, one of the worst things ZOS has ever done is cut the max group size by half. Some of my favorite memories of Cyrodiil were rolling in a 24 person group as a newb, just following the crowd and watching what they did and learning. Unfortunately, with the 12 player groups, there's not a lot of room for error, or untrained players, as the make or break point for success is much higher. A lot of groups won't take in unknowns for that reason. So it's harder for new people to get groups in general.
HALF!? True they did half the groups sizes and not only did it do nothing for performance, it kneecapped the ability to coordinate large groups. The far larger issue in my eyes is the necessity to basically remove all the players from Cyro, the current max pop per side is about 1/3 of the original pop cap.
There's very little to do in Cyrodiil from a questing and exploration perspective - it's actually very sparse and bland.
@Jaraal
Cyrodiil's landscape is sparse from a PVE perspective. I think everyone would agree on that.
Also the PVE content in Cyrodiil is very limited, bland and not PVE friendly: The quests are all 2 minute 'fetch and carry' or 'kill and return' ad infinitum, don't offer any skillpoints and are just padding. PVE players will only go there if they absolutely have to in order to obtain a certain skill or skyshards.
But there are so many skyshards in the game now that no one needs the Cyrodiil ones anymore, and ZoS made VIGOR, the most popular skill used by PVE'ers, instantly obtainable a long time ago so they didn't have to PVP to get it.
There's next to no content that a PVE player would go to Cyrodiil for and they don't.
Sparse and bland I'm afraid.
Thank God, I thought I was the only one who found weird PVE in cyro..There are next to no PVE players in Cyrodiil because there's nothing meaningful to explore and do.
In otherwords sparse and bland.
One of the game modes that I was most excited to participate in, and yet, end up becoming so monotonous, pointless, and sometimes, not well structured... that's Cyrodiil for me.
So that's what I always do as soon as I join a campaign:
- pick-up quests at boards
- shout in zone chat "LFG"...
> If I don't find a group, I join BG queue and that's it
> However if I do find a group, well... I randomly follow the leader's calls.. capture one or another keep, who knows, sometimes some good fights, but again... that's it
That's why my question is, am I missing something?
And to further explain my previous statements:
- Monotonous cause the fights for keeps and territories end up looking so similar, even though I know they are not the same
- Pointless as anybody cares about the plot of the war, the elder scrolls and so on.. everyone is just flexing there
- Not well structured cause if I don't have a party, I can't play it simply because I don't know where are my troops (maybe you could implement commander system from GW2)...
And before one tell me that I should find a guild focused in cyro, I know that there are many out there, but this wouldn't solve all the problems that I pointed.
So am I missing something, or does the game mode need a rework?
vincentxavier wrote: »SeaGtGruff wrote: »Well, it sounds like one thing you're missing is that you don't need to be in a group to be helpful in the war effort.
Yeah I've gotten hundreds of millions of AP and several titles, but rarely group. It's helpful if you're a new player, but you can also learn a lot just by jumping in and doing things. There's no substitute for experience, and you have to be willing to learn.
Cyrodiil is not the place for the easily frustrated.
That said, one of the worst things ZOS has ever done is cut the max group size by half. Some of my favorite memories of Cyrodiil were rolling in a 24 person group as a newb, just following the crowd and watching what they did and learning. Unfortunately, with the 12 player groups, there's not a lot of room for error, or untrained players, as the make or break point for success is much higher. A lot of groups won't take in unknowns for that reason. So it's harder for new people to get groups in general.
HALF!? True they did half the groups sizes and not only did it do nothing for performance, it kneecapped the ability to coordinate large groups. The far larger issue in my eyes is the necessity to basically remove all the players from Cyro, the current max pop per side is about 1/3 of the original pop cap.
do you know what the current pop cap is?
EdmondDontes wrote: »vincentxavier wrote: »SeaGtGruff wrote: »Well, it sounds like one thing you're missing is that you don't need to be in a group to be helpful in the war effort.
Yeah I've gotten hundreds of millions of AP and several titles, but rarely group. It's helpful if you're a new player, but you can also learn a lot just by jumping in and doing things. There's no substitute for experience, and you have to be willing to learn.
Cyrodiil is not the place for the easily frustrated.
That said, one of the worst things ZOS has ever done is cut the max group size by half. Some of my favorite memories of Cyrodiil were rolling in a 24 person group as a newb, just following the crowd and watching what they did and learning. Unfortunately, with the 12 player groups, there's not a lot of room for error, or untrained players, as the make or break point for success is much higher. A lot of groups won't take in unknowns for that reason. So it's harder for new people to get groups in general.
HALF!? True they did half the groups sizes and not only did it do nothing for performance, it kneecapped the ability to coordinate large groups. The far larger issue in my eyes is the necessity to basically remove all the players from Cyro, the current max pop per side is about 1/3 of the original pop cap.
do you know what the current pop cap is?
Current population cap is 80/faction or very near to that. It used to be 400/faction and was WAY more fun. Group size used to be 24 instead of 12 too. Over the last few years ZOS has really degraded the playing experience in cyrodiil.
EdmondDontes wrote: »One of the game modes that I was most excited to participate in, and yet, end up becoming so monotonous, pointless, and sometimes, not well structured... that's Cyrodiil for me.
So that's what I always do as soon as I join a campaign:
- pick-up quests at boards
- shout in zone chat "LFG"...
> If I don't find a group, I join BG queue and that's it
> However if I do find a group, well... I randomly follow the leader's calls.. capture one or another keep, who knows, sometimes some good fights, but again... that's it
That's why my question is, am I missing something?
And to further explain my previous statements:
- Monotonous cause the fights for keeps and territories end up looking so similar, even though I know they are not the same
- Pointless as anybody cares about the plot of the war, the elder scrolls and so on.. everyone is just flexing there
- Not well structured cause if I don't have a party, I can't play it simply because I don't know where are my troops (maybe you could implement commander system from GW2)...
And before one tell me that I should find a guild focused in cyro, I know that there are many out there, but this wouldn't solve all the problems that I pointed.
So am I missing something, or does the game mode need a rework?
Yes, you're missing something.
danthemann5 wrote: »Maybe look for a guild that does PvP content regularly. You can probably find one with a little bit of effort on the forum guild recruitment page. I know of several on PCNA that are beginner-friendly or are open to a wide range of players.
If you can't find a group, maybe start one so you have other people to play with. There are probably others in your same position; you could lean and explore what Cyrodiil has to offer together. Isn't that the whole point of an MMO?
It's ultimately pointless because nobody can truly win. That said, the map is beautiful and the daily quest areas are potentially fun because there might be other players sneaking around and you might end up doing a 1v1 battle while you try to quest.
The big keep battles are just a back drop for me trying to get around and do other things in Cyrodiil. I only fight in them if I'm in the wrong place at the wrong time.
If you want a real nasty PvP experience, go to IC. That's where it gets real.