I'm having fun...I think as far as the mechanics and classes they are at a good place....one thing I don't want is a bunch of meaningless throw away systems every expansion like WoW does..as far as classes go we can pretty much do everything on the magic and fighter scale now ..what do you want a Bard? (only if they are full PVP and Blade of Woe capable)
I'm also seeing people having a fit over the story
/rambling incoming...
I really don't know what people are expecting, of course for the life of me I can't see why everyone gushes over FFXIV's story content...I certainly can't comprehend why people film themselves crying over it on YouTube.
I think that sometimes a story can be told without expanding said universe...if you doubt that read anything by Pat Rothfuss.
ESO is like your Friday night D&D game...you don't expect academy award winning story there and you shouldn't expect one now....if I want feels I'll watch the LOTR (when Gandalf falls after the Blarog...it gets me every time) series again.
I find myself with enough to do given the content, of course I don't live in the game like my neighbor does, but I really don't think the game was designed for that in the first place.
I think the problem is unlike FFXIV the ESO story villains' don't have impact. They are not challenging, they do not offer any sense, I guess that they are a threat. At all. It creates the superman problem. Even if I start a new char, and I have done this, we are unkillable gods. The only time I die is in hard mode dungeons or when I leave to go to the bathroom and forget to move my char to the road. For me I unfortunately don't even remember most of the so called villains' is because at this point they are background noise. Killed so quickly I hardly notice they are there.
Then the other issue is most of the stories involve family member x losing family member y who becomes ghost/zombie/vampire who me must kill/save then choose to lie/tell truth to quest giver. I know that there are only a limited amount of stories. Let me repeat, I know there are only a limited amount of stories. But at least fluff them up and make feel good. But I think it goes back to the fact that there is just minimum impact. Where as in game like FFXIV, Classic WOW, even LOTRO and many other notable games those boss mobs make you work for the glory and in the end it gives the story a kick.
That's why you see people in FFXIV crying or people playing Elden Ring just ecstatic and bosses like Melania becoming household names. And ESO no one remembering or caring about the vampire doing bad stuff in Blackwood. ESO is excellent in the story department but like bland filet mignon it needs that flavorful kick or its just another piece of meat not worth paying for.
I do agree on the systems. The systems need to have a reason to be.
A lot of people like new quest content, not everything is made for everyone. There are 2 dungeon dlc packs every year that I have no interest in. I don't come here and moan about them. I like the zone DLCs and new quest content though.
joerginger wrote: »We get red blobs instead of green blobs trying to kill us everywhere. So something is new.
SydneyGrey wrote: »I like it better than Blackwood. Blackwood seemed so empty. At least with High Isle there seems to be more to do, and more interesting places to go.
SerafinaWaterstar wrote: »wulfienfang wrote: »So yet again we get another "expansion pack" and yet there is no new classes, so we get to create the same old classes over and over and over again 6 years later.
And there is no new Tutorial zone.
The land mass of the new High Isle is supposed to be the same size of Black Wood, great so not a whole there then? Seriously is ZOS just a cash company now?
They haven't introduced any new classes or any really BIG content in how many years? If ever.
What are we paying them all that money for then?
THIS is all they can come up with?
And your hyperbolic complaining is wrong. They have introduced new classes in the last 6 years.
francesinhalover wrote: »wulfienfang wrote: »So yet again we get another "expansion pack" and yet there is no new classes, so we get to create the same old classes over and over and over again 6 years later.
And there is no new Tutorial zone.
The land mass of the new High Isle is supposed to be the same size of Black Wood, great so not a whole there then? [snip]
They haven't introduced any new classes or any really BIG content in how many years? If ever.
What are we paying them all that money for then?
THIS is all they can come up with?
[edited for bashing]
ps4 and xbox one can't handle much more currently, so things have to go slow until there's ways to add more. at least that's what people say.
Kiralyn2000 wrote: »Never really been in to this whole "more classes! MORE!" thing.
New zones, new stories, new quests is where it's at.
And they keep doing that, so it's fine. /shrug
(always found it interesting how some people will reduce a whole DLC/expansion/etc, down to one thing they don't like, and dismiss everything else. Seen it in multiple games' forums.)
xXSilverDragonXx wrote: »Most of the posts I have seen were people who did not want to buy this expansion due to lack of content and that it was truly unimpressive. I agree with that assessment. Bright side? It won't sell very welll and they will learn their lesson. Make content worthwhile or we will pass on it. Vote with your dollars or lack of them in this case.
xXSilverDragonXx wrote: »Most of the posts I have seen were people who did not want to buy this expansion due to lack of content and that it was truly unimpressive. I agree with that assessment. Bright side? It won't sell very welll and they will learn their lesson. Make content worthwhile or we will pass on it. Vote with your dollars or lack of them in this case.
Mushroomancer wrote: »The problem is that this chapter will most likely still sell very well. The people that post on the forums are a very tiny minority of the playerbase, and usually the most vocal one. The average players that play casually just skimming through the content, which is apparently the majority, don't even bother to give negative feedback or "vote with their dollars". As it's made apparent by many of the comments belonging to that subset of the playerbase, as long as they keep churning out good enough updates, people will flock to them. ZOS won't learn a thing from this chapter, because there will be nothing to learn. They are catering to the most profitable portion of the playerbase, and that portion doesn't give a flying *** about writing quality, combat, metagaming, or anything of the sort, they just want to relax and shut off their brain doing menial tasks for a couple of hours every now and again. Of course that's totally fine for them, to each their own, but unfortunately this also means that ZOS will keep going in this direction till the income inevitably dries up and they move onto the next thing.
licenturion wrote: »Mushroomancer wrote: »The problem is that this chapter will most likely still sell very well. The people that post on the forums are a very tiny minority of the playerbase, and usually the most vocal one. The average players that play casually just skimming through the content, which is apparently the majority, don't even bother to give negative feedback or "vote with their dollars". As it's made apparent by many of the comments belonging to that subset of the playerbase, as long as they keep churning out good enough updates, people will flock to them. ZOS won't learn a thing from this chapter, because there will be nothing to learn. They are catering to the most profitable portion of the playerbase, and that portion doesn't give a flying *** about writing quality, combat, metagaming, or anything of the sort, they just want to relax and shut off their brain doing menial tasks for a couple of hours every now and again. Of course that's totally fine for them, to each their own, but unfortunately this also means that ZOS will keep going in this direction till the income inevitably dries up and they move onto the next thing.
This is the reality for a big chunk of the ESO player base. ESO is more a chill casual MMO experience that attracts this kind of consumers. It certainly is why I started playing as well.
I usually pick up ESO again when there is an expansion, fill all the map completion meters, do some quests and the new mechanics, buy a costume in the store and then move on to other games doing the same stuff until the next PVE content drop is.
I enjoy new shiny graphics, biomes, new epic music, dungeons and some casual story telling. I don't play PVP, I don't min/max characters, I change my build once a year and, don't create alts, don't do trials and don't do veteran content. But a new zone, music, story and mechanic that enhance my current avatar is worth spending some money on for me. 🤷♂️
Sure they can release a chapter that focuses only on PVP, Cyrodill or veteran content but then pretty sure a lot of the regular customers from the past expansions skip a chapter and those people would have moved on to another game entirely if there isn't anything for them during a whole year.
When I look at my gamer friends there are many of us that are not super vocal but keep the money flow alive to ZOS because we like what they come out with. Also the fact that ZOS sticks to this formula for years means it works well for them financially.
wulfienfang wrote: »What are we paying them all that money for then?
THIS is all they can come up with?
It's easy to challenge OP's hyperbole...
... But the dlc just released and confirmed what dozens of threads said before, this expansion barely expands the game.
Nothing wrong with telling companies that we feel oversold and underwhelmed.
wulfienfang wrote: »What are we paying them all that money for then?
THIS is all they can come up with?
New games need seed money. ESO is the seeder for ZOS's next game. Here's more information about that. ESO is not a priority and will instead go the path of maintaining a diverse playerbase, not a dedicated one. ESO is an MMO that lots of people pickup and put down because of how much horizontal progress it offers. There's something for everyone and always will be. That's why Matt Firor said they weren't deepening any existing features. If you're expecting some new innovation, it isn't going to happen. You will get a new feature that can be superficially built upon. Companions won't change. Antiquities won't change. Skills won't evolve. PvP won't expand--it's just likely to reduce in scope for performance. You want boats? Not gonna happen. The crown store will continue to grow as the biggest source of revenue since it's possible to play 5 years of ESO content with a single 1 year subscription price with the crowns you get from that. That's not a lot of money to work with and even less when ESO doesn't keep it all. So anytime you hear them say "The team at ZOS is growing." It's true. Just the team for ESO isn't growing. But thank you for purchasing High Isle to confirm the known-fact that it wasn't worth it.
The only good thing about High Isle? No end of the world plot. Support that path, but not everything else.
Vonkarolinas wrote: »It's easy to challenge OP's hyperbole...
... But the dlc just released and confirmed what dozens of threads said before, this expansion barely expands the game.
Nothing wrong with telling companies that we feel oversold and underwhelmed.
To be fair, it doesn't need to "expand" the game as it is not an "expansion". It is just DLC. Content. And it does in fact contain content. I just re-read the release material, and they were very careful not use use the term expansion. Story, Chapter, yes. Even year long adventure, and on this note let's not forget the second half has yet to be released.
- ESO story, lore, and concept are fine.
- ESO combat is fine. (Yeah, needs tweaking, but eh, not really a big deal)
- ESO Overland is fine, just boring after one masters the basics of the game, which doesn't take long
- ESO Housing is fine, it just needs more utility, more ways to customize, and far less monetization
- ESO Group-content is fine, it just needs more options and flexibility with difficulty and group size
- ESO Crafting is fine, it just needs more flexibility, variety, and impactful utility
ESO is just fine, all it needs are more avenues for player creativity and a healthy dose of corralling, to prevent whimsical and nonsensical player-driven or otherwise influenced content.
And if not, then at least the option for any player to flat out ignore / remove said disparities from their individual or group experience whenever they are so inclined.
The problem is profit.
ZOS has to continue to profit, or it all goes away.
The only way they can do that is if their customers are willing to pay for the use of their platform, and whatever they decide that platform contains at any given time.
It's really just that simple.
We as consumers / customers, have only two choices: Pay, or not.
And if enough customers un-sub, then revenue declines, less funds are available to maintain or improve the game, and well...it all eventually shuts down.
C'est la vie with capitalism.
Cheap, fast, and good. You may only pick two.
Vonkarolinas wrote: »It's easy to challenge OP's hyperbole...
... But the dlc just released and confirmed what dozens of threads said before, this expansion barely expands the game.
Nothing wrong with telling companies that we feel oversold and underwhelmed.
To be fair, it doesn't need to "expand" the game as it is not an "expansion". It is just DLC. Content. And it does in fact contain content. I just re-read the release material, and they were very careful not use use the term expansion. Story, Chapter, yes. Even year long adventure, and on this note let's not forget the second half has yet to be released.
wulfienfang wrote: »so we get to create the same old classes over and over and over again 6 years later.
They haven't introduced any new classes or any really BIG content in how many years? If ever.
xXSilverDragonXx wrote: »Most of the posts I have seen were people who did not want to buy this expansion due to lack of content and that it was truly unimpressive. I agree with that assessment. Bright side? It won't sell very welll and they will learn their lesson. Make content worthwhile or we will pass on it. Vote with your dollars or lack of them in this case.
Tenthirty2 wrote: »At this point I have to wonder WHAT would make ppl happy?
What new classes?
What should the zones look like and have in them?
What would be considered "expanding the game?" (We are out in the middle of the sea now?)
After a time there will start to be many redundancies bcuz it's all on the same world?
Especially with how many invasions, migrations, restructuring of kingdoms there have been, Tamriel is one big melting pot at this point.
Travel around Earth enough and you'll notice most things are just variations on each other.
The only way you'll see things not common on Earth is to travel to Mars, so-to-speak.
All I can come up with for an answer is if people are looking for something drastically new and never before seen on Tamriel, it sounds like they're ready for a different game world entirely.