Reading the Patch notes v8.0.5 got to the CP area and seen the nerfs. Changing from 5 stages down to 2 stages then applying 3% per stage adds up to less damage. So I predict that Necromancer, Night blade, Templar and Warden class will be the hot topic in the near future. Dragon Knights have been reduced to a Tanking class for the most cases. There will be ways to get the DK to do damage but will not be the same after this patch unless buffed in the future.
Reading the Patch notes v8.0.5 got to the CP area and seen the nerfs. Changing from 5 stages down to 2 stages then applying 3% per stage adds up to less damage. So I predict that Necromancer, Night blade, Templar and Warden class will be the hot topic in the near future. Dragon Knights have been reduced to a Tanking class for the most cases. There will be ways to get the DK to do damage but will not be the same after this patch unless buffed in the future.
Thank gods.
Maybe you and they have different definitions for power creep and they only talk about PvE.HonestLoverr wrote: »Those who think CP is not a powercreep don't know what they are talking about.
CP makes you more powerful, how much powerful is up to debate ofc. I also think reducing power gain from CP is not a bad thing btw. Still, can't help but wonder, if CP doesn't give you any noticeable power then what is the point of the CP system? Just QoL stuff?HonestLoverr wrote: »CP's bring a powercreep. Period. The CP nerfs were a step in the right direction, but it still wasn't enough. At the end its just another half-baked level system thrown onto the base game levels with a couple thousands of levels more granting unnessessary boosts with a very slow grind to get them all and even then, it causes nothing but balancing problems.
Maybe you and they have different definitions for power creep and they only talk about PvE.HonestLoverr wrote: »Those who think CP is not a powercreep don't know what they are talking about.
Power creep is when older content becomes trivialized by things added by new content. For example vMA becoming much easier on all classes thanks to the addition of the Ring of the Pale Order. Old CP system was way stronger than current CP system in my opinion.CP makes you more powerful, how much powerful is up to debate ofc. I also think reducing power gain from CP is not a bad thing btw. Still, can't help but wonder, if CP doesn't give you any noticeable power then what is the point of the CP system? Just QoL stuff?HonestLoverr wrote: »CP's bring a powercreep. Period. The CP nerfs were a step in the right direction, but it still wasn't enough. At the end its just another half-baked level system thrown onto the base game levels with a couple thousands of levels more granting unnessessary boosts with a very slow grind to get them all and even then, it causes nothing but balancing problems.
I just hate how ZoS closely monitor the blue CP tree and make adjustments frequently but ignore all player complaints about the green tree.
Maybe you and they have different definitions for power creep and they only talk about PvE.HonestLoverr wrote: »Those who think CP is not a powercreep don't know what they are talking about.
Power creep is when older content becomes trivialized by things added by new content. For example vMA becoming much easier on all classes thanks to the addition of the Ring of the Pale Order. Old CP system was way stronger than current CP system in my opinion.CP makes you more powerful, how much powerful is up to debate ofc. I also think reducing power gain from CP is not a bad thing btw. Still, can't help but wonder, if CP doesn't give you any noticeable power then what is the point of the CP system? Just QoL stuff?HonestLoverr wrote: »CP's bring a powercreep. Period. The CP nerfs were a step in the right direction, but it still wasn't enough. At the end its just another half-baked level system thrown onto the base game levels with a couple thousands of levels more granting unnessessary boosts with a very slow grind to get them all and even then, it causes nothing but balancing problems.
I just hate how ZoS closely monitor the blue CP tree and make adjustments frequently but ignore all player complaints about the green tree.
ArcVelarian wrote: »The heavy handed nerf to Combustion only hurts PvErs and normal DK pvpers. A 1 second cooldown I could understand, but a 3 second cooldown is a complete overreaction. Sustain isn't even the source of the problem. It's Healing.
Lailaamell wrote: »ArcVelarian wrote: »The heavy handed nerf to Combustion only hurts PvErs and normal DK pvpers. A 1 second cooldown I could understand, but a 3 second cooldown is a complete overreaction. Sustain isn't even the source of the problem. It's Healing.
I thought it was petrify talons combo