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The issues on the North American megaservers have been resolved at this time. If you continue to experience difficulties at login, please restart your client. Thank you for your patience!

PlayStation Patch Notes v2.32/1.14 - High Isle & Update 34

ZOS_GinaBruno
ZOS_GinaBruno
Community Manager
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Welcome to The Elder Scrolls Online v2.32 (PS4)/v1.14 (PS5) and our newest Chapter: High Isle! Visit the beautiful Systres Archipelago, far to the southwest of continental Tamriel, and delve into the culture and secrets of the noble and chivalric Breton people.

This Chapter not only explores the lore and political intrigue of the Bretons but also introduces two new Companions. You can use them to support your efforts throughout the world, including conquering the new Volcanic Vents found throughout High Isle. For a bigger challenge, be sure to head to Dreadsail Reef, a new 12-player Trial located in the northwest section of High Isle.

We’re also very excited to introduce you to Tales of Tribute, a new deckbuilding card game. Play against NPCs or against your fellow players to earn new cards, decks, furnishings, cosmetics, Transmute Crystals and more. To get started, simply head to the Roister Club of Gonfalon Bay.

This Chapter also includes several new item sets and Mythic Items, new Antiquities, a number of new collectibles, tons of new achievements, and more.

The free Update 34 base game introduces the highly requested Mundus Stones in the Armory System, made some updates to the quickslot wheel, and more. Lastly, we’re excited to add localized Spanish text to ESO in this update!

This latest update is approximately 39GB in size. We look forward to you setting sail to High Isle!


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  • New Features / Updates / Big Changes
    • High Isle Chapter
      • New Zone: High Isle
      • Volcanic Vents and Lava Vents
      • Tales of Tribute
      • Two New Companions: Ember & Isobel
      • New Trial: Dreadsail Reef
      • New Item Sets
      • New Antiquities
      • New Collectibles
      • New Dyes
      • New Achievements and Titles
      • New PlayStation Trophies
      • New Home
      • New Furnishings
    • Update 34 Base Game
      • Mundus Stones in Armory
      • Quickslot Wheel Updates
      • HDR Improvements
  • Fixes & Improvements
Edited by ZOS_GinaBruno on June 21, 2022 2:33PM
Gina Bruno
Senior Creator Engagement Manager
Dev Tracker | Service Alerts | ESO Twitter | My Twitter
Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    aih0unjeoi28.jpg
    HIGH ISLE CHAPTER

    New Zone – High Isle
    Set sail for adventure in the Systres Archipelago! In this update, you’ll travel to High Isle and Amenos, two of the four islands southwest of Tamriel.
    • To begin your travels to High Isle, you can choose from among the following:
      • Create a new character and play through the Tutorial
      • Enter the zone with an existing character by one of the following means:
        • Use a Wayshrine to enter High Isle near the city of Gonfalon Bay
        • Use a boat or cart outside Elden Root, Mournhold, or Wayrest to travel to the Gonfalon Docks
        • Travel to a friend who is already in High Isle
    • After you complete the Tutorial or otherwise arrive in High Isle, seek out the rogue Jakarn awaiting for your arrival at various locations in and around Gonfalon Bay. He’ll ask you for help in the Main Story and send you to meet with Lady Arabelle Davaux inside the city.
    • In addition to the Main Story, the High Isle chapter includes the following activities:
      • Six delves, four on High Isle and two on nearby Amenos, each with its own Skyshard, boss, and associated content
      • Six challenging world bosses, including the terrifying Sable Knight occupying a ruined castle on High Isle, or the crafty Glemyos Wildhorn, a lord of the trickster faun race and master of their domain on Amenos
      • Two public dungeons: The ancient Spire of the Crimson Coin, a source of great legends and even greater treasures, and Ghost Haven Bay, the last refuge of long-dead pirates and their vengeful captains
      • Three new set crafting locations
      • Nine full-length Objective quests
      • Many independent content quests, unique distractions, and many other wilderness and city encounters throughout the zone

    Volcanic Vents and Lava Vents
    The Systres Archipelago is something of an island paradise, but every paradise has its problems. Each island in the archipelago is volcanic, to a greater or lesser extent. Due to certain recent events, tectonic shifts plague High Isle and Amenos, resulting in huge Volcanic Vents and smaller Lava Vents appearing throughout the islands. You can seek out these ruptures and calm them, defeating the monsters that pour forth and helping local druids settle the violence bubbling up from below.
    • Seek out large Volcanic Vents and engage in group, overworld content as you assist the druids in their efforts to calm the eruption. Volcanic Vents will appear with an icon on your map when they are active!
    • Discover smaller Lava Vents and defeat the emerging enemies yourself or with friends.
    • Earn special rewards for defeating these creatures and keeping the Systres safe for another day!

    Tales of Tribute
    The new tactical card game, Tales of Tribute, has been growing in popularity in taverns across Tamriel and now you can learn how to play and unlock a fun new pastime! As you expand your collection and compete against others, you’ll earn new cards, decks, furnishings, cosmetics, Transmute Crystals and more.

    To begin, visit the Roister Club of Gonfalon Bay, in High Isle. There, speak with Brahgas who will get you started on your journey to becoming a Tribute Master. Once you’ve earned your starting decks, you’ll be able to learn more about Tales of Tribute and rise through the club ranks, take on daily PvE and PvP challenges, compete in Tribute seasonal ranked play, or simply kick back at the local tavern and enjoy a friendly match with other heroes.
    • Patron Decks
      • Each collectible patron deck contains a unique patron token and associated deck of cards whose mechanics synergize.
      • Review your collected and soon-to-be collected patron decks in the ‘Tales of Tribute Patrons’ Collections tab. There, you’ll see the powers offered by each patron, their starter card, base cards and upgrade cards.
      • Expand your game options and skills by acquiring new decks with a whole new set of cards and patron. Each deck has a set of unique cards and patron that thematically and mechanically will offer a host of new strategy opportunities when combined with other decks.
      • Select two of the four patron decks in a match and craft a strategy based around the cards and patrons you and your opponent bring to the game. A good player will have their plans ready, but the great players will be ready to adapt to the ebbs and flows of the game, adjusting to each situation and countering their opponent’s strategies!
      • Patron Decks can be discovered in and around High Isle by partaking in activities, from public dungeons and world bosses to questing and incursions.
    • Cards
      • Every unlockable deck has some cards which can be replaced with new, more potent ones you may discover in Tamriel; some deck upgrade cards have abilities you won’t find elsewhere.
      • These new cards can even be discovered or earned before you’ve unlocked their base deck, providing you with a little extra incentive to seek out those deck unlocks!
      • Winning in Tribute matches against others grants a variety of rewards, including gold, transmutation crystals, motifs, cosmetics and even clues toward discovering those shiny new upgrade cards.
    • Looking for a relaxed match for fun and profit? Queue up in the Activity Finder for a casual game against another player!
    • Competitive Seasons
      • Participate in new monthly ranked ladders against other players to rise through the ranks and compete on the leaderboard for prizes and prestige.
      • Play in ranked matches and earn tiered rewards when you reach Orichalcum, Ebony, Quicksilver, Voidsteel and Rubedite tier.
      • Battle in the Rubedite tier for a chance at leaderboard rewards by placing in the top percentiles when the monthly season concludes.
        • Your previous season standing will give you a quick advance on your placement matches so you can get back to competing on the leaderboards!

    Two New Companions: Ember & Isobel
    Two new Companions can be befriended in High Isle by completing associated Chapter content. Ember, the streetwise spellcaster, can be found at Tor Draioch just north of Gonfalon Bay. The honorable knight aspirant Isobel Veloise can be found at Castle Navire on the southwest coast of High Isle.
    • If you have access to the High Isle Chapter, you can unlock the two Companions through completing associated quests in the High Isle zone. 
    • Once either objective is completed, the respective Companion collectible will be granted.
      • These collectibles can be found in the Collections menu under the Allies category, in the Companion subcategory.
      • You may have either a Companion or an Assistant active.
      • Companion collectibles may be activated from the Collections menu or quick slotted for ease of use.
      • Once unlocked, other characters on your account will need to also complete the associated introductory objective to utilize Ember or Isobel, but skill line, level progression and equipment are preserved on each Companion regardless which character summoned them.
    • Each Companion possesses a passive perk ability which benefits you while the Companion is active, which can be seen via the Companion menu. This perk may also be permanently unlocked via Companion achievement accomplishment.
      • Ember provides “Ember's Intuition” which provides a chance to acquire hidden wallets of gold when pickpocketing, while Isobel grants “Isobel’s Grace” which gives a chance to recover the pack of a slain knight when defeating world bosses, which may contain various supplies.

    New Trial – Dreadsail Reef
    Surrounded by jagged, shallow reefs and inhabited by fierce predators, this small islet on the far fringes of the Systres Archipelago was practically untouched by man or mer until the Dreadsail's Fleet Queen claimed it as her own. Take the fight to the Dreadsail pirates as part of the invasion force set to rid High Isle of this Maormer menace.
    • Dreadsail Reef is a 12-player Trial off the coast and can be reached via boat in the northwest section of High Isle.
    • The Trial includes a normal and challenging Veteran version.
    • There are unique Item Sets within the Trial including Perfected versions only found in the Veteran difficulty.
    • Unique Achievement awards are available for completing the Trial including:
      • Unique Body and Face Markings
      • A unique Mount
      • Several Titles
      • Unique housing items

    New Item Sets
    High Isle introduces several new item sets and Mythic Items to acquire:
    • Overland
      • Blessing of High Isle – Light
        • 2 – Adds 1096 Maximum Magicka
        • 3 – Adds 129 Magicka Recovery
        • 4 – Adds 1096 Maximum Magicka
        • 5 – When you are healed while in combat, increase your Weapon and Spell Damage by 369 for 5 seconds.
      • Steadfast’s Mettle – Medium
        • 2 – Adds 129 Stamina Recovery
        • 3 – Adds 1096 Maximum Stamina
        • 4 – Adds 1096 Maximum Stamina
        • 5 – While you have a food buff active, reduce the cost of your Core Combat Abilities by 25%
      • Systres’ Scowl – Heavy
        • 2 – 1096 Maximum Stamina
        • 3 – 1206 Maximum Health
        • 4 – 1096 Maximum Stamina
        • 5 – When you Bash an enemy, place Systres’ Scowl on them for 15 seconds. When hit by a Light Attack, a target with Systres’ Scowl takes 1973 Frost Damage, up to once every second.
    • Crafted
      • Druid’s Braid
        • 1 – Adds 1206 Maximum Health
        • 2 – Adds 1096 Maximum Magicka
        • 3 – Adds 1096 Maximum Stamina
        • 4 – Adds 1206 Maximum Health
        • 5 – Adds 1565 Maximum Magicka
        • 6 – Adds 1565 Maximum Stamina
        • 7 – Adds 1722 Maximum Health
        • 8 – Adds 1565 Maximum Magicka
        • 9 – Adds 1565 Maximum Stamina
        • 10 – Adds 1722 Maximum Health
        • 11 – Adds 1565 Maximum Magicka
        • 12 – Adds 1565 Maximum Stamina
      • Order’s Wrath
        • 2 – Adds 657 Critical Chance
        • 3 – Adds 129 Weapons and Spell Damage
        • 4 – Adds 657 Critical Chance
        • 5 – Adds 943 Critical Chance
        • 5 – Increases your Critical Damage and Critical Healing by 8%
      • Serpent’s Disdain
        • 2 – Adds 1096 Maximum Stamina
        • 3 – Adds 1206 Maximum Health
        • 4 – Adds 1096 Maximum Magicka
        • 5 – Increase the duration of Status Effects you apply by 16 seconds.
    • Trial
      • Whorl of the Depths – Light
        • 2 – Adds 129 Weapon and Spell Damage
        • 3 – Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%
        • 4 – Adds 129 Weapon and Spell Damage
        • 5 – Adds 657 Critical Chance (Perfected only)
        • 5 – When you deal damage with a Light Attack, you apply Whorl of the Depths to the target, dealing Frost Damage over 8 seconds. When this effect ends, a 5 meter whirlpool is created under the target for 6 seconds and deals Frost Damage every 1 second. This effect can occur once every 18 seconds and scales off the higher of your Weapon or Spell Damage.
      • Pillager’s Profit – Light
        • 2 – Adds 4% Healing Done
        • 3 – Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
        • 4 – Adds 1096 Maximum Magicka
        • 5 – Adds 129 Magicka Recovery (Perfected only)
        • 5 –Casting an Ultimate ability while in combat grants 5% of Ultimate spent as Ultimate, up to a max of 20, to up to 11 group members within 12 meters every 2 seconds over 10 seconds. Group members can only be affected by this set every 45 seconds.
      • Coral Riptide – Medium
        • 2 – Adds 657 Critical Chance
        • 3 – Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%
        • 4 – Adds 129 Weapon and Spell Damage
        • 5 – Adds 657 Critical Chance (Perfected only)
        • 5 – Increase your Weapon and Spell Damage by up to 740 based on your missing Stamina, reaching the maximum at 33% Stamina.
      • Pearlescent Ward – Heavy
        • 2 – Adds 1206 Maximum Health
        • 3 – Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
        • 4 – Adds 4% Healing Taken
        • 5 – Gains 1206 Maximum Health (Perfected only)
        • 5 - Grants you and up to 11 other group members Pearlescent Ward.Pearlescent Ward increases Weapon and Spell Damage by up to 180 based on the number of group members that are alive.Pearlescent Ward increases damage reduction from non-player enemies out of 66% based on the number of group members that are dead.
    • Mythic
      • Dov-rha Sabatons
        • 1 – While Sprinting gain a stack of Draconic Scales every 0.5 seconds, granting you 660 Armor, up to 20 stacks max. Upon stopping you deal Physical Damage per stack in an 8 meter shockwave, gain a damage shield equal to damage dealt, and retain Draconic Scales for 10 seconds but cannot gain new stacks. At 20 stacks, this damage will also stun for 3 seconds. The damage scales off the higher of your Physical or Spell Resistance.
      • Lefthander’s War Girdle
        • 1 – Roll Dodge no longer evades attack and instead grants a damage shield that absorbs up to 20990 damage over 1 second. This damage shield is unaffected by Battle Spirit.
      • Mora’s Whispers
        • 1 – Gain up to 1528 Critical Chance and 15% increased Inspiration, Alliance Rank, Alliance skill, and monster kill experience based off how many books of Shalidor's Library have been collected.
      • Oakensoul Ring
        • 1 – While equipped, grants Major Prophecy, Savagery, Brutality, Sorcerery, Berserk, Courage, Force, Protection, Resolve, Heroism, and Minor Intellect, Endurance, and Fortitude.
      • Sea-Serpent’s Coil
        • 1 – While at full Health, you gain 40% damage reduction. After taking damage while at full Health in combat, you gain Serpent's Rebuke for 10 seconds, snaring yourself by 40% and gaining Major Berserk and Major Courage, increasing your damage done by 10% and Weapon and Spell Damage by 430.The damage reduction does not apply while Serpent's Rebuke is active.

    New Antiquities 
    As mentioned above, five new Mythic items are available for you to find and hunt down all through Tamriel. 
    • You’ll be able to obtain a unique Druidic Provisioning Station by finding all the associated leads in High Isle. 
    • A golden ship’s helm or a druidic megalith can be found for adventurers’ homes, for those who are plucky enough to locate the leads. 
    • A lead for the Nighthunter’s Cowl can be found in High Isle. 

    New Collectibles
    • Crafting Motifs  
      • The Ancestral Breton crafting motifs can now be occasionally found when digging for Antiquities. 
      • The Steadfast Society crafting motifs can now be obtained from High Isle World Boss Daily Quests. 
    • Markings  
      • The Stormsurge Body Markings can be obtained by completing the Dreadsail Reef Conqueror achievement, which requires completing Dreadsail Reef on Veteran Mode. 
      • The Stormsurge Face Markings can be obtained by completing the Master Marine achievement, which requires defeating all the encounters in Veteran Dreadsail Reef on Hard Mode in one run. 
      • The Stonelore's Legend Body Paint can be obtained by completing the Ascendant Unmasked achievement. 
      • The Stonelore's Legend Face Paint can be obtained by completing the Life of the Party achievement. 
    • Mounts 
      • The Stormsurge Howler mount can be obtained by completing the Swashbuckler Supreme achievement, which requires completing all the achievements in Dreadsail Reef. 
    • Emotes 
      • The Sapphire Heraldy Horn 1 emote can be obtained by completing the Founder's Foe achievement in Tales of Tribute. 
      • The Sapphire Heraldy Horn 2 emote can be obtained by completing the Tribute Tactician achievement in Tales of Tribute. 
      • The Sapphire Heraldy Horn 3 emote can be obtained by completing the High Roller achievement in Tales of Tribute. 
    • Costumes 
      • The Courtly Traveling Attire costume can be obtained by completing the Peace in Our Time achievement. 
    • Mementos 
      • The Crimson Bone Hammer memento can be obtained by completing the Spire of the Crimson Coin public dungeon quest, “Blood, Books, and Steel”.
      • The Ghost Haven Caravel memento can be obtained by completing the Ghost Haven Bay public dungeon quest, “Buried at the Bay”.
    • Pets 
      • The Coral Haj Mota pet awaits for those players who can get 25 lures from Ghost Haven Bay and 25 decoys from The Spire of the Crimson Coin. 
      • Rielle Rescue Dog can be obtained by completing the quest “Challenges of the Past” from Tales of Tribute.
    • Tales of Tribute Decks
      • Saint Pelin
      • Grandmaster Delmene Hlaalu
      • Psijic Loremaster Celarus
      • Duke of Crows
      • Red Eagle, King of the Reach
      • Ansei Frandar Hunding
      • Rahjin, the Purring Liar
      • Sorcerer-King Orgnum
    • Houseguests
      • Brahgas can be obtained as a houseguest by completing the Tales of Tribute Master achievement in Tales of Tribute.

    New Dyes   
    There are five new dyes to acquire in High Isle:
    • The Chivalric Silver dye can be obtained by completing the Savior of High Isle achievement. 
    • The Pyandonean Purple dye can be obtained by completing the Dreadsail Reef Vanquisher achievement, which requires clearing Dreadsail Reef on Normal Mode. 
    • The Roister's Cerulean dye can be obtained by completing the Tales of Travel achievement. 
    • The Cardship Crimson dye can be obtained by completing the Roister's Club Master achievement. 
    • The Patron's Gold dye can be obtained by completing the Tales of Tribute Master achievement, which requires completing all the achievements in Tales of Tribute. 

    New Achievements and Titles   
    This update introduces a whopping 120+ new achievements and 21 new titles, which are outlined below:
    • The "Savior of High Isle" title can be obtained by completing the Savior of High Isle achievement.  
    • The "Three Thrones' Defender" title can be obtained by completing the Champion of High Isle achievement. 
    • The "Knight Errant" title can be obtained by completing the Flower of Chivalry achievement. 
    • The "Dreadsails' Scourge" title can be obtained by completing the Dreadsail Reef Vanquisher achievement, which requires clearing Dreadsail Reef on Normal Mode. 
    • The "Seaborne Slayer" title can be obtained by completing the Dreadsail Reef Conqueror achievement, which requires clearing Dreadsail Reef on Veteran Mode. 
    • The "Hurricane Herald" title can be obtained by completing the Master Marine achievement, which requires defeating all the encounters in Veteran Dreadsail Reef on Hard Mode in one run. 
    • The "Soul of the Squall" title can be obtained by completing the Fleet Queen's Foil achievement, which requires defeating all the encounters in Veteran Dreadsail Reef on Hard Mode, without suffering a group member death, within 30 minutes. 
    • The "Swashbuckler Supreme" title can be obtained by completing the Swashbuckler Supreme achievement, which requires completing all the achievements in Dreadsail Reef. 
    • The "Roister's Club Initiate" title can be obtained by completing the Roister's Club Initiate achievement. 
    • The "Roister's Club Trainee" title can be obtained by completing the Roister's Club Trainee achievement. 
    • The "Roister's Club Novice" title can be obtained by completing the Roister's Club Novice achievement. 
    • The "Roister's Club Regular" title can be obtained by completing the Roister's Club Regular achievement. 
    • The "Roister's Club Adept" title can be obtained by completing the Roister's Club Adept achievement. 
    • The "Roister's Club Expert" title can be obtained by completing the Roister's Club Expert achievement. 
    • The "Roister's Club Veteran" title can be obtained by completing the Roister's Club Veteran achievement. 
    • The "Roister's Club Master" title can be obtained by completing the Roister's Club Master achievement. 
    • The "Cardsharp" title can be obtained by completing the Ebony Roister achievement. 
    • The "Club Contender" title can be obtained by completing the Quicksilver Roister achievement. 
    • The "High-Stakes Gambler" title can be obtained by completing the Electrum Roister achievement. 
    • The "Game-Baron" title can be obtained by completing the Rubedite Roister achievement. 
    • The "Club Virtuoso" title can be obtained by completing the Tales of Tribute Master achievement, which requires completing all the achievements in Tales of Tribute. 

    New PlayStation Trophies 
    We’ve added four new Playstation Trophies in High Isle:
    • “Savior of High Isle” is a Gold Trophy and requires earning the corresponding in-game achievement. 
    • “Champion of High Isle” is a Bronze Trophy and requires earning the corresponding in-game achievement. 
    • “Dreadsail Reef Completed” is a Silver Trophy and requires earning the corresponding in-game achievement. 
    • “Tales of Tribute Master” is a Silver Trophy and requires earning the corresponding in-game achievement. 

    New Home
    High Isle brings with it a new unlockable inn room, Ancient Anchor Berth, which can be found in the Ancient Anchor Inn in Gonfalon Bay.
    • Whether the bay's waters are tranquil or rough, you'll always find a spot of calm and warmth within the walls of this cozy inn room in Gonfalon Bay. Services abound just outside the door, making this a convenient berth.
    • This inn room can be earned by completing the “Room to Spare” quest in Gonfalon Bay or can be purchased for 3000 gold if you’ve already completed that quest elsewhere.

    New Furnishings
    A variety of new furnishings can be found in High Isle, including:
    • 50 new High Isle furnishing plans, which can be obtained from monsters and containers across High Isle
    • A modest selection of new Home Goods furnishings that can be purchased from Miruza in Gonfalon Bay, including some lovely flowers and cypress trees.
    • Ten new achievement furnishings, which can be purchased from Jeran Antieve in Gonfalon Bay once you’ve completed the associated achievements.
    • A set of nine new paintings, which can rarely be found in treasure chests across High Isle.
    • Several new antiquities, including a new provisioning station!
    • A new bust and trophy celebrating victory in Dreadsail Reef.
    • A set of new tapestries featuring the art from seven different cards, which can be earned as rare rewards from Tales of Tribute matches.
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    UPDATE 34 BASE GAME

    Mundus Stones in Armory
    Mundus Stones have been added to the Armory system! Each Armory build will now save your current Mundus Stone and loading that build will grant you that Mundus Stone boon. The preview screen for each build slot will also display the Mundus Stone saved for that build.

    To aid in the transition to this new feature, when your character first logs into the game, whatever Mundus Stone you currently have will be automatically applied to all of your builds. You can still manually update any particular build later by loading that build, obtaining the desired Mundus Stone, then saving the build.

    And yes, the system supports builds that use the Twice-Born Star item set.

    Quickslot Wheel Updates
    We’ve added multiple additional utility quickselect wheels for collectible allies, mementos, emotes, and tools. You can tab between these wheels while holding the quickselect wheel keybind.
    • Allies, mementos, emotes, and tools can be slotted to their corresponding wheels directly from their respective Collections menu category.
    • You can now assign any emote to the existing quickselect wheel.
    • The existing emote wheel can now be used through the quickselect wheel keybind.

    HDR Improvements
    We had previously made improvements to our console HDR implementation by adding a new hue-preserving mode (Default), but it lacked proper settings for configuring it to fit your viewing environment and display and the “HDR Brightness” slider never functioned properly. In Update 34, we’ve addressed this by adding several new configuration settings:
    • HDR Scene Brightness
    • HDR Scene Contrast
    • HDR UI Brightness
    • HDR UI Contrast
    These allow you to adjust the brightness and contrast levels of the game and UI independently, and to what best fits your environment.

    Additionally, we have refactored and fixed the old brightness slider and named it “HDR Peak Brightness.” This defaults to 500 nits but can be adjusted up or down to fit your display and preferences.
    Edited by ZOS_GinaBruno on June 21, 2022 2:32PM
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
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    Dungeons
    • Coral Aerie
      • General
        • Erroneous effects applied by the Yaghra will no longer display in your active effects.
        • Gryphon’s Slashing Talons ability will no longer hit player characters outside of the telegraphed area.
      • Maligalig
        • Storm Front will now always form when Storm Cell is created.
      • Varallion
        • There is no longer an erroneous icon for Mind Link.
    • Shipwright’s Regret
      • General
        • The Short Commute achievement will now always be awarded when the conditions are met.
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
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    Monsters
    • An Argonian Behemoth in Xi-Tsei is no longer able to see through stealth. 

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    Quests
    • The Face of Change: Fixed an issue where you might get two different prompts on the door leading into the Ayleid ruin.
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
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    General
    • Gjakerth Rockthrower is no longer as vigilant as he once was.

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    General
    • Anvil's guild traders no longer refuse to deal with criminals. The whole town is rotten, I tell you! Rotten! 
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
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    General
    • Fixed an issue where enemies in the Rockgrove trial would drop Blackwood overworld item set pieces, rather than the trial item sets pieces.  

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    Quests
    • Death Stalks the Weak: Fixed an issue where grouped players simultaneously interacting with the Discharge Labrum could block one another's progress. 
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
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    Quests
    • The Dragonguard's Legacy: A grapple point on the western side of Storm Talon Temple is now easier to grapple to, rather than smashing your character’s face against the wall right below it. 
    • Order of the New Moon:
      • Caska will no longer clip through Ranza if you elect to let her intimidate Kazann. 
      • Fixed an issue with Trial Master Zayri so she properly despawns after leaving the balcony, instead of being very forgetful and coming back to the ledge. Maybe she forgot her keys? 
    • The Dark Aeon: Joorahmaar will no longer be all up in your business after you resurrect at the door to the room.
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
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    Monsters
    • Dragons no longer have a chance to remain hovering indefinitely.

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    Quests
    • The Demon Weapon: The gate from being able to progress on the main quest if your next quest would be "The Tharn Speaks" has been removed if you are holding onto "The Demon Weapon" (and vice versa). Now if you are on The Tharn Speaks, the Abnur Tharn follower in Wormroot Depths for The Demon Weapon (gold armor) will not spawn until you enter the secret chamber (whereupon The Tharn Speaks' follower, black armor, will despawn). If you are not on The Tharn Speaks and have no Old Abnur, New (Older?) Abnur will be around the whole time.
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
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    General
    • A pot of unlootable mystery stew is gone from a certain homestead. It was perpetually out of range despite being right there in front of you. Why do you confound me, stew? What dark powers deemed that I cannot sample your deliciousness? Why have they forsaken me? Who must I vanquish for this outrage?
    • Fixed an issue where the storm effects from closed Harrowstorm would occasionally remain in the sky.

    Antiquities
    • When you complete a given Antiquity Codex for a furnishing, said furnishing will now be available for purchase at an appropriate achievement vendor.
    • Added NPC subtitles during the Scrying or Excavation tutorials.
    • Adjusted the drop rate for the Grand Hattu Oynx lead and will no longer drop once the codex has been completed.
    • Losing an internet connection or closing the client while Scrying will no longer cause the game to crash.

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    NPCs
    • You can now properly assassinate Galeri Hlaren.

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    General
    • Muffins will no longer walk through Elsbytte when found during their random encounter in the wilderness. 

    Quests
    • A Clan Divided: The step to use the Stonemelt solution is no longer shared so the theaters can play out properly between grouped players and context isn't lost. 
    • A Gathering Storm: A Spriggan near the backpack you're supposed to search will no longer run up and sucker punch you while reading. 
    • A Salskap to Remember: The audience is no longer floating above their seats. I've heard of being on the edge of your seat, but hovering over it has a very different context. 
    • Dark Clouds Over Solitude: Fixed an issue where you could not advance the quest when leaving High King Svargrim's chambers by wayshrine. 
    • Meridia's Brilliance: Priest Direnna will no longer show up in the world when not on this quest.
    • The Gray Host: Added a ladder on the other side of the Undergrove door to indicate where you came from, even if you can't go back the other way. 
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
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    General
    • Fixed a number of inconsistencies related to directing you through the alliance sewer bases.
    • The Aldmeri sewer base now directs you properly into and out of the districts.
    • Fixed an issue in the Imperial City vaults that would throw an incomplete error message. Now it will properly tell you that you need key fragments or the associated key (which is made when you interact with said door while holding sufficient key fragments).
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
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    General
    • Petting Samwise will no longer jitter your camera. I know the camera is excited too, but motion sickness isn't the way to express it.
    • You will now be properly directed out of buildings in Markarth and its Outlaws Refuge.

    Quests
    • Taking Up the Mantle: Count Verandis Ravenwatch will now properly show up and you can have the conversation with him after completing Markarth's capper quests if you've already completed the achievement on another character.
      • Note: This does mean you can have this conversation again on the character that initially completed the achievement. 
    • A Darkness Deep Within: Fixed an issue where you could see the effects of other players doing the keystone puzzle.
    • A Feast of Souls:
      • The final puzzle panel now properly shoots lightning to the keystone like the other panels do.
      • Fixed issue where it was possible for Lady Belain to stop fighting while a Companion was out. 
    • After the Storm: Fixed an issue where the mine support pillars appeared broken before you whacked them with your magic stuff-destroying axe.
    • Blood of the Reach:
      • Reduced the map pin radius on the step to Go to Rebel's Retreat.
      • The scene between Rada, Verandis, Gwendis, and Belain before the appearance of the Dwarven Dynastor will once again progress. 
    • Endeavor in the Gloom: Psijic Calis now throws up a protective shield when you enter combat to protect himself. 
    • The Symbol of Storihbeg: There is now a proper map pin on the step to pick up the symbol before you traipse on your merry murderhoboing way. 
    • The Despot of Markarth:
      • Reading the Scouting Report is no longer group shared, and the book is available in the same place you found it after completing the quest.
      • Rada al-Saran will no longer bamf out of the scene if you are standing too close to the platform while talking to him. 
    • The Study of Souls: Hidden scripting steps to rotate the crystals will no longer be visible in the quest tracker. 
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
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    Quests
    • Divine Disaster: Vivec will no longer have two nameplates while hovering over himself.
    • Divine Inquiries: Fixed an issue where you could advance a hint step advising you to Gather Information by reading the same House Redoran Proclamation over and over.
    • Divine Restoration: The statue of Clavicus Vile is now much easier to interact with near the end of this quest. 
    • Of Faith and Family: The follower version of Veya will now despawn if you re-enter the cave where she was hiding out, and will rejoin you once you leave again. 
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
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    General
    • Walks-Like-Thunder and Baxhit-Gah now have the proper boss rank set.

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    Quests
    • Fixed an issue where dialogue with Choxith could appear prematurely. 
    • Sounds of Home: Fixed an issue if you ran out the timer on catching the ruby hopper, you would get a message saying you completed the step. 
    • Whispers in the Wood: Fixed issue where mini-boss Wither-Jaw might never spawn when you enter its lair shortly after another player defeats it.
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
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    General
    • Fixed the name of the Lillandril guild trader Rinedel so it shows up properly on guild listings (rather than being listed as “Eafildil”).

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    General
    • Fixed an old issue where you wouldn't see a group member's ally pin on the door while they were inside the College of Psijics Ruins and you were standing outside.

    Quests
    • A Pearl of Great Price: Valsirenn's theater where you discover K'Tora will no longer repeat if you die before destroying the Abyssal Pearls and run back through the area.
    • Lauriel's Lament: Cleaned up some theater cues related to Lauriel's disappearing act toward the end of the quest, to prevent visual popping. 
    • Old Wounds: One of Tarnamir's conversations no longer assumes you've actually joined the Thieves Guild or Dark Brotherhood unless you've completed those quests. 
    • The Dreaming Cave: Fixed an issue where a dead priest was floating in the air. They shouldn't do that, in case it wasn't obvious, but necromancy doesn't play by the rules. 
    • The Queen's Decree: Minone's cage door no longer slams closed weirdly after the other prisoners are freed. 
    • Through a Veil Darkly: Fixed an issue where approaching Vanus Galerion in the Vulkhel Guard Mages Guild from the center of the room could sometimes disable his interactability. 
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
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    General
    • Gaenennor will no longer werewolf out, kill his attacker, and then go back to playing dice as a werewolf. 

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    General
    • Fixed an issue where you would be trespassing on the docks without actually being on the docks in Hew's Bane.
    • Fixed an issue where you could leave a trespass area in Hew's Bane by jumping on a crate. As all good criminals know, you're not trespassing unless your feet are on the ground, right?

    Quests
    • Partners in Crime: The doors to the Treasury in Fulstrom Homestead will now remain open (visually) if you reload the client after completing the puzzle.
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
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    General
    • The following abilities will now properly target Justice neutral NPCs:
      • Deep Slash
      • Meteor and its morphs
      • Reverse Slice
      • Soul Splitting Trap
      • Stampede
    • Fixed an issue where many player-sourced Damage over Time effects could still miss invisible targets, rather than hitting them without removing the invisibility.
    • Fixed an issue where abilities that bounced to multiple targets could cause health desyncs in some cases and could fail to bounce when hitting blocking targets.
    • All returned damage from player-sourced attacks, such as Spiked Armor or Cutting Defense, can now be blocked and dodged to help add counter play to these effects.
    • Fixed an issue where numerous abilities were not obeying Line of Sight.
      • Arctic Wind and its morphs' damage
      • Blazing Shield's damage
      • Bone Totem and its morphs' fear
      • Caltrops and its morphs' damage
      • Crescent Sweep's damage
      • Elemental Storm and its morph's damage
      • Expert Hunter and its morphs
      • Frozen Gate and its morphs' initial placement
        • Note this ability will still retain its functionality of forcing targets to your position past line of sight if you move behind a wall after its been placed, as long as you are still within the range limit.
      • Grave Robber synergy's damage
      • Impaling Shards and morphs' damage
        • These abilities now also tick 12 times instead of 13, but their total damage is the same.
      • Lacerate and its morph's damage
      • Magelight and its morphs
      • Negate Magic and its morphs' silence
      • Permafrost's damage
      • Power Extractions' debuff
      • Restraining Prison
        • This ability now properly grants Major Vitality even if you hit no targets.
      • Revealing Flare and its morphs
        • You may now only have 1 of these Area of Effects active at a time.
      • Solar Barrage's damage
      • Spear Shards and its morphs' damage
      • Time Stop and its morphs
      • Unstable and Volatile Familiar's damage
      • Volatile Armor's damage

    Dragonknight
    • Ardent Flame
      • Combustion: This passive now has a cooldown of 3 seconds, up from .5 seconds.
        Developer Comment:
        This passive is enabling a lot of sustain in situations where you're building around it with status chance increases, allowing the Dragonknight to sustain effortlessly with a few passive options. The class was originally meant to struggle more with sustain, with larger moments of burst with Battle Roar and Combustion procs peppered in. While we love the synergy here with some more niche gameplay elements like Charged and focusing on status effects, this passive was removing one of the core weaknesses of the class that kept it in check in many areas. As such, we're increasing the cooldown in hopes to bring back some of the natural difficulty the class has with keeping the pedal to metal, while still being more viable than it was when its flames were more like embers.
      • Fiery Breath
        • Engulfing Flames (morph): Reduced the Flame Damage taken bonus on this morph to a maximum of 6%, down from 10%. The total sum of Weapon and Spell Damage needed to reach the cap remains the same.
      • Searing Strike
        • Burning Embers (morph): Reduced the healing value from this morph to up to 50%, down from up to 100%.
          Developer Comment:
          Right now, the healing values from this ability are enabling the Dragonknight too much staying power. While we want to retain the ability to reward the caster for going in and dotting up their foes, the raw damage and healing from this ability is simply too much in its current form. 
    • Draconic Power
      • Dark Talons
        • Choking Talons (morph): Reduced the cost of this morph to 3510, down from 4050.
      • Dragon Blood
        • Coagulating Blood (morph):
          • This morph no longer reduces in cost, but instead increases the healing bonus based on your missing Health to 50%, up from 33%.
          • The healing bonus is now a true value, rather than an additive value.
          • Reduced the base healing of the skill by approximately 3% to fix some calculation errors.
          Developer Comment:
          This skill is currently enabling the Dragonknight to bounce back from near death situations a little too frequently, where its significant cost reduction compared to other burst heals of its nature is allowing it to be cast with reckless abandon. By taking away the cost reduction bonus on the morph, we needed to find another morph empowerment to ensure the skill felt like it was gaining something, rather than changing something. As the skill IS meant to bring you back from Death's Door, we wanted to reinforce this with the execute scaling increase, but hopefully we see the frequency of returning from the brink a little less frequently.
      • Spiked Armor
        • Hardened Armor (morph): Increased the damage shield granted from this morph by 24%.
    • Earthen Heart
      • Obsidian Shield
        • Fragmented Shield (morph): Increased the duration of Major Mending granted from this morph to 6.667 seconds at base, up from 5 seconds. Don’t worry though, it’ll reach a nice whole number when you have your Eternal Mountain passive maxed out.

    Necromancer
    • Grave Lord
      • Shocking Siphon
        • Mystic Siphon (morph): This morph now increases your Health, Magicka, and Stamina Recovery by up to 150 while it is active, rather than restoring up to 1260 Magicka over its duration.
    • Bone Tyrant
      • Bone Armor
        • Beckoning Armor (morph): This morph now attempts to pull valid targets once every 2 seconds, up from once every 3.
      • Death Scythe
        • Ruinous Scythe (morph):
          • This morph now deals Bleed Damage, rather than Physical.
          • This morph now applies the Hemorrhaging status effect on damage dealt.
          • This morph now sets all enemies Off Balance on hit, rather than every 3rd cast.
    • Living Death
      • Expunge
        • Hexproof (morph):
          • Reduced the cost of this morph to 1670 at its final rank, down from 1880.
          • The morph tooltip now properly states it reduces in cost as the ability ranks up.
      • Restoring Siphon
        • Mortal Coil (morph): This morph now increases your Health, Magicka, and Stamina Recovery by up to 150 while it is active, rather than restoring up to 1260 Stamina over its duration.

    Nightblade
    • Assassination
      • Mark Target
        • Piercing Mark (morph):
          • Fixed an issue where the heal from this morph was lower than the base ability.
          • Increased the duration of the effects to 60 seconds at rank IV, up from 30.
      • Teleport Strike
        • Ambush (morph):
          • Increased the duration of Empower granted from this morph to 10 seconds, up from 3.
          • This morph now also grants Minor Berserk for its duration.
    • Shadow
      • Path of Darkness
        • Refreshing Path (morph): This morph now also grants Minor Endurance and Intellect for 4 seconds each tick.
      • Veiled Strike
        • Surprise Attack (morph): Fixed an issue where this morph had no upgrades as it ranked up. It will now deal 1.1% more damage per rank.
    • Siphoning
      • Drain Power: Increased the duration of Major Brutality and Sorcery granted from this ability and its morphs to 30 seconds, up from 20, to make up for the fact that they require a target to gain these effects.
        • Power Extraction (morph): This morph now also grants the caster Minor Courage for 30 seconds upon dealing damage.
      • Soul Shred:
        • Fixed an issue where this ability and its morphs could ignore line of sight in some cases.
        • Fixed numerous issues where the damage or healing from these abilities could use the wrong stats to scale.

    Sorcerer
    • Dark Magic
      • Crystal Shard
        • Crystal Fragments (morph):
          • This morph now activates off any non-Ultimate active ability cast, rather than only Magicka costing abilities.
          • Reduced the proc chance to 33%, down from 35%.
        • Crystal Weapon (morph): This morph now causes your next two Light or Heavy Attacks to deal bonus damage, up from 1. There is a small cooldown on this to avoid the ability to instantly proc both, though!
    • Daedric Summoning
      • Summon Storm Atronach
        • Summon Charged Atronach (morph): This morph’s Area of Effect damage now always applies the Concussed status effect.
    • Storm Calling
      • Lightning Form
        • Boundless Storm (morph): Fixed an issue where this ability’s visual effects were not in sync with their combat effects.
      • Mages’ Wrath
        • Endless Fury (morph): Reduced the cost of this morph to 2160, down from 2430 to help reinforce the idea that you are able to endlessly cast it.
      • Overload
        • Energy Overload (morph): This morph now restores up to 1200 Magicka and Stamina, rather than up to 1192 Magicka. The restore now happens any time you use the Light or Heavy Attacks, rather than only when they deal damage.
      • Surge: Fixed an issue where the Major Sorcery granted from this ability was not ranking up in duration.

    Templar
    • Aedric Spear
      • Sun Shield
        • Blazing Shield (morph):
          • Increased the radius of this morph to 8 meters, up from 6, to better match its visual effects.
          • Fixed an issue where the damage could fail to activate in many cases.
    • Dawn’s Wrath
      • Backlash: Increased the cost of this ability and the Purifying Light morph to 2160, up from 2000.
        • Power of the Light (morph): Reduced the cost of this morph to 1337, down from 1700.
      • Eclipse
        • Living Dark (morph): This morph's heal no longer scales with stats and instead heals for a base of 2000 Health when it triggers.
          Developer Comment:
          We're taking away some of the insane values of healing that this ability can have when stacking high stats, and instead taking a safer route with a flat value to ensure any role of Templar can still engage with the skill, but with less powerful results at the high end.
      • Solar Flare
        • Dark Flare (morph): Reduced the cost of this morph to 2430, down from 2700.
    • Restoring Light
      • Rite of Passage
        • Practiced Incantation (morph): This morph now allows you to move at a reduced rate while channeling it, rather than being unable to move at all.

    Warden
    • Animal Companions
      • Feral Guardian
        • Wild Guardian (morph):
          • This morph now deals 10% more damage, up from 5%, to ensure it deals similar damage to Eternal Guardian when you take the Piercing Magic passive.
          • This morph now converts the damage to Bleed Damage instead of Physical, and each attack applies the Hemorrhaging status effect. Wild.
      • Scorch
        • Deep Fissure (morph): This morph now also applies Minor Breach to enemies hit for the duration.
    • Green Balance
      • Healing Seed
        • Corrupting Pollen (morph): This morph now also applies Minor Cowardice to enemies in the area, to help it gain some viability in PvE areas.
    • Winter’s Embrace
      • Arctic Wind
        • Arctic Blast (morph):
          • This morph now requires enemies to be damaged 5 times in order to be stunned, up from 3.
          • Reduced the duration of the stun to 3 seconds, down from 4.
          • Increased the duration of the stack counter to 3 seconds, up from 1.
          Developer Comment:
          Right now, this ability is offering too much offensive nature for the Warden, allowing them to line up their burst perfectly with Scorch to remove counter play. By increasing the stack count required, there should be less of a guarantee with this combination and require more reactive play from the caster, while the increased duration of tracking helps also reduce the ease of counter play by backing off for 1 second from the Warden to completely avoid the stun.
      • Crystallized Shield
        • Crystallized Slab (morph): This morph now also stuns the target upon dealing damage.
          Developer Comment:
          For the masters of Ice, Wardens are lacking a lot of hard control. Without giving them something too over the top to make them even more oppressive to melee attackers, we've opted to add in a reactive ranged stun option to help deter those ranged builds that naturally kite and hound Wardens.
      • Frost Armor
        • Expansive Frost Cloak (morph): Expanded the radius of this morph to 36 meters, up from 28.
      • Sleet Storm
        • Northern Storm (morph): This morph now grants 300 Weapon and Spell Damage for up to 30 seconds after casting, rather than up to 15% Max Magicka for 30 seconds. This should help the Ultimate be more impactful across play styles.

    Weapon
    • Destruction Staff
      • Destructive Touch
        • Flame Clench (morph): Fixed an issue where this morph's knock back visuals were not displaying on targets properly.
    • One Hand and Shield
      • Defensive Stance
        • Defensive Posture (morph): Fixed an issue where the passive bonuses from this morph could fail to apply in some cases.
      • Power Bash
        • Power Slam (morph): This morph’s passive, Resentment, now reduces the cost of your next Power Slam by up to 50%, rather than increasing its damage by 33%.
    • Two Handed
      • Reverse Slash
        • Reverse Slice (morph): This morph no longer deals damage based on its initial hit and instead deals damage to all targets around the initial.
          Developer Comment:
          This will allow the Area of Effect damage to be increased and decreased by bonuses, and to be calculated separately per target. It will also fix the issue where the damage continuously became weaker as it cascaded outwards, being diminished by each target’s defenses.

    Armor
    • Heavy Armor
      • Heavy Armor Bonuses: Adjusted the bonus damage to Bash Attacks to grant 30 more damage per piece of Heavy Armor worn, rather than 3% more damage.
      • Unstoppable: Fixed an issue with this ability and its morphs where the snare could stack with other player snares. 
        • Note that many monster sourced snares may still stack, as they care not for your petty rules and regulations. Their methods are beyond your comprehension.

    World
    • Vampire
      • Bloody Frenzy:
        • This ability and its morphs now grant up to 5 stacks, rather than 10. The total Weapon and Spell Damage granted is left untouched.
        • The cost now increases by 360 per tick, up from 250, for Blood and Simmering Frenzy, while the cost for Sated Frenzy is now 300, rather than 200. This will result in an approximate 20% cost reduction for each morph.
        Developer Comment:
        Based on much of the initial feedback we saw over last update, we've decided to help this ability ramp up a little quicker to make it feel more aggressive and ravenous for the user, while slightly easing back on the risk of using it since the reward isn't nearly as high as before.
      • Feed: This synergy now heals you to full Health after successfully casting on a target and feasting upon their life essence. Delicious!
      • Vampiric Drain: Fixed an issue where this ability and its morphs could be reflected despite being beams. Stop draining yourself!
    • Werewolf
      • Hircine’s Bounty
        • Hircine’s Fortitude (morph): This morph now grants Minor Endurance and Fortitude for 20 seconds after casting, rather than a unique amount of Health and Stamina Recovery based on the healing caused for 6 seconds.
        • Hircine’s Rage (morph):
          • This morph now also reduces the ability cost to 5063, down from 5737.
          • Increased the duration of the Major Berserk and damage taken to 10 seconds, up from 6.

    Guild
    • Fighters Guild
      • Silver Bolt
        • Silver Shards (morph): Fixed an issue where this morph could sometimes fail to be recognized as a Stamina costing ability for certain proc conditions.
    • Mages Guild
      • Equilibrium: Fixed an issue where this ability and its morphs could not be cast if you had less than 6000 Health, even if the cost was less than 6000.
      • Fire Rune: Fixed an issue where the explosion from this ability and its morphs couldn’t be seen by enemies.

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    Warfare
    • Added the following stars to the Extended Might Constellation:
      • Exploiter (Returning): Increases your damage done against Off Balance enemies by 2% per stage. 5 stages, 10 points per stage.
      • Force of Nature (New): Increases your Offensive Penetration by 900 for each status effect your target has. 1 stage, 50 points.
      Developer Comment:
      We're adding these nodes to help out two areas of feedback that are frequently brought up – Off Balance lacking oomph in organized groups as an impactful ailment, and a form of accessible Penetration outside of item sets for all those non-Light Armor builds out there.
    • Rebalanced the numbers and progression for a number of nodes:
      • The following nodes now grant 3% to their listed bonuses per stage, with 2 stages at 25 points per stage, rather than 2% with 5 stages at 10 points per stage.
        • Biting Aura
        • Deadly Aim
        • Duelist’s Rebuff
        • Enduring Resolve
        • Ironclad
        • Master-at-Arms
        • Thaumaturge
        • Unassailable
      • Backstabber: This node now grants 2% Critical Damage per stage, down from 3%.
      • Cutting Defense: This node now scales off the higher of your Physical or Spell Resistance, rather than your Max Health.
      • Fighting Finesse: This node now grants 4% Critical Damage and Healing per stage with 2 stages at 25 points per stage, rather than 2% Critical Damage and Healing with 5 stages at 10 points per stage.
      • Occult Overload: This node now deals 2560 Oblivion Damage per stage with 5 stages at 10 points per stage, rather than 2000 Oblivion damage per stage with 2 stages at 25 points per stage.
      • Riposte: This node now increases the damage done of your next direct damage attack by 33%, rather than dealing 4800 flat damage to your attacker.
      • Wrathful Strikes and Rejuvenator: These nodes now grant 41 Weapon and Spell Damage to their effects, up from 33.
      Developer Comment:
      Currently, many of the slotted stars that don't require much engagement are significantly stronger than many of their more unique counterparts. Rather than introducing an arms race and injecting power creep to the system, we've targeted the outliers to draw back some of their impact to make them more in line with where we expect while giving a tiny bump to some other stars.

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    General
    • The Companion interaction prompt will now only occur when the target reticle is placed directly over the Companion, reducing the frequency of the prompt appearing unintentionally.
    • Companions will now respond more consistently to various types of criminal activity.
    • Fixed an uncommon issue where Mirri failed to acknowledge her distaste of certain Reef Vipers when slain.
    • Fixed an issue that could prevent Companions from occasionally commenting on their own progress when leveling up.
    • Fixed an issue that could cause Companions to temporarily stop commenting when they were directed to engage or withdraw in combat via pet commands.
    • Added a new "Minimal" setting for Companion Reactions under the General section of Gameplay settings to further reduce the likelihood for Companions to verbally respond to player actions.

    Combat
    • All Companions will now occasionally dynamically strafe in both melee and ranged combat.
    • Fixed an issue where your Companion could drop combat whenever Necromancers used the Blastbones ability.
    • Fixed an issue with Mirri's Impeccable Shot ability where she could occasionally get temporarily stuck in the casting animation of the ability.
    • Fixed an issue where heal from Mirri's Life Absorption ability could be dodged.

    Quests and Content
    • Doubled the amount of Companion skill progression gained from completing solo daily repeatable quests from the Fighters, Mages, and Undaunted guilds. Each quest completion will now provide the Companion with a full rank of progression in the associated guild skill line.
    • Companions are no longer set as inactive when your character is turned into a skeevaton, though they are still temporarily suppressed.
    • Enemies, Pets and Companions will now follow your character correctly in certain areas of Nchuand-Zel.
    • Fixed an issue where Mirri might not receive a rapport increase if you turned in an Ashlander daily while mounted.
    • You can no longer interact with your Companions while stunned or disoriented during a quest scene.

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    General
    • Items that belong to the "Night Mother's Embrace" set have been renamed to "Item of Mother's Embrace" to avoid confusion with items that belong to the "Night Mother's Gaze" set, as both sets items were named "Item of the Night Mother".
    • Updated the visual effects of the following sets so they are no longer visible to enemies:
      • Hircine's Veneer
      • Sanctuary
      • Worm's Raiment
    • Updated the tooltips for the following item sets to state that their bouses persist through death:
      • Ebon Armory
      • Hircine's Veneer
      • Sanctuary
      • Worm's Raiment
    • The following item sets now scale based on Ultimate Spent instead of Ultimate Cost:
      • Lamia’s Song
      • Witchman Armor

    Consumables
    • Fixed an issue where potions that granted invisibility would instantly break upon taking or dealing damage over time.
    • Updated Potions of Heroism to properly display their visual effects when used.

    Ability Altering Weapons
    • Frenzied Momentum: Fixed an issue where this set ended early when used with Forward Momentum. As a result of this fix, it will now extend past the ability duration of Momentum or Rally, allowing you to continue to generate stacks with the set for a short time after the abilities fall off.

    Dungeon & Arena Sets
    • Draugrkin's Grip: This set now increases all of your damage done by 330 and reduces your healing taken by 10%, rather than causing your direct damage attacks to cause enemies to take 617 more damage from your attacks for 6 seconds, once every 9 seconds.
      Developer Comment:
      This set has long been a staple set of providing an immense amount of sustained damage with some builds in single target, where stacking sources of minor damage caused the set to multiply in power to a staggering degree. While we like the gameplay that the set was enabling before to help attrition builds push out some damage, its application felt too overwhelming in single target and the reverse in Area of Effect. In addition, attrition builds naturally deal less damage and are harder to kill, so gaining a source of power with no scaling requirements or drawbacks created a situation where it was too powerful on bruisers, such as Dragonknights and Necromancers. The ability to apply to all damage at a lesser extent helps it bring some power to Area of Effect encounters while also reeling back some of its single target pressure, while the healing debuff ensures that even tank builds feel a bit of a bite in their ability to stay in the fight.
    • Elemental Catalyst: This set’s visual effects are now only visible to the wearer and enemies, to reduce the massive amount of battlefield clutter it could add to group encounters.
    • Glorious Defender: This set now causes you to dodge all attacks made against you the next time you would have been hit for 1 second, rather than only one attack.

    Monster Masks
    • Kargaeda: Fixed an issue where the damage from this set was not properly scaling with Area of Effect bonuses.
    • Maarselok:
      • This set now dynamically scales with the higher of your Weapon or Spell Damage, rather than only your Weapon Damage.
      • The damage from this set now increases by 10% per negative effect, up from 2%, but has a cap of 300% rather than no cap.
    • Spawn of Mephala: Fixed an issue where this set’s visual effects could fail to appear.
    • Tremorscale:
      • Increased the duration of this set’s effects to 15 seconds, up from 8.
      • Increased the cooldown to 10 seconds, up from 8.
      • Increased the damage done by approximately 4%.
      • This set now reduces the Armor of the enemy by 8% of the higher of your Physical or Spell Resistance, rather than reducing it by a flat 2395.
    • Zaan:
      • This set now applies a tether to the target that damages all enemies touching it, rather than a beam that only hits one target.
      • Reduced the base damage by approximately 52%.
      • Increased the duration of the set to 10 seconds, up from 6.
      • Increased the cooldown to 20 seconds, up from 18.
      • This set now has a guaranteed chance to apply Burning.
      • This set now requires a critical Light or Heavy Attack, rather than just a Light or Heavy Attack. Note that the proc chance remains the same.
      Developer Comment:
      After the adjustments in Update 32 to allow proc sets to critically strike when applicable, Zaan has fallen off course considerably despite its intense requirements for low mobility stationary encounters in PvE, while remaining relatively powerful in PvP when paired with crowd control and roots. Rather than merely increasing the damage or enabling Critical Strikes, we've decided to take some upfront damage away and put it into only long-term encounters in cleave situations, while giving it some cool synergy with the feel of the set, melting your enemies when they don't respect the flames. In addition to this, we've added a little more variance and chaos to the set to make sure it feels less reliable and more like of a window of opportunity that you must quickly adjust to.

    Mythic Items
    • Harpooner’s Wading Kilt:
      • Reduced the duration of the stacks granted from this set to 20 seconds, down from a minute.
      • Reduced the Critical Chance granted per stack to 110, down from 125.
      Developer Comment:
      We’re toning down the duration of this set to reinforce the need to stay in the fight and help this set become slightly more contextual than it is now, as it’s overshadowing a lot of other Mythic items in power and use by a significant margin. The reduction in Critical Chance isn’t huge but also helps shorten the gap ever so slightly against other options.
    • Shapeshifter's Chain: This set now also reduces the cost of Werewolf active abilities by 15% to help it stand up in power for all transformation Ultimates.
    • Spaulders of Ruin: Fixed an issue where this set could activate when the wearer died.

    Overland Sets
    • Shadow Dancer’s Raiment:
      • This set now causes you to dodge all incoming attacks within 1 second after leaving Stealth or Invisibility, with an 8 second cooldown, rather than causing you to ignore the Movement Speed penalty of Sneak.
      • This set no longer grants an extra 129 Stamina Recovery on its 5 piece bonus.

    PvP Sourced
    • Hrothgar’s Chill: Fixed an issue where this set would not proc off the stun from Heavy Attacking an Off Balance target.
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
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    General
    • Fixed an issue where Emperors could lose their Emperor buffs after re-entering Cyrodiil.
    • Fixed an issue that caused the Cyrodiil campaign low population bonus to be unreliable, which also affected the populations displayed in the Campaign selection menu and caused them to all display as low.

    Achievements
    • Fixed an issue where achievements related to killing the Emperor were not always being granted.

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    General
    • Fixed an issue where the Gloambound Bow quiver was disappearing with certain outfits.
    • Updated the appearance of certain coin stacks so they are consistent with other coin stacks and the current time period.

    Visual Effects
    • Fixed an issue where block-cancelling could incorrectly remove weapon effects.

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    General
    • Updated instances of "clothier station" to "clothing station" to make the terminology more consistent throughout the game. 
    • Fixed an issue where a small number of Jewelry quest rewards had an invalid enchantment on them.

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    General
    • Fixed an issue with the Armory Assistant where the camera would not center on Ghrasharog when entering the Armory UI.
    • Fixed an issue where purchasing a product in the Crown Store with an ESO+ price wouldn't let you toggle to sending it as a gift.

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    Dungeons
    • Wayrest Sewers II
      • The Forgotten One will now always be able to reach player characters.

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    Whitestrake's Mayhem
    • Fixed several text/VO discrepancies in Predicant Maera's dialogue. 
    • Updated the location and appearance of the Whitestrake's Mayhem fliers so they are at the Impresario tents instead, where applicable.

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    General
    • Two shelves in the Eyevea Mages Guildhall that are not bookshelves no longer supply lore books to you. 
    • Foodies rejoice! The item "Camlorn Pork Sausage" will now display a sausage rather than sliced pork. 
    • The Murky Crystal and Bright Crystal items will now have hints to better guide you as to what to do with them. 
    • Fixed numerous issues with giant clam placement and functionality.
    • Lootable mussels and crabs now display as “Seafood” rather than “Fish”.
    • The Courtly Traveling Attire costume now displays correct acquire hint text.
    • In the uncommon scenario where a citizen is able to be pickpocketed more than 3 times, the reduction in the chance to succeed will only apply to the first two successful pickpockets.

    Eidetic Memory
    • The Assassin's Orders book will now be at its original location after the quest is complete in case it wasn't added to your Eidetic Memory.
    • Falkfyr's Notes, Page 7, now reappear after its quest is complete if you somehow didn't get this book added to Eidetic Memory. 
    • The Warden's Orders is now interactable in its original location after completing its relevant quest.
    • Fixed an issue where the book Gjarma's Orders disappeared while being read. 

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    Furnishings
    • Added a bottom to the “Redguard Brazier, Ritual” furnishing.
    • Furnishings now have correct footstep audio when you walk on them.
    • Certain mounts and pets with unique fidget animations in homes will now continue to do those fidgets after you reload your home.
    • M’aiq the Liar now correctly puts his scroll away when you switch between different lines in the placement preview.
    • The bottom of the “Deadlands Platform, Octagonal” furnishing now has collision, as expected.
    • The “Deadlands Curtains, Closed” and “Deadlands Curtains, Open” furnishings are now easier to select in the housing editor.
    • Corrected a minor visual issue with the ”Deadlands Curtains, Closed” furnishing where the curtains appeared to slightly clip into the curtain rod in one location.
    • The “Leyawiin Gate, Wooden Garden” furnishing no longer twitches at the end of its closing animation.
    • Added a bottom side to the “Imperial Medallion, Crest” furnishing.
    • The small metal inlays on the top shelf of the “Orcish Shelves, Storage” furnishing no longer appear to float slightly above the wood.
    • Corrected a small region of stretched textures on the upper left interior side wall of the “Deadlands Bookcase, Large Ashen” furnishing.
    • Corrected some stretched textures on the sides of the rear leg of the “Alinor Easel, Carved” furnishing.
    • Corrected a small region of stretched textures on the inner bevels of the “Orcish Seal, Torch” and “Orcish Seal, Mountain” furnishings.
    • Improved the appearance of the bottom surface of the “Fargrave Fountain” furnishing, removing several seams.
    • Updated the bottom surface of the “Redguard Brazier, Stone Marker” furnishing to look more natural.
    • Updated the appearance of the coins in the “Pocket Change” furnishing, to be consistent with other coins and match the current time period.
    • Fixed an issue where portions of the “Tranquility Pond, Botanical” furnishing could flicker slightly when viewed from very far away.
    • Removed unnecessary quotation marks from the song title in certain music box names, bringing their style in line with other music boxes.
    • Previewing furniture will no longer cause the sky to flash.

    Homes
    • Walking or jumping in the shallow water in the first interior room of Seaveil Spire now correctly causes little splashes. Hooray!
    • Centered an off-center spike ornament on the side of one of the large towers in Agony’s Ascent.
    • Made minor adjustments to the archway at the top of the northern main chamber stairs in Agony’s Ascent to improve consistency.
    • Corrected a seam between the obsidian textures in certain doorframes in Agony’s Ascent.
    • Corrected a seam along the side of several pillars in Agony’s Ascent.
    • Improved the accuracy of the collision for a section of border wall in Agony’s Ascent.
    • Fixed an issue where two small waterfalls in the sulfur rooms in Agony’s Ascent would behave like solid objects and block your movement.
    • Sealed a small gap at the base of the rooftop dome in Ossa Accentium.
    • Corrected a gap on one side of one of the northeastern railings around the courtyard pool in Sweetwater Cascades.
    • Corrected several small areas of distorted textures in Amaya Lake Lodge.

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    General
    • Made additional optimizations to the various loading steps required to get from launching ESO to being in world.
    • Interaction cameras will now have more consistently correct viewing angles.
    • Fixed a crash that could randomly occur right after loading into the world.
    • Fixed an issue where skipping the tutorial could place you in unexpected locations.
    • Fixed a rare crash that could occur when logging back into a preview of player housing.
    • Fixed a crash that could occur randomly during combat.
    • Fixed a crash related to characters loading.
    • Fixed a rare crash related to effects.
    • Fixed a crash that could occur when you got disconnected during an Antiquities Excavation session.
    • Fixed a rare crash related to effects during Antiquities Scrying, Digging, and Tales of Tribute.
    • Fixed a rare freeze that could occur when opening Crown Crates.
    • Updated the EULA so it is now localized in Spanish, and fixed links to various other legal documents within the EULA (Code of Conduct, Privacy Policy, and Terms of Service) in all supported languages.
      • Note: You will need to reaccept the EULA document upon your next sign in.
    • Fixed a rare crash that could occur when logging out or jumping to another zone.
    • Fixed a game crash related to audio.
    • Fixed an issue with texture atlas generation that could result in either visual glitches or a crash.
    • Further reduced the likelihood of randomly encountering UI error messages regarding voice chat.

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    Monsters
    • Fixed an issue where monsters would sometimes not transition between animations properly when exiting combat.
    • Fixed an issue with several large-scale Giant Spiders where you could land melee attack abilities from too far off, and the Poison Spray cone Area of Effect was too short.

    NPCs
    • Fixed many clipping NPCs or pathing NPCs that suddenly decided to walk into walls or fences.
    • Fixed many issues with NPCs talking over one another in scenes throughout the base game.
    • Upgraded some old interactions and NPC animations to current standards, an ongoing process throughout the base game as opportunity allows.
    • Fixed a number of issues involving dead NPCs that had full health bars.
    • Fixed a bunch of missing nameplates on NPCs throughout Tamriel.
    • Fixed an issue where NPCs would sometimes animate incorrectly while turning to face your character.

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    General
    • Fixed numerous issues with typos or VO/text discrepancies throughout the game.
    • Fixed many floating or buried resource nodes, interactable objects, or NPCs.
    • Fixed many issues involving chairs that you could sit on at the same time as NPCs or animals.
    • Added some cooking fires throughout the base game.
    • Fixed a bunch of doors that didn't have proper error messages explaining why you couldn't go through them.
    • Fixed dozens of issues with missing quest pins and unusual zone guide direction.

    Alik'r Desert
    • Bera Moorsmith will no longer call out for you while you're inside houses in Sentinel. 
    • You can no longer sit on King Fahara'jad's throne. Get coronated first!
    • Talia at-Marimah will no longer hang out at Tava's Blessing looking injured if you've completed the zone story.
    • Restoring the Ansei Wards: There is no longer a random Nereid inside the Impervious Vault if you completed certain content beforehand. 
    • Secrets of the Lost City: Fixed an issue if you ditched Paldeen after aggroing the Duneraiders outside of his cell, he wouldn't retrigger his theater scene upon reaching the tablet.
    • The Nature of Fate: Fixed an issue where, once you reached Istraga's nest, there was no map pin to return to it.

    Auridon
    • Depths of Madness:
      • Fixed an issue where you would be directed out of the Tower of the Vale's frozen nightmare by a not-yet-existent portal.
      • Nuulehtel now has a proper compass and overhead pin when you find him in the frozen cave.
    • The Unveiling: Fixed several issues with the barracks gate-door that enabled the other side of it to be interacted with from the wrong location. 

    Bangkorai
    • Freedom's Chains: Adjusted the visibility on a version of Arienne Kerbol so she doesn't disappear mid-dialogue.

    Coldharbour
    • Fixed an issue where leaving the Hollow City through the west gate could jumble your compass and map pins until you cleared the terrace.
    • Between Blood and Bone: Fixed an issue where you would get an unnecessary door pin off to the right when the Lost Fleet Admiral was talking as you approached the Coral Tower.
    • Old Bones: Bosun Bones will no longer linger if you abandon this quest.
    • The Library of Dusk: The portal to which Telenger refers is now visible behind him when he talks about it. 
    • The Soul-Meld Mage: Fixed an issue where Gadris or Zur could be spoken to at the wrong time.
    • Vanus Unleashed: Reworked some fixture and door placement in the Black Forge to better align to trigger volumes for the purposes of quest pins.

    Craglorn
    • Fixed an issue where Group Bosses in Craglorn were not contributing to the Group Boss Endeavor.
    • The Warrior's Call: Titus Valerius will now continue to follow you normally while inside the Ruined Library.

    Deshaan
    • The Saving of Silent Mire: Fixed an issue where some of the Argonian captives spawned very close to where they were chained up in a very obvious way. 
    • Vision Quest: Fixed an issue where Vaylen's Familiar teleported away mid-conversation after opening a portal for you.

    Eastmarch
    • Labor Dispute:
      • A door in Lost Knife Cave will no longer occasionally teleport you back into your starting position.
      • Fixed an issue where map pins would be incorrect in Lost Knife Cave.
      • Added multiple area pins for collecting Stormfist Weapons, since it can technically be done anywhere there are Stormfists to punch. 
    • Merriment and Mystery: Threfr and Heggvir now have proper post-quest greetings.
    • Shrine of Corruption: 
      • Fixed an issue where the conversation through the door with Captain Alhana could end prematurely.
      • Fixed an issue where, if you persuaded Captain Alhana to let you inside, using the door would teleport you abruptly.
    • Snow and Flame: Standing next to the Skuldafn Wayshrine will no longer make your map and compass pins forget you are in Skuldafn.
    • Strange Allies: Fixed an issue where your Giant buddy wouldn't always smash trees when asked.
    • The Siege of Cradlecrush: Fixed an issue where the Cradlecrush gates teleported you through before completing the full door transition effect.
    • The War Council:
      • You will no longer be able to interrupt Naryu's work with dialogue and miss the scene where she stabs a dude in the spleen.
      • Fixed an issue where the book "The Quiet Room" could be read from almost 10 meters away.

    Glenumbra
    • Crosswych: Fixed an issue where the interior door of Menoit's Emporium wouldn't have a door pin over it.
    • Farwatch Tower: Fixed an issue where Dominion soldiers at Farwatch Tower just stood there and let Lion Guard smack them with their swords.
    • The Fall of Faolchu: Your map pins will no longer vanish once you enter the room to fight Faolchu.
    • The Miner's Lament: Foreman Blaise now jumps into combat in a more believable fashion.

    Grahtwood
    • You will no longer be directed to nonsense locations inside some Cormount tree houses.
    • Giant Bats in Grahtwood will no longer freak out and run away when you approach them. 
    • Before the Storm: Fixed an issue where, after entering Serpent's Grotto, there was no map or compass pin to guide you to Seaside Sanctuary. 
    • Bosmer Insight:
      • Fixed an issue where the Spriggan Spirit could end up with a non-functional talk prompt.
      • Fixed an issue where you could be directed out of Brackenleaf's interior by a nonexistent portal.
    • Enemies at the Gate: Namoroth will now spawn a little further back as you leave the cave in Reman's Bluff, rather than right on top of you.
    • The Honor of the Queen:
      • Azareth will no longer blink and possibly show up inside a wall after checking the broken down cart.
      • Fixed an issue if you exited to the Tower roof after investigating the storeroom, then reentered the storeroom, it would attempt to direct you back to the Tower roof rather than out the main door.
    • The Orrery of Elden Root: If you abandon this quest at any point in the instance and manage to get back inside before the instance naturally resets, it will now place you properly on the first step of the quest.
    • The Unquiet Dead: Fixed a targeting issue during this quest where you could not target Telacar if you had an active Companion.
    • Unsafe Haven: Fixed a number of issues inside Haven where if you were outside of the city on certain steps of its quests, it had no idea how to direct you back inside.

    Greenshade
    • Fixed an issue where the Hollow Den's own map icon was visible when viewing its interior map.
    • Forthor's Cursed Axe: When directed into the Marbruk Mages Guild, you will now be pointed properly through the front door, rather than any other door than the front door. Furthermore, Forthor is now on the first floor, so you don't need to navigate these twisty Aldmeri guild buildings to the top level just to turn in this quest.
    • Right of Theft:
      • Fixed an issue where you wouldn't get proper map pins for the shadow rifts after speaking to Indaenir on the step to recover the bow from the Servant of Neamon.
      • Leaving Dread Vullain while in the shadow layer will now remove the dimmed light shader effect.
    • Shades of Green: This quest will now direct you north across Driladan Pass rather than back through Marbruk, if you are north of the city.

    Khenarthi's Roost
    • Fixed an issue where Sea Vipers in the caves beneath Cat's Eye Quay were respawning too quickly. 
    • The Perils of Diplomacy: Fixed an issue where you could have no map pin to investigate if you hadn't yet brokered entry into the hold of the Serpent's Kiss.
    • Tears of the Two Moons: Fixed an issue where quest NPCs would spawn and despawn incorrectly when approached from certain angles.
    • Tempest Unleashed: Fixed an issue where Edhelas's conversation ended abruptly when asking him if he learned what the Sea Vipers were planning. 

    High Isle Prologue Quest
    • You will now be able to interact with the Captain after using the Dispelling Powder.

    Main Quest
    • Castle of the Worm: Fixed an issue if you entered the keep before talking to Cadwell after the Cistern pipes sequence, you couldn't get back out to advance the step to talk to him.
    • Messages Across Tamriel: Fixed an issue if you didn't qualify for this quest, Jorunn was telling you that Vanus Galerion had a message for you and then just sort of dead ended there.
    • The Weight of Three Crowns: Fixed an issue where you could have multiple "Return to Vanus Galerion" map pins if you ran away from him while he was preparing the portal. 

    Malabal Tor
    • The Group Boss "Dugan the Red" will no longer strangely evade upon death on occasion.
    • Using the Zone Guide to travel to Ouze will no longer guide you to the underground cave in that objective.
    • Export Business: Filoneth is now properly bound as a prisoner.
    • House and Home: Fixed an issue where you would see NPCs disappear then reappear when entering the water in Velyn Harbor.
    • Payment in Kind: Shaman Yarnag will no longer respawn too quickly after killing them.
    • Shock to the System: If you sprint off of the top of the cliff near Yinz-Hei with a thunderbug in tow, you will no longer become blocked from releasing them from their shocking condition.
    • Something Rotten: Fixed an issue where you could spam the cold water bucket on the mammoth and make it breakdance.
    • The Prisoner of Jathsogur: Fixed an issue where, if you relogged or reloaded after freeing one ambassador and not the other, the previously freed one wouldn't follow you out of the lodge.
    • Z'en and Mauloch: Fixed an issue where the Drublog Shaman's journal disappeared right after starting to read it. Now, it will let you read the whole thing and close out before disappearing.

    Reaper's March
    • Down the Skeever Hole:
      • Fixed an issue where there was no horn prop when calling in assistance from the Vinedusk Rangers.
      • You can no longer infinitely burn barrels in the Colovian Encampment, and the barrels are now usable from a more reasonable distance.
      • Fixed an issue where you could infinitely burn some tents in the Colovian camp, even though it didn't give you more quest progress. You pyromaniacs.
    • Oath of Excision: Fixed an issue where Glooredel had a talk prompt without a greeting.
    • On the Doorstep:
      • Reworked the scene inside Ezreba's House to remove the unnecessary screen flash. 
      • Fixed an issue where two Fingors could appear in Greenhill at the same time. 
    • Prisoners of the Sphinx: The crocodile pit in Fort Sphinxmoth will no longer be considered a viable exit to the dungeon. The crocodiles responsible for this signposting in order to get extra snacks have been sacked. 
    • Stonefire Machinations:
      • Fixed an issue where zooming out from Arenthia's map while on the step to stop the Stonefire Ritual wouldn't show anything on the Reaper's March map for where to go.
      • Mane Akkhuz-ri will now despawn if you abandon the quest while he is following you.

    Rivenspire
    • A mysterious unreadable book has been removed from Rivenspire.
    • Fixed an issue where the east and west halves of Shornhelm's upper city weren’t syncing correctly when directing you through the area.
    • A Traitor's Tale:
      • Fixed an old issue where Scholar Cantier could despawn before you escorted him to the tower.
      • The King's Defenders no longer spawn under the terrain, and you can no longer speak to Captain Taern after using the sleep scroll on her.
    • Under Siege: You will no longer get a copy of Heloise spawning inside houses after she potentially meets a grim end after this quest. Haunted by your choices, I guess.

    Shadowfen
    • A Stranger Uninvited: Fixed an issue where, if you left or logged out before speaking to Valrendil's wife, you could not reenter the cave. 

    Stonefalls
    • Moved a treasure chest away from the layered edge of Murkwater, so it no longer disappears like a ghost as you run toward it if you've completed that objective. 
    • Delaying the Daggers:
      • Fixed an issue where Garyn Indoril's pseudo-escort to Holgunn would capture Companions and cause them to freak the heck out due to an ancient, forgotten scripting method created by Dread Cthulhu to incite madness in us all.
      • Fixed an issue where you wouldn't be directed through the side gate of Davon's Watch, near the attack on the beach, except under strange and specific circumstances. 
    • Rending Flames: Fixed an issue where the chests at Othrenis were visibly open before they were unlocked.
    • Shattering Mirror: Fixed an issue where standing too close to the door into the barn would cause the door pin to disappear and fixate on Ruvali Manothrel on the other side.
    • Taking the Tower: It should now be a little easier to take the bottle of White-Gold Tower while Fedrasa Andrethi is distracted. 

    Stormhaven
    • Leonhard Pujel and his dog have moved over to Wayrest's southwestern gate, away from a popular dueling area. 
    • Dreams to Nightmares: Fixed an issue where the portals at Moonlit Maw disappeared after you talked to Brother Gerard, only to reappear once you claimed enough scamp heads to chuck into them. Gruesome, isn't it?
    • Injured Spirit Wardens: Fixed an issue where you could cancel the interact while healing a spirit warden and get credit anyway.
    • Pursuing the Shard: Going through the doors of At-Tura Estate will once again increment the step to enter the estate so you can talk to Hosni. 
    • Retaking Firebrand Keep: Sir Croix's soldiers will no longer stand still and take swords to the face when attacked by Knights of the Flame.
    • The Gate to Quagmire: Fixed an issue where, if you tried to use the scroll on a cultist that just came to their senses and was running away, they would despawn and your quest could become blocked. 

    Stros M'Kai
    • Like Moths to a Candle: Fixed an issue where the directions for this quest could be a bit confusing while on the steps of Helane's ship.

    The Rift
    • The navigators in Riften have moved so they don't interfere with Anchorite Garmar's encounter during the quest "Pulled Under". 
    • Concealed Weapons:
      • Fixed an issue where you wouldn’t be properly directed into the Nimalten guild hall.
      • Fixed various interaction cameras with the objects within the house to search. 
    • Research Subject: There is now a link between the trapped exit corridor of Pinepeak Caverns and its exit.

    Werewolf
    • Hircine's Gift: Songamdir no longer tries to masquerade as a regular wolf when you come upon him at the Hircine shrine and instead de-wolfs accordingly. 

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    General
    • Fixed an issue where some leaderboards would not show the top 100 group scores.
    • Updated the iconography in the Activity Finder to better reflect disabled states of entries, such as the Dungeon Finder when you're below level 10.
    • You will no longer get a prompt to pickpocket NPCs who are laying down.
    • Fixed an issue in the guild store where the tooltip for the listings tab could appear unexpectedly when switching between guilds.
    • Fixed an issue in the Item Set Collection UI where the item set listings would sometimes not hide when backing out of a category.

    Activity Cards
    • PlayStation 5 Activity Cards will now list the Zone Story Quests in proper order. 
    • Alik’r Desert now has its own PlayStation 5 Activity Card. 

    Antiquities
    • Fixed an issue where trying to use the keybinds for the Antiquities tools while excavating would also move the selected tile.
    • Fixed an issue where tooltips for the Excavation digging tools would not update when switching tools.

    Activity Finder
    • Fixed an issue where individual Dungeons were not being listed in the Specific Dungeons selection list within the Activity Finder.

    Crafting
    • Fixed an issue where the item tooltip would disappear in the Smithing improvement window after you improved an item.

    Gameplay
    • Fixed an issue where certain item set procs could clear Ability Bar Timers.
    • Fixed an issue where Ability Bar Timers could show up on the wrong bar when an ability was double slotted.
    • Fixed an issue where the Combat Tip for Interrupts only showed the keybinds to interrupt but didn't state what it would actually do.
    • Fixed an issue where the keybind for accessing the Ability Bar in the Companion Skills menu would sometimes be incorrectly disabled.
    • Fixed a UI error that could occur if the Champion UI was opened using a keybind shortcut after using the HUD chat.

    Help & Tutorials
    • Fixed an issue where help menu images would not properly size themselves upon opening the menu via tutorials.
    • Fixed an issue where the tooltip for Forward Camps and Keeps would show a Gamepad keybind when using the keyboard.

    Mail
    • Several system mails have good better grammer done have had textual and grammatical errors fixed. 

    Quests
    • The quest UI will now warn you if you're close enough to the Event Ticket cap that completing a quest would result in lost Event Tickets. 
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
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