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Cards that need balancing...

Scarr
Scarr
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Red deck, Rally. Costs 7, gives 6 power. Way too strong for the cost. If a player gets this card within 3 rounds, they will almost always win because they get to play it 3 times at least for a free 18 points of 40 needed. Suggest lowering the power given to 4 and adding a combo at 3 for 2 more power.

Purple deck, the chain playing unlimited extra card pulls is too strong. Suggest a hard cap of 3 cards of cascading draw extra card maximum. I've seen players pull 8+ extra cards from spamming purple deck and lucky draws. When combined with Psijic Order deck of unwanted card elimination, this is way too strong.

Gold deck, the Haulau 9 coin card is too expensive and too strong due to sacrifice abuse, basically cirumventing the duke of crows patron for coin to prestige instantly. Suggest lowering its cost to 7 instead.
Edited by ZOS_Hadeostry on June 10, 2022 1:52AM
  • notyuu
    notyuu
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    ya should have left the feedback on the PTS thread as it's far too late now
  • Kiralyn2000
    Kiralyn2000
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    notyuu wrote: »
    ya should have left the feedback on the PTS thread as it's far too late now

    Just like PvP, card games can always be "rebalanced" after release.


    edit: and frequently are, when wider play reveals things that didn't show up in playtesting.
    Edited by Kiralyn2000 on June 9, 2022 1:07PM
  • Scarr
    Scarr
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    Here is an example of how broken RALLY from the Red Deck is... it was start of 3rd round. 5 cards dealt in from the tavern, and RALLY was one of them. It was my draw, I happened to have 7 coin and was going to purchase the RALLY card, but when my opponent saw the rally card he didn't even wait for me to show my hand, he just assumed I had enough to buy it and that was going to be game over with a rally purchase that early in the match.

    0tdo52unvfqy.jpg


  • ZOS_Hadeostry
    Greetings,

    This thread has been moved to the Tales Of Tribute, as it is better suited there.

    Thanks
    Staff Post
  • Heartrage
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    Purple isn’t op. Purple needs a lot of cascading to be strong. you have to focus on getting enough purple cards to be able to pull it off while getting enough blue cards to raise your odds without diluting your deck so much that you can’t combo. Even if you get enough purple, purple cards do not do a lot of power individually and you either need to combo a lot of them to generate enough power or you can grab power focused red cards and dilute your deck further.
  • Lysette
    Lysette
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    Scarr wrote: »
    Red deck, Rally. Costs 7, gives 6 power. Way too strong for the cost. If a player gets this card within 3 rounds, they will almost always win because they get to play it 3 times at least for a free 18 points of 40 needed. Suggest lowering the power given to 4 and adding a combo at 3 for 2 more power.

    Purple deck, the chain playing unlimited extra card pulls is too strong. Suggest a hard cap of 3 cards of cascading draw extra card maximum. I've seen players pull 8+ extra cards from spamming purple deck and lucky draws. When combined with Psijic Order deck of unwanted card elimination, this is way too strong.

    Gold deck, the Haulau 9 coin card is too expensive and too strong due to sacrifice abuse, basically cirumventing the duke of crows patron for coin to prestige instantly. Suggest lowering its cost to 7 instead.

    Nah, no nerf to the Duke's ability - the fun of creating a long sequence while manipulating the tavern and draw stack with Celarius is what makes this game real fun - the thing is all those cards of any patron can be strong - the question is just who will be quicker with his/her strategy. The game is good as it is - it should not be crippled.

    All sides can be strong - like Hlaalu - have you ever seen what happens if you have 3 hlaalu agents on the board - how quickly you can acquire cards and add even more agents to the board, which hinder the opponent permanently to gain any prestige, because there are just too many standing against him - whilst those 3 hlaalu agents with some other hlaalu card allow to basically clear the tavern at no gold cost.

    All those powers of the patron decks are strong, if you focus on them and know how to use them. The game should stay as it is and not be crippled by "balancing" it - as soon as you people start to balance stuff, it will no longer be enjoyable and boring - let it stay as it is.

    As far as Armory and Rally go, if you play against an experienced combo player, the game will be over far beyond 40, because it is not certain, that you can upkeep your Pelin power and convert it into prestige - a Hlaalu/Celarius guy might have acquired so many cards that he can change to a Celarius/Duke strategy and choke your power to prestige conversion whilst triggering combos multiple times with extra cards drawn from the stack - you might win with forcing Pelin - but you could eventually find yourself being choked so near to a win and the win is taken from you. And that makes the beauty of the game - this strategic element to it.
    Edited by Lysette on June 10, 2022 7:17AM
  • kmfdm
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    Yeh, purple seems overpowered at first, but later on, unless you are really lucky with the draws, you will not be able to pull off the draw-combo consistently, and the other player might get too ahead with the prestige, while you too much focus on the crows.
  • Lysette
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    kmfdm wrote: »
    Yeh, purple seems overpowered at first, but later on, unless you are really lucky with the draws, you will not be able to pull off the draw-combo consistently, and the other player might get too ahead with the prestige, while you too much focus on the crows.

    The thing is that the Duke cannot stand alone - it takes celarius at his side, to manipulate the draw stack in order to upkeep the high card drawing power - and that is vital, because it triggers so many more combos which create huge amounts of resources.

    But it does not always work, I had in one game quite a good start with Hlaalu/Celarius, followed later by Celarius/Duke, but I just had too less Pelin cards to really get ahead - and lost it somewhere around 70, so near to a win - so it can well happen, that you are combo-heavy, but still unable to generate prestige quickly enough.
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