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Tired of healing going to randoms.

DRTE
DRTE
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Smart healing? no its not. Hit a resto regen and it just fires off to random players. I'm trying to heal my buddys and it will prioritize someone at full HP outside of my group. Yet my buddy is sitting there with 25% HP.

If you are in a group Healing should go to your group mates. Not everyone around you. And it should go to the lowest HP player not some dude sitting at full HP.
The same goes for other single target heals such as cauterize. Prioritize the group first if you are going to leave cross healing in the game (Which it should go).

Another point to touch on is resto regen should NOT stack. It should be the highest HoT wins to refresh it, not stack several times rolling 3-6k HoTs.
DRAGON SPAWN

Tyrion septim. Stam DK
Agneyastra. Mag DK
Evil Buu. Mag Sorc
Super Evil Buu. Stam Sorc
Carmala Jabspammer. Magplar
Get some help. Stamplar
Plebby Longstockings. Stamblade
Nightbot. Magblade
Unslaad Krosis. Magden
Dirty lich. Magcro
  • EF321
    EF321
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    DRTE wrote: »
    Another point to touch on is resto regen should NOT stack. It should be the highest HoT wins to refresh it, not stack several times rolling 3-6k HoTs.

    One regen carries SPC, Transmutation, Symphony, Hope Infusion, From the brink, Enlivening overflow, Maturation and heals for 1000 hps.
    The other one... heals for 1050 hps.
  • DRTE
    DRTE
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    EF321 wrote: »
    DRTE wrote: »
    Another point to touch on is resto regen should NOT stack. It should be the highest HoT wins to refresh it, not stack several times rolling 3-6k HoTs.

    One regen carries SPC, Transmutation, Symphony, Hope Infusion, From the brink, Enlivening overflow, Maturation and heals for 1000 hps.
    The other one... heals for 1050 hps.

    Good point but your AoE heals should also be doing that job and it would be up to the group to decide who spams what at what time not just running around spamming a HoT like its a freakin burst heal. Then the only thing i can think of is severely de tune the amount of burst potential it has since it can be stacked multiple times. To be clear. Not the HoT itself but more the initial hit. Maybe reduce the amount healed on the first tick or change it so its longer but doesn't burst heal on the first 1-2s.

    Edited by DRTE on May 26, 2022 1:19PM
    DRAGON SPAWN

    Tyrion septim. Stam DK
    Agneyastra. Mag DK
    Evil Buu. Mag Sorc
    Super Evil Buu. Stam Sorc
    Carmala Jabspammer. Magplar
    Get some help. Stamplar
    Plebby Longstockings. Stamblade
    Nightbot. Magblade
    Unslaad Krosis. Magden
    Dirty lich. Magcro
  • Xarc
    Xarc
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    in Cyrodiil ?

    Join a group.
    You will heal group members in priority.

    Edited by Xarc on May 26, 2022 1:24PM
    @xarcs FR-EU-PC -
    "La mort, c'est surfait.", Xarc
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  • DRTE
    DRTE
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    Xarc wrote: »
    in Cyrodiil ?

    Join a group.
    You will heal group members in priority.

    Thats what i'm talking about and currently it doesn't. It goes where ever it wants.
    DRAGON SPAWN

    Tyrion septim. Stam DK
    Agneyastra. Mag DK
    Evil Buu. Mag Sorc
    Super Evil Buu. Stam Sorc
    Carmala Jabspammer. Magplar
    Get some help. Stamplar
    Plebby Longstockings. Stamblade
    Nightbot. Magblade
    Unslaad Krosis. Magden
    Dirty lich. Magcro
  • Amottica
    Amottica
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    DRTE wrote: »
    Another point to touch on is resto regen should NOT stack. It should be the highest HoT wins to refresh it, not stack several times rolling 3-6k HoTs.


    I do agree overall and think DoTs of the same kind should not stack either. It is overkill
  • EF321
    EF321
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    What it really needs is a toggle/keybind, prioritize group (self is solo) or "smart" healing, aka current.

    Neither one solution would satisfy everyone, but having options to pick from is the best.
  • Luede
    Luede
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    the spell prioritizes low hp targets unless that target already has a hot of that spell active.
  • Brrrofski
    Brrrofski
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    In PvP, I wish Rapid Regen would just always heal me when I'm solo.

    There aren't many healing options as a mag sorc, so when this goes to everyone but me (because they happen to be in the radius) and I die, it's pretty infuriating.

    I don't care how much HP they have. They're not in my group, it's my heal, and they're fighting around a corner. HEAL ME.
  • Luede
    Luede
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    i liked the test where you could only heal yourself or your party members the best
  • ResidentContrarian
    ResidentContrarian
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    How about not being around randoms for the heal to go there in the first place? #s have to have a disadvantage somewhere...
  • AdamLAD
    AdamLAD
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    Healers are plague in PvP. No one wants to admit it but healers literally kill PvP. It does not matter what meta you are in. If you are fighting a dedicated healer then you will be forced into a Tank meta for that fight. Now this is amplified by the fact healing us ridiculous and theres a MASSIVE ratio of healers on my server and im pressuming others ? Fighting 2 or 3 healers in every fight and the PvP is actually so boring. No one can kill each other. No because of the Tank meta. Literally because of healers. I have always said. Cross healing needs to be for group ONLY. And needs to be reduced by like 30-50%. We need players to focus on being able to self heal more.
  • xMauiWaui
    xMauiWaui
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    AdamLAD wrote: »
    I have always said. Cross healing needs to be for group ONLY.

    That kills Zerg play and makes Ballgroup stronger.

    Is it not better to Cap the Hots per Player? So maybee 2 Hots only so you kill Ballgroups more and the Overheal on all. Or im wrong?
  • MEBengalsFan2001
    MEBengalsFan2001
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    Radiant regen doesn’t need to stack. First one gives all the prior buffs with the second simply refresh the HoT timer and adds 50 to the heal. It can be done seen this in other games

    Edited by MEBengalsFan2001 on May 29, 2022 1:45PM
  • DRTE
    DRTE
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    damage to healing ratio is way out of whack across all types of healing. But since the "hybridization" everyone and their dog is running resto so we have essentially doubled down on healing across the board. Ball groups slotting vigor + regen just running around spamming heals. you can have as much damage as you like but you sure as hell aren't killing them without a massive ulti dump of a same size group and even that doesn't work half the time, hold block and heal out of it.

    Heal stacking needs to go in pvp its a plague and its killing the vibe of cyrodiil.
    DRAGON SPAWN

    Tyrion septim. Stam DK
    Agneyastra. Mag DK
    Evil Buu. Mag Sorc
    Super Evil Buu. Stam Sorc
    Carmala Jabspammer. Magplar
    Get some help. Stamplar
    Plebby Longstockings. Stamblade
    Nightbot. Magblade
    Unslaad Krosis. Magden
    Dirty lich. Magcro
  • Cuddlypuff
    Cuddlypuff
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    DRTE wrote: »
    damage to healing ratio is way out of whack across all types of healing. But since the "hybridization" everyone and their dog is running resto so we have essentially doubled down on healing across the board. Ball groups slotting vigor + regen just running around spamming heals. you can have as much damage as you like but you sure as hell aren't killing them without a massive ulti dump of a same size group and even that doesn't work half the time, hold block and heal out of it.

    Heal stacking needs to go in pvp its a plague and its killing the vibe of cyrodiil.

    Heal stacking itself is not OP and can be easily countered with 1 GCD burst (or a good negater if they actually exist). The issue is just the lag created by crosshealing which effectively delays the 1 GCD burst window and renders the bomb useless. We run a 300 ping non-stealth bomb duo with triple damage sets without resto, radiating regen or echoing vigor and still almost never die before getting the bomb off. Groups need to stop crutching on multiple crossheals and earthgores and then wonder why they haven't got the damage to wipe any other groups (or even kill single pugs).

    According to RDK, even our unsuccessful bombs consistently hit 500k dmg for ~12 targets in 1 GCD without proc damage . As you know, just 1 kill will then trigger the PB/VD chain for an extra 100-200k dmg. That dumpsters all but the sweatiest ball groups, but only if the combo can go off without lag. Just a few extra milliseconds of lag and even the most mediocre ball zerg will be saved by their next tick of 20k aggregated HOTS.
  • Artim_X
    Artim_X
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    For the purpose of group and solo play, ZOS should consider adding an option that disables cross healing for an individual player. Of course, when entering tge Imperial City or Cyrodiil a notification should appear to let the player know that cross healing is currently disabled for them.

    Smart healing in this game has always been iffy. In my experience it mostly works, but in the OP's scenario I could see a heal prioritizing a random in full divines rather than the groupmate that is almost at excute range with ult just about ready. In any case groupmate priority should be by default, regardless of other players in area. Maybe smart healing should have a cutoff where a groupmate at 60% health is treated as if they are at 1% health in relation to any randoms in the area.

    IMO cross healing should stay, since the alliance you're in is in a way your default group that helps you capture and defend objectives. Healing is a big part of that and one should be permitted to save randoms in their alliance with heals when the opportunity presents itself. Victory shouldn't be determined by who has the most premades in a given fight. Ex: a keep lights up and there is 4 small ball groups at the front door, it would be unreasonable for the scattered defenders to try to randomly group with each other just to stand a chance at defending.

    I fully agree that heal stacking is dumb. Logically one would think the stronger heal would win out and replace the weaker one, but nope stack away as much as you want.

    However, I agree with @EF321 that the weaker heal might have more oomph via buffs and procs making it much more important than the one that is slightly stronger. In relation to what @MEBengalsFan2001 mentioned, ZOS could possibly make it so that the stronger heal just refreshes the timer and increases the overall healing while maintaining the buffs/procs from the weaker heal (ex: even though the heal used by one player is weaker than another, they can still use the heal to activate buffs and procs).
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Burn/Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Inferno/Lightning Staff (infused/shock enchant), and Rage of the Ursauk jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Twilight Tormentor (Twilight Matriarch for solo roleplay variant of build), and Power Overload.
    • Ability-Bar 2: Crushing Shock/Storm Pulsar, Streak, Flame/Shock Reach, Unstable Wall of Fire/Storms, Twilight Tormentor (Twilight Matriarch for solo roleplay variant of build) and Fiery/Thunderous Rage.
    Electric-Heal
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    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
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    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Mother Ciannait's (1 light and 1 medium. Divines and Max Mag Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), CP restoration staff (Infused with hardening enchant), and CP ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact for regular and NoCP build/Oblivion's Foe for dot build (medium chest and body pieces light. All Impenetrable. Max Mag Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Max Mag Enchants). Knight Slayer/Pariah jewelry/Plaguebreak for dot build (bloodthirsty with spell damage enchant)/lightning staff (infused with oblivion enchant for regular and noCP build/absorb magicka enchant and Sharpened for dot build. Sharpened for dot build)/restoration staff (infused with oblivion enchant regular and noCP build/absorb magicka enchant and Sharpened for dot build).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Empowered Ward, and Shatter Soul.
    Dawnfang
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    • My casual one bar heavy attack Templar build that only utilizes Aedric Spear abilities.
    • Gear: 5 Infallible Aether (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (Infused/shock enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward, and Crescent Sweep.
    Duskfang
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    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on head and everything else Magicka Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Max Health Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant/Stealth-Draining Poison IX), and Knight Slayer jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with Spell Damage Enchant).
    • Ability-Bar 1:Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver (Shatter Soul).
    PvE Starter Gear
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    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
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    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
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    • PvP: The Lover for penetration when playing a sorc or temp.
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
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    • DPS Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Biting Aura, Thaumaturge, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvE Temp: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Fighting Finesse, Master-at-Arms, Weapons Expert, Biting Aura, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • MEBengalsFan2001
    MEBengalsFan2001
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    Artim_X wrote: »
    For the purpose of group and solo play, ZOS should consider adding an option that disables cross healing for an individual player. Of course, when entering tge Imperial City or Cyrodiil a notification should appear to let the player know that cross healing is currently disabled for them.

    Smart healing in this game has always been iffy. In my experience it mostly works, but in the OP's scenario I could see a heal prioritizing a random in full divines rather than the groupmate that is almost at excute range with ult just about ready. In any case groupmate priority should be by default, regardless of other players in area. Maybe smart healing should have a cutoff where a groupmate at 60% health is treated as if they are at 1% health in relation to any randoms in the area.

    IMO cross healing should stay, since the alliance you're in is in a way your default group that helps you capture and defend objectives. Healing is a big part of that and one should be permitted to save randoms in their alliance with heals when the opportunity presents itself. Victory shouldn't be determined by who has the most premades in a given fight. Ex: a keep lights up and there is 4 small ball groups at the front door, it would be unreasonable for the scattered defenders to try to randomly group with each other just to stand a chance at defending.

    I fully agree that heal stacking is dumb. Logically one would think the stronger heal would win out and replace the weaker one, but nope stack away as much as you want.

    However, I agree with @EF321 that the weaker heal might have more oomph via buffs and procs making it much more important than the one that is slightly stronger. In relation to what @MEBengalsFan2001 mentioned, ZOS could possibly make it so that the stronger heal just refreshes the timer and increases the overall healing while maintaining the buffs/procs from the weaker heal (ex: even though the heal used by one player is weaker than another, they can still use the heal to activate buffs and procs).

    It should be turned off in PVP zones when not in groups automatically.
  • xDeusEJRx
    xDeusEJRx
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    How about not being around randoms for the heal to go there in the first place? #s have to have a disadvantage somewhere...

    That's implying everyone plays with randoms. I play strictly solo in pvp, not the solo where you're running with greenbars. I engage in fights on my own, but there are times where greenbars join in fights that i started and start receiving heals I use for myself. I can't control whether or not my heals go to randoms who join in my fight.

    I think game should have an option to prioritize yourself when healing over other players
    Solo PvP'er PS5 NA player

    90% of my body is made of Magblade
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