I am very tired of the yearly formula.
A new story that will be cut short so they can sell us the Q4 DLC, less side quests than a base game zone, and dolmens 4.0.
High Isle is pretty but it is just more of the same.
Can the creative department please go out on a limb? A procedurally generated dungeon perhaps? Siege battles? Literally anything that isn't 6 delves and 2 public dungeons?
Played the card game for about 90 minutes today but I don't see it having lasting appeal for me. The games take way too long in my opinion. I appreciate them doing something radical, but as a headliner for the expansion I think it falls flat. I am glad it is in the game and all, but it doesn't feel like playing ESO. A procedurally generated dungeon would be ESO with some serious replay value. Or maybe a "survive as many waves of enemies as you can" with your group event. They get progressively harder and there is a scoreboard of the best runs. Something where we can play our characters in a new and exciting way.
A new weapon skill line would give me more lasting joy than ToT. Or throw us a bone with a new BG map? Still waiting on those mini-pvp events that we were promised in January...
I remember how low energy the High Isle reveal stream was. Now that i'm playing through it I am feeling pretty low energy too.
Would really love to hear some more out of the box ideas that break the mold and monotony.