That's the Western Reach, the Forgotten Vale and maybe the site of Jehanna. I think Nordic settlements would be a waste. We can have Nordic settlements in Skyrim and the Sea of Ghosts.
tsaescishoeshiner wrote: »I'm pretty sure that area is the highland of the Wrothgarian Mountains, which I would guess is really steep and isolated.
It would be pretty small for a zone. It could probably be fleshed out into a zone with an addition like Blackreach, but they've already done that twice.
I'd rather not see snow elves, or maybe see 1 rare character, or see memory ghosts of them, than a community of living snow elves. They're meant to be gone at this time, with the few exceptions that we see in other games.
It would be awesome if this zone focused more on highland orcs than nords, mainly because we get so little orcish content in the basegame, and already have 3 full nord zones. Orsinium was a great DLC story and zone, but the basegame DC zones focus on the bretons and redguards.
Holycannoli wrote: »tsaescishoeshiner wrote: »I'm pretty sure that area is the highland of the Wrothgarian Mountains, which I would guess is really steep and isolated.
It would be pretty small for a zone. It could probably be fleshed out into a zone with an addition like Blackreach, but they've already done that twice.
I'd rather not see snow elves, or maybe see 1 rare character, or see memory ghosts of them, than a community of living snow elves. They're meant to be gone at this time, with the few exceptions that we see in other games.
It would be awesome if this zone focused more on highland orcs than nords, mainly because we get so little orcish content in the basegame, and already have 3 full nord zones. Orsinium was a great DLC story and zone, but the basegame DC zones focus on the bretons and redguards.
Could be quite interesting to make such a mountainous zone into a massive mostly underground zone, not quite on a Moria scale but still massive.
I don't know if it would fit into the lore.
I think it has to do with the fact that if you lore scale the bjoulsae river, high rock gets shifted back to where it actually belongs on the map, and wrothgar then takes up that area on the map like so
Supreme_Atromancer wrote: »I think it has to do with the fact that if you lore scale the bjoulsae river, high rock gets shifted back to where it actually belongs on the map, and wrothgar then takes up that area on the map like so
Great work as usual, @Vylaera . The superimpositions are very informative.
With your solution, ESO's Skyrim has a bight of land that contradicts the Anthology's High Rock bight. The Skyrim bight represents not just map, but playable worldspace in both ESO and TES5.
I agree very strongly that the map is borked by the exaggerated Bjulsae, and that a closer fit is realised by drawing the two zones closer together, but not to a degree that obliterates an important part of the world, and a part a lot of us still wish to see. This area (along with the Velothi Highlands, etc, as you know really well) is one of the prime examples for the motivation driving the community to push for ZOS' to recognise the need for a better map: "will we get to see places we really want to see, or, as the map suggests, does ZOS not recognise their existence, even though they're written into the game?"
We've been talking about this stuff for years now. Since 2014. 8 years of posts pleading with ZOS to address, commit or discuss their point of view. I really wish that ZOS would recognise our concerns and actually engage the issue.
Precisely in the forgotten valley is where the brothers Gelebor and Vyrthur came from in The Elder Scroll V in the fourth era, it would not be unusual to find a community of snow elves isolated in that valley.
Supreme_Atromancer wrote: »I think it has to do with the fact that if you lore scale the bjoulsae river, high rock gets shifted back to where it actually belongs on the map, and wrothgar then takes up that area on the map like so
Great work as usual, @Vylaera . The superimpositions are very informative.
With your solution, ESO's Skyrim has a bight of land that contradicts the Anthology's High Rock bight. The Skyrim bight represents not just map, but playable worldspace in both ESO and TES5.
I agree very strongly that the map is borked by the exaggerated Bjulsae, and that a closer fit is realised by drawing the two zones closer together, but not to a degree that obliterates an important part of the world, and a part a lot of us still wish to see. This area (along with the Velothi Highlands, etc, as you know really well) is one of the prime examples for the motivation driving the community to push for ZOS' to recognise the need for a better map: "will we get to see places we really want to see, or, as the map suggests, does ZOS not recognise their existence, even though they're written into the game?"
We've been talking about this stuff for years now. Since 2014. 8 years of posts pleading with ZOS to address, commit or discuss their point of view. I really wish that ZOS would recognise our concerns and actually engage the issue.
This is the opposite of the northwestern Morrowind. To push Wrothgar and Skyrim together would be to remove a region from the map.
Supreme_Atromancer wrote: ».Supreme_Atromancer wrote: »I think it has to do with the fact that if you lore scale the bjoulsae river, high rock gets shifted back to where it actually belongs on the map, and wrothgar then takes up that area on the map like so
Great work as usual, @Vylaera . The superimpositions are very informative.
With your solution, ESO's Skyrim has a bight of land that contradicts the Anthology's High Rock bight. The Skyrim bight represents not just map, but playable worldspace in both ESO and TES5.
I agree very strongly that the map is borked by the exaggerated Bjulsae, and that a closer fit is realised by drawing the two zones closer together, but not to a degree that obliterates an important part of the world, and a part a lot of us still wish to see. This area (along with the Velothi Highlands, etc, as you know really well) is one of the prime examples for the motivation driving the community to push for ZOS' to recognise the need for a better map: "will we get to see places we really want to see, or, as the map suggests, does ZOS not recognise their existence, even though they're written into the game?"
We've been talking about this stuff for years now. Since 2014. 8 years of posts pleading with ZOS to address, commit or discuss their point of view. I really wish that ZOS would recognise our concerns and actually engage the issue.
This is the opposite of the northwestern Morrowind. To push Wrothgar and Skyrim together would be to remove a region from the map.
You're right, in this specific instance. What I meant is that the push for fixing the map is driven by people wanting regions ZOS seem to have completely forgot to be recognised and possible, and that's why I'm very much on board with all the "Fix-The-Map" people, and have been since 2014. I can't really get behind a fix that would obliterate a part of High Rock I've been wanting to see since I started playing Elder Scrolls games in 2012, the reason I jumped into ESO in the first place, and really believed ESO would give me. And why wouldn't I? ZOS said they cared about the lore and that they wanted to do it justice, and I believed them. I still hope its true.
I don't think the fix shown above needs to do this; if its used as an argument for giving up on legit canon parts of the world, it would be going against the aims of people who are rallying for a better map. But I don't think that's the point, and there really should still be space for Jehanna, and the Western Reach.
Supreme_Atromancer wrote: ».Supreme_Atromancer wrote: »I think it has to do with the fact that if you lore scale the bjoulsae river, high rock gets shifted back to where it actually belongs on the map, and wrothgar then takes up that area on the map like so
Great work as usual, @Vylaera . The superimpositions are very informative.
With your solution, ESO's Skyrim has a bight of land that contradicts the Anthology's High Rock bight. The Skyrim bight represents not just map, but playable worldspace in both ESO and TES5.
I agree very strongly that the map is borked by the exaggerated Bjulsae, and that a closer fit is realised by drawing the two zones closer together, but not to a degree that obliterates an important part of the world, and a part a lot of us still wish to see. This area (along with the Velothi Highlands, etc, as you know really well) is one of the prime examples for the motivation driving the community to push for ZOS' to recognise the need for a better map: "will we get to see places we really want to see, or, as the map suggests, does ZOS not recognise their existence, even though they're written into the game?"
We've been talking about this stuff for years now. Since 2014. 8 years of posts pleading with ZOS to address, commit or discuss their point of view. I really wish that ZOS would recognise our concerns and actually engage the issue.
This is the opposite of the northwestern Morrowind. To push Wrothgar and Skyrim together would be to remove a region from the map.
You're right, in this specific instance. What I meant is that the push for fixing the map is driven by people wanting regions ZOS seem to have completely forgot to be recognised and possible, and that's why I'm very much on board with all the "Fix-The-Map" people, and have been since 2014. I can't really get behind a fix that would obliterate a part of High Rock I've been wanting to see since I started playing Elder Scrolls games in 2012, the reason I jumped into ESO in the first place, and really believed ESO would give me. And why wouldn't I? ZOS said they cared about the lore and that they wanted to do it justice, and I believed them. I still hope its true.
I don't think the fix shown above needs to do this; if its used as an argument for giving up on legit canon parts of the world, it would be going against the aims of people who are rallying for a better map. But I don't think that's the point, and there really should still be space for Jehanna, and the Western Reach.
I kept the ESO scale Bjoulsae and shaved off bits of Wrothgar and squished bangkorai on my map to still keep some room for a Jehanna DLC in the future for this reason. Though realistically the one I made above in this thread is a bit more accurate to what it should actually look like.
tsaescishoeshiner wrote: »I'm pretty sure that area is the highland of the Wrothgarian Mountains, which I would guess is really steep and isolated.
It would be pretty small for a zone. It could probably be fleshed out into a zone with an addition like Blackreach, but they've already done that twice.
I'd rather not see snow elves, or maybe see 1 rare character, or see memory ghosts of them, than a community of living snow elves. They're meant to be gone at this time, with the few exceptions that we see in other games.
It would be awesome if this zone focused more on highland orcs than nords, mainly because we get so little orcish content in the basegame, and already have 3 full nord zones. Orsinium was a great DLC story and zone, but the basegame DC zones focus on the bretons and redguards.
Supreme_Atromancer wrote: ».Supreme_Atromancer wrote: »I think it has to do with the fact that if you lore scale the bjoulsae river, high rock gets shifted back to where it actually belongs on the map, and wrothgar then takes up that area on the map like so
Great work as usual, @Vylaera . The superimpositions are very informative.
With your solution, ESO's Skyrim has a bight of land that contradicts the Anthology's High Rock bight. The Skyrim bight represents not just map, but playable worldspace in both ESO and TES5.
I agree very strongly that the map is borked by the exaggerated Bjulsae, and that a closer fit is realised by drawing the two zones closer together, but not to a degree that obliterates an important part of the world, and a part a lot of us still wish to see. This area (along with the Velothi Highlands, etc, as you know really well) is one of the prime examples for the motivation driving the community to push for ZOS' to recognise the need for a better map: "will we get to see places we really want to see, or, as the map suggests, does ZOS not recognise their existence, even though they're written into the game?"
We've been talking about this stuff for years now. Since 2014. 8 years of posts pleading with ZOS to address, commit or discuss their point of view. I really wish that ZOS would recognise our concerns and actually engage the issue.
This is the opposite of the northwestern Morrowind. To push Wrothgar and Skyrim together would be to remove a region from the map.
You're right, in this specific instance. What I meant is that the push for fixing the map is driven by people wanting regions ZOS seem to have completely forgot to be recognised and possible, and that's why I'm very much on board with all the "Fix-The-Map" people, and have been since 2014. I can't really get behind a fix that would obliterate a part of High Rock I've been wanting to see since I started playing Elder Scrolls games in 2012, the reason I jumped into ESO in the first place, and really believed ESO would give me. And why wouldn't I? ZOS said they cared about the lore and that they wanted to do it justice, and I believed them. I still hope its true.
I don't think the fix shown above needs to do this; if its used as an argument for giving up on legit canon parts of the world, it would be going against the aims of people who are rallying for a better map. But I don't think that's the point, and there really should still be space for Jehanna, and the Western Reach.
I kept the ESO scale Bjoulsae and shaved off bits of Wrothgar and squished bangkorai on my map to still keep some room for a Jehanna DLC in the future for this reason. Though realistically the one I made above in this thread is a bit more accurate to what it should actually look like.
My last comment did not age well because I decided to totally remake my map from the ground up based totally on lore accurate positions of Anthology now that we have the code and ability to do whatever we want with the map. This sliver of land unfortunately does not exist. There's only a little bit of land open exactly where Jehanna should be, but nothing else.
I will be leaving it open and trying to cut out as much as I can so that there's still a gap, but it won't be very big.