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Cyrodiil, am I missing something?

Rafael0
Rafael0
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One of the game modes that I was most excited to participate in, and yet, end up becoming so monotonous, pointless, and sometimes, not well structured... that's Cyrodiil for me.

So that's what I always do as soon as I join a campaign:
- pick-up quests at boards
- shout in zone chat "LFG"...
> If I don't find a group, I join BG queue and that's it
> However if I do find a group, well... I randomly follow the leader's calls.. capture one or another keep, who knows, sometimes some good fights, but again... that's it


That's why my question is, am I missing something?

And to further explain my previous statements:
- Monotonous cause the fights for keeps and territories end up looking so similar, even though I know they are not the same
- Pointless as anybody cares about the plot of the war, the elder scrolls and so on.. everyone is just flexing there
- Not well structured cause if I don't have a party, I can't play it simply because I don't know where are my troops (maybe you could implement commander system from GW2)...

And before one tell me that I should find a guild focused in cyro, I know that there are many out there, but this wouldn't solve all the problems that I pointed.

So am I missing something, or does the game mode need a rework?
  • Deter1UK
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    Rafael0 wrote: »
    does the game mode need a rework?

    Don't worry there are currently peace talks going on in High Isle and so far it's going a lot smoother than the last time they got together.
  • vincentxavier
    vincentxavier
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    Deter1UK wrote: »
    Rafael0 wrote: »
    does the game mode need a rework?

    Don't worry there are currently peace talks going on in High Isle and so far it's going a lot smoother than the last time they got together.

    This one thinks you hope for too much, but it might be nice if they come true.
    PS NA
  • disintegr8
    disintegr8
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    You've pretty much summed up Cyrodiil, nothing more than players who enjoy 'killing' other players and people who keep farming to get Emperor - usually over and over and over again.

    Been like that since day 1 and nothing will change, primarily due to lack of interest - both from players and Devs.
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • MidniteOwl1913
    MidniteOwl1913
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    Yeah if it's not all that, there is the endless riding. I like the dailies from the towns, but even that is problem because if the towns flag changes you are out of luck. Yep, not much fun to be had.
    PS5/NA
  • Hexquisite
    Hexquisite
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    As far as where to go when solo,
    Look for cross swords on the map.
    Or go take a resource, any resource and you will prob get 1 or 2 people to come fight you.

    For me, Cyrodill is about the great small fights and theory crafting.
    PC NA
    ~Ethereal Traders Union~
    ~Spicy Economics~
    ~Tropic Thunder~
    ~Us Ghosts~



  • katanagirl1
    katanagirl1
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    Hexquisite wrote: »
    As far as where to go when solo,
    Look for cross swords on the map.
    Or go take a resource, any resource and you will prob get 1 or 2 people to come fight you.

    For me, Cyrodill is about the great small fights and theory crafting.

    There are also some great huge battles too, those are the best.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • SeaGtGruff
    SeaGtGruff
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    Well, it sounds like one thing you're missing is that you don't need to be in a group to be helpful in the war effort. If you don't want to do missions from the job boards for your alliance, keep an eye on the map to see where there's fighting between your alliance and the other alliances, and go there to join in the fun.
    I've fought mudcrabs more fearsome than me!
  • Jaraal
    Jaraal
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    SeaGtGruff wrote: »
    Well, it sounds like one thing you're missing is that you don't need to be in a group to be helpful in the war effort.

    Yeah I've gotten hundreds of millions of AP and several titles, but rarely group. It's helpful if you're a new player, but you can also learn a lot just by jumping in and doing things. There's no substitute for experience, and you have to be willing to learn.

    Cyrodiil is not the place for the easily frustrated.

    That said, one of the worst things ZOS has ever done is cut the max group size by half. Some of my favorite memories of Cyrodiil were rolling in a 24 person group as a newb, just following the crowd and watching what they did and learning. Unfortunately, with the 12 player groups, there's not a lot of room for error, or untrained players, as the make or break point for success is much higher. A lot of groups won't take in unknowns for that reason. So it's harder for new people to get groups in general.



    Edited by Jaraal on June 22, 2022 6:49AM
  • essi2
    essi2
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    Jaraal wrote: »
    SeaGtGruff wrote: »
    Well, it sounds like one thing you're missing is that you don't need to be in a group to be helpful in the war effort.

    Yeah I've gotten hundreds of millions of AP and several titles, but rarely group. It's helpful if you're a new player, but you can also learn a lot just by jumping in and doing things. There's no substitute for experience, and you have to be willing to learn.

    Cyrodiil is not the place for the easily frustrated.

    That said, one of the worst things ZOS has ever done is cut the max group size by half. Some of my favorite memories of Cyrodiil were rolling in a 24 person group as a newb, just following the crowd and watching what they did and learning. Unfortunately, with the 12 player groups, there's not a lot of room for error, or untrained players, as the make or break point for success is much higher. A lot of groups won't take in unknowns for that reason. So it's harder for new people to get groups in general.



    HALF!? True they did half the groups sizes and not only did it do nothing for performance, it kneecapped the ability to coordinate large groups. The far larger issue in my eyes is the necessity to basically remove all the players from Cyro, the current max pop per side is about 1/3 of the original pop cap.
    "The Heritance are racists yes? Idiots. But dangerous, destabilizing racist idiots." - Razum-dar

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  • jecks33
    jecks33
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    Me: Lfg
    ....Nothing...

    Me: Where to go now?
    Zone chat: "Shut up spy!"
    "Go back to EP!"
    "Go back to AD!"
    "We don't know you, you're a spy!"

    ...that's Cyrodiil...


    P.s. I only have DC toons and I'm not a spy :D
    PC-EU
  • SeaGtGruff
    SeaGtGruff
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    jecks33 wrote: »
    Me: Lfg
    ....Nothing...

    Me: Where to go now?
    Zone chat: "Shut up spy!"
    "Go back to EP!"
    "Go back to AD!"
    "We don't know you, you're a spy!"

    ...that's Cyrodiil...


    P.s. I only have DC toons and I'm not a spy :D

    The BEST spies are the ones they DO know (or THINK they know). ;)
    I've fought mudcrabs more fearsome than me!
  • runa_gate
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    Sometimes @Jaraal RPs with me in Cloud Ruler Temple.
  • Rowjoh
    Rowjoh
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    There's very little to do in Cyrodiil from a questing and exploration perspective - it's actually very sparse and bland.

    PVP is an 'aquired taste' and many players either hate it unconditionally or try it, become frustrated very quickly, and never set foot in Cyrodiil again.

    For those that remain, it's exciting, nerve wracking, adrenalin pumping, edge of your seat stuff, even though it is actually repetitive doing the same things over and over.

    I guess it's a bit like sport - golf is a good example, where you practice and practice and gradually improve to the point where you can hold your own, then after even more practice you start to beat more people than you lose to, untill eventually you're winning regularly.

    If you find PVP repetitive and pointless then that's completely understandable. It's definately not for everyone.

    Edited by Rowjoh on June 22, 2022 7:46AM
  • vincentxavier
    vincentxavier
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    essi2 wrote: »
    Jaraal wrote: »
    SeaGtGruff wrote: »
    Well, it sounds like one thing you're missing is that you don't need to be in a group to be helpful in the war effort.

    Yeah I've gotten hundreds of millions of AP and several titles, but rarely group. It's helpful if you're a new player, but you can also learn a lot just by jumping in and doing things. There's no substitute for experience, and you have to be willing to learn.

    Cyrodiil is not the place for the easily frustrated.

    That said, one of the worst things ZOS has ever done is cut the max group size by half. Some of my favorite memories of Cyrodiil were rolling in a 24 person group as a newb, just following the crowd and watching what they did and learning. Unfortunately, with the 12 player groups, there's not a lot of room for error, or untrained players, as the make or break point for success is much higher. A lot of groups won't take in unknowns for that reason. So it's harder for new people to get groups in general.



    HALF!? True they did half the groups sizes and not only did it do nothing for performance, it kneecapped the ability to coordinate large groups. The far larger issue in my eyes is the necessity to basically remove all the players from Cyro, the current max pop per side is about 1/3 of the original pop cap.

    do you know what the current pop cap is?
    PS NA
  • Rafael0
    Rafael0
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    I don't know guys, playing alone doesn't seem a good solution. I'm not a pro player who can go through 1v3+, and ESO has already so many single-player contents, cyro was supposed to be THE GROUP content, but it has so many flaws in its concepts.

    - the map is too big: non-stop riding
    - quests don't interact with each other to create points of interest: e.g. DC daily to attack Keep X, while AD should defend Keep X
    - rewards from quests are lackluster: adding motifs, yellow mats, yellow gear, and even gear from another areas would raise the interest on doing them
    - hard to keep track of your own team: the swords help you to track the battles that have settled, but not the upcoming ones. Maybe we should be able to see group leaders in the map
  • Jaraal
    Jaraal
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    Rowjoh wrote: »
    There's very little to do in Cyrodiil from a questing and exploration perspective - it's actually very sparse and bland.

    There are actually 83 unique PvE and 165 different PvP quests in Cyrodiil. And I put Uncle Sheo's Volendrung quest as PvE because there's no risk of PvP when doing it. You PvE only folks really should go to your Alliance base and talk to Sheogorath. He will port you to his realm where you can practice with the most powerful weapon in the game for as long as you want, as many times as you want. It's big fun!

    There are also four quests you can do in the safety of your Alliance's base that will give you two skill points. The other 243 quests involve varying risks of PvP..... from extremely unlikely to no way around it.


    https://en.uesp.net/wiki/Online:Cyrodiil#Quests

    https://en.uesp.net/wiki/Online:Alliance_War#Quests

    Edited by Jaraal on June 22, 2022 9:53AM
  • Rowjoh
    Rowjoh
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    @Jaraal

    Cyrodiil's landscape is sparse from a PVE perspective. I think everyone would agree on that.

    Also the PVE content in Cyrodiil is very limited, bland and not PVE friendly: The quests are all 2 minute 'fetch and carry' or 'kill and return' ad infinitum, don't offer any skillpoints and are just padding. PVE players will only go there if they absolutely have to in order to obtain a certain skill or skyshards.

    But there are so many skyshards in the game now that no one needs the Cyrodiil ones anymore, and ZoS made VIGOR, the most popular skill used by PVE'ers, instantly obtainable a long time ago so they didn't have to PVP to get it.

    There's next to no content that a PVE player would go to Cyrodiil for and they don't.

    Sparse and bland I'm afraid.





    Edited by Rowjoh on June 22, 2022 10:57AM
  • sionIV
    sionIV
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    Rowjoh wrote: »
    @Jaraal

    Cyrodiil's landscape is sparse from a PVE perspective. I think everyone would agree on that.

    Also the PVE content in Cyrodiil is very limited, bland and not PVE friendly: The quests are all 2 minute 'fetch and carry' or 'kill and return' ad infinitum, don't offer any skillpoints and are just padding. PVE players will only go there if they absolutely have to in order to obtain a certain skill or skyshards.

    But there are so many skyshards in the game now that no one needs the Cyrodiil ones anymore, and ZoS made VIGOR, the most popular skill used by PVE'ers, instantly obtainable a long time ago so they didn't have to PVP to get it.

    There's next to no content that a PVE player would go to Cyrodiil for and they don't.

    Sparse and bland I'm afraid.





    Good thing that 90% of the game is PvE friendly. The remaining 10% (or less) that has PvP as focus does not need to be PvE friendly.

  • Rafael0
    Rafael0
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    Rowjoh wrote: »
    There are next to no PVE players in Cyrodiil because there's nothing meaningful to explore and do.

    In otherwords sparse and bland.
    Thank God, I thought I was the only one who found weird PVE in cyro..

    I sometimes wonder if people in this forum actually play the game.

    That said, the answers that I got were actually worse than I expected, I genuinely thought that I was lost in cyro. The game mode definitely needs rework, soon I'll do a post about some ideas.

  • SeaGtGruff
    SeaGtGruff
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    I mainly go to Cyrodiil for PvE, and there is a lot of PvE content besides the city dailies. There are a lot of delves, and overland locations where you can fight a variety of enemies, plus dolmens. You're in a PvP zone, so you're at risk of getting attacked by players from the other alliances, but the fact that Cyrodiil is quite large helps to alleviate your chances of running into enemy players if you aren't near contested locations.

    As far as my suggestion to go check out the fighting without being in a group, I was talking about fighting alongside the other players in your alliance without being "grouped" with them, not suggesting that you take on enemy players singlehanded.
    I've fought mudcrabs more fearsome than me!
  • EdmondDontes
    EdmondDontes
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    Rafael0 wrote: »
    One of the game modes that I was most excited to participate in, and yet, end up becoming so monotonous, pointless, and sometimes, not well structured... that's Cyrodiil for me.

    So that's what I always do as soon as I join a campaign:
    - pick-up quests at boards
    - shout in zone chat "LFG"...
    > If I don't find a group, I join BG queue and that's it
    > However if I do find a group, well... I randomly follow the leader's calls.. capture one or another keep, who knows, sometimes some good fights, but again... that's it


    That's why my question is, am I missing something?

    And to further explain my previous statements:
    - Monotonous cause the fights for keeps and territories end up looking so similar, even though I know they are not the same
    - Pointless as anybody cares about the plot of the war, the elder scrolls and so on.. everyone is just flexing there
    - Not well structured cause if I don't have a party, I can't play it simply because I don't know where are my troops (maybe you could implement commander system from GW2)...

    And before one tell me that I should find a guild focused in cyro, I know that there are many out there, but this wouldn't solve all the problems that I pointed.

    So am I missing something, or does the game mode need a rework?

    Yes, you're missing something.
  • EdmondDontes
    EdmondDontes
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    essi2 wrote: »
    Jaraal wrote: »
    SeaGtGruff wrote: »
    Well, it sounds like one thing you're missing is that you don't need to be in a group to be helpful in the war effort.

    Yeah I've gotten hundreds of millions of AP and several titles, but rarely group. It's helpful if you're a new player, but you can also learn a lot just by jumping in and doing things. There's no substitute for experience, and you have to be willing to learn.

    Cyrodiil is not the place for the easily frustrated.

    That said, one of the worst things ZOS has ever done is cut the max group size by half. Some of my favorite memories of Cyrodiil were rolling in a 24 person group as a newb, just following the crowd and watching what they did and learning. Unfortunately, with the 12 player groups, there's not a lot of room for error, or untrained players, as the make or break point for success is much higher. A lot of groups won't take in unknowns for that reason. So it's harder for new people to get groups in general.



    HALF!? True they did half the groups sizes and not only did it do nothing for performance, it kneecapped the ability to coordinate large groups. The far larger issue in my eyes is the necessity to basically remove all the players from Cyro, the current max pop per side is about 1/3 of the original pop cap.

    do you know what the current pop cap is?

    Current population cap is 80/faction or very near to that. It used to be 400/faction and was WAY more fun. Group size used to be 24 instead of 12 too. Over the last few years ZOS has really degraded the playing experience in cyrodiil.
  • danthemann5
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    Maybe look for a guild that does PvP content regularly. You can probably find one with a little bit of effort on the forum guild recruitment page. I know of several on PCNA that are beginner-friendly or are open to a wide range of players.

    If you can't find a group, maybe start one so you have other people to play with. There are probably others in your same position; you could lean and explore what Cyrodiil has to offer together. Isn't that the whole point of an MMO?
    ZeniMax has no obligation to correct any errors or defects in the Services.

    Greetings! We've closed this thread due to its non-constructive nature.

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  • Giraffon
    Giraffon
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    It's ultimately pointless because nobody can truly win. That said, the map is beautiful and the daily quest areas are potentially fun because there might be other players sneaking around and you might end up doing a 1v1 battle while you try to quest.

    The big keep battles are just a back drop for me trying to get around and do other things in Cyrodiil. I only fight in them if I'm in the wrong place at the wrong time.

    If you want a real nasty PvP experience, go to IC. That's where it gets real.
    Giraffon - Beta Lizard - For the Pact!
  • Rafael0
    Rafael0
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    essi2 wrote: »
    Jaraal wrote: »
    SeaGtGruff wrote: »
    Well, it sounds like one thing you're missing is that you don't need to be in a group to be helpful in the war effort.

    Yeah I've gotten hundreds of millions of AP and several titles, but rarely group. It's helpful if you're a new player, but you can also learn a lot just by jumping in and doing things. There's no substitute for experience, and you have to be willing to learn.

    Cyrodiil is not the place for the easily frustrated.

    That said, one of the worst things ZOS has ever done is cut the max group size by half. Some of my favorite memories of Cyrodiil were rolling in a 24 person group as a newb, just following the crowd and watching what they did and learning. Unfortunately, with the 12 player groups, there's not a lot of room for error, or untrained players, as the make or break point for success is much higher. A lot of groups won't take in unknowns for that reason. So it's harder for new people to get groups in general.



    HALF!? True they did half the groups sizes and not only did it do nothing for performance, it kneecapped the ability to coordinate large groups. The far larger issue in my eyes is the necessity to basically remove all the players from Cyro, the current max pop per side is about 1/3 of the original pop cap.

    do you know what the current pop cap is?

    Current population cap is 80/faction or very near to that. It used to be 400/faction and was WAY more fun. Group size used to be 24 instead of 12 too. Over the last few years ZOS has really degraded the playing experience in cyrodiil.

    I had no idea that they reduced that much of the population! But well, playing massive laggy battles weren't exciting as well... it's just really sad that server seems to be getting worse every year.
  • Rafael0
    Rafael0
    ✭✭
    Rafael0 wrote: »
    One of the game modes that I was most excited to participate in, and yet, end up becoming so monotonous, pointless, and sometimes, not well structured... that's Cyrodiil for me.

    So that's what I always do as soon as I join a campaign:
    - pick-up quests at boards
    - shout in zone chat "LFG"...
    > If I don't find a group, I join BG queue and that's it
    > However if I do find a group, well... I randomly follow the leader's calls.. capture one or another keep, who knows, sometimes some good fights, but again... that's it


    That's why my question is, am I missing something?

    And to further explain my previous statements:
    - Monotonous cause the fights for keeps and territories end up looking so similar, even though I know they are not the same
    - Pointless as anybody cares about the plot of the war, the elder scrolls and so on.. everyone is just flexing there
    - Not well structured cause if I don't have a party, I can't play it simply because I don't know where are my troops (maybe you could implement commander system from GW2)...

    And before one tell me that I should find a guild focused in cyro, I know that there are many out there, but this wouldn't solve all the problems that I pointed.

    So am I missing something, or does the game mode need a rework?

    Yes, you're missing something.

    Well, tell me your thoughts about all this.
  • Rafael0
    Rafael0
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    Maybe look for a guild that does PvP content regularly. You can probably find one with a little bit of effort on the forum guild recruitment page. I know of several on PCNA that are beginner-friendly or are open to a wide range of players.

    If you can't find a group, maybe start one so you have other people to play with. There are probably others in your same position; you could lean and explore what Cyrodiil has to offer together. Isn't that the whole point of an MMO?

    As I said, not finding a group is only part of the problem.. Cyrodiil seems to be lacking purpose (and interest from everyone, as someone said)
  • Rohamad_Ali
    Rohamad_Ali
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    You missed to point of cyrodiil completely my friend. To protect the BRIDGE at all costs is the meaning of Cyrodiil. Also /Z Zonechat is a mini game. Many blessings in your future endeavors.
  • Rafael0
    Rafael0
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    Giraffon wrote: »
    It's ultimately pointless because nobody can truly win. That said, the map is beautiful and the daily quest areas are potentially fun because there might be other players sneaking around and you might end up doing a 1v1 battle while you try to quest.

    The big keep battles are just a back drop for me trying to get around and do other things in Cyrodiil. I only fight in them if I'm in the wrong place at the wrong time.

    If you want a real nasty PvP experience, go to IC. That's where it gets real.

    IC, really? Cause besides from events, what I've seen so far is only few people dueling
  • Lumsdenml
    Lumsdenml
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    I think what you're missing in Cyrodiil is the point of Cyrodiil. Crowning Emperor for your faction and defending it. There are all kinds of strategies that you can employ to those ends, either in a group or solo. Taking an outpost to cut off a keep from the enemy. Sending a small team of 2 or 3 to flag a keep on the other side of the map to draw enemy faction to there while the main group takes a keep that was the main target. Solo taking recourses around a keep to cut off porting. Taking a town to provide a close by spawn point to support a siege. Defending a keep being attacked. I mean, the list is endless.

    Honestly, it seems like what you really need is a map focused PVP guild that you can run with. They will help you learn the game and the strategies that make Cyrodiil the best part of ESO.


    Edited by Lumsdenml on June 22, 2022 8:25PM
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