AcadianPaladin wrote: »Due to recent scaling changes, anyone can use Vigor pretty effectively as an AoE heal. Admittedly it is not a AoE on the ground. Limited options if you don't want to slot a resto staff on one bar.
Invoke Meridia's name to gain Major Brutality and Major Sorcery, increasing your Weapon Damage and Spell Damage by 20% for 33 seconds. While active, activating a Critical heal causes the ability to heal you and your allies around you for 2550 Health. This effect can occur once every 3 seconds.
New effect
The heal now heals in an area around you but with a longer cooldown, and only triggers off Critical healing.
The power surge morph of surge is the aoe heal for sorcs.Invoke Meridia's name to gain Major Brutality and Major Sorcery, increasing your Weapon Damage and Spell Damage by 20% for 33 seconds. While active, activating a Critical heal causes the ability to heal you and your allies around you for 2550 Health. This effect can occur once every 3 seconds.
New effect
The heal now heals in an area around you but with a longer cooldown, and only triggers off Critical healing.
WrathOfInnos wrote: »Interesting diagrams, I haven't seen the sizes of skills compared so cleanly before.
Are you sure about Unstable Wall vs Blockade size? My understanding was that both had the same range/length/radius of 18m, but the width increased from 8m to 12m with the Blockade morph.
I'll also take the opportunity to complain about Liquid Lightning. It is simultaneously the lowest damage and smallest size of any ground DoT.
WrathOfInnos wrote: »Interesting diagrams, I haven't seen the sizes of skills compared so cleanly before.
Are you sure about Unstable Wall vs Blockade size? My understanding was that both had the same range/length/radius of 18m, but the width increased from 8m to 12m with the Blockade morph.
I'll also take the opportunity to complain about Liquid Lightning. It is simultaneously the lowest damage and smallest size of any ground DoT.
- Flame enemies (like Flame Atronachs) being highly resistant to Flame Damage and susceptible to Frost Damage. Same for all the elements in the ways they’d make sense. This would push us into caring about more factors in a class rather than only the pure DPS we do. Much more room for identity than granting Minor Sorcery, Minor Prophecy, etc.
- Flame enemies (like Flame Atronachs) being highly resistant to Flame Damage and susceptible to Frost Damage. Same for all the elements in the ways they’d make sense. This would push us into caring about more factors in a class rather than only the pure DPS we do. Much more room for identity than granting Minor Sorcery, Minor Prophecy, etc.
I mean when your class does primarily "X Damage" like DK with Fire, suddenly having most your kit be ineffective doesn't feel good. Do I think that having a damage triangle type thing would be interesting? Yes.
But with how ESO is built, it would probably get negative reactions to add a Damage Triangle for Elements.