The new servers have been game changing. Up until yesterday, I had not yet experienced any significant skill delay when playing the the main campaign during PRIME hours, even on the weekends. It has been truly unbelievable, and I've seen more PVP players returning to the game than any other time in the past four years.
However, beginning yesterday and going into today I have noticed skill delay in both GH and Blackreach. I observed significant skill delay today in GH when the hammer was present on the map, and significant skill delay today in blackreach in the presence of multiple ball groups (coordinate 12 mans stacking echoing vigor + Radiant regen + buff sets).
It is VERY apparent that both the hammer and the faction stack it encourages, as well as 12 man coordinated groups are having a severe negative impact on the performance.
I URGE zenimax to look into this sooner rather than later. PLEASE do not let the performance slip away from us again.
I think a serious look needs to be taken at the capabilities and behaviors of ball groups, so that the pain points can be targeted and we can try to mitigate their impact on performance. The biggest and easiest point that comes to my mind is the stacking of radiant regens & echoing vigors - these should not stack at all. Only one cast of each ability should be allowed to be present on any given player at any given moment, no more.
Additionally, the hammer really should be looked at. During my stream today I had been having 0 performance issues whatsoever - right up until the moment the hammer spawned. Throughout the entirety of the hammer being present on the map, there was significant and observable skill delay in every fight I had (even nowhere near the hammer itself).
@ZOS_GinaBruno @ZOS_MattFiror @ZOS_BrianWheeler @ZOS_RichLambert
Edited by React on May 21, 2022 6:51PM @ReactSlower - PC/NA - 2000+ CP
React Faster - XB/NA - 1500+ CP
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