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Suggestions for FG, MG, and Undaunted missing abilities

phaneub17_ESO
phaneub17_ESO
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So generally skill lines have one ultimate and 5 abilities; Fighters Guild and Mages Guild noticeably have one fewer abilities while Undaunted is missing an ultimate. This thread is for you to post your ideas to fill in what you think is missing that best fits their skill line.

As the game has progressed, it has added quite a bit of set bonuses to cast time and channeled abilities even through passives like Altmer's Spell Recharge, but not everyone has access to such abilities. My suggestion is to add more such abilities and what better place than with Mages and Fighters guild.

Mages Guild Rank 9, ability slot 5
Name: Fire Bolt
0.8 Cast Time
28 meters
Magicka
Recite an incantation that launches a Fire Bolt at your enemy that deals Flame damage and inflicts Minor Maim for 10 seconds.

Morph A
Name: Fire Ball
0.8 Cast Time
28 meters
Magicka
No longer applies Minor Maim, deals additional damage to your main target, affects additional enemies near your initial target for 50% less damage.

Morph B
Name Fire Volley
1.0 second Channel Time
28 meters
Magicka
Launches multiple(3) Fire Bolts in rapid succession at your enemy that deals Flame damage, each Fire Bolt inflicts Minor Maim and reducing movement speed by 30% for 10 seconds.

Fighters Guild Rank 9, ability slot 5
Name: Fending Strikes
1.0 second Channel Time
6 meters, +3 meters(additional target range)
Stamina
Rapidly swing multiple(4) precision attacks that can strike adjacent enemies near your initial target dealing Physical damage and granting you Minor Protection for 10 seconds.
(Works like a cross between Puncturing Strikes and Flurry, its designed to hit a primary target but can also strike other enemy targets nearby with individual strikes)

Morph A
Name: Furious Strikes
1.0 second Channel Time
6 Meters, +3 meters(additional target range)
Stamina
Adds 2(6 total) additional strikes over the duration, reduces cost as ability ranks up.

Morph B
Name: Wide Swing
0.8 Cast Time
7 meters (180 degree Cone)
Stamina
No longer attack multiple times, no longer gives Minor Protection, deals increased damage, you wind up a heavy swing striking all targets in front of you setting them off-balance for 5 seconds.

Undaunted Rank 10, ultimate slot
Name: Undaunted Fallen
Instant Cast
Self
250 Ultimate
Calls upon the Spirit of a random Undaunted Fallen willing to fight by your side. Can summon Undaunted Fallen with the following weapons: Bow(Poison damage), Dual-Wield(Bleed damage), Two-Handed(Disease damage), Inferno Staff, Lightning Staff, or Frost Staff. Lasts until Undaunted Fallen dies or summoning another random Undaunted Fallen (cast it again).

Morph A
Name: Undaunted Defender
Instant Cast
Self / 28 Meters
250 Ultimate
Also summons the Undaunted Defender, wielding one-hand and shield for 30 seconds. Redirects 30% of damage taken by you and your allies to himself for 30 seconds or dies from the damage. Increases amount of damage redirected by 1% per additional rank, 33% at rank 4.

Morph B
Name: Undaunted Mender
Instant Cast
Self / 28 Meters
250 Ultimate
Also summons the Undaunted Mender, wielding a Restoration Staff for 30 seconds. Undaunted Mender heals you and your allies, removes negative effects, and provides Major Protection for 30 seconds or is killed (action draws enemy NPC attention).
  • Malyore
    Malyore
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    Always wished the mages guild had an exploding fireball spell. It's one of the oldest spells in the series and despite its simplicity it somehow always feels so good to use. Would also add some more options for non-destro staff hybrids I'd assume? Hopefully be better than the fire rune, I've never seen the appeal or value of that spell honestly.
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