JanTanhide wrote: »Assuming you are discussing a Healer. I use both when needed. Shards you can throw onto a player for instant regen. Orbs just float in a straight line and time out eventually.
Orbs are one player at a time but it keeps going so if all players run by it and synergize they all get the regen until it expires.
So for example a Tank holding ground in one spot you can cast an Orb in their direction for regen. Any other player in a different location you can toss Shards to.
I usually run Shards but if needed I run both.
Adam_Chattaway wrote: »So it seems a bit unfair for spears then? Another templar nerf?
Adam_Chattaway wrote: »So it seems a bit unfair for spears then? Another templar nerf?
Not really? I use both, orb is good but it travels a bit slow. But you can drop Shard exactly where someone is and they can get their Synergy right away.
The AoE damage itself isn't crazy good though and I wouldn't mind if Blazing Shards got a buff to their damage tick.
Orbs: travel slow, but deal damage/heal along the way, everybody can synergy, restores highest resource (ignoring Undaunted Command)
Shards: Instant placement, only one person can synergize, deals damage only, restores both resources (Luminous morph)
Take your pick
Adam_Chattaway wrote: »Which is better? google seems to be confusing and people seem to often thing orbs can be used by ALL players and Shards only ONE player but tooltip to me suggests both can only be used by one player with shards doing 2 resources. Orbs seems to have double the damage or shards? the shards damage upgrade choice is pathetic it seems.
Adam_Chattaway wrote: »
and would purse or cleansing ritual be better to remove negative effects?
Comrade_Ogilvy wrote: »shards for tank, orbs for the riff-raff.
Purge/ritual - ritual always available purge is circumstance specific.
Adam_Chattaway wrote: »Comrade_Ogilvy wrote: »shards for tank, orbs for the riff-raff.
Purge/ritual - ritual always available purge is circumstance specific.
circumstance specific purge?
Adam_Chattaway wrote: »Comrade_Ogilvy wrote: »shards for tank, orbs for the riff-raff.
Purge/ritual - ritual always available purge is circumstance specific.
circumstance specific purge?
Some content require constant and instant purging a dangerous dot, like Maw of Lorkhaj, Halls of Fabrication or Kyne's Aegis. Ritual is a heal over time, so templars will use it anyway, so you can choose to purge or not. Typically if the instant purge is not needed, the purgeable dots can be outhealed by the Ritual heal alone.