Hi all,
Xbox NA here and play only Ravenwatch (no CP/Proc) PVP in Cyrodiil. I was wondering if there is any offensive penetration cap? I've received 2 different answers from players in the game to this question and I believe they were both wrong. So I'm not sure if people were just trolling me or if they're just horribly misinformed. One said if you have over 15k pen then there is diminishing returns having more than that. Essentially that even if you put another 1k into pen, that it will be like you only had say 500 more into pen (diminishing return). But I think they're wrong. I thought that as long as the enemy player has more resistance than you have pen, that putting more into pen has no diminishing return and is therefore the best way to increase your damage vs. the other player. Please let me know if I'm right. Most good players have between 25 to 40k resistances in Ravenwatch so I figured getting my pen as high as possible is the best way to increase damage vs. this type of player. If I have too much pen vs. a few players I don't care as my spell damage is very high as well.
The reason why I'm asking this is because I'm trying to decide between having about 19k pen and 5400ish spell damage vs. having 15k pen and about 5800 spell damage. I figured as long as the enemy player has resistances over 20k (which is anyone good) that it's better to have the 19k pen and slightly lower spell damage.
Thank you in advance
Ok so I am correct then. As long as the enemy player has resistance at say 30k then raising my pen from 15 to 19 would have no diminishing return and I would still essentially be reducing their armor by 19k and not a lesser number.
And based on my scenario I gave I believe having 4k more pen would increase my damage by more than having 400 more spell damage.
Ok so I am correct then. As long as the enemy player has resistance at say 30k then raising my pen from 15 to 19 would have no diminishing return and I would still essentially be reducing their armor by 19k and not a lesser number.
And based on my scenario I gave I believe having 4k more pen would increase my damage by more than having 400 more spell damage.
I guess I'll throw it in the build editor tonight and find out. I don't know if it's 100% accurate but it will probably tell me more than if I tried to do the math. I was pretty convinced that essentially removing 4000 armor from players and having 400 less spell damage would allow me to do more damage to them than them having that 4000 armor and me having 400 higher spell damage. But since you're saying otherwise hopefully the build editor will be useful in pointing me in the right direction. Maybe I'll find out that it really doesn't matter much either way. The posters above seem to disagree with you.
Penetration will benefit you more if not full penetrating the enemy’s armor. So if you’re only concerned about damage then take PenetrationTY. However I'm just looking for what will give me more damage vs. an enemy that has probably 28-43k resistances. (Which is any competent player in Ravenwatch campaign.) I have a powered back-bar resto staff with the Heartland Conqueror set that doubles the buff to 18%. So I'm more than good on healing. I'm already at just about 5.5K spell damage also even if I go dual sharpened maces instead of offhand nirn sword.