drsalvation wrote: »The problem is that with their "play as you want" motto, they want you to play as THEY want
neferpitou73 wrote: »The forums were saying that healing/mitigate were too strong in PvP....so ZOS fixed that by reducing damage CP?
ZoS have issues where they seem to think AOE damage and single target damage need to be scaled in the same way because spreadsheets i guess?
the problem is that single target damage skills hit significantly harder, see frags and bow proc and as such % increases can be huge, while aoe skills rarely hit that hard, the exceptions being sub assault and blastbones i guess.
this is why lightning staffs suck. 10% aoe damage i not even close to the same as 10% single target damage when you compare how much single target damage vs aoe damage you do.
BXR_Lonestar wrote: »ZoS have issues where they seem to think AOE damage and single target damage need to be scaled in the same way because spreadsheets i guess?
the problem is that single target damage skills hit significantly harder, see frags and bow proc and as such % increases can be huge, while aoe skills rarely hit that hard, the exceptions being sub assault and blastbones i guess.
this is why lightning staffs suck. 10% aoe damage i not even close to the same as 10% single target damage when you compare how much single target damage vs aoe damage you do.
They need to make lightning staff cause lightning skills to arc so that more mobs = more damage. Lightning staff should have a CLEAR advantage in fights where there are more mobs, but the only reason to take lightning staff over inferno staff right now is the HA mechanic, which is mainly a niche for specific builds.