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A simple way to add tons of PvP content.

MentalxHammer
MentalxHammer
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I know many people have brought up the idea of group duels in the past, but I want to highlight how much this will add to the game.

Many individuals have been craving some form of 2v2, 3v3, or 4v4 content, group duels would be a simple way to add this kind of content to the game. Additionally, think of how exciting it would be to make custom group dueling maps within the housing editor, it would be like forge mode in Halo. Building maps for PvP would be a fun form of content in its own!

It has been expressed that there is a need for some competitive outlet in PvP; group duels would offer an outlet for PvP guilds to host competitive group content. Some guilds host BG tournaments, but these have major limitations, especially with no deathmatch queue. Group duels would also offer an outlet for proper guild vs. guild fights, where 12 of each guilds finest could square off and bring clout to their guild.

Some players wouldn't like group duels clogging up towns, but with necro skills attracting guards I doubt this would even happen. If this is really a concern, just allow group duels only within housing.

I think group duels would be a relatively simple implementation that would introduce a massive amount of content to the game. I bet ZOS would even see an increase in player housing purchases and even more crown sales. It would be a huge win for both the PvP community and for ZOS. Please consider this!
Edited by MentalxHammer on May 21, 2022 5:29PM
  • licenturion
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    They should just make PVP a toggle like other games do it.

    Then everything can be a PVE or PVP zone. That way everyone is happy and everyone can use 99 percent of the content.
  • NordSwordnBoard
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    I've wanted this for a while. Custom duels, and instanced so its not adding lag or disruption.

    If it needs to be monetized sell it through housing or a new chapter. We don't even need a finder for groups, just the ability to make these custom scenarios.
    Fear is the Mindkiller
  • React
    React
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    We've been asking for this for years now. I feel like it should be a pretty easy thing to implement for them as well. Would love to see this enter the game, as currently there is no way for us to host "XvX tournaments easily. Hosting them in cyrodiil makes us subject to performance as well as unbalanced alliance buffs, and in imperial city we are constrained by what alliances people have.
    @ReactSlower - PC/NA - 2000+ CP
    React Faster - XB/NA - 1500+ CP
    Content
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  • deleted220614-000183
    Hi,
    this game is already on the performance limits so
    MAYBE IT IS TIME TO REDUCE
    instead of adding :D
  • mav1234
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    My preference would be a custom BG game editor (ideally with flexible team sizes), and a spectator mode, so that we can have some fun community-run tournaments etc. But anything at all being added to pvp would be awesome.
  • deleted220614-000183
    They should just make PVP a toggle like other games do it.

    Then everything can be a PVE or PVP zone. That way everyone is happy and everyone can use 99 percent of the content.

    Next step would be allowing PVE folks checkbox DONT LOAD PVP content and remove all related quests, shards and crafting station from CYRO and Imperial City to PVE zones,

    But what about PVP folks stalking PVE players LOL They would cry a river after such update


  • DagenHawk
    DagenHawk
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    Okay this is not going to win me any friends with my (we can discuss it on the Battlefield next time you see me make sure to say hi) PVP brothers and sisters...but


    I think the devs need to start thinking rationally and create content for those majorities that actually makes the game the most profit.

    We can all agree that recently PVP players have been flat out insulted by developers/developer adjacent people and that was wrong...but adding content that only a microscopic about of players participate in to compensate is just silly.

    It's pretty much a done deal that the Three Banners war is coming to a end, shift PVP to just arena's (As TES Area systems have always been awesome and gives players the ability to PVP without throwing a ton of resources into it) And free up cyrodiil/Imperial city for PVE content.

    The dream of making ESO's end game PVP failed hard TES players are not Doom players, if you want them to PVP more bolster your Arena system or just give them a PVP switch...hell it works for WoW





    '
    Edited by DagenHawk on May 21, 2022 7:02PM
  • kargen27
    kargen27
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    They should just make PVP a toggle like other games do it.

    Then everything can be a PVE or PVP zone. That way everyone is happy and everyone can use 99 percent of the content.

    Might be a waste of time. Other than a couple of days of activity because of curiosity there would be very little PvP taking place. The zones are not designed for PvP. No real chokepoints and no objectives to bring the PvP crowd together. Maybe guilds would plan events where they all meet in one area and kill each other but I'm not sure it would be in numbers that justify making the change.
    There are some areas within a few zones that would work well for occasional free-for-all events. Something like that might go over well.
    I do think allowing people to set houses up for PvP events would be well received.
    and then the parrot said, "must be the water mines green too."
  • EozZoe1989
    EozZoe1989
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    they should add races pvp mount races and maybe even pet races..
    other types of pvp would be cool one on one ... ring or somthing..
    2 on two maybe also..
    companion and toon on another companion and toon..
    i think so many things could happen thats what its called arena.. type thing..
    more areas with pvp
  • Casul
    Casul
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    Honestly just making a furnishing option for pvp zones in houses would be enough. I love making arenas.
    PvP needs more love.
  • Kiralyn2000
    Kiralyn2000
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    They should just make PVP a toggle like other games do it.

    Then everything can be a PVE or PVP zone.

    And those games are pits of depravity & griefing.
    That way everyone is happy and everyone can use 99 percent of the content.

    That way almost no-one is happy, and PvE'ers get griefed out of their content by trolls.


    edit: also, the way all players become the "hero" of whatever faction's PvE zone they're in (regardless of their PvP faction), there aren't really opposing factions in the PvE zones to have these fights. Any zone you're in, you're all on the same side. No opposing hubs to camp or blockade, no opposing questgivers to lurk near, etc.
    Edited by Kiralyn2000 on May 21, 2022 9:48PM
  • bmnoble
    bmnoble
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    Make a PVP instance of one of the PVE zones each week, constantly rotating them, that way you don't get the population scattered all over the world map and people that want to fight in specific PVE zones will eventually get their turn and it reduces the chance of the novelty wearing off since it will be a different map each week.
  • Wolfpaw
    Wolfpaw
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    I know many people have brought up the idea of group duels in the past, but I want to highlight how much this will add to the game.

    Many individuals have been craving some form of 2v2, 3v3, or 4v4 content, group duels would be a simple way to add this kind of content to the game. Additionally, think of how exciting it would be to make custom group dueling maps within the housing editor, it would be like forge mode in Halo. Building maps for PvP would be a fun form of content in its own!

    It has been expressed that there is a need for some competitive outlet in PvP; group duels would offer an outlet for PvP guilds to host competitive group content. Some guilds host BG tournaments, but these have major limitations, especially with no deathmatch queue. Group duels would also offer an outlet for proper guild vs. guild fights, where 12 of each guilds finest could square off and bring clout to their guild.

    Some players wouldn't like group duels clogging up towns, but with necro skills attracting guards I doubt this would even happen. If this is really a concern, just allow group duels only within housing.

    I think group duels would be a relatively simple implementation that would introduce a massive amount of content to the game. I bet ZOS would even see an increase in player housing purchases and even more crown sales. It would be a huge win for both the PvP community and for ZOS. Please consider this!

    I like it, won't use it (I enjoy large scale), but I'm sure it would be popular. May be a good way to bridge the pve housing crowd and pvp...a player big on housing, but doesn't like to pvp, may find great satisfaction creating arenas for PvP players.
    Edited by Wolfpaw on May 21, 2022 11:51PM
  • kargen27
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    bmnoble wrote: »
    Make a PVP instance of one of the PVE zones each week, constantly rotating them, that way you don't get the population scattered all over the world map and people that want to fight in specific PVE zones will eventually get their turn and it reduces the chance of the novelty wearing off since it will be a different map each week.

    The maps are still to wide open. Cyrodiil works because of chokepoints and PvP specific objectives. What you would have is basically a few gankers parking on wayshrines hoping to catch another player toggled for PvP unaware. A separate instance would mostly remain empty.
    and then the parrot said, "must be the water mines green too."
  • MentalxHammer
    MentalxHammer
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    trpajzla wrote: »
    Hi,
    this game is already on the performance limits so
    MAYBE IT IS TIME TO REDUCE
    instead of adding :D

    Considering the dueling system already exists and most people would be dueling in instanced player housing I can’t imagine this would diminish performance at all.
    Edited by MentalxHammer on May 22, 2022 5:35PM
  • Vaoh
    Vaoh
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    They should just make PVP a toggle like other games do it.

    Then everything can be a PVE or PVP zone. That way everyone is happy and everyone can use 99 percent of the content.

    Honestly this would be so much fun.

    Options > Gameplay > Overland PvP
    Description: Enables PvP while in PvE-based areas. This does not include Dungeons, Trials, Towns, or Cities.
    Choice 1: All Players
    Choice 2: Enemy Alliances Only
    Choice 3: Disable

    This could be a feature that came along with a PvP-based chapter launch including some sort of new guild/skill line, competitive PvP dueling leaderboard associated with the new guild, etc.

    Can always hope lol.
    Edited by Vaoh on May 22, 2022 6:24PM
  • WiseSky
    WiseSky
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    More features... why not!
    I concur
  • Kamatsu
    Kamatsu
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    They should just make PVP a toggle like other games do it.

    Then everything can be a PVE or PVP zone.

    And those games are pits of depravity & griefing.
    That way everyone is happy and everyone can use 99 percent of the content.

    That way almost no-one is happy, and PvE'ers get griefed out of their content by trolls.
    Yep. Every game which has allowed mixxed Pve / PvP separated with a toggle has suffered. This is because griefer's have always found ways to trick or glitch PvE players into tagging themselves for PvP... and thus open to being ganked.

    The only game I know of which actually did it in a way that voided this was eventually SW:TOR. It did it be finally getting rid of the single-world instance with toggled PvP (player choice or forced due to area) and making the 'toggle' load you into a completely different instance.

    So ppl who wanted to have the danger of having other players around in an open-world PvP could have it, while those who detested that and just wanted to PvE could be safe from that.

    That would be the only way to do it, because if you had a toggle with conditions... it's inevitable ppl would find ways to force or trick ppl into flagging themselves.

    And then we run into the whole issue of having separate instances... which is extremely highly unlikely to happen. I'd say there's more demand for instanced "hard mode" overland than PvP enabled hard mode... and thats not gonna happen, so yeah.

    However - I really think a customizable duel option for those who wanna do 2v2, 3v3, 2v1, etc would be great. Dunno how hard it would be to program or do... and hope it does get looked into at some point.
    o_O
  • Emmagoldman
    Emmagoldman
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    trpajzla wrote: »
    They should just make PVP a toggle like other games do it.

    Then everything can be a PVE or PVP zone. That way everyone is happy and everyone can use 99 percent of the content.

    Next step would be allowing PVE folks checkbox DONT LOAD PVP content and remove all related quests, shards and crafting station from CYRO and Imperial City to PVE zones,

    But what about PVP folks stalking PVE players LOL They would cry a river after such update


    If pvp was allowed overland and they even included objectives, I'd have zero issues with cyro having a pve load
  • jecks33
    jecks33
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    Imagine the "cyrodiil toxic zone chat" in every zone of the game.... Just lol
    PC-EU
  • jle30303
    jle30303
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    Thing is, that "PVP content" isn't the zones, it's other players. Without a playerbase, new PVP zones are useless to develop.

    Which means that there have to be reasons for people who currently don't PVP, to actually want to PVP.

    Which means they have to be able to *achieve* something in PVP. They have to be more than just targets to be farmed by the veterans. Newbies need a fair chance to WIN FIGHTS - individually as well as collectively. Because if you can't win fights, you can't gain Alliance Points to actually buy the stuff that can be bought with APs (or Tel Vars, which are even worse since you can lose 50% of it multiple times in a row) - and that stuff has to be worth buying, too.
  • Solantris
    Solantris
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    +1 for group duels, please
  • Sandman929
    Sandman929
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    Group duels would be a welcome addition. I would say "anything would be welcome" but I know that zos will accept that challenge.
    I've also always wanted zos to rebuild the bridges to Imperial City and bring the city into Cyrodiil properly. This change would be a huge addition to the map by incorporating something that already exists and, physically, makes sense.
  • WoppaBoem
    WoppaBoem
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    I know many people have brought up the idea of group duels in the past, but I want to highlight how much this will add to the game.

    Many individuals have been craving some form of 2v2, 3v3, or 4v4 content, group duels would be a simple way to add this kind of content to the game. Additionally, think of how exciting it would be to make custom group dueling maps within the housing editor, it would be like forge mode in Halo. Building maps for PvP would be a fun form of content in its own!

    It has been expressed that there is a need for some competitive outlet in PvP; group duels would offer an outlet for PvP guilds to host competitive group content. Some guilds host BG tournaments, but these have major limitations, especially with no deathmatch queue. Group duels would also offer an outlet for proper guild vs. guild fights, where 12 of each guilds finest could square off and bring clout to their guild.

    Some players wouldn't like group duels clogging up towns, but with necro skills attracting guards I doubt this would even happen. If this is really a concern, just allow group duels only within housing.

    I think group duels would be a relatively simple implementation that would introduce a massive amount of content to the game. I bet ZOS would even see an increase in player housing purchases and even more crown sales. It would be a huge win for both the PvP community and for ZOS. Please consider this!

    Best PvP idea 2022, please ZOS make this happen this just makes from a PVP player so much sense. This creates a new community from day 1 and yes I would make my house into an epic map. Thank you.
    Xbox EU & NA - PVP Only
  • StShoot
    StShoot
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    DagenHawk wrote: »
    Okay this is not going to win me any friends with my (we can discuss it on the Battlefield next time you see me make sure to say hi) PVP brothers and sisters...but


    I think the devs need to start thinking rationally and create content for those majorities that actually makes the game the most profit.

    We can all agree that recently PVP players have been flat out insulted by developers/developer adjacent people and that was wrong...but adding content that only a microscopic about of players participate in to compensate is just silly.

    It's pretty much a done deal that the Three Banners war is coming to a end, shift PVP to just arena's (As TES Area systems have always been awesome and gives players the ability to PVP without throwing a ton of resources into it) And free up cyrodiil/Imperial city for PVE content.

    The dream of making ESO's end game PVP failed hard TES players are not Doom players, if you want them to PVP more bolster your Arena system or just give them a PVP switch...hell it works for WoW





    '

    Content that noone will Play.... Like a Card Game?🤣
    Your Idea is a self fulfilling Prophecy, No new content/improvents will lead to less and less players. Did you ever thought that the Player Numbers could increase if lags we're fixed and new content added ?

    Also why is everyone so fixed about making cyro another pve Zone ? Arnt there enaugh of Them ? You get so many Skill Points For questing and Dungeons that you dont even have to PvP, besides for 1 or 2 skills.

    The mindset of some players is in all honesty mindblowing: I dont Like X content so it has to be removed.
  • Mr_Stach
    Mr_Stach
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    There is PvE content in PvP-Land. But think about it, it's an active Warzone. Imagine some guy going and trying to chat up an Inn or village, you'd look mental.
    Altoholic, Frost Warden Sympathizer and Main

    Glacial Guardian - Main - Frost Warden Zealot
    The Frost Man Cometh - PC Frost Backup
  • FrumpyCourage
    FrumpyCourage
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    It has been expressed that there is a need for some competitive outlet in PvP; group duels would offer an outlet for PvP guilds to host competitive group content. Some guilds host BG tournaments, but these have major limitations, especially with no deathmatch queue. Group duels would also offer an outlet for proper guild vs. guild fights, where 12 of each guilds finest could square off and bring clout to their guild.

    Some players wouldn't like group duels clogging up towns, but with necro skills attracting guards I doubt this would even happen. If this is really a concern, just allow group duels only within housing.

    There are already a number of guilds out there (for years, in fact) that offer such things...

    "You insisted on fighting, do not resent me for dying."
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