I much prefer the look of Amenos to Grahtwood. A constant mist hanging in the air is a big part of rain forest aesthetic. This is how Valenwood should have looked like in my opinion. My guess is the green colour is from the time of day and the surrounding green reflecting in the tiny water droplets in the mist, as well as thin leaves dyeing the light that passes through them green - which you can see being present here to a much lesser extent.
I much prefer the look of Amenos to Grahtwood. A constant mist hanging in the air is a big part of rain forest aesthetic. This is how Valenwood should have looked like in my opinion. My guess is the green colour is from the time of day and the surrounding green reflecting in the tiny water droplets in the mist, as well as thin leaves dyeing the light that passes through them green - which you can see being present here to a much lesser extent.
Maybe it's a problem of my graphic card processing the mist, but it looks awful at my end. I already tried to change the gamma and other settings but it doesn't make it better, just make the other zones worse. In my game Amenos is permanently infested with a green fog. It' would be great if it was a transparent white fog like in the picture you show, but it's not. I understand that they are working with an old engine, but the light and colour was way better 8 years ago.
Do keep in mind that ESO doesn't have highly advanced, ultra realistic ray tracing so their solution of adding a green filter might look a bit odd here and there, but it adds so much to the atmosphere in places where it does fit. I like it. To each their own I suppose.
ectoplasmicninja wrote: »I assumed the green vibe of Amenos was to give us that sense of the forest being poisonously, menacingly alive, since it's supposed to be so dangerous and all. I noticed it but didn't find it weird, it just made me think of Selene's Web and the loading screen that reads, "Even by the standards of Malabal Tor, something is not right about the growth of the forest in this vicinity. It doesn't seem unhealthy - on the contrary, it seems vigorous, but in an unwholesome way." I thought the greenish fog conveyed a similar sense of dangerous lushness and vague toxicity, as though the air itself might be deadly even though in actual gameplay it isn't.