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this game feels like a bit unbalanced in a group

xxphillxx
xxphillxx
hello im a pretty new player and i dont understand that game in some way


its about high players
1. why are so mutch high player in low lvl locations?
2. why is the balancing of some world events so bad? i mean if a ancor come down the boss is dead before u can see anything, i dont see the point why a boss is not strong enought to stay for 10 secounds

im not sure but i think the high player with 1000 cp+ are too strong for the basic game, i do a group dungeon for better loot and its just a speed rush, if u have some strong player they run and u do nothing becouse the bosses die in 2 secounds, i dont get it, the coop part of that game is pretty bad for me with that experience

maybe u can tell me more about that, if the game continue with that sort of gameplay i cant say its realy good, its a good game then, but not a good online mmorpg
  • Necrotech_Master
    Necrotech_Master
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    for point 1: none of the zones have "levels" anymore, every zone is scaled, you are not restricted to a "starter" zone even as a brand new character

    details: the game has all enemies scaled to cp160, if your lower than that, you are scaled up so they can be treated as equal level

    for point 2: so people can solo them if nobody is around, if they just increased the boss health by x10, have fun slogging through 2 mil hp by yourself as a low lvl character, there are other world events which are more challenging (dragons, harrowstorms)

    normal dungeons are trivially easy for most higher lvl players, and you get a lot of bad apples in PUGs who dont wait for the group and just rush ahead, i dislike that experience as well so i dont usually do randoms unless im playing with friends (either 4 friends, or 3 friends and queue for a 4th random because if they arent playing nice, we have kick power to resolve that problem)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • NordSwordnBoard
    NordSwordnBoard
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    They provide little incentive to Veteran level players to do harder content than normal. The random que rewards are the same regarding the 100k xp and transmutes. You may have a difficult skil/learning curve when getting to the content those vet players belong in. It's a problem the game has had for a while, I would strongly suggest joining a guild to help you sort things out. You may not get what you need from your first guild so don't give up.
    Fear is the Mindkiller
  • fred4
    fred4
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    You just can't win, though, can you? ZOS have made much of the game accessible to the casual player. That's not about gear and CP either. Sure, being high level makes you strong, but skill and experience alone allows you to do some quite difficult stuff. Veteran Maelstrom Arena was completed with a broom and bucket long ago.

    I believe dolmens were really hard in the beginning. They were the high end content then. That was before my time, but I remember when Craglorn and Imperial City PvE was hard. In those days ZOS would nerf / demote such content to make it accessible as the new content became the hard stuff. These days hard content still exists. Some world bosses are hard to solo and take time, though not hard by ultimate standards. High Isle bosses or Summerset geysers certainly take a bit longer than base game ones and dolmens. In general you have to go to DLC for more difficult content. Where a veteran mode is available, you have to go to that.

    I imagine if it was more difficult for a normal dungeon player to gain transmute geodes from their random daily than for a vet player from vet daily,, ZOS might be accused of having created a Catch-22, even though I have argued that skill and experience play a relatively large role in this game.

    When the game was released, there was very little incentive as an endgame player to return to starter zones. Bosses were even more ridiculously easy in Stonefalls for example. This changed with One Tamriel. ZOS wanted friends of different levels and players in general to be able to play together. That was also the start of having normal and veteran modes as we know them now. I think at some point ZOS realised how finite the game world is for players that stick with the MMO for years. It's a large game, but I probably know every inch of it. ZOS had to make the most of the content they created, promoting maximum reuse as it were.

    I would be happy if I wasn't sent around on activities I really do not enjoy, such as looting safeboxes or farming anomalies (I'm a PvPer and dungeon / trial guy). On the other hand, I think ZOS' biggest asset is their world. It's not even the questing. For that I'd pick a Bioware game from their heyday. For ESO it's the scope of the world and the art design that's been their traditional strength, High Isle notwithstanding. That's why, I think, ZOS send you around the world. If nothing else, the endgame players want the new mythics. I don't think this is a wrong scheme. It makes the place look crowded with people you might otherwise only find in trials and PvP. Zones that have no event or no incentive going on feel pretty empty otherwise.
    PC EU: Magblade (PvP main), DK (PvE Tank), Sorc (PvP and PvE), Magden (PvE Healer), Magplar (PvP and PvE DD), Arcanist (PvE DD)
    PC NA: Magblade (PvP and PvE every role)
  • Amottica
    Amottica
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    1. There are no low level locations anymore.
    2. Dolmens scale for 1-6 players so when the group is larger the boss dies fast. The world events in some of the newer zones do offer a little more of a challenge but the same can be said about WBs in those same newer zones compared to the base game WBs.

  • fred4
    fred4
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    They provide little incentive to Veteran level players to do harder content than normal. The random que rewards are the same regarding the 100k xp and transmutes.
    Well, there is an incentive to do vet Castle Thorn right now. These high-value motif farms have become pretty regular and the quality of players I have observed as a tank in PUGs is startlingly higher than the average PUG, as measured by Combat Metrics. DLC motif farms is where the high-end / trial players come out of the woodwork that you actually don't see as much in regular pledges, normal or vet.

    As a stickerbook farmer, I have to say ZOS has also done a good job on some of the newer DLC dungeons. Getting all the weapons is the long grind. Doing Black Drake Villa on hard mode including the secret final boss, after the dungeon is finished, has yielded me 3 weapons per run more often than not, rather than the usual 1. That was definitely worth it.

    The incentives for the more accomplished players to play on vet aren't there for a lot of stuff, but ZOS are actually getting better at this, I think.
    PC EU: Magblade (PvP main), DK (PvE Tank), Sorc (PvP and PvE), Magden (PvE Healer), Magplar (PvP and PvE DD), Arcanist (PvE DD)
    PC NA: Magblade (PvP and PvE every role)
  • etchedpixels
    etchedpixels
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    xxphillxx wrote: »
    im not sure but i think the high player with 1000 cp+ are too strong for the basic game, i do a group dungeon for better loot and its just a speed rush

    That's always been a bit of a problem, but unfortunately some time back when gear reconstruction was added they also made transmute farming from dungeons a thing. There is no advantage to doing it on veteran difficulty and many end game players are trying to do it on multiple characters every day to keep a steady supply of crystals to experiment with sets and reconstruct whatever the meta gear of the month is. This leads to problems where you get a mix of high level people crashing through the dungeon in a hurry and low level or questing players trying to do the story.

    It wouldn't have been quite so bad except that Zenimax also forces the random dungeon to be done via the group finder in a four man group even though most of these players could (and would) just solo or two man with a friend it given the choice.

    The undaunted daily quest ones can be done solo or two handed fwhich means they tend to cause much less of a problem.

    You may find it worth joining a guild, although you will then find the second problem that, in part, because of the reasons you give a lot of casual players don't bother with dungeons at all.
    Too many toons not enough time
  • AvalonRanger
    AvalonRanger
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    xxphillxx wrote
    "1. why are so mutch high player in low lvl locations?"
    "i do a group dungeon for better loot and its just a speed rush..."


    [Reason1] ZOS added the companion system. Player needs to increase companion's fighters guild skill.
    So they have to defeat specific location Dolman to finish fighters guild daily quest.

    [Reason2] ZOS put the mythic special gear's treasure map at the some world boss, or public dungeon boss,
    or, some group dungeon boss, or just rooting box. So, over CP160 player keep farming mythic "Lead"
    at the specific location. Or just gear farming.

    Maybe, ZOS try to scatter high Lv player each of area, and try to maintain game balance.
    And, let them support low Lv players. But actually say, it doesn't work very much. :/

    I can understand your feeling. ZOS style game design have much of nonsense flaw ,

    My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
    I have [1Tough tank] [1StamSorc-DD] [1Necro-DD] [1Real Healer]
    with [1Stam Blade].
    But, I'm Tank main player. Recently I'm doing Healer.

    2023/12/21
    By the way...Dungeon-Meshi(One of Famous Japanese fantasy story comic book) got finale...
    Good-bye "King of Monster Eater".

    2024/08/23
    Farewell Atsuko Tanaka...(-_-) I never forget epic acting for major Motoko Kusanagi.
  • AvalonRanger
    AvalonRanger
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    Amottica wrote: »
    1. There are no low level locations anymore.
    2. Dolmens scale for 1-6 players so when the group is larger the boss dies fast. The world events in some of the newer zones do offer a little more of a challenge but the same can be said about WBs in those same newer zones compared to the base game WBs.

    "There are no low level locations anymore."

    I think it's wrong. Most of DLC location WB or public dungeon boss is far more stronger than
    old area. And, some DLC dungeon has several times more dangerous gimmick and high damage suffering
    than old dungeon. You knew it, right?
    My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
    I have [1Tough tank] [1StamSorc-DD] [1Necro-DD] [1Real Healer]
    with [1Stam Blade].
    But, I'm Tank main player. Recently I'm doing Healer.

    2023/12/21
    By the way...Dungeon-Meshi(One of Famous Japanese fantasy story comic book) got finale...
    Good-bye "King of Monster Eater".

    2024/08/23
    Farewell Atsuko Tanaka...(-_-) I never forget epic acting for major Motoko Kusanagi.
  • Necrotech_Master
    Necrotech_Master
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    Amottica wrote: »
    1. There are no low level locations anymore.
    2. Dolmens scale for 1-6 players so when the group is larger the boss dies fast. The world events in some of the newer zones do offer a little more of a challenge but the same can be said about WBs in those same newer zones compared to the base game WBs.

    "There are no low level locations anymore."

    I think it's wrong. Most of DLC location WB or public dungeon boss is far more stronger than
    old area. And, some DLC dungeon has several times more dangerous gimmick and high damage suffering
    than old dungeon. You knew it, right?

    ...and DLC zones are also "starter" zones, vvardenfell has way harder WBs than say grahtwood, but you can choose to start a brand new character in that zone

    so WB difficulty is also irrelevant as there are no "levels" anymore
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Naftal
    Naftal
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    Still waiting for that veteran overland mode.
  • etchedpixels
    etchedpixels
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    Naftal wrote: »
    Still waiting for that veteran overland mode.

    Take off your armour and weapons.
    Too many toons not enough time
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