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Vampire feels... Underwhelming?

folko
folko
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Is it just me or does it feel like vampire doesn't really have much going for it as I thought?

Honestly, I got vamp for it's mist form, but it feels... useless?

It takes up a skill on my bar, but does basically *** diddly. Damage reduction only applies in PvP, stat recovery is disabled, and it drains magicka really fast... I heard it got nerfed to this state a while back, and it sucks.

Far as I understand it, Mist Form is supposed to be a survival skill, but I don't feel like I'm surviving here. Thanks to vampirism's increase cost of regular abilities, my stamina gets depleted rather quickly, so naturally I thought using Mist Form would be a good way to manage my survivability, but what ends up happening is I use up my stamina, retreat into mist form, use up my magicka and get left with no resources. All the while, I don't regenerate anything, still take damage, and waste a skill slot.

Basically I got a skin that makes me look like a walking stick of white chalk that debuffs me and gives me nothing in return.

Feels like vampirism is good for only overworld stealth, and nothing else.

Lamae Bal needs to go back to the drawing board, cause her "gift" makes me die faster than I would as a mortal.

Matter of fact, might as well just go mortal and stay that way.
  • ResidentContrarian
    ResidentContrarian
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    How many opposite days are there in a year? I think everyday I read the forums is opposite day.
  • folko
    folko
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    How many opposite days are there in a year? I think everyday I read the forums is opposite day.

    Wdym
  • draigwyrdd
    draigwyrdd
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    Vampire is awful. I only use it for PVP. I actually wish it were less useful so I could stop being one. :(
  • Vevvev
    Vevvev
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    Blood for Blood, Pale Order Ring, Blood Frenzy, stage 4 vampire, and Dragonknight.

    One of the most potent solo combos in the whole game for PvE. The DK nerfs next patch still won't change that because your whole resource pool is floating off of Blood for Blood.

    Blood for Blood also deals magic damage meaning it applies minor Magicka steal to targets if you score a status effect on them, and as a DK it's range is boosted to 7 meters over 5.

    DK also has great self healing, and when coupled with the Pale Order Ring the whole thing becomes child's play.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • FeedbackOnly
    FeedbackOnly
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    It's a niche pvp thing
  • Freelancer_ESO
    Freelancer_ESO
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    The problem with Vampirism is that it doesn't cost much or take away much which in turn means that the skills cannot give you much in order that they remain balanced.

    As a result, all of the skills kinda stink outside of specific situations/builds.

    The real power in vampirism outside of a few specific situations/builds comes from the added passives as you rank up provided you are doing content that utilizes it enough to mitigate the increased downsides.


  • Ratzkifal
    Ratzkifal
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    The vampire rework was well-intentioned but poorly executed and not cohesive at all.
    ZOS makes a spammable that costs health and then gets surprised by people having healers heal them, saving magicka in the process for infinite sustain. So what is their reaction? Have the spammable disable allied healing. :facepalm:
    ZOS also made Blood Frenzy - same issue.
    So people were using vampires just for Mist Form. But ZOS messed up Rockgrove hardmode and only using mistform can let you survive consistently as a tank. So what does ZOS do? Nerf Mistform to only work in PvP instead of fixing the trial. They could have also halved the mitigation for PvE, but nope, apparently all mitigation is bad in PvE.
    And then their passives. Increasing the cost of other abilities is such a bad detriment if vampire skills aren't even worth using. That's a detriment you can give them if their kit looked more like that of Werewolves but it's not like that at all.

    The best thing about the vampire rework are the new feeding animations. Those are amazing.
    This Bosmer was tortured to death. There is nothing left to be done.
  • drsalvation
    drsalvation
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    Vampire has the perk of insta-killing enemies at long range as long as you're undetected and the enemies don't have any stars in their healthbars (aka, not bosses or big enemies) and that they're also human... It's basically blade of woe at long range.

    ZOS is looking at the game on the wrong way.
    As a game developer, if I add a mechanic to my game, I design the levels to consider said mechanic, and I don't limit my players on how I want them to play my games. If a player finds a better way to solve a scenario when I had a completely different approach, they're more than welcome to use said mechanic.

    ZOS on the other hand will introduce you with this amazing sandbox with lots of cool toys, and then slap you in the hand for using a ken doll as an action figure because ken was intended to be barbie's husband, even tho the cool laser gun fits perfectly on his hand (oddly specific scenario for an analogy lmao, but I swear there's no backstory to it, I just thought it up).
    And the more they do this, the more they will limit any sort of autonomy the player has.

    I once jokingly said "If you play as templar, then the correct armor set for you is Deadly Strikes" and I was dismayed at how many people genuinely agreed to it, if you're not using deadly strikes as a templar, you're not playing that class correctly.

    We already lack any dialogue choices that don't impact the story, we can't tell eveli she looks bad in the fancy dress due to poor writing, we can't use mist form in PvE because of ONE MISERABLE TRIAL. Instead of making the trial be adaptable to players, they force the players to do exactly what the trial wants you to do. Why give us things if we're not allowed to use them? There is no role-playing in this MMO-role-playing-game.

    So back to vampire.
    It lacks an identity, simply said.

    It's supposed to sacrifice health in exchange for damage... you would think that in exchange for health you'd be given better survivability tools, but nope. Mist form is worthless, it makes you die 4 seconds later in PvP because players will still chase you and by the time you run out of magic, your health is still at the same (if not lower) level as before, because you won't restore any, and any form of healing in PvP is already nerfed by half, so the 400pts of health you restore in mist form is now only 200pts assuming you're in contact with a player, who will deal like 3k dmg on each skill (so much for "disengaging").

    In the end of it all, vampirism has some uses, not the best types of uses, and the best use has nothing to do with the 'identity' it tries to be (health for damage).
    Instead, get to lvl 3 vampirism, you can get tankier the less health you have, use clever alchemist and create a potion that restores your health or stamina AND makes you invisible (not sure if you can do health + stam + invisibility). So you chug that potion down in combat, and suddenly you'll get almost 1k dmg burst. You don't need to do any of the BS skills at all, just use the passives.
    (Can't wait for ZoS to slap me in the hand for not using vampirism the way they intended and then nerf some of those passives)

  • Eccentric_Vampire
    Eccentric_Vampire
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    Vampirism is an absolute mess both gameplay-wise and visually and I'm so, so disappointed with it, especially as a PvE player.
  • ccfeeling
    ccfeeling
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    I bought all vampire theme furnitures, can I get refund bc Zos made them useless right now
  • TylerDurden
    TylerDurden
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    You get pasty skin, isn’t that perk enough?
  • Hapexamendios
    Hapexamendios
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    Have one that's a thief. Only use I have for one.
  • folko
    folko
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    Vevvev wrote: »
    Blood for Blood, Pale Order Ring, Blood Frenzy, stage 4 vampire, and Dragonknight.

    One of the most potent solo combos in the whole game for PvE. The DK nerfs next patch still won't change that because your whole resource pool is floating off of Blood for Blood.

    Blood for Blood also deals magic damage meaning it applies minor Magicka steal to targets if you score a status effect on them, and as a DK it's range is boosted to 7 meters over 5.

    DK also has great self healing, and when coupled with the Pale Order Ring the whole thing becomes child's play.

    I am inclined to believe my stamiknight can do more damage with x3 molten whip than I can do with BfB..
  • folko
    folko
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    You get pasty skin, isn’t that perk enough?

    If you use my character as a style material, you'll be able to craft in Thieves Guild style.
  • SammyKhajit
    SammyKhajit
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    Depressingly, it is solely for decoration.
  • Molydeus
    Molydeus
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    Vampires are no longer worth it, ZOS killed them. The only two reasons to be a vampire anymore are RP or running around while stealthed.
  • DigiAngel
    DigiAngel
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    Currently Vampire Nightblade is really good...for farming. And that's, so far, about it.
  • Folkb
    Folkb
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    I'm kind of glad it sucks because when its strong all you see is vampires everywhere which is ridiculous.
  • Lailaamell
    Lailaamell
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    Vampire is overpowered it got 30% dmg reduction and extra weapon amd spell dmg atking from stealth and sneak speed it really needs a nerf (sarcasm vampire atm has more cons than pros i would be okay with it if they removed the normal abillity skill cost increase or made vamp skills more usefull to use atm only nb actually benefits from vampire the rest is just making themself morr frail and weak and the ult so 300ult for basicly warhorn or bone tyrant ult copy whos morphs is get to be free of cons for couple of seconds or deal aoe dmg with bonus hp magicka and stam buffs for a short time where are the powers we see in npc vamps)
  • Lailaamell
    Lailaamell
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    Vampire has the perk of insta-killing enemies at long range as long as you're undetected and the enemies don't have any stars in their healthbars (aka, not bosses or big enemies) and that they're also human... It's basically blade of woe at long range.

    ZOS is looking at the game on the wrong way.
    As a game developer, if I add a mechanic to my game, I design the levels to consider said mechanic, and I don't limit my players on how I want them to play my games. If a player finds a better way to solve a scenario when I had a completely different approach, they're more than welcome to use said mechanic.

    ZOS on the other hand will introduce you with this amazing sandbox with lots of cool toys, and then slap you in the hand for using a ken doll as an action figure because ken was intended to be barbie's husband, even tho the cool laser gun fits perfectly on his hand (oddly specific scenario for an analogy lmao, but I swear there's no backstory to it, I just thought it up).
    And the more they do this, the more they will limit any sort of autonomy the player has.

    I once jokingly said "If you play as templar, then the correct armor set for you is Deadly Strikes" and I was dismayed at how many people genuinely agreed to it, if you're not using deadly strikes as a templar, you're not playing that class correctly.

    We already lack any dialogue choices that don't impact the story, we can't tell eveli she looks bad in the fancy dress due to poor writing, we can't use mist form in PvE because of ONE MISERABLE TRIAL. Instead of making the trial be adaptable to players, they force the players to do exactly what the trial wants you to do. Why give us things if we're not allowed to use them? There is no role-playing in this MMO-role-playing-game.

    So back to vampire.
    It lacks an identity, simply said.

    It's supposed to sacrifice health in exchange for damage... you would think that in exchange for health you'd be given better survivability tools, but nope. Mist form is worthless, it makes you die 4 seconds later in PvP because players will still chase you and by the time you run out of magic, your health is still at the same (if not lower) level as before, because you won't restore any, and any form of healing in PvP is already nerfed by half, so the 400pts of health you restore in mist form is now only 200pts assuming you're in contact with a player, who will deal like 3k dmg on each skill (so much for "disengaging").

    In the end of it all, vampirism has some uses, not the best types of uses, and the best use has nothing to do with the 'identity' it tries to be (health for damage).
    Instead, get to lvl 3 vampirism, you can get tankier the less health you have, use clever alchemist and create a potion that restores your health or stamina AND makes you invisible (not sure if you can do health + stam + invisibility). So you chug that potion down in combat, and suddenly you'll get almost 1k dmg burst. You don't need to do any of the BS skills at all, just use the passives.
    (Can't wait for ZoS to slap me in the hand for not using vampirism the way they intended and then nerf some of those passives)

    Wierd its meant to disengage while also making you slower
  • WordsOfPower
    WordsOfPower
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    I don't understand how anyone could think vampire is weak, even for PvE. They have one of the cheapest, hardest-hitting spammables, they are tanky, they can be invisible, and their ultimate is hugely powerful.

    It is, indeed, a shame that they took mist form out of PvE, but that's the least of my concerns. There are dozens of things they need to fix before they get to that
  • Lailaamell
    Lailaamell
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    I don't understand how anyone could think vampire is weak, even for PvE. They have one of the cheapest, hardest-hitting spammables, they are tanky, they can be invisible, and their ultimate is hugely powerful.

    It is, indeed, a shame that they took mist form out of PvE, but that's the least of my concerns. There are dozens of things they need to fix before they get to that

    They need to nerf undeath to 5% then at 2% health make you immune to healing from restoration as you are a vampire restoration magic should be harmfull to you dubble cost of non vampire skills so ppl use vamp skills more give frenzy the blood mist treatment it deserves and make fire weakness ignore any fire resist and also double weakness to fire this will totally make vampire more immersive for roleplaying and balanced and from history of the skill tree this is probly more likely to happend. Vampire is meant to be seen but not be used for blood mist as an escape skill so a skill wich slows you blocks all regen stats and healing aswell i think is meant to work as a disengage i find this funny its more likely it was never intended to be used outside roleplaying wich is the real reason vampirism exist so you can roleplay as a vampire
    Edited by Lailaamell on May 16, 2022 11:04AM
  • Ildun
    Ildun
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    I used to like it...when I use vampire skill, but after that I just feel it is not worth it with all those penalties and trouble( level 4 ), especially after the crime feature implemented.
  • xaraan
    xaraan
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    Yea, they originally reworked vampire because it had becomes a stale thing that 99% of players only used for a couple passives and mistform in pvp (and sometimes pve) and they wanted it to be a fresh new thing for all the vampiness of the Greymoor release. Shortly after that release frame had died down the changes started and now vampire has become a stale thing that 99% of players only use for a couple passives and mistform in pvp. :D
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • WordsOfPower
    WordsOfPower
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    Yeah the crime thing is ridiculous. You can't even buy potions!

    Apparently, dropping a destro ulti next to a guard is completely normal and no one bats an eyelid, but accidentally summoning a ghost that heals results in you having to run away and use a pardon edict
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