The Gold Road Chapter – which includes the Scribing system – and Update 42 is now available to test on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/discussion/656454/

Faction War is essentially a Moot Point now

Mr_Stach
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So the only purpose that the factions have at this point is PvP. We're even at the point of Peace Talks in the story.

So why are there peace talks when the players are still at war, or vice versa.

I think Cyrodiil needs to Evolve from where it is now because it's getting to the point that it doesn't make sense.

Also faction loyalty could use a face lift as well, maybe instead of being locked into a campaign, you pledge to a faction that has their own cosmetic rewards.

Just some thoughts.
Edited by ZOS_Hadeostry on June 6, 2022 8:50PM
Altoholic, Frost Warden Sympathizer and Main

Glacial Guardian - Main - Frost Warden Zealot
The Frost Man Cometh - PC Frost Backup
  • kargen27
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    Many wars have lasted for decades with ongoing peace talks the entire time. The fighting often gets more intense when it looks like there is about to be a break through in talks.

    Cyrodiil is the zone where large scale PvP takes place. For large scale PvP you need the population divided into sides. You need a common enemy. Factions provide that. I don't see how you can take factions out of the fight and still have the large scale battles. The zone isn't built for an all for one style game play.
    and then the parrot said, "must be the water mines green too."
  • joseayalac
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    The timeline of the game is very relative to how any player decides to play a given character and experiment it. There's a lot of stuff that wouldn't make total sense if put into a chronologic perspective, since players can choose the order in which to engage with the content.

    The game needed a setting for a very big PvP war in which players could experiment this game mechanic. The Alliance War serves as said setting. For instance, what if someone has never gone through that quest you're talking about? Why would the setting be changed as a whole to accomodate to the point in the story where your particular character is at?

    Also, where would that leave us with regards to the Alliance War? Would we lose our big PvP setting or are you proposing something else?
  • chessalavakia_ESO
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    In historical warfare the leadership tended to have limited control over their forces when not personally with them.

    The war in Cyrodiil is no different. It may have originally started with people fighting for their faction but, at this point many of the troops have forsaken their cause and are instead in for the rush of battle, for wealth, and for power with some even changing sides and fighting their own people.

    Many of the individuals fighting have been so desperate for power they have given up their humanity and joined the undead and become vampires preying on the living..

    They've also produced terrible new inventions such as poisons that explode when someone tries to cleanse them as well as developed magics for more efficiently killing by dragging the enemy together and holding them in one spot to more effectively slaughter them.

    The individuals in Cyrodiil will also frequently target those too weak to fight back and will regularly incapacitate their foes before killing them.


  • TX12001rwb17_ESO
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    The soldiers would not even be loyal to their own leaders for the obvious they would dare proclaim themselves as Emperor, a higher position of power then that of the alliance leaders.
  • Browiseth
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    pve only cyrodiil confirmed?

    but it's lore-friendly!!!!
    skingrad when zoscharacters:
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    • EP - F - Moonlight Maiden - Altmer Magicka Templar - lvl 50
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    • EP - F - Jennifer Loridius - Imperial Necromancer tank - lvl 50
    PC/NA but live in EU 150+ ping lyfe
  • Aardappelboom
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    While I love PVP and I think it's pretty decently written into the main story, I wouldn't mind a cyro PVE remake but it would be very dissapointing if the main story stayed as is, there's too much reference to the war to add a PVE Cyro zone without rewriting the main game.
  • Amottica
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    There is no need for Cyrodiil to "evolve" from the war between the three factions. There needs to be some sort of division and that division needs to remain between the same faction groups. It is not a big deal and does not harm Cyrodiil to remain as it is.
  • Mr_Stach
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    Amottica wrote: »
    There is no need for Cyrodiil to "evolve" from the war between the three factions. There needs to be some sort of division and that division needs to remain between the same faction groups. It is not a big deal and does not harm Cyrodiil to remain as it is.

    I'm not saying that they should take PvP away from Cyrodiil, I'm merely suggesting that instead of players just being in one of the factions, I'm saying we could pledge ourselves to any one of the factions for the length of the Campaign. Finishing through to the end of the campaign you can be rewarded for pledging to one or another Faction.
    Altoholic, Frost Warden Sympathizer and Main

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    The Frost Man Cometh - PC Frost Backup
  • Holycannoli
    Holycannoli
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    No, no Cyrodiil remake. If anything make a new PvP zone like Imperial City but with rewards worth the risk, unlike Imperial City.
  • dinokstrunz
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    PvP Cyrodiil can go for all I care, it's never going to be like what it was years ago. ZoS should just focus on Imperial City, Battlegrounds and some type of smaller skirmish pvp maps in the future, they're much better these days anyway than the cluster mess that is Cyrodiil.
  • rbfrgsp
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    Battlegrounds and Imperial City are dreadful game modes. Cyrodiil is at least a good game mode but it's lacked support for too long and needs mending. If they ditched the other two and concentrated on Cyrodiil they would win back more players.
  • xaraan
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    I think they should create another version of Cyrodiil. Have campaigns for under 50 and no CP as the full zone during the war since that represents the time players are "newer" in the timeline. And have another one "post-war" or semi-post where Cyro is broken up in to 3 zones (somewhat sized by alliance) and each zone is a pvp zone with different rules and rewards that players can all join at the same time and bounce around if they want to play each type and get on the leaderboards for rewards in all of them. Could break the official alliances into new temporary alliances (more mercenary like) where you pick every campaign cycle which you join.
    -- @xaraan --
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    AD • NA • PC
  • dinokstrunz
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    xaraan wrote: »
    I think they should create another version of Cyrodiil. Have campaigns for under 50 and no CP as the full zone during the war since that represents the time players are "newer" in the timeline. And have another one "post-war" or semi-post where Cyro is broken up in to 3 zones (somewhat sized by alliance) and each zone is a pvp zone with different rules and rewards that players can all join at the same time and bounce around if they want to play each type and get on the leaderboards for rewards in all of them. Could break the official alliances into new temporary alliances (more mercenary like) where you pick every campaign cycle which you join.

    Sounds like a terrible idea, campaigns are already dying in Cyrodiil and this suggestion would just speed up the process. Below 50 Cyrodiil have ghost towns for some time, quite surprising that ZoS hasn't removed it from the game, whenever I go there it feels like I've just logged on to a dead MMO, just silence and nobody.
  • Danikat
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    We've known that from a lore perspective the Three Banners War is ultimately pointless since before the game was released. I'm not sure if they announced the time period the game was set in before or after details of PvP and the Cyrodiil map, but as soon as we knew it's during the Interregnum we knew how the war would end: the fighting goes on in one form or another until Talos conquers a large part of central Tamriel, renames himself Tiber Septim, successfully relights the Dragon Fires and establishes the 3rd Empire. (So in short none of our current factions win or stick around in their current form.)

    But part of the reason for setting the game during the Interregnum is because until that point no one really knew what happened other than Nirn was vulnerable to daedric incursions, no one was ultimately in charge in Tamriel and there was near-constant fighting in one form or another, so within reason ZOS could do whatever they wanted.

    The fact that the new storyline features peace talks doesn't change any of that. The talks could fail, or go on indefinitely. Or (probably only if ZOS wants to revamp PvP) the factions could shift and we get new alliances forming.

    Ultimately I think this is a case where the game mechanics will determine the lore: if they want to replace Cyrodiil with some new form of PvP the talks will have some impact (but won't lead to peace between all the provinces), if they want to keep it as-is then they'll achieve nothing.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

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  • Amottica
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    Mr_Stach wrote: »
    Amottica wrote: »
    There is no need for Cyrodiil to "evolve" from the war between the three factions. There needs to be some sort of division and that division needs to remain between the same faction groups. It is not a big deal and does not harm Cyrodiil to remain as it is.

    I'm not saying that they should take PvP away from Cyrodiil, I'm merely suggesting that instead of players just being in one of the factions, I'm saying we could pledge ourselves to any one of the factions for the length of the Campaign. Finishing through to the end of the campaign you can be rewarded for pledging to one or another Faction.

    I did not think you were suggesting removing PvP.

    I still do not see a need for a change as this suggestion does not really change anything about the faction war. It still remains with the suggestion.

    Considering we can already choose want faction we want to PvP with via rolling our characters in that faction there is no need for this.
  • jcasini222ub17_ESO
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    Any idea can work if they up pop caps and get performance back to where it was very shortly after the part switch. It barely feels like a war even locked with these pop caps.

    2 days after the switch word had already spread PvP was more stable again. That alone led to locked servers across the board PC/NA for above 50 camps. Felt like a new game drop but without any publicity- really think about that and let that set in. Player driven word of mouth

    It has been said before. I’ll say it again. ZOS would be shocked and astounded at the PvP pop if they stabilize these servers. The newer hardware is a step in the right direction.

  • MaisonNaevius
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    I am one of those who think that the timeline evolves over the years. There is real consistency if you follow the correct order. Obviously, I am not one of those who thinks that this order must absolutely be followed. I don't respect him myself lol

    For me, Cyrodiil PvP is stuck at 2E 582. And it's essential to keep this area as such. If not where will the PvP players play?

    If we move through time, there is no more logic or a gap in the story for new players.
    And then I think some alliances would be weakened. We should see new alliances. Colovian Estates could be a strong contender in the war.
    > Wiki spécialisé sur Cyrodiil / en cour de rédaction <
    https://tescyrodiipedia.blogspot.com/

    > Cyrodiil de l'Info <
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    - Naevius-
  • Artim_X
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    It'll be a moot point when Ayrenn sits on the throne. Glory!
    bymvdmpq4xbg.gif
    Edited by Artim_X on June 3, 2022 11:35PM
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    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
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    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvE Temp: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Fighting Finesse, Master-at-Arms, Weapons Expert, Biting Aura, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
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  • Kaunas
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    i mean i actually got worried about these peace talks that they will remove cyro in the future.. i mean its not for everyone but its Literally never a good idea to remove content..
  • xaraan
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    xaraan wrote: »
    I think they should create another version of Cyrodiil. Have campaigns for under 50 and no CP as the full zone during the war since that represents the time players are "newer" in the timeline. And have another one "post-war" or semi-post where Cyro is broken up in to 3 zones (somewhat sized by alliance) and each zone is a pvp zone with different rules and rewards that players can all join at the same time and bounce around if they want to play each type and get on the leaderboards for rewards in all of them. Could break the official alliances into new temporary alliances (more mercenary like) where you pick every campaign cycle which you join.

    Sounds like a terrible idea, campaigns are already dying in Cyrodiil and this suggestion would just speed up the process. Below 50 Cyrodiil have ghost towns for some time, quite surprising that ZoS hasn't removed it from the game, whenever I go there it feels like I've just logged on to a dead MMO, just silence and nobody.

    Campaigns are far from dying, since the last patch they are busier than they've been in a long time. But even if your statement was true, you said nothing to demonstrate how the idea would "kill it faster". It would provide multiple pvp instances of different game types to all bounce back and forth between. Giving pvpers what they ask for, new pvp content (b/c when I said different rules in each means changing them more than just breaking it into 3 pieces). It would condense the zone - the pops have been lowered to the point where it feels dead even when pop locked unless you are at the one or two big fights in the zone. They can't support the huge populations in cyrodiil anymore (what it was originally designed for). And frankly, why would people suddenly stop playing pvp if there were more options and a more condensed zone where getting into fights was easier and more interesting.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • tonyblack
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    But then should older quest change too? Like AD invading Shadowfen or DC at Bleakrock and Bal Foyer and so on. I think players should accept that old zones remain in their own timeline and playing them is akin visiting the past. I’m not saying Cyrodiil doesn’t need any updates but not by removing its core mechanics and definitely not by turning it to PvE zone.
  • dinokstrunz
    dinokstrunz
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    xaraan wrote: »
    xaraan wrote: »
    I think they should create another version of Cyrodiil. Have campaigns for under 50 and no CP as the full zone during the war since that represents the time players are "newer" in the timeline. And have another one "post-war" or semi-post where Cyro is broken up in to 3 zones (somewhat sized by alliance) and each zone is a pvp zone with different rules and rewards that players can all join at the same time and bounce around if they want to play each type and get on the leaderboards for rewards in all of them. Could break the official alliances into new temporary alliances (more mercenary like) where you pick every campaign cycle which you join.

    Sounds like a terrible idea, campaigns are already dying in Cyrodiil and this suggestion would just speed up the process. Below 50 Cyrodiil have ghost towns for some time, quite surprising that ZoS hasn't removed it from the game, whenever I go there it feels like I've just logged on to a dead MMO, just silence and nobody.

    Campaigns are far from dying, since the last patch they are busier than they've been in a long time. But even if your statement was true, you said nothing to demonstrate how the idea would "kill it faster". It would provide multiple pvp instances of different game types to all bounce back and forth between. Giving pvpers what they ask for, new pvp content (b/c when I said different rules in each means changing them more than just breaking it into 3 pieces). It would condense the zone - the pops have been lowered to the point where it feels dead even when pop locked unless you are at the one or two big fights in the zone. They can't support the huge populations in cyrodiil anymore (what it was originally designed for). And frankly, why would people suddenly stop playing pvp if there were more options and a more condensed zone where getting into fights was easier and more interesting.

    I've been taking notes on PCEU Cyrodiil the past number of days and outside peak hours it's becoming alarmingly quiet. The past few days I've clocked scenarios where 1 faction has become majorly emptied compared to the other 2. This indicates to me that most of Cyrodiil has basically become a function where guild groups merely swap between factions or those on the one empty faction are all compiled onto other campaigns.

    I semi misread what your suggestion was and I can see your point a bit more clearer now. Yeah perhaps having small areas to pvp would be better since it would allow Cyrodiil fights to be less sporadic, yeah could be a solid idea. Having to ride around all over the place a fast burn out for a lot of dedicated pvpers which is why some prefer to enter BGs or Imperial City.

    For me most of all is I want our Proc noCP Cyrodiil back, old Ravenwatch was awesome and since the no proc it lost a large chunk of its dedicated groups to IC or Bgs, what good is the games creative directors words of "choice" if fewer people are playing it.
  • katanagirl1
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    I don’t understand why people who don’t PvP in Cyrodiil keep calling for it to be taken out because they don’t go there and say it’s dead. I queue up every afternoon for PS GH campaign and wait. It is not dead.

    Those who PvP don’t ask for older areas of PvE to be removed because they don’t play there or there aren’t enough players there. I have been to many PvE zones doing surveys where I seldom see another player.
    Khajiit Stamblade
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP

    PS5 NA

  • Mr_Stach
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    I don’t understand why people who don’t PvP in Cyrodiil keep calling for it to be taken out because they don’t go there and say it’s dead. I queue up every afternoon for PS GH campaign and wait. It is not dead.

    Those who PvP don’t ask for older areas of PvE to be removed because they don’t play there or there aren’t enough players there. I have been to many PvE zones doing surveys where I seldom see another player.

    My post isn't about removing Cyrodiil or making it PvE. It's about updating Cyrodiil. Yeah sure peace talks are on and we're all still fighting, doesn't ultimately matter.

    But Cyrodiil is virtually unchanged from launch, I'd love to have an update. Or maybe another Open World PvP Area somewhere else.

    But it seems like people don't like either idea, so keep it the same I guess, I'll still play it.

    Altoholic, Frost Warden Sympathizer and Main

    Glacial Guardian - Main - Frost Warden Zealot
    The Frost Man Cometh - PC Frost Backup
  • katanagirl1
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    Mr_Stach wrote: »
    I don’t understand why people who don’t PvP in Cyrodiil keep calling for it to be taken out because they don’t go there and say it’s dead. I queue up every afternoon for PS GH campaign and wait. It is not dead.

    Those who PvP don’t ask for older areas of PvE to be removed because they don’t play there or there aren’t enough players there. I have been to many PvE zones doing surveys where I seldom see another player.

    My post isn't about removing Cyrodiil or making it PvE. It's about updating Cyrodiil. Yeah sure peace talks are on and we're all still fighting, doesn't ultimately matter.

    But Cyrodiil is virtually unchanged from launch, I'd love to have an update. Or maybe another Open World PvP Area somewhere else.

    But it seems like people don't like either idea, so keep it the same I guess, I'll still play it.

    I’d be happy if the performance issues were finally addressed (on console - reminder) because I am completely happy with the Cyro map as is. Skills not firing and finding you are on the wrong bar when you failed to swap is disastrous.

    I am not sure how you would change Cyro and still be lore friendly.
    Khajiit Stamblade
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP

    PS5 NA

  • HonestLoverr
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    Yes campaigns are dying. This is the case on every platform. Everyone who is not on PC NA still has to go through the struggle of nearly unplayable PvP because of performance. Even PC NA has only 1 campaign (Grey Host) that is kinda empty at certain timezone each day.

    No real improvement that made Cyrodiil actually better or more fun. Balancing that is straight off-putting to everyone not running with a ball group (or bomb group to be exact) or smallscale. Weird campaign and PvP rules in general like CP + proc, No CP+ no proc. Under 50. BGs with No cp + proc, same for IC. Absolutely unrewarding PvP for casuals short and longterm. Degraded player cap for all campaigns on top. Cyrodiil just gets no love. Nothing that actually makes it appealing again. LoS, set (DC+PB) and skill (healstack) and faction switch ab/users rule the show.

    Getting rid of all the different rulesets would be a start. Then improving on the rewards. Maybe even a whole different map. Coupled with a story for those who care. Cyrodiil is more or less the same since when the game got released besides some minor adjustments compared to 8 years ago. The forums alone are full of very good suggestions how to make it better and appealing. No reaction so far from ZOS side. High Isle contains new builds possibilites, balance adjustments regarding CP, but nothing in terms of Cyrodiil. I don't think we will see a major overhaul for Cyrodiil anytime soon. Even though its No.1 on my wishlist for what I would like to see in ESO.

    If ZOS would focus this gaming aspect as much as they are doing it with the crown store, ESO faction war PvP could become the best of all PvP MMO games. It got a lot of underestimated potential.
  • kieso
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    Cyrodiil needs a major revamp; its a huge map with copy pasta'd keeps and towers mirrored 3 times. It feels like so much wasted space that could have much more potential.

  • LesserCircle
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    I somehow agree with you OP, I think something has to change, we have been stuck where we are now for years, no new content means that it's dead.
  • Amottica
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    I don’t understand why people who don’t PvP in Cyrodiil keep calling for it to be taken out because they don’t go there and say it’s dead. I queue up every afternoon for PS GH campaign and wait. It is not dead.

    Those who PvP don’t ask for older areas of PvE to be removed because they don’t play there or there aren’t enough players there. I have been to many PvE zones doing surveys where I seldom see another player.

    If talking about the OP, that is not a request to remove PvP. They just do not want to be hindered by the faction they chose to roll their character in. At the start of each campaign, they want to be able to choose whatever faction they want to be in.

    I still do not see the need for such a change and do not see any real value to it.
  • YstradClud
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    Same in World of Warcraft. They just opened up cross faction dungeons and raids etc. Factions are a thing of the past in mmorpgs now. I have been looking forward to Starfield but they have said that it no multiplayer aspects at all though so that pretty much sums up the direction we are going in rpgs.
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