Which means that the best "water mage" interpretation would just deal physical damage with water-flavored animations. If you still like the idea, then let's go with it because thematically water mages are cool, but "water damage" makes no sense.
Forget a new race, wheres is our Wind, Water, and Electricity class?
BloodyStigmata wrote: »
Which means that the best "water mage" interpretation would just deal physical damage with water-flavored animations. If you still like the idea, then let's go with it because thematically water mages are cool, but "water damage" makes no sense.
Well, boiling water does damage, as well as steam (anyone who's ever canned foods knows all about that - just ask my scars!) And there's hailstones (frozen water), and creating sinkholes full of "quickmud". I can probably come up with other ideas given enough time to think about it.
SainguinKrist wrote: »I get the request, but it just does not work here like the other damage types do.
Which means that the best "water mage" interpretation would just deal physical damage with water-flavored animations. If you still like the idea, then let's go with it because thematically water mages are cool, but "water damage" makes no sense.
Well, boiling water does damage, as well as steam (anyone who's ever canned foods knows all about that - just ask my scars!) And there's hailstones (frozen water), and creating sinkholes full of "quickmud". I can probably come up with other ideas given enough time to think about it.
Boiling water damages through heat, so it's technically fire damage. Hail is blunt damage, sinkholes are fall damage and drowning in quickmud is just drowning again. None of it is water damage because touching water doesn't actually damage you.
ZOS needs to make the elemental classes we have more viable, not add new ones.
I'm also not missing elemental. I'm missing crowd control and charms, aka chanters, but they don't really fit in a 4-player group system focused on DPS.
SainguinKrist wrote: »Pretty sure ZOS can't add new classes or skill lines due to the old generation console limitations.
At least that's what they've said.
I'm also of the firm belief that the six classes we currently have are more than enough work for ZOS to keep balanced, and they offer a massive amount of diversity for players.
We really don't *need* a new class.
We need old content to get a quality check pass and a lot of other things first.
No class is based on a race and that should not start now. Besides, we have multiple elemental classes already.
Btw, the “electricity class is the sorcerer.
ZOS needs to make the elemental classes we have more viable, not add new ones.
Which means that the best "water mage" interpretation would just deal physical damage with water-flavored animations. If you still like the idea, then let's go with it because thematically water mages are cool, but "water damage" makes no sense.
Well, boiling water does damage, as well as steam (anyone who's ever canned foods knows all about that - just ask my scars!) And there's hailstones (frozen water), and creating sinkholes full of "quickmud". I can probably come up with other ideas given enough time to think about it.
Boiling water damages through heat, so it's technically fire damage. Hail is blunt damage, sinkholes are fall damage and drowning in quickmud is just drowning again. None of it is water damage because touching water doesn't actually damage you.
I woudn’t read too much into it. All that matters is the ability color and the wording of the description. Heck, tons of Physical Damage abilities in this game were converted to Bleed Damage just to have more Bleed abilities.
In ESO “water damage” is Frost Damage (Whorl of the Depths set/NPC abilities) and in some cases it can also be Magic Damage (Turning Tide set).
SainguinKrist wrote: »Pretty sure ZOS can't add new classes or skill lines due to the old generation console limitations.
At least that's what they've said.
I'm also of the firm belief that the six classes we currently have are more than enough work for ZOS to keep balanced, and they offer a massive amount of diversity for players.
We really don't *need* a new class.
We need old content to get a quality check pass and a lot of other things first.
I partly disagree. We may have 6 classes already, but alot of them feel similar in terms of end game setup. The only outliers being necromancer and arguably Dragonknight.
The diversity is kind of killed in the Magicka department due to just having 1 destruction staff skill line and 1 restoration staff skill line.
Combat has been getting quite stale for sometime now and new content/trials/dungeons is not going to fix that.
A solution would be to add more weapon/offensive skill lines kind of like the fighters guild/undaunted/mages guild but more focused on unarmed/a new weapon.
We are in medieval inspired fantasy realms and we don't have spears? Etc
SainguinKrist wrote: »SainguinKrist wrote: »Pretty sure ZOS can't add new classes or skill lines due to the old generation console limitations.
At least that's what they've said.
I'm also of the firm belief that the six classes we currently have are more than enough work for ZOS to keep balanced, and they offer a massive amount of diversity for players.
We really don't *need* a new class.
We need old content to get a quality check pass and a lot of other things first.
I partly disagree. We may have 6 classes already, but alot of them feel similar in terms of end game setup. The only outliers being necromancer and arguably Dragonknight.
The diversity is kind of killed in the Magicka department due to just having 1 destruction staff skill line and 1 restoration staff skill line.
Combat has been getting quite stale for sometime now and new content/trials/dungeons is not going to fix that.
A solution would be to add more weapon/offensive skill lines kind of like the fighters guild/undaunted/mages guild but more focused on unarmed/a new weapon.
We are in medieval inspired fantasy realms and we don't have spears? Etc
Ok, but you're completely ignoring the fact that ZOS has said they cannot expand the weapon lines.
It's a hard limitation set by the old console generation.
ZOS isn't keeping new weapons from us out of spite, they literally cannot add them.
SainguinKrist wrote: »SainguinKrist wrote: »Pretty sure ZOS can't add new classes or skill lines due to the old generation console limitations.
At least that's what they've said.
I'm also of the firm belief that the six classes we currently have are more than enough work for ZOS to keep balanced, and they offer a massive amount of diversity for players.
We really don't *need* a new class.
We need old content to get a quality check pass and a lot of other things first.
I partly disagree. We may have 6 classes already, but alot of them feel similar in terms of end game setup. The only outliers being necromancer and arguably Dragonknight.
The diversity is kind of killed in the Magicka department due to just having 1 destruction staff skill line and 1 restoration staff skill line.
Combat has been getting quite stale for sometime now and new content/trials/dungeons is not going to fix that.
A solution would be to add more weapon/offensive skill lines kind of like the fighters guild/undaunted/mages guild but more focused on unarmed/a new weapon.
We are in medieval inspired fantasy realms and we don't have spears? Etc
Ok, but you're completely ignoring the fact that ZOS has said they cannot expand the weapon lines.
It's a hard limitation set by the old console generation.
ZOS isn't keeping new weapons from us out of spite, they literally cannot add them.
That's kind of sad. However, do you have a source? I have never heard them say this.
No class is based on a race and that should not start now. Besides, we have multiple elemental classes already.
Btw, the “electricity class is the sorcerer.
So are the developers so uncreative that they can't make a combination of wind, water, and electricity without making this Electricity tree the same as the sorcerer's? So what if we have a sorcerer, you can still take skill trees and combine them with other ones to have more diversity. It kinda bugs me still that we aren't allowed to modulate the different skill trees anyways. I think being able to put DKs earth skill tree with the sorcs electric and the wardens frost all together would be cool. But what's stopping them from having a completely different electric tree to add on to the new class I suggested, and why is that an issue? The more the merrier, no? If the skills are different, there isn't really an issue.
SainguinKrist wrote: »SainguinKrist wrote: »Pretty sure ZOS can't add new classes or skill lines due to the old generation console limitations.
At least that's what they've said.
I'm also of the firm belief that the six classes we currently have are more than enough work for ZOS to keep balanced, and they offer a massive amount of diversity for players.
We really don't *need* a new class.
We need old content to get a quality check pass and a lot of other things first.
I partly disagree. We may have 6 classes already, but alot of them feel similar in terms of end game setup. The only outliers being necromancer and arguably Dragonknight.
The diversity is kind of killed in the Magicka department due to just having 1 destruction staff skill line and 1 restoration staff skill line.
Combat has been getting quite stale for sometime now and new content/trials/dungeons is not going to fix that.
A solution would be to add more weapon/offensive skill lines kind of like the fighters guild/undaunted/mages guild but more focused on unarmed/a new weapon.
We are in medieval inspired fantasy realms and we don't have spears? Etc
Ok, but you're completely ignoring the fact that ZOS has said they cannot expand the weapon lines.
It's a hard limitation set by the old console generation.
ZOS isn't keeping new weapons from us out of spite, they literally cannot add them.
That's kind of sad. However, do you have a source? I have never heard them say this.
When asked whether ESO might one day become unable to be updated, forcing either a rebuilt version "from the ground up" or a sequel, Firor said, "We're obviously doing our job right if you haven't noticed, but we're tearing down the engine, one room at a time, all the time." Firor laughed. "So the engine right now is much different from when we launched. It could never have scaled to what we do now. So we're constantly, behind the scenes, making it better."
According to Firor, that stream of updates have made a big impact on ESO. "The game, [as it is] right now, wouldn't run on the... last-generation base consoles. At one point we had to stop adding new animations to the game for six months because it would just run out of memory on those devices if we had. But they're a core part of our community, so we're going to support them.
Although these updates introduced new bugs, Firor says, the team was able to fix them, allowing them to stay true to their goal to "keep the game relevant and looking fantastic." As far as "ESO 2" is concerned, Firor responded, "It's like... when is Netflix 2 going to launch? Right? We're a service... that people log into every day and play. As long as they're doing that, there's no reason to do a 'Version 2.'"
Just to see if we can dispel one of the myths running within The Elder Scrolls Online community, is it true that you'd have problems introducing any additional skill trees due to the limited memory of old-generation consoles (PlayStation 4, Xbox One)?
Nothing is impossible. I mean, we do have to be careful. There's only so much memory on those consoles for sure and we have to be smart about what we do. We do have a focus on performance and making the game run really well. So there's a balance.
Okay. But it is not impossible that new skill trees may be added to The Elder Scrolls Online in the future.
It is not impossible, no.
spartaxoxo wrote: »SainguinKrist wrote: »SainguinKrist wrote: »Pretty sure ZOS can't add new classes or skill lines due to the old generation console limitations.
At least that's what they've said.
I'm also of the firm belief that the six classes we currently have are more than enough work for ZOS to keep balanced, and they offer a massive amount of diversity for players.
We really don't *need* a new class.
We need old content to get a quality check pass and a lot of other things first.
I partly disagree. We may have 6 classes already, but alot of them feel similar in terms of end game setup. The only outliers being necromancer and arguably Dragonknight.
The diversity is kind of killed in the Magicka department due to just having 1 destruction staff skill line and 1 restoration staff skill line.
Combat has been getting quite stale for sometime now and new content/trials/dungeons is not going to fix that.
A solution would be to add more weapon/offensive skill lines kind of like the fighters guild/undaunted/mages guild but more focused on unarmed/a new weapon.
We are in medieval inspired fantasy realms and we don't have spears? Etc
Ok, but you're completely ignoring the fact that ZOS has said they cannot expand the weapon lines.
It's a hard limitation set by the old console generation.
ZOS isn't keeping new weapons from us out of spite, they literally cannot add them.
That's kind of sad. However, do you have a source? I have never heard them say this.
This is what they actually said in 2021.When asked whether ESO might one day become unable to be updated, forcing either a rebuilt version "from the ground up" or a sequel, Firor said, "We're obviously doing our job right if you haven't noticed, but we're tearing down the engine, one room at a time, all the time." Firor laughed. "So the engine right now is much different from when we launched. It could never have scaled to what we do now. So we're constantly, behind the scenes, making it better."
According to Firor, that stream of updates have made a big impact on ESO. "The game, [as it is] right now, wouldn't run on the... last-generation base consoles. At one point we had to stop adding new animations to the game for six months because it would just run out of memory on those devices if we had. But they're a core part of our community, so we're going to support them.
Although these updates introduced new bugs, Firor says, the team was able to fix them, allowing them to stay true to their goal to "keep the game relevant and looking fantastic." As far as "ESO 2" is concerned, Firor responded, "It's like... when is Netflix 2 going to launch? Right? We're a service... that people log into every day and play. As long as they're doing that, there's no reason to do a 'Version 2.'"
https://www.ign.com/articles/eso2-zenimax-online-studio-head-talks-possibility-of-elder-scrolls-online-sequel-ign-unfiltered
And an update they made recently to this topic.Just to see if we can dispel one of the myths running within The Elder Scrolls Online community, is it true that you'd have problems introducing any additional skill trees due to the limited memory of old-generation consoles (PlayStation 4, Xbox One)?
Nothing is impossible. I mean, we do have to be careful. There's only so much memory on those consoles for sure and we have to be smart about what we do. We do have a focus on performance and making the game run really well. So there's a balance.
Okay. But it is not impossible that new skill trees may be added to The Elder Scrolls Online in the future.
It is not impossible, no.
Source: https://wccftech.com/the-elder-scrolls-online-high-isle-preview-qa-fsr-1-0-support-card-game-and-much-more/
SainguinKrist wrote: »spartaxoxo wrote: »SainguinKrist wrote: »SainguinKrist wrote: »Pretty sure ZOS can't add new classes or skill lines due to the old generation console limitations.
At least that's what they've said.
I'm also of the firm belief that the six classes we currently have are more than enough work for ZOS to keep balanced, and they offer a massive amount of diversity for players.
We really don't *need* a new class.
We need old content to get a quality check pass and a lot of other things first.
I partly disagree. We may have 6 classes already, but alot of them feel similar in terms of end game setup. The only outliers being necromancer and arguably Dragonknight.
The diversity is kind of killed in the Magicka department due to just having 1 destruction staff skill line and 1 restoration staff skill line.
Combat has been getting quite stale for sometime now and new content/trials/dungeons is not going to fix that.
A solution would be to add more weapon/offensive skill lines kind of like the fighters guild/undaunted/mages guild but more focused on unarmed/a new weapon.
We are in medieval inspired fantasy realms and we don't have spears? Etc
Ok, but you're completely ignoring the fact that ZOS has said they cannot expand the weapon lines.
It's a hard limitation set by the old console generation.
ZOS isn't keeping new weapons from us out of spite, they literally cannot add them.
That's kind of sad. However, do you have a source? I have never heard them say this.
This is what they actually said in 2021.When asked whether ESO might one day become unable to be updated, forcing either a rebuilt version "from the ground up" or a sequel, Firor said, "We're obviously doing our job right if you haven't noticed, but we're tearing down the engine, one room at a time, all the time." Firor laughed. "So the engine right now is much different from when we launched. It could never have scaled to what we do now. So we're constantly, behind the scenes, making it better."
According to Firor, that stream of updates have made a big impact on ESO. "The game, [as it is] right now, wouldn't run on the... last-generation base consoles. At one point we had to stop adding new animations to the game for six months because it would just run out of memory on those devices if we had. But they're a core part of our community, so we're going to support them.
Although these updates introduced new bugs, Firor says, the team was able to fix them, allowing them to stay true to their goal to "keep the game relevant and looking fantastic." As far as "ESO 2" is concerned, Firor responded, "It's like... when is Netflix 2 going to launch? Right? We're a service... that people log into every day and play. As long as they're doing that, there's no reason to do a 'Version 2.'"
https://www.ign.com/articles/eso2-zenimax-online-studio-head-talks-possibility-of-elder-scrolls-online-sequel-ign-unfiltered
And an update they made recently to this topic.Just to see if we can dispel one of the myths running within The Elder Scrolls Online community, is it true that you'd have problems introducing any additional skill trees due to the limited memory of old-generation consoles (PlayStation 4, Xbox One)?
Nothing is impossible. I mean, we do have to be careful. There's only so much memory on those consoles for sure and we have to be smart about what we do. We do have a focus on performance and making the game run really well. So there's a balance.
Okay. But it is not impossible that new skill trees may be added to The Elder Scrolls Online in the future.
It is not impossible, no.
Source: https://wccftech.com/the-elder-scrolls-online-high-isle-preview-qa-fsr-1-0-support-card-game-and-much-more/
Yea which is a lot of marketing speak for "we can't do that, but we don't want to blame old consoles cause they make us a good bit of money, and we cannot alienate those customers"
Like they had to stop adding animations to the game for months, what are entire new skill lines going to do?
So yes, it very much reads as "old consoles stop us from doing new weapon lines".
No class is based on a race and that should not start now. Besides, we have multiple elemental classes already.
Btw, the “electricity class is the sorcerer.
So are the developers so uncreative that they can't make a combination of wind, water, and electricity without making this Electricity tree the same as the sorcerer's? So what if we have a sorcerer, you can still take skill trees and combine them with other ones to have more diversity. It kinda bugs me still that we aren't allowed to modulate the different skill trees anyways. I think being able to put DKs earth skill tree with the sorcs electric and the wardens frost all together would be cool. But what's stopping them from having a completely different electric tree to add on to the new class I suggested, and why is that an issue? The more the merrier, no? If the skills are different, there isn't really an issue.
I did not say that nor did I even suggest they could not manage it so I am not sure why that is being suggested in relation to my post.
Since we already have an electric class and technically a water class (warden), it would be better to focus on something more unique since there is a lot of room Zenimax has to work with before rehashing what we already have.
Further, as I stated, no class should be based on a Maormer as that truly goes against the design of ESO and TES itself. No class is race-based.
spartaxoxo wrote: »SainguinKrist wrote: »spartaxoxo wrote: »SainguinKrist wrote: »SainguinKrist wrote: »Pretty sure ZOS can't add new classes or skill lines due to the old generation console limitations.
At least that's what they've said.
I'm also of the firm belief that the six classes we currently have are more than enough work for ZOS to keep balanced, and they offer a massive amount of diversity for players.
We really don't *need* a new class.
We need old content to get a quality check pass and a lot of other things first.
I partly disagree. We may have 6 classes already, but alot of them feel similar in terms of end game setup. The only outliers being necromancer and arguably Dragonknight.
The diversity is kind of killed in the Magicka department due to just having 1 destruction staff skill line and 1 restoration staff skill line.
Combat has been getting quite stale for sometime now and new content/trials/dungeons is not going to fix that.
A solution would be to add more weapon/offensive skill lines kind of like the fighters guild/undaunted/mages guild but more focused on unarmed/a new weapon.
We are in medieval inspired fantasy realms and we don't have spears? Etc
Ok, but you're completely ignoring the fact that ZOS has said they cannot expand the weapon lines.
It's a hard limitation set by the old console generation.
ZOS isn't keeping new weapons from us out of spite, they literally cannot add them.
That's kind of sad. However, do you have a source? I have never heard them say this.
This is what they actually said in 2021.When asked whether ESO might one day become unable to be updated, forcing either a rebuilt version "from the ground up" or a sequel, Firor said, "We're obviously doing our job right if you haven't noticed, but we're tearing down the engine, one room at a time, all the time." Firor laughed. "So the engine right now is much different from when we launched. It could never have scaled to what we do now. So we're constantly, behind the scenes, making it better."
According to Firor, that stream of updates have made a big impact on ESO. "The game, [as it is] right now, wouldn't run on the... last-generation base consoles. At one point we had to stop adding new animations to the game for six months because it would just run out of memory on those devices if we had. But they're a core part of our community, so we're going to support them.
Although these updates introduced new bugs, Firor says, the team was able to fix them, allowing them to stay true to their goal to "keep the game relevant and looking fantastic." As far as "ESO 2" is concerned, Firor responded, "It's like... when is Netflix 2 going to launch? Right? We're a service... that people log into every day and play. As long as they're doing that, there's no reason to do a 'Version 2.'"
https://www.ign.com/articles/eso2-zenimax-online-studio-head-talks-possibility-of-elder-scrolls-online-sequel-ign-unfiltered
And an update they made recently to this topic.Just to see if we can dispel one of the myths running within The Elder Scrolls Online community, is it true that you'd have problems introducing any additional skill trees due to the limited memory of old-generation consoles (PlayStation 4, Xbox One)?
Nothing is impossible. I mean, we do have to be careful. There's only so much memory on those consoles for sure and we have to be smart about what we do. We do have a focus on performance and making the game run really well. So there's a balance.
Okay. But it is not impossible that new skill trees may be added to The Elder Scrolls Online in the future.
It is not impossible, no.
Source: https://wccftech.com/the-elder-scrolls-online-high-isle-preview-qa-fsr-1-0-support-card-game-and-much-more/
Yea which is a lot of marketing speak for "we can't do that, but we don't want to blame old consoles cause they make us a good bit of money, and we cannot alienate those customers"
Like they had to stop adding animations to the game for months, what are entire new skill lines going to do?
So yes, it very much reads as "old consoles stop us from doing new weapon lines".
Reads to me like that explicitly answered that other to question to clarify that was not the case. And that they have already changed things with way the game works to handle the no new animations issue (btw also why we got mementos). It also reads to me like anything new would not be as extensive as a class due to console, but that they very much could add something more limited in nature like a skill line in the future. Console is not a hard limit and "impossible" but it does make whatever they are able to do limited and small scale.