Tommy_The_Gun wrote: »Wait.
Ranged heavy attack DK is a ganker now ? Shouldn't that be um... a NB ? I always thought that it is a job for a NB. Oh well.
Anyway, I do wonder what is the min-max dmg with Snipe. I Doubt it can go any higher than 30K, even on a squishy target as even the skill's tooltip does not go as high. It seems we are running into some kind of paradox here... If ranged Ons-Shot Snipe builds were nerfed because those offered minimal risk compared to reward then I don't see how a Destro Staff Heavy Attack should be treated any differently lol. (It is not about class or anything, just about the concept of ranged one-shots & risk vs reward).
HonestLoverr wrote: »Even the strongest defensive sets like Iron Blood won't safe you from those heavies lol.
lol personally I think builds like this are fine. Part of the reason we have over heals and have ended up where we are now is because people cry about wanting a higher TTK. Well, pvp should be a dangerous place imo 🤷🏽♂️
Maybe it is about time they do Battlegrounds no-cp/no-proc back again?
Give every class a fair chance to fight, not only to those who can exploit both systems.
Well, bow one-shot ganking was apparently not fine since it was nerfed to oblivion. It all boils down to risk vs reward. You are at range & can escape easily with minimal risk and maximum possible reward and you only expose yourself for a very short duration (less than heavy attack takes to charge).lol personally I think builds like this are fine. Part of the reason we have over heals and have ended up where we are now is because people cry about wanting a higher TTK. Well, pvp should be a dangerous place imo 🤷🏽♂️
EDIT: Also, I wouldn’t call 13:3 OP necessarily.
Maybe it is about time they do Battlegrounds no-cp/no-proc back again?
Give every class a fair chance to fight, not only to those who can exploit both systems.
Tommy_The_Gun wrote: ». You can not have fun if you are dead. So I can 100% guarantee you that unless this 40K dmg HA builds will get nerfed....lol personally I think builds like this are fine. Part of the reason we have over heals and have ended up where we are now is because people cry about wanting a higher TTK. Well, pvp should be a dangerous place imo 🤷🏽♂️
EDIT: Also, I wouldn’t call 13:3 OP necessarily.
Tommy_The_Gun wrote: ». You can not have fun if you are dead. So I can 100% guarantee you that unless this 40K dmg HA builds will get nerfed....lol personally I think builds like this are fine. Part of the reason we have over heals and have ended up where we are now is because people cry about wanting a higher TTK. Well, pvp should be a dangerous place imo 🤷🏽♂️
EDIT: Also, I wouldn’t call 13:3 OP necessarily.
This has been floating around for a few patches now, what makes you think they will nerf it?
HonestLoverr wrote: »
No proc is the biggest PvP fail in this game. 10 sets or so function there out of what.. 500 available ones in the whole game? Without anyone even knowing the exact details on what is allowed and what isn't, while some of those that work are still proc sets.
Make battlegrounds no proc and they will be dead in no time. Just like Ravenwatch.
HonestLoverr wrote: »Before everyone starts crying "NeRf OaKeNsOuL" again, this was possible before High Isle as well. And it still is.
And more ults with corrosive means more heavy attacks that ignore armor, so you're Aetherial Ascension's armor was basically ignored, and if it was heavy pieces, you increased your hp, but increased magical dmg taken. That being said, you don't even have to run heavy armor really, just run Rallying Cry, it's practically Blessing of High Isle and Impregnable in 1 5pc, its crit resists should be = to ~20% after group members come in and because it's light armor it'll help you sustain even more burst heal spam on flag for you and your team to live and not allow the other teams dmg to mean anything at all, that is if there isn't a max dmg person like me to end permanent stalemates though and God forbid they hit the matriarch or engine guardian pet if it's there. And every gank/full dmg combo pretty much has crit involved someway. There is Serpent's Coil mythic to directly counter this now too. That 2nd death was without ult btw, thankfully my teammate's bow proc and executioner hit at relatively the same time as wellSkaraMinoc wrote: »Wearing Heartland Conqueror (5/1/1), I took 33261 damage from a single heavy attack.
Then I switched to Aetherial Ascension (5/1/1) for the mitigation and took 46581 damage from 2 heavy attacks.
Both deaths had 2082 critical resistance. (6 impen, 1 heavy reinforced)
How is this possible?
No for being NB, other classes were always better for max dmg setups. It's not like you use any NB abilities, just passives, in a max dmg combo. NB's max dmg setups usually use a universal combo that other classes can do more dmg with it, if you go NB it's usually just for easy reset to kill another person with cloak. This is for max dmg setups btw not NB in general. NB's still have stuff that one can find valuable for non-max dmg stuff like the fact their stam spammable is a stun/off balance or their dark cloak healing based of hp.Tommy_The_Gun wrote: »Wait.
Ranged heavy attack DK is a ganker now ? Shouldn't that be um... a NB ? I always thought that it is a job for a NB. Oh well.
You can definitely do it in Ravenwatch, was doing it some time earlier, just had to swap out a setMaybe it is about time they do Battlegrounds no-cp/no-proc back again?
HonestLoverr wrote: »
No proc is the biggest PvP fail in this game. 10 sets or so function there out of what.. 500 available ones in the whole game? Without anyone even knowing the exact details on what is allowed and what isn't, while some of those that work are still proc sets.
Make battlegrounds no proc and they will be dead in no time. Just like Ravenwatch.
It’s more like 105-110 sets. There’s a bit of a tank meta but it is somewhat manageable. Actually it’s more of a zerg meta, but organized groups have a fighting chance at least.
The only thing Ravenwatch lacks is a more balanced population and people willing to give it a chance. And maybe a counter to Pariah.
Tommy_The_Gun wrote: »Wait.
Ranged heavy attack DK is a ganker now ? Shouldn't that be um... a NB ? I always thought that it is a job for a NB. Oh well.
Anyway, I do wonder what is the min-max dmg with Snipe. I Doubt it can go any higher than 30K, even on a squishy target as even the skill's tooltip does not go as high. It seems we are running into some kind of paradox here... If ranged Ons-Shot Snipe builds were nerfed because those offered minimal risk compared to reward then I don't see how a Destro Staff Heavy Attack should be treated any differently lol. (It is not about class or anything, just about the concept of ranged one-shots & risk vs reward).
Maybe it is about time they do Battlegrounds no-cp/no-proc back again?
Give every class a fair chance to fight, not only to those who can exploit both systems.
Yeah theres no way this is happening, no proc got way too many vocal minority people crying because "no build diversity" even though it doesn't exist even with procs(everyone just uses the same 10 sets in pvp anyway) and the outcry over getting majority TDM/majority objective.
There's no way a no proc battleground will ever feasibly work