doesurmindglow wrote: »i hope also we can avoid this kind of mistake in the future by listening to players that take the time to test out changes on the PTS and provide their feedback. They're trying to help make the game better. Please listen.
doesurmindglow wrote: »I've seen a lot of really absurd balance changes in my time playing this game but this has to be really up there. Worse still, numerous threads were created about it during PTS, dozens of players gave thoughtful, experienced feedback that the change was a step in the wrong direction, that it misunderstood pretty dramatically the challenges a particular class is facing, and that it woefully overestimated that class's offensive capability, especially in PVP.
I think IsThereNo1Else has done a good job of summarizing a lot of the concerns and discussing why the change so deeply missed the mark:
https://www.youtube.com/watch?v=4Z_tBjsY_y8
I tend to agree with his complaint both in particular and in general. The issue isn't merely that changes to Arctic Blast are a step in the wrong direction. The bigger and much more important issue is how critical it is to seriously consider the feedback players are providing on PTS.
I'm hoping the lack of offensive tools in the Warden's kit are given another look in a future patch. The class needs access to similar tools as the other classes, including an undodgeable, unblockable stun, OR the other classes need to have their access to CC reined in. It's also just kinda ridiculous that a class so heavily focused on ice-themed abilities has no ability to reliably and effectively CC.
i hope also we can avoid this kind of mistake in the future by listening to players that take the time to test out changes on the PTS and provide their feedback. They're trying to help make the game better. Please listen.
Lailaamell wrote: »Its obvius they want a defense oriented warden over offense
Lailaamell wrote: »Its obvius they want a defense oriented warden over offense
I’m primarily a PvE player but I totally stopped playing my Magden.
For dungeons it’s likely the worst choice there is. Bad offheals. Meh sustain. Meh DPS. Bear vs Destro Ult is also a decision with heavy downsides whichever way you go. Also.... it just doesn’t feel as fun, maybe because the main abilities (Bear Ult, Dive, Scorch) are all delayed. I instead play Magplar or Mag DK which feel noticeably stronger in every scenario. For trials no one wants Magden either - Necro/DK have been best (idk about High Isle yet)
The solution to Warden’s class issues imo is connected to:
1. Northern Storm must become a powerful AoE Ult which is slotted instead of Destro Ult. It has to be a superior option. Right now it’s not even close.
2. Arctic Blast must become a single target or travelling aoe Ice DoT ability with a stun. This would solve a huge amount of warden issues on its own.
3. Bear must have a one bar morph at the expense of most of its Damage dealt. Warden should not need to choose between their bear and other Ults. It would make sense for this to become a Frost-based Animal since backbar would likely slot something like Northern Storm.
ESO_Nightingale wrote: »Lailaamell wrote: »Its obvius they want a defense oriented warden over offense
Sounds accurate to the balance changes. But that's not what wardens need or want and zos refuses to listen to us. We have to work way harder to do things other classes do with 1 button press. That's not balanced or fun.
ESO_Nightingale wrote: »Lailaamell wrote: »Its obvius they want a defense oriented warden over offense
Sounds accurate to the balance changes. But that's not what wardens need or want and zos refuses to listen to us. We have to work way harder to do things other classes do with 1 button press. That's not balanced or fun.
When I want to land a reliable bust combo as a magden, I have to ensure my target is properly debuffed, then create enough separation for ZOS' code gremlins to grant me off balance against my target when Dive lands 3 seconds after I cast it, then I have to load shalks and close the gap by running (because we don't have a class gap closer) because shalks will miss very frequently at 7+ meters of range, but not spend too long so that I can channel a medium attack while ensuring that I'm facing the correct direction my target is moving to ensure that my shalks even lands. Even then, shalks will likely only hit for half of what Purifying Light or Molten Whip or Frag or Assassin's Will does.
FeelsGoodMan
I’m primarily a PvE player but I totally stopped playing my Magden.
For dungeons it’s likely the worst choice there is. Bad offheals. Meh sustain. Meh DPS. Bear vs Destro Ult is also a decision with heavy downsides whichever way you go. Also.... it just doesn’t feel as fun, maybe because the main abilities (Bear Ult, Dive, Scorch) are all delayed. I instead play Magplar or Mag DK which feel noticeably stronger in every scenario. For trials no one wants Magden either - Necro/DK have been best (idk about High Isle yet)
The solution to Warden’s class issues imo is connected to:
1. Northern Storm must become a powerful AoE Ult which is slotted instead of Destro Ult. It has to be a superior option. Right now it’s not even close.
2. Arctic Blast must become a single target or travelling aoe Ice DoT ability with a stun. This would solve a huge amount of warden issues on its own.
3. Bear must have a one bar morph at the expense of most of its Damage dealt. Warden should not need to choose between their bear and other Ults. It would make sense for this to become a Frost-based Animal since backbar would likely slot something like Northern Storm.
ESO_Nightingale wrote: »The only thing that is really missing from this is a buff to one of the green balance skills for self healing as it desperately needs one.
The best way for me to make my stamden feel strong again, was to play a magsorc.
doesurmindglow wrote: »I've seen a lot of really absurd balance changes in my time playing this game but this has to be really up there. Worse still, numerous threads were created about it during PTS, dozens of players gave thoughtful, experienced feedback that the change was a step in the wrong direction, that it misunderstood pretty dramatically the challenges a particular class is facing, and that it woefully overestimated that class's offensive capability, especially in PVP.
I think IsThereNo1Else has done a good job of summarizing a lot of the concerns and discussing why the change so deeply missed the mark:
https://www.youtube.com/watch?v=4Z_tBjsY_y8
I tend to agree with his complaint both in particular and in general. The issue isn't merely that changes to Arctic Blast are a step in the wrong direction. The bigger and much more important issue is how critical it is to seriously consider the feedback players are providing on PTS.
I'm hoping the lack of offensive tools in the Warden's kit are given another look in a future patch. The class needs access to similar tools as the other classes, including an undodgeable, unblockable stun, OR the other classes need to have their access to CC reined in. It's also just kinda ridiculous that a class so heavily focused on ice-themed abilities has no ability to reliably and effectively CC.
i hope also we can avoid this kind of mistake in the future by listening to players that take the time to test out changes on the PTS and provide their feedback. They're trying to help make the game better. Please listen.
MindOfTheSwarm wrote: »doesurmindglow wrote: »I've seen a lot of really absurd balance changes in my time playing this game but this has to be really up there. Worse still, numerous threads were created about it during PTS, dozens of players gave thoughtful, experienced feedback that the change was a step in the wrong direction, that it misunderstood pretty dramatically the challenges a particular class is facing, and that it woefully overestimated that class's offensive capability, especially in PVP.
I think IsThereNo1Else has done a good job of summarizing a lot of the concerns and discussing why the change so deeply missed the mark:
https://www.youtube.com/watch?v=4Z_tBjsY_y8
I tend to agree with his complaint both in particular and in general. The issue isn't merely that changes to Arctic Blast are a step in the wrong direction. The bigger and much more important issue is how critical it is to seriously consider the feedback players are providing on PTS.
I'm hoping the lack of offensive tools in the Warden's kit are given another look in a future patch. The class needs access to similar tools as the other classes, including an undodgeable, unblockable stun, OR the other classes need to have their access to CC reined in. It's also just kinda ridiculous that a class so heavily focused on ice-themed abilities has no ability to reliably and effectively CC.
i hope also we can avoid this kind of mistake in the future by listening to players that take the time to test out changes on the PTS and provide their feedback. They're trying to help make the game better. Please listen.
This was a non issue on release Warden as although their stun was tied to their ult, they had in compensation access to powerful snares with their Frost Abilities. Personally, I think Frozen should be added as a status effect that has like a 2% chance to proc on Chilled targets when they take Frost Damage.
But if people want an on demand stun, then why not have Elemental Ring and Pulsar stun Chilled targets?
Nightingale also has a decent suggestion with it being a projectile that stuns on hit but also keeps its swirling wind effect as a DoT.
It used to be a projectile, but many players complained about losing the wind DoT which was a fair point and so it was reverted. But the simple fix was combining them while removing the heal. Polar Wind in this case could keep the heal, have increased duration, and still stun as it does now in its current form.
In a nutshell:
Arctic Blast: On demand projectile stun, keeps its wind effect for like 8 seconds but does not heal.
Polar Wind: Keeps heal, keeps wind effect for longer say 12 seconds and more damage per tick with increased radius like 2 meters bigger. Stuns after 5 hits as it does now.
Alternatively: Frost Impulse and morphs stun Chilled targets.
Another option: Structured Entropy renamed to Heat Death: Deals Frost Damage over time and stuns targets hit.
ESO_Nightingale wrote: »MindOfTheSwarm wrote: »doesurmindglow wrote: »I've seen a lot of really absurd balance changes in my time playing this game but this has to be really up there. Worse still, numerous threads were created about it during PTS, dozens of players gave thoughtful, experienced feedback that the change was a step in the wrong direction, that it misunderstood pretty dramatically the challenges a particular class is facing, and that it woefully overestimated that class's offensive capability, especially in PVP.
I think IsThereNo1Else has done a good job of summarizing a lot of the concerns and discussing why the change so deeply missed the mark:
https://www.youtube.com/watch?v=4Z_tBjsY_y8
I tend to agree with his complaint both in particular and in general. The issue isn't merely that changes to Arctic Blast are a step in the wrong direction. The bigger and much more important issue is how critical it is to seriously consider the feedback players are providing on PTS.
I'm hoping the lack of offensive tools in the Warden's kit are given another look in a future patch. The class needs access to similar tools as the other classes, including an undodgeable, unblockable stun, OR the other classes need to have their access to CC reined in. It's also just kinda ridiculous that a class so heavily focused on ice-themed abilities has no ability to reliably and effectively CC.
i hope also we can avoid this kind of mistake in the future by listening to players that take the time to test out changes on the PTS and provide their feedback. They're trying to help make the game better. Please listen.
This was a non issue on release Warden as although their stun was tied to their ult, they had in compensation access to powerful snares with their Frost Abilities. Personally, I think Frozen should be added as a status effect that has like a 2% chance to proc on Chilled targets when they take Frost Damage.
But if people want an on demand stun, then why not have Elemental Ring and Pulsar stun Chilled targets?
Nightingale also has a decent suggestion with it being a projectile that stuns on hit but also keeps its swirling wind effect as a DoT.
It used to be a projectile, but many players complained about losing the wind DoT which was a fair point and so it was reverted. But the simple fix was combining them while removing the heal. Polar Wind in this case could keep the heal, have increased duration, and still stun as it does now in its current form.
In a nutshell:
Arctic Blast: On demand projectile stun, keeps its wind effect for like 8 seconds but does not heal.
Polar Wind: Keeps heal, keeps wind effect for longer say 12 seconds and more damage per tick with increased radius like 2 meters bigger. Stuns after 5 hits as it does now.
Alternatively: Frost Impulse and morphs stun Chilled targets.
Another option: Structured Entropy renamed to Heat Death: Deals Frost Damage over time and stuns targets hit.
Frost impulse and it's morphs stunning targets would hamper it's status as an aoe spammable for pve. We all know minor protection is useless. But I'm not sure that a stun is it either. And I'm really not a fan of a random stun status effect related to frost as you can't control that. Random stuns are really really bad. That's the entire problem with warden's existing stuns at the moment.
MindOfTheSwarm wrote: »ESO_Nightingale wrote: »MindOfTheSwarm wrote: »doesurmindglow wrote: »I've seen a lot of really absurd balance changes in my time playing this game but this has to be really up there. Worse still, numerous threads were created about it during PTS, dozens of players gave thoughtful, experienced feedback that the change was a step in the wrong direction, that it misunderstood pretty dramatically the challenges a particular class is facing, and that it woefully overestimated that class's offensive capability, especially in PVP.
I think IsThereNo1Else has done a good job of summarizing a lot of the concerns and discussing why the change so deeply missed the mark:
https://www.youtube.com/watch?v=4Z_tBjsY_y8
I tend to agree with his complaint both in particular and in general. The issue isn't merely that changes to Arctic Blast are a step in the wrong direction. The bigger and much more important issue is how critical it is to seriously consider the feedback players are providing on PTS.
I'm hoping the lack of offensive tools in the Warden's kit are given another look in a future patch. The class needs access to similar tools as the other classes, including an undodgeable, unblockable stun, OR the other classes need to have their access to CC reined in. It's also just kinda ridiculous that a class so heavily focused on ice-themed abilities has no ability to reliably and effectively CC.
i hope also we can avoid this kind of mistake in the future by listening to players that take the time to test out changes on the PTS and provide their feedback. They're trying to help make the game better. Please listen.
This was a non issue on release Warden as although their stun was tied to their ult, they had in compensation access to powerful snares with their Frost Abilities. Personally, I think Frozen should be added as a status effect that has like a 2% chance to proc on Chilled targets when they take Frost Damage.
But if people want an on demand stun, then why not have Elemental Ring and Pulsar stun Chilled targets?
Nightingale also has a decent suggestion with it being a projectile that stuns on hit but also keeps its swirling wind effect as a DoT.
It used to be a projectile, but many players complained about losing the wind DoT which was a fair point and so it was reverted. But the simple fix was combining them while removing the heal. Polar Wind in this case could keep the heal, have increased duration, and still stun as it does now in its current form.
In a nutshell:
Arctic Blast: On demand projectile stun, keeps its wind effect for like 8 seconds but does not heal.
Polar Wind: Keeps heal, keeps wind effect for longer say 12 seconds and more damage per tick with increased radius like 2 meters bigger. Stuns after 5 hits as it does now.
Alternatively: Frost Impulse and morphs stun Chilled targets.
Another option: Structured Entropy renamed to Heat Death: Deals Frost Damage over time and stuns targets hit.
Frost impulse and it's morphs stunning targets would hamper it's status as an aoe spammable for pve. We all know minor protection is useless. But I'm not sure that a stun is it either. And I'm really not a fan of a random stun status effect related to frost as you can't control that. Random stuns are really really bad. That's the entire problem with warden's existing stuns at the moment.
But who really uses Frost Impulse or Ring as an AOE spammable? Unstable wall costs exactly the same, covers a larger area and deals more damage on explosion which can be triggered at any time. It has enough range too for most content, Ring might be better for longer ranges such as PVP wall defense but that's about it.
MindOfTheSwarm wrote: »ESO_Nightingale wrote: »MindOfTheSwarm wrote: »doesurmindglow wrote: »I've seen a lot of really absurd balance changes in my time playing this game but this has to be really up there. Worse still, numerous threads were created about it during PTS, dozens of players gave thoughtful, experienced feedback that the change was a step in the wrong direction, that it misunderstood pretty dramatically the challenges a particular class is facing, and that it woefully overestimated that class's offensive capability, especially in PVP.
I think IsThereNo1Else has done a good job of summarizing a lot of the concerns and discussing why the change so deeply missed the mark:
https://www.youtube.com/watch?v=4Z_tBjsY_y8
I tend to agree with his complaint both in particular and in general. The issue isn't merely that changes to Arctic Blast are a step in the wrong direction. The bigger and much more important issue is how critical it is to seriously consider the feedback players are providing on PTS.
I'm hoping the lack of offensive tools in the Warden's kit are given another look in a future patch. The class needs access to similar tools as the other classes, including an undodgeable, unblockable stun, OR the other classes need to have their access to CC reined in. It's also just kinda ridiculous that a class so heavily focused on ice-themed abilities has no ability to reliably and effectively CC.
i hope also we can avoid this kind of mistake in the future by listening to players that take the time to test out changes on the PTS and provide their feedback. They're trying to help make the game better. Please listen.
This was a non issue on release Warden as although their stun was tied to their ult, they had in compensation access to powerful snares with their Frost Abilities. Personally, I think Frozen should be added as a status effect that has like a 2% chance to proc on Chilled targets when they take Frost Damage.
But if people want an on demand stun, then why not have Elemental Ring and Pulsar stun Chilled targets?
Nightingale also has a decent suggestion with it being a projectile that stuns on hit but also keeps its swirling wind effect as a DoT.
It used to be a projectile, but many players complained about losing the wind DoT which was a fair point and so it was reverted. But the simple fix was combining them while removing the heal. Polar Wind in this case could keep the heal, have increased duration, and still stun as it does now in its current form.
In a nutshell:
Arctic Blast: On demand projectile stun, keeps its wind effect for like 8 seconds but does not heal.
Polar Wind: Keeps heal, keeps wind effect for longer say 12 seconds and more damage per tick with increased radius like 2 meters bigger. Stuns after 5 hits as it does now.
Alternatively: Frost Impulse and morphs stun Chilled targets.
Another option: Structured Entropy renamed to Heat Death: Deals Frost Damage over time and stuns targets hit.
Frost impulse and it's morphs stunning targets would hamper it's status as an aoe spammable for pve. We all know minor protection is useless. But I'm not sure that a stun is it either. And I'm really not a fan of a random stun status effect related to frost as you can't control that. Random stuns are really really bad. That's the entire problem with warden's existing stuns at the moment.
But who really uses Frost Impulse or Ring as an AOE spammable? Unstable wall costs exactly the same, covers a larger area and deals more damage on explosion which can be triggered at any time. It has enough range too for most content, Ring might be better for longer ranges such as PVP wall defense but that's about it.
MindOfTheSwarm wrote: »MindOfTheSwarm wrote: »ESO_Nightingale wrote: »MindOfTheSwarm wrote: »doesurmindglow wrote: »I've seen a lot of really absurd balance changes in my time playing this game but this has to be really up there. Worse still, numerous threads were created about it during PTS, dozens of players gave thoughtful, experienced feedback that the change was a step in the wrong direction, that it misunderstood pretty dramatically the challenges a particular class is facing, and that it woefully overestimated that class's offensive capability, especially in PVP.
I think IsThereNo1Else has done a good job of summarizing a lot of the concerns and discussing why the change so deeply missed the mark:
https://www.youtube.com/watch?v=4Z_tBjsY_y8
I tend to agree with his complaint both in particular and in general. The issue isn't merely that changes to Arctic Blast are a step in the wrong direction. The bigger and much more important issue is how critical it is to seriously consider the feedback players are providing on PTS.
I'm hoping the lack of offensive tools in the Warden's kit are given another look in a future patch. The class needs access to similar tools as the other classes, including an undodgeable, unblockable stun, OR the other classes need to have their access to CC reined in. It's also just kinda ridiculous that a class so heavily focused on ice-themed abilities has no ability to reliably and effectively CC.
i hope also we can avoid this kind of mistake in the future by listening to players that take the time to test out changes on the PTS and provide their feedback. They're trying to help make the game better. Please listen.
This was a non issue on release Warden as although their stun was tied to their ult, they had in compensation access to powerful snares with their Frost Abilities. Personally, I think Frozen should be added as a status effect that has like a 2% chance to proc on Chilled targets when they take Frost Damage.
But if people want an on demand stun, then why not have Elemental Ring and Pulsar stun Chilled targets?
Nightingale also has a decent suggestion with it being a projectile that stuns on hit but also keeps its swirling wind effect as a DoT.
It used to be a projectile, but many players complained about losing the wind DoT which was a fair point and so it was reverted. But the simple fix was combining them while removing the heal. Polar Wind in this case could keep the heal, have increased duration, and still stun as it does now in its current form.
In a nutshell:
Arctic Blast: On demand projectile stun, keeps its wind effect for like 8 seconds but does not heal.
Polar Wind: Keeps heal, keeps wind effect for longer say 12 seconds and more damage per tick with increased radius like 2 meters bigger. Stuns after 5 hits as it does now.
Alternatively: Frost Impulse and morphs stun Chilled targets.
Another option: Structured Entropy renamed to Heat Death: Deals Frost Damage over time and stuns targets hit.
Frost impulse and it's morphs stunning targets would hamper it's status as an aoe spammable for pve. We all know minor protection is useless. But I'm not sure that a stun is it either. And I'm really not a fan of a random stun status effect related to frost as you can't control that. Random stuns are really really bad. That's the entire problem with warden's existing stuns at the moment.
But who really uses Frost Impulse or Ring as an AOE spammable? Unstable wall costs exactly the same, covers a larger area and deals more damage on explosion which can be triggered at any time. It has enough range too for most content, Ring might be better for longer ranges such as PVP wall defense but that's about it.
I do think there is a case for at least Pulsar keeping its Minor Protection and also stunning. I don't think that Frost tanks would complain with an AoE nova stun. For ranged builds sure perhaps something else is needed but like I said who is using these skills as AOE spammable when Unstable Wall exists.
Unstable Tooltip is about 500 more and it's initial DoT hits instantly which ends up to about another 1k. All for the exact same Magicka cost. I fail to see any benefit to ever running Impulse on a Frost DD unless you have a Blackrose Staff of course.
ESO_Nightingale wrote: »MindOfTheSwarm wrote: »MindOfTheSwarm wrote: »ESO_Nightingale wrote: »MindOfTheSwarm wrote: »doesurmindglow wrote: »I've seen a lot of really absurd balance changes in my time playing this game but this has to be really up there. Worse still, numerous threads were created about it during PTS, dozens of players gave thoughtful, experienced feedback that the change was a step in the wrong direction, that it misunderstood pretty dramatically the challenges a particular class is facing, and that it woefully overestimated that class's offensive capability, especially in PVP.
I think IsThereNo1Else has done a good job of summarizing a lot of the concerns and discussing why the change so deeply missed the mark:
https://www.youtube.com/watch?v=4Z_tBjsY_y8
I tend to agree with his complaint both in particular and in general. The issue isn't merely that changes to Arctic Blast are a step in the wrong direction. The bigger and much more important issue is how critical it is to seriously consider the feedback players are providing on PTS.
I'm hoping the lack of offensive tools in the Warden's kit are given another look in a future patch. The class needs access to similar tools as the other classes, including an undodgeable, unblockable stun, OR the other classes need to have their access to CC reined in. It's also just kinda ridiculous that a class so heavily focused on ice-themed abilities has no ability to reliably and effectively CC.
i hope also we can avoid this kind of mistake in the future by listening to players that take the time to test out changes on the PTS and provide their feedback. They're trying to help make the game better. Please listen.
This was a non issue on release Warden as although their stun was tied to their ult, they had in compensation access to powerful snares with their Frost Abilities. Personally, I think Frozen should be added as a status effect that has like a 2% chance to proc on Chilled targets when they take Frost Damage.
But if people want an on demand stun, then why not have Elemental Ring and Pulsar stun Chilled targets?
Nightingale also has a decent suggestion with it being a projectile that stuns on hit but also keeps its swirling wind effect as a DoT.
It used to be a projectile, but many players complained about losing the wind DoT which was a fair point and so it was reverted. But the simple fix was combining them while removing the heal. Polar Wind in this case could keep the heal, have increased duration, and still stun as it does now in its current form.
In a nutshell:
Arctic Blast: On demand projectile stun, keeps its wind effect for like 8 seconds but does not heal.
Polar Wind: Keeps heal, keeps wind effect for longer say 12 seconds and more damage per tick with increased radius like 2 meters bigger. Stuns after 5 hits as it does now.
Alternatively: Frost Impulse and morphs stun Chilled targets.
Another option: Structured Entropy renamed to Heat Death: Deals Frost Damage over time and stuns targets hit.
Frost impulse and it's morphs stunning targets would hamper it's status as an aoe spammable for pve. We all know minor protection is useless. But I'm not sure that a stun is it either. And I'm really not a fan of a random stun status effect related to frost as you can't control that. Random stuns are really really bad. That's the entire problem with warden's existing stuns at the moment.
But who really uses Frost Impulse or Ring as an AOE spammable? Unstable wall costs exactly the same, covers a larger area and deals more damage on explosion which can be triggered at any time. It has enough range too for most content, Ring might be better for longer ranges such as PVP wall defense but that's about it.
I do think there is a case for at least Pulsar keeping its Minor Protection and also stunning. I don't think that Frost tanks would complain with an AoE nova stun. For ranged builds sure perhaps something else is needed but like I said who is using these skills as AOE spammable when Unstable Wall exists.
Unstable Tooltip is about 500 more and it's initial DoT hits instantly which ends up to about another 1k. All for the exact same Magicka cost. I fail to see any benefit to ever running Impulse on a Frost DD unless you have a Blackrose Staff of course.
Nope, frost pulsar is a solid aoe spammable since it applies minor mangle and is very effective at applying chilled in aoe, effectively adding to it's tooltip's damage. I'd only consider running frost ring if it had a good effect to it, which it doesn't. And you can prebuff pulsar with master ice too. Blackrose is awful.
MindOfTheSwarm wrote: »ESO_Nightingale wrote: »MindOfTheSwarm wrote: »MindOfTheSwarm wrote: »ESO_Nightingale wrote: »MindOfTheSwarm wrote: »doesurmindglow wrote: »I've seen a lot of really absurd balance changes in my time playing this game but this has to be really up there. Worse still, numerous threads were created about it during PTS, dozens of players gave thoughtful, experienced feedback that the change was a step in the wrong direction, that it misunderstood pretty dramatically the challenges a particular class is facing, and that it woefully overestimated that class's offensive capability, especially in PVP.
I think IsThereNo1Else has done a good job of summarizing a lot of the concerns and discussing why the change so deeply missed the mark:
https://www.youtube.com/watch?v=4Z_tBjsY_y8
I tend to agree with his complaint both in particular and in general. The issue isn't merely that changes to Arctic Blast are a step in the wrong direction. The bigger and much more important issue is how critical it is to seriously consider the feedback players are providing on PTS.
I'm hoping the lack of offensive tools in the Warden's kit are given another look in a future patch. The class needs access to similar tools as the other classes, including an undodgeable, unblockable stun, OR the other classes need to have their access to CC reined in. It's also just kinda ridiculous that a class so heavily focused on ice-themed abilities has no ability to reliably and effectively CC.
i hope also we can avoid this kind of mistake in the future by listening to players that take the time to test out changes on the PTS and provide their feedback. They're trying to help make the game better. Please listen.
This was a non issue on release Warden as although their stun was tied to their ult, they had in compensation access to powerful snares with their Frost Abilities. Personally, I think Frozen should be added as a status effect that has like a 2% chance to proc on Chilled targets when they take Frost Damage.
But if people want an on demand stun, then why not have Elemental Ring and Pulsar stun Chilled targets?
Nightingale also has a decent suggestion with it being a projectile that stuns on hit but also keeps its swirling wind effect as a DoT.
It used to be a projectile, but many players complained about losing the wind DoT which was a fair point and so it was reverted. But the simple fix was combining them while removing the heal. Polar Wind in this case could keep the heal, have increased duration, and still stun as it does now in its current form.
In a nutshell:
Arctic Blast: On demand projectile stun, keeps its wind effect for like 8 seconds but does not heal.
Polar Wind: Keeps heal, keeps wind effect for longer say 12 seconds and more damage per tick with increased radius like 2 meters bigger. Stuns after 5 hits as it does now.
Alternatively: Frost Impulse and morphs stun Chilled targets.
Another option: Structured Entropy renamed to Heat Death: Deals Frost Damage over time and stuns targets hit.
Frost impulse and it's morphs stunning targets would hamper it's status as an aoe spammable for pve. We all know minor protection is useless. But I'm not sure that a stun is it either. And I'm really not a fan of a random stun status effect related to frost as you can't control that. Random stuns are really really bad. That's the entire problem with warden's existing stuns at the moment.
But who really uses Frost Impulse or Ring as an AOE spammable? Unstable wall costs exactly the same, covers a larger area and deals more damage on explosion which can be triggered at any time. It has enough range too for most content, Ring might be better for longer ranges such as PVP wall defense but that's about it.
I do think there is a case for at least Pulsar keeping its Minor Protection and also stunning. I don't think that Frost tanks would complain with an AoE nova stun. For ranged builds sure perhaps something else is needed but like I said who is using these skills as AOE spammable when Unstable Wall exists.
Unstable Tooltip is about 500 more and it's initial DoT hits instantly which ends up to about another 1k. All for the exact same Magicka cost. I fail to see any benefit to ever running Impulse on a Frost DD unless you have a Blackrose Staff of course.
Nope, frost pulsar is a solid aoe spammable since it applies minor mangle and is very effective at applying chilled in aoe, effectively adding to it's tooltip's damage. I'd only consider running frost ring if it had a good effect to it, which it doesn't. And you can prebuff pulsar with master ice too. Blackrose is awful.
I don’t understand why Blackrose and Vateshran staff have multiple damage types. Why not just have them apply that damage that matches their type? And Vateshran seems like a really weak DoT imo.