licenturion wrote: »They should just make PVP a toggle like other games do it.
Then everything can be a PVE or PVP zone. That way everyone is happy and everyone can use 99 percent of the content.
licenturion wrote: »They should just make PVP a toggle like other games do it.
Then everything can be a PVE or PVP zone. That way everyone is happy and everyone can use 99 percent of the content.
licenturion wrote: »They should just make PVP a toggle like other games do it.
Then everything can be a PVE or PVP zone.
That way everyone is happy and everyone can use 99 percent of the content.
MentalxHammer wrote: »I know many people have brought up the idea of group duels in the past, but I want to highlight how much this will add to the game.
Many individuals have been craving some form of 2v2, 3v3, or 4v4 content, group duels would be a simple way to add this kind of content to the game. Additionally, think of how exciting it would be to make custom group dueling maps within the housing editor, it would be like forge mode in Halo. Building maps for PvP would be a fun form of content in its own!
It has been expressed that there is a need for some competitive outlet in PvP; group duels would offer an outlet for PvP guilds to host competitive group content. Some guilds host BG tournaments, but these have major limitations, especially with no deathmatch queue. Group duels would also offer an outlet for proper guild vs. guild fights, where 12 of each guilds finest could square off and bring clout to their guild.
Some players wouldn't like group duels clogging up towns, but with necro skills attracting guards I doubt this would even happen. If this is really a concern, just allow group duels only within housing.
I think group duels would be a relatively simple implementation that would introduce a massive amount of content to the game. I bet ZOS would even see an increase in player housing purchases and even more crown sales. It would be a huge win for both the PvP community and for ZOS. Please consider this!
Make a PVP instance of one of the PVE zones each week, constantly rotating them, that way you don't get the population scattered all over the world map and people that want to fight in specific PVE zones will eventually get their turn and it reduces the chance of the novelty wearing off since it will be a different map each week.
Hi,
this game is already on the performance limits so
MAYBE IT IS TIME TO REDUCE
instead of adding
licenturion wrote: »They should just make PVP a toggle like other games do it.
Then everything can be a PVE or PVP zone. That way everyone is happy and everyone can use 99 percent of the content.
Yep. Every game which has allowed mixxed Pve / PvP separated with a toggle has suffered. This is because griefer's have always found ways to trick or glitch PvE players into tagging themselves for PvP... and thus open to being ganked.Kiralyn2000 wrote: »licenturion wrote: »They should just make PVP a toggle like other games do it.
Then everything can be a PVE or PVP zone.
And those games are pits of depravity & griefing.That way everyone is happy and everyone can use 99 percent of the content.
That way almost no-one is happy, and PvE'ers get griefed out of their content by trolls.
licenturion wrote: »They should just make PVP a toggle like other games do it.
Then everything can be a PVE or PVP zone. That way everyone is happy and everyone can use 99 percent of the content.
Next step would be allowing PVE folks checkbox DONT LOAD PVP content and remove all related quests, shards and crafting station from CYRO and Imperial City to PVE zones,
But what about PVP folks stalking PVE players LOL They would cry a river after such update
MentalxHammer wrote: »I know many people have brought up the idea of group duels in the past, but I want to highlight how much this will add to the game.
Many individuals have been craving some form of 2v2, 3v3, or 4v4 content, group duels would be a simple way to add this kind of content to the game. Additionally, think of how exciting it would be to make custom group dueling maps within the housing editor, it would be like forge mode in Halo. Building maps for PvP would be a fun form of content in its own!
It has been expressed that there is a need for some competitive outlet in PvP; group duels would offer an outlet for PvP guilds to host competitive group content. Some guilds host BG tournaments, but these have major limitations, especially with no deathmatch queue. Group duels would also offer an outlet for proper guild vs. guild fights, where 12 of each guilds finest could square off and bring clout to their guild.
Some players wouldn't like group duels clogging up towns, but with necro skills attracting guards I doubt this would even happen. If this is really a concern, just allow group duels only within housing.
I think group duels would be a relatively simple implementation that would introduce a massive amount of content to the game. I bet ZOS would even see an increase in player housing purchases and even more crown sales. It would be a huge win for both the PvP community and for ZOS. Please consider this!
Okay this is not going to win me any friends with my (we can discuss it on the Battlefield next time you see me make sure to say hi) PVP brothers and sisters...but
I think the devs need to start thinking rationally and create content for those majorities that actually makes the game the most profit.
We can all agree that recently PVP players have been flat out insulted by developers/developer adjacent people and that was wrong...but adding content that only a microscopic about of players participate in to compensate is just silly.
It's pretty much a done deal that the Three Banners war is coming to a end, shift PVP to just arena's (As TES Area systems have always been awesome and gives players the ability to PVP without throwing a ton of resources into it) And free up cyrodiil/Imperial city for PVE content.
The dream of making ESO's end game PVP failed hard TES players are not Doom players, if you want them to PVP more bolster your Arena system or just give them a PVP switch...hell it works for WoW
'
MentalxHammer wrote: »It has been expressed that there is a need for some competitive outlet in PvP; group duels would offer an outlet for PvP guilds to host competitive group content. Some guilds host BG tournaments, but these have major limitations, especially with no deathmatch queue. Group duels would also offer an outlet for proper guild vs. guild fights, where 12 of each guilds finest could square off and bring clout to their guild.
Some players wouldn't like group duels clogging up towns, but with necro skills attracting guards I doubt this would even happen. If this is really a concern, just allow group duels only within housing.