I ,like many others, have been pretty unhappy with how Vampires have been treated since Greymoor so I decided to work out how I would personally rework the skill line to make it more interesting and useable in various aspect of play. I gave myself a few constraints:
1. I did not change any of the skills in a way that would require new assets as that would be more costly to implement for the studio.
2. I tried to keep to , what I believe to be, the studio's original vision for how the Vampire was supposed to play. They seemed to be going for 2 different play styles within the kit, one for drain tanking and another for a magicka dps that tries to get to low health to deal more damage and then heal up. My rework works to advance those two play styles. I also pushed more heavily into the kiss curse concept by strengthen both the positives and negatives of each rank of vampire. My rework plays more into the idea that vampires gain and maintain their power by feeding off the lifeforce of their enemies and this becomes more prevalent as they increase in rank. Blood is both sustenance and power to the Vampire.
Check out the ideas below. Be aware that mana costs and damage numbers weren't added for most of the spells because they would need to be extensively tested and rebalanced after an overhaul like this. Any ability not mentioned would stay largely the same with slight number adjustments. I would love to hear feedback and any ideas you guys might have about how to make the Vampire skill line a bit more fun.