HonestLoverr wrote: »For PvE I play tank with 0 group buff sets. This term about being selfish makes no sense since it up came up. When I sacrifice myself for the group to get everyone to attack me so you can stay behind and play rambo, then I am not selfish I am a teamplayer to begin with.
No matter what the devs change, or what the people want me to wear in trials. I keep playing how I want. I keep wearing what I want. You wanna have higher dps? Then buff it yourself. You wanna have more HP? Then wear ebon yourself. I am already playing the punching bag for the people. I will not sacrifice my whole build, playstyle and fun to what some sweaty dpsers "need" for their dps meter ego race.
No one will ever get me to wear what THEY want. Ever. Period. If you want me to do so, come make me.
HonestLoverr wrote: »For PvE I play tank with 0 group buff sets. This term about being selfish makes no sense since it up came up.
If it helps to achieve the shared goal of the group, go for it. If you're aiming for a no death or a trifecta, for example, and you think Brands of the Imperium might help you or the group stay alive, by all means use it. If you think you have trouble staying alive on some other boss then feel free to use Plague Doctor or Green Pact. If you just want something fun and quirky and you're not aiming for anything in particular, use whatever you want. No one is stopping you and that's the option available to you as a player to play how you want.HonestLoverr wrote: »For PvE I play tank with 0 group buff sets.
But saying things like "if you want me to wear this set then you're going to have to come over here and make me" removes any credibility about being a team player. One doesn't become a team player simply by virtue of the role. You may as well be saying you cannot be bothered to contribute more than the absolute bare minimum which is expected of you. It doesn't leave a glowing first impression.HonestLoverr wrote: »No one will ever get me to wear what THEY want. Ever. Period. If you want me to do so, come make me.
HonestLoverr wrote: »For PvE I play tank with 0 group buff sets. This term about being selfish makes no sense since it up came up. When I sacrifice myself for the group to get everyone to attack me so you can stay behind and play rambo, then I am not selfish I am a teamplayer to begin with.
No matter what the devs change, or what the people want me to wear in trials. I keep playing how I want. I keep wearing what I want. You wanna have higher dps? Then buff it yourself. You wanna have more HP? Then wear ebon yourself. I am already playing the punching bag for the people. I will not sacrifice my whole build, playstyle and fun to what some sweaty dpsers "need" for their dps meter ego race.
No one will ever get me to wear what THEY want. Ever. Period. If you want me to do so, come make me.
spartaxoxo wrote: »HonestLoverr wrote: »For PvE I play tank with 0 group buff sets. This term about being selfish makes no sense since it up came up.
It makes perfect sense. It is the inherent role of the tank to take damage from others. So they don't get automatic credit for being a team player for doing the bare minimum required of their role. The tanks that go above and beyond the bare minimum make groups far better, even though they've added a new challenge to their own gameplay since it's harder to use the group sets than not use them. For their willingness to do things that greatly enhance the group at the cost of making their own gameplay more challenging, these players are acknowledged as being non-selfish.
Because instead of "I don't want to wear this. It doesn't benefit me!" it is "The group will benefit from X, so I will do it."
There's nothing wrong with being selfish in gameplay when it comes to video games. We all play games to relax and unwind. So if someone really hates doing something in the game, they should simply not do it. And continue to make choices that ensure they have fun. But they also shouldn't get mad if people notice that they are prioritizing what is best for themselves instead of what is best for the group in group activities. OFC people prefer to run with the person who makes the team the best it can be, especially if that person is matching their own attitude towards the group and they themselves are adding challenges to their gameplay for the benefit of the group. Why wouldn't they want that? People don't get to play selfishly and also get thought as being unselfish. In order to be viewed as someone who is a team player, they have to actually do what's best for the group to the best of their personal abilities.
For DPS, that's practicing combat rotations and not waiting around for someone else to do the rezzing.
For healers and tanks, it's wearing sets that enhance the group's capabilities.
drsalvation wrote: »spartaxoxo wrote: »HonestLoverr wrote: »For PvE I play tank with 0 group buff sets. This term about being selfish makes no sense since it up came up.
It makes perfect sense. It is the inherent role of the tank to take damage from others. So they don't get automatic credit for being a team player for doing the bare minimum required of their role. The tanks that go above and beyond the bare minimum make groups far better, even though they've added a new challenge to their own gameplay since it's harder to use the group sets than not use them. For their willingness to do things that greatly enhance the group at the cost of making their own gameplay more challenging, these players are acknowledged as being non-selfish.
Because instead of "I don't want to wear this. It doesn't benefit me!" it is "The group will benefit from X, so I will do it."
There's nothing wrong with being selfish in gameplay when it comes to video games. We all play games to relax and unwind. So if someone really hates doing something in the game, they should simply not do it. And continue to make choices that ensure they have fun. But they also shouldn't get mad if people notice that they are prioritizing what is best for themselves instead of what is best for the group in group activities. OFC people prefer to run with the person who makes the team the best it can be, especially if that person is matching their own attitude towards the group and they themselves are adding challenges to their gameplay for the benefit of the group. Why wouldn't they want that? People don't get to play selfishly and also get thought as being unselfish. In order to be viewed as someone who is a team player, they have to actually do what's best for the group to the best of their personal abilities.
For DPS, that's practicing combat rotations and not waiting around for someone else to do the rezzing.
For healers and tanks, it's wearing sets that enhance the group's capabilities.
But that last bit is exactly why people don't like support roles: A DPS who needs to remember combat rotations: It's in a sense, a selfish thing that they can actually bring outside of dungeons and excel at in other aspects of the game, especially solo arenas (because it panders to DPS).
Imagine any support role with non-selfish sets that buff up the DPS attempting solo arenas, or just outright do overland content... Beating the mobs with buffs, heals, and reflected dmg after 20 minutes.
It's dumb and makes no sense.
And most DPS are self-sustaining too, with some mitigation and self-heals, it makes the other two roles outright deprecated.