ResidentContrarian wrote: »How many opposite days are there in a year? I think everyday I read the forums is opposite day.
Blood for Blood, Pale Order Ring, Blood Frenzy, stage 4 vampire, and Dragonknight.
One of the most potent solo combos in the whole game for PvE. The DK nerfs next patch still won't change that because your whole resource pool is floating off of Blood for Blood.
Blood for Blood also deals magic damage meaning it applies minor Magicka steal to targets if you score a status effect on them, and as a DK it's range is boosted to 7 meters over 5.
DK also has great self healing, and when coupled with the Pale Order Ring the whole thing becomes child's play.
TylerDurden wrote: »You get pasty skin, isn’t that perk enough?
drsalvation wrote: »Vampire has the perk of insta-killing enemies at long range as long as you're undetected and the enemies don't have any stars in their healthbars (aka, not bosses or big enemies) and that they're also human... It's basically blade of woe at long range.
ZOS is looking at the game on the wrong way.
As a game developer, if I add a mechanic to my game, I design the levels to consider said mechanic, and I don't limit my players on how I want them to play my games. If a player finds a better way to solve a scenario when I had a completely different approach, they're more than welcome to use said mechanic.
ZOS on the other hand will introduce you with this amazing sandbox with lots of cool toys, and then slap you in the hand for using a ken doll as an action figure because ken was intended to be barbie's husband, even tho the cool laser gun fits perfectly on his hand (oddly specific scenario for an analogy lmao, but I swear there's no backstory to it, I just thought it up).
And the more they do this, the more they will limit any sort of autonomy the player has.
I once jokingly said "If you play as templar, then the correct armor set for you is Deadly Strikes" and I was dismayed at how many people genuinely agreed to it, if you're not using deadly strikes as a templar, you're not playing that class correctly.
We already lack any dialogue choices that don't impact the story, we can't tell eveli she looks bad in the fancy dress due to poor writing, we can't use mist form in PvE because of ONE MISERABLE TRIAL. Instead of making the trial be adaptable to players, they force the players to do exactly what the trial wants you to do. Why give us things if we're not allowed to use them? There is no role-playing in this MMO-role-playing-game.
So back to vampire.
It lacks an identity, simply said.
It's supposed to sacrifice health in exchange for damage... you would think that in exchange for health you'd be given better survivability tools, but nope. Mist form is worthless, it makes you die 4 seconds later in PvP because players will still chase you and by the time you run out of magic, your health is still at the same (if not lower) level as before, because you won't restore any, and any form of healing in PvP is already nerfed by half, so the 400pts of health you restore in mist form is now only 200pts assuming you're in contact with a player, who will deal like 3k dmg on each skill (so much for "disengaging").
In the end of it all, vampirism has some uses, not the best types of uses, and the best use has nothing to do with the 'identity' it tries to be (health for damage).
Instead, get to lvl 3 vampirism, you can get tankier the less health you have, use clever alchemist and create a potion that restores your health or stamina AND makes you invisible (not sure if you can do health + stam + invisibility). So you chug that potion down in combat, and suddenly you'll get almost 1k dmg burst. You don't need to do any of the BS skills at all, just use the passives.
(Can't wait for ZoS to slap me in the hand for not using vampirism the way they intended and then nerf some of those passives)
WordsOfPower wrote: »I don't understand how anyone could think vampire is weak, even for PvE. They have one of the cheapest, hardest-hitting spammables, they are tanky, they can be invisible, and their ultimate is hugely powerful.
It is, indeed, a shame that they took mist form out of PvE, but that's the least of my concerns. There are dozens of things they need to fix before they get to that