I have been thinking about this for some time and imagine if we just had a simple tally system that recorded everyone's character's dungeon role and if the dungeon was successfully completed and how long it took:
So say I queued as Tank
Role: Tank
Dungeons Attempted: 79
Dungeons Completed: 69
Dungeons are then placed in Non-DLC or DLC and these scores are averaged but also reset weekly:
vVollenfell:
Times Attempted: 45
Times Completed: 39
Average time completed: 30 minutes
weekly or biweekly time: 35.6 minutes
Ready for dungeon? YES. Queue in.
vScaleCaller Peak:
Times Attempted: 12
Times Completed: 2
Average Time Completed: 2 hours, 34 minutes, 14 seconds
Weekly or Biweekly Time: 2 hours, 33 minutes, 13 seconds
Ready for dungeon? NO. Queue easier dungeon.
This way, a player has a personal checklist before starting the dungeon. If they do not meet that checklist, they go to an easier dungeon to tank/DPS/heal in.
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this can also work for Healers and DPSers.
This way, we aren't limiting players by "HOW MUCH CAN YOU PARSE" or "WHY ARE YOU USING ICE STAFF AS TANK???" or "TEMPLAR WHY RADIANT AURA AND NOT RESTORING AURA?!"
but we filter players by their actual results time and time again?
so instead of penalizing players for playing, we allow entry once the player does it well enough. With enough time and practice, most people improve tremendously
If this idea is original, please name it: Clockwork Tinkerer