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Weapon enchants & Status effect ?!?

eMKa8
eMKa8
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Hi 👋 all

Inhave been playing the game for 3,5 years and i Still dont fully understand exactly how status effects and enchants work really …

I have some question and was wondering if anyone can answer some of them. Just for background story : i am a magsorc and its my only character i actually play. Most questions below are mostly related to PvP.

1) My FB is flame 🔥 enchant. When i attack someone for the first time then sometimes 2 numbers go off (numbers of dmg) and sometimes 3 numbers go off …
Is it correct for me to say that if 2 numbers go off that then its the attack of the staff + the enchant going off ? And if its only one , the enchant is on cool down?!?
If its 3 then i guess its the status effect proccing right?

2) lets say i would attack someone with a flame enchant or a shock enchant , and lets say dor this excercise that status effects do not exist…! What is then the difference between a flame enchant dmg and a shock enchant dmg ? Arent they the exact same (aside for the 5%shock dmg bonus a sorcerer has)?

3) a flame or shock enchant only goes off once right (until cooldown is over)? Or does a flame enchant tick for 4 seconds and damages over time ? (Not talking about the status effect here)

4) flame enchant goes off 100% of the time with first hits right (if its LA or HA or Weapon ability)?

5) What really happens when the status effect burning procs. Is it then “dmg” - 2seconds - “dmg” - 2seconds - “dmg” ??? So 3 dmg ticks ?

6) what really happens when the status effect concussed procs … . Is it then only 4 seconds of time that the ither player will have less defense (thus you attack and dmg more)?
What happens if you proc concussed but dont attack anymore … does that mean that then their is no extra dmg being dealt out ?
In other words : is it true that concussed does not in itself give dmg …. Besides for the minor maim ? Does it not give an extra hit of some sorts besides the minor maim?

7) pvp question.
Cooldown for flame and shock enchant is 5 seconds. That of extra spell dmg is 10 seconds cooldown. I always ran shock enchant on front and glyph of spell/weapon dmg on back … to buff my FB attacks.
Now my question is … could it be that in pvp its better to have a shock enchant on front and a FLAME ENCHANT ON BB??
I am asking because it procs twice as fast (5sec versus 10sec) + it gives raw dmg instead of extra spell dmg. Also it could proc burning for 40%of the time (which i cant proc on FB))
Could it be that shock/flame enchants can be better than shock/wp dmg enchants ?

8) Can the ability force shock proc all 3 status effects (because of flame dmg / shock dmg / frost dmg) at once ?
I guess chances are 10% for ability x2 for destruction staff = 20%
20% x 3 different status effects = 60% of at least one to proc ?! Right ?

9) if wpn dmg enchant goes off then you have a 5second window to have extra spell dmg on other abilities. Lets say you can fire off 3 spells in that time and 3 LA … is that then always better then the dmg of a flame enchant instead?

I know most questions must be answered in other topics but they are all scattered around + its still complex after 4 years of playing ;-)


Thanks !!
  • OBJnoob
    OBJnoob
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    I’ve been playing almost as long as you and yes it’s hard to remember all the little stuff. I might not be the guy to 100% satisfy you here… but I do seem to be first, so I’ll take a shot. If someone corrects me then we’ve both learned something!

    1) correct. Exactly. The burning status effect applies its first tick of damage immediately, therefore becoming the 3rd number in the same global cooldown. I think the same is true for poison.

    2) correct. Exactly. But the sorcerer passive isn’t the only passive… if the enemy is a vampire it also matters, for example. But mostly I’d have to agree it doesn’t matter.

    3) the flame enchant only hits once, all damage up front. Only the status effect ticks.

    4) yup.

    5) I don’t know how many ticks or how long in between, sorry.

    6) correct. Exactly. No extra damage, just the initial elemental damage and the ensuing debuff. Super similar scenario to what you ask in 7. It’s really up to you how you want to run it… I’m pretty sure the actual numbers would be pretty similar. Or you can try to find a slightly different use. In pvp I use the weapon power enchant on my resto staff so that the extra power turns directly into healing. On the front bar I have my damage enchant or poison or whatever.

    7) it probably could be. Or it could not be. But most pvpers kinda have an offensive bar and a defensive bar. Slapping someone with a 2k shock enchant off a resto staff without any follow up damage is just a lost drop in the enemies bucket of HoTs and HP.

    8) I was using force pulse as a spammable with a charged inferno staff… yes all three status effects can proc, and yes it worked reasonably well. I actually ended up making the staff sharpened because, as you say, the status effects still seem to happen fairly reliably. It is a spammable after all.

    9) well, you’ve kinda asked the same thing three times now… and I’m sorry but I just don’t know what actually comes out ahead in the math. You’ll have to wait for someone smarter than me… but my guess is that it’s probably negligible, and I encourage you to use the solution I explain in 6.
  • Necrotech_Master
    Necrotech_Master
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    my understanding of status effects is that anytime enemy takes dmg it has a chance to proc the associated status effect

    as of now, every type of dmg in the game has a different status effect, so stacking fire enchant on a fire staff you are actually going to lose some dps with that because the 2 burning procs dont stack, it just overwrites (as far as im aware)

    if you have a dmg enchant on both bars, they are separate weapons so separate enchant cooldowns (thats why you would see duel wielders using 2 different dmg enchants to proc 2 different status effects)

    and as far as im aware a skill or light/heavy attack has to actually dmg an enemy to proc a weapon enchantment, so no such thing as a "misfire"

    concussed is minor vulnerability not minor maim lol

    as for how they function (number of dmg ticks and duration), it depends on the status effect for example:
    • burning is ticks over 4 seconds
    • hemorrhaging is 1 tick of dmg but debuff lasts for 6 seconds
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

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  • eMKa8
    eMKa8
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    Ok thanks .

    Edited by eMKa8 on June 18, 2022 9:42AM
  • eMKa8
    eMKa8
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    When i use a shock enchant i sometimes see 3 Dmg numbers popping up …
    But if i understood correctly , for a shock enchant you should only have 2 numbers of dmg popping up … right?
    - the dmg number of the normal LA
    - The dmg number of your enchant
    And thats it right? Or is there also a dmg number for the status effect of shock? I thought not as it gives minor vulneribility.

    For flame enchant i understand 3 dmg numbers should be visible if the status effect procs
    - the dmg number of your LA
    - The dmg number of your enchant
    - The 1st tick of your burning proccing

    So , why do i sometimes see 3 numbers popping up when using a shock enchant ?

    @OBJnoob @Necrotech_Master

    About the skill force pulse/crushing shock
    I guess there its always 3 dmg numbers or more right? 3 dmg numbers for every type of dmg (flame,shock,ice) and maybe more numbers if any status effect procs. However i guess that there will only be Burning showing as a fourth dmg number as that deals dmg …. And not the ones of shock or ice. Right?
  • OBJnoob
    OBJnoob
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    About the force pulse question: Yup you got it man… it’s confusing to talk about this specifically, but you pretty much know what’s up. I will mention, since I use force pulse on a magblade, that there’ll be a light attack number also. So should always see 4. And maybe 5 if burning procs.

    @eMKa8 okay so your question about the shock I don’t think I can answer. But I think I can help you get the answer. Number one, if I were you, I might ask myself if I have any champion points that would for whatever reason cause damage. I don’t know that off the top of my head because I only really pvp and only do so in no cp no proc. Which… speaking of which, are you wearing any proc sets or have any passives that might somehow apply?

    And lastly, what weapon are you using? Does an inferno staff light attack do fire damage? Is it possible two applications of the burning status effect procced at once? That’s it brotha that’s all I got lol.
  • OBJnoob
    OBJnoob
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    Oh wait hold on… we both messed up about the force pulse part. It already does 3 elements in itself. Then the light attack. THEN the enchant, which is what we were talking about anyway. We forgot the enchant lol. There’ll be 5 numbers whenever you’re weaving and enchant isn’t on cooldown. 6 when burning procs.
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