Dear ZOS/Combat dev. team, could you pls explain how exactly the CP star Survival Instincts is functioning?
- "Survival Instincts: While afflicted with a Status Effect, your core combat skills cost 5% less per stage." -
I have analyzed my recordings in slomo and it shows just strange behavior. The addon srendaar is running that shows the negative effects on me during a fight. The examples i will talk about here are from the course of 7 sec. consecutive in a recorded fight (PvP in CP IC EU Server):
First breakfree:
The moment i have to breakfree i have 6 negative effects on me. In detail: minor magickasteal, structured entropy, minor vulnerabiliy, arctic blast, major breach, minor mangle. According to my stam bar breakfree costs 4921, thats the same value my advanced stats show, so this cp star is not working here in this moment. (I asume breakfree is a core combat skill on which the cp star should work.)
Second block cost:
I had to block for full 4 sec while being attacked by 3 players and a patrolling horror same time in IC. At the begining of blocking i have 7 negative effects on me. In detail: minor magickasteal, structured entropy, minor vulnerabiliy, plague carrier, major breach, off balance, purifying light.
For the first 2 sec blocking costs 1607 every 0.25sec, thats the value my stats show, so the cp is not working here either.
-> After about 2 sec blocking costs 1205 for the next 2 sec, so the cp star is kicking in here. Nothing is changing on my negative effects, exept some of them are renewed. Note that none of these effects is one of the classic status effects like burning, or poisoned that everybody thinks is a status effect. At second 3 after the start of blocking another 3 effects are added: minor mangle, burning, wild impulse.
How can this be explained?
The only 2 explenations i come across are:
- 1., its just buggy or
- 2., its the lag. The fight was during normal lag in IC (EU server, atm we have no new server hardware here), it was a bit better then normal tbh, so there was some lag but it was like every normal day in IC (so way better then in cyrodiil). On the other hand i just cant imagine that the server takes 2 full seconds to register the function of the cp star. Yes srendarr takes some time to register and show the effects but thats like 300 millisec or something but not 2 full sec. If the burning status effect would play a role here then the cp star would kick in a full second before burning is shown, (and its a full second, not the fraction of a seconds, its even slightly longer then 1 second) so i cant imagine that would be the case, because the lag has to be counted in, skills took some time untill they registered, like we all know it and 1 full second before the effect is applied seems to be to long that i could believe this as reason.
So how could this be explained? I would really love to have one of the combat dev team to explain this. If this would be really happening (what i dont believe), then pls explain also what counts as status effect and what counts as elemental status effect and is there difference?
Anyone else has any assumptions?
Edited by silver1surfer69 on May 25, 2022 4:15PM PC/EU
Loveknight - HybridDK (4*), Stahlstrahlenreiter - StamDen, Azgul Grahl Bashrugk - HybridSorc (5*), Tínúvíél - StamCro, Thógard - StamPlar