Ever since AWA hit the community with the grace of a bag of bricks made of gelatinized poutine, one of the biggest gripes was the loss of character specific completion of certain parts of the world map. There was always that satisfaction of having completed a delve for the first time on a new character. This facet of replayability was taken for granted and now that it was ripped away it is impossible to ignore the anhedonia it spurs forth.
There are two consequences of the implementation that have bothered me that only came to light when High Isle itself was released. With a larger zone comes a larger set of interactive world locations, and there are a few things that have me missing the old way.
The first is I have no apparent desire to complete a delve on any more characters aside from my main. I might kill the main boss if they are in the way, and that is it. Before I made it a point to kill the main boss for the completion, and that was part of the fun of taking a new character through the zones. Since I level many of my new characters this way, this was a prime part of fresh XP. This incentive is gone, for no real reason. It would not affect performance to regain the per-character completion of delves, world bosses and world events, and there is no monetary gain from taking those things away. Arguably, there is a degree of monetary loss. Less replayability, even with something such as these, means less of a desire for players to come back for a new zone. I remember when so many people crowded dragons and Harrowstorms straight through the third week after release. Just a few days after High Isle, I found myself standing at a Volcanic Vent waiting for people to show up. I said in zone that the "Volcanic Vent with the name Volcanic Vent" was up. That helped a great deal, saying the name of the Volcanic Vent I was at. But even after providing directions, "Turn left at the blue tree and then hang a right after the other blue tree", no one really showed up for the first five minutes. This is kinda weird... honestly.
The second is I am also avoiding completion of certain world bosses and world events so I can get the credit for that on a certain character. This is just an OCD thing. I don't think this can be fixed even with regaining per-character completions for each map thing. If it is tied to achievements and those remain account wide, it may not be as simple to program those back. It would be nice if we could change which character completed which achievement. As long as such a change was free.
I would be happy with each character being able to gain the completion and XP bonus for world bosses, delves and world events. It even seems relatively straight forward to code that in, as there are other map-specific things that are still character specific. I think it even can come down to a single Boolean variable: isCompleted = 1. You can't tell me that server performance is going to suffer from a single boolean value. I would also be shocked if the one for per-character discovering locations on the world map isn't named "isDiscovered". Graduating with a degree in computer science 11 years ago only to pursue an entirely unrelated career involving actual bugs sure comes in handy!
I simp for vampire lords and Glemyos Wildhorn