That's a fantastic achievement!
I wonder where all of these coins come from tbh, I mean someone had to have the 2 billion to spend haha!
Assuming 10'000 players bought from you that's 2'100'000'000/10'000 or 210k per person!!!!
I would love to make 200k gold a week from gaming activities (aka mobs not trade/sales. I am fine for monies btw, just a bit over 10mil).
There is nothing to be proud of here. It just proves that inflation is through the roof and ZOS's guild trader system is a failure. An item with reinforced now can sell for over 300k. Two years ago people would laugh at that.
Either way it seems a lot of buying and selling is taking place and that is the sign of a good economy.
eovogtb16_ESO wrote: »]The economy if fueled by crown sellers and then it's just traders buying cheaper from other in order to list at a higher price. Which then just repeats the cycle.That is not an economy at all.
Well, that's flawed logic. How do the Crown buyers get in game coin then? You can't perpetuate such a loop without having more in game coin becoming available, which can only come from in-game coin rewards and vendor trash or "old money" in the form of returning players.
As a new player, not being in a guild, total sales to other players well below 1k, not a single buy of anything RNG related, no crown sales and taking into account the 100k daily reward we just had, I've accumulated ~850k in a little over 3 months, with 8 chars on account. Which gives a good indication of what money the game rewards for mostly solo content, no daily quests fascination and dungeons when I feel like it. I'm also not looking for "the best" money rewards or optimize my strategy to it, so I'm sure you can do a lot better.
eovogtb16_ESO wrote: »Either way it seems a lot of buying and selling is taking place and that is the sign of a good economy.
This is not the sign of a good economy. There are zero gold sinks in this game. The economy if fueled by crown sellers and then it's just traders buying cheaper from other in order to list at a higher price. Which then just repeats the cycle.That is not an economy at all.
Good catch, and yes that could generate some weird result seeing how much 32 bit signed integer is used.That's just 10.77 millions short of 2^31. I wonder what would happen if you would have made 11 millions more. Freaking cool result though, congratulations.
Two years ago there was no sticker book. The economy is fine. Some guilds devote most their time to getting good at trading just like some guilds devote their time trying to get on leader boards or dominate PvP. There are many levels and layers to the economy. Any player can jump right in and find everything they need and most of what they want. With minimal effort they can join in on the profits. What they put in will relate to what they get out just like any other aspect of the game.
The economy is fluid and adjusts to supply and demand fairly well. It takes time for prices to adjust back down after an event spikes demand but they do eventually settle.
And now for a bit of speculation. I was in a trading guild that would sometimes compete with other trade guilds on total sales. Just something to do for fun. We dipped pretty deep into the crafting bags to keep slots filled during the week. Also did some price cutting on common or semi-rare items to get them moving quicker. I'm guessing the guild wouldn't be able to have these kind of numbers often. Just a guess mind you but if they are like we were they need time to go out into the world and replenish.
They might have put a lot of crafting materials that was being hoarded back into the economy? Either way it seems a lot of buying and selling is taking place and that is the sign of a good economy.
That's just 10.77 millions short of 2^31. I wonder what would happen if you would have made 11 millions more. Freaking cool result though, congratulations.
It's only 74m in taxes. I say only like it's a small number, it's not. But it probably wouldn't overflow the guild bank. Since the only number of relevance is that which is processed by the addon (in LUA), probably nothing would happen since the max value isn't an integer it's double (2^1024).Good catch, and yes that could generate some weird result seeing how much 32 bit signed integer is used.
Now the content in guild bank would be safe but good chance stuff like the sale numbers could be an negative number.