Maintenance for the week of December 16:
• PC/Mac: No maintenance – December 16
• NA megaservers for patch maintenance – December 17, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• EU megaservers for patch maintenance – December 17, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)

Undaunted pledge givers need a total revamp

MreeBiPolar
MreeBiPolar
✭✭✭✭✭
Someone in a totally unrelated thread mentioned the imbalance between the pledge givers. It was something that was tingling in my mind for years already, but they really need to be redone already.

Just realize: at this point in time, Urgarlag ALREADY has as many pledges (and gear sets to sell) as both Maj and Gilrion COMBINED. Specifically, 24. Come this fall, he would even exceed them...
  • FeedbackOnly
    FeedbackOnly
    ✭✭✭✭✭
    ✭✭
    I would give all non dlc pledges to one npcs. There's enough veterans in the game to carry less experienced players in harder version 2 dungeons of base game

    If we get a new pledge giver. I would like a Stuga twin sister. Please and thank you
    Edited by FeedbackOnly on May 10, 2022 1:21PM
  • Ermiq
    Ermiq
    ✭✭✭✭✭
    Come this fall, he [Urgarlag] would even exceed them...

    He? She's a woman.
    One of the two of us definitely has gone mad. It only remains to define whether this one is the whole world or just me.

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    Sick&tired of being kicked off from your house when you complete a dungeon? ComingBackHome addon is what you need!
    Me is russian little bad in english :b
  • Sarannah
    Sarannah
    ✭✭✭✭✭
    ✭✭✭
    Honestly, pledges should be removed completely. Completing any random normal should give 1 key, any random veteran 2 keys, and any HM dungeon should give 3 keys. That is for each completion.

    This would also allow players to keep running dungeons, and keep filling the dungeon finder. And would give players something to combat terrible shoulder RNG.
  • chessalavakia_ESO
    chessalavakia_ESO
    ✭✭✭✭✭
    I would give all non dlc pledges to one npcs. There's enough veterans in the game to carry less experienced players in harder version 2 dungeons of base game

    If we get a new pledge giver. I would like a Stuga twin sister. Please and thank you

    The impact on that could be messy.

    One the one hand, many of the type two dungeons take longer to complete which might make it a better time sink on the other hand, people might just choose to skip it.

    Personally, I tend to solo the pledges and I generally skip the version 2 dungeons as the effort it takes to do version 2 generally exceeds the payoff for me personally.

    You also might see an impact to dungeon experience as players queuing for a random might be less likely to end up in a dungeon as quickly or less likely to end up in an easier dungeon.

    Queue times may or may not change for lower level players that have limited dungeon selection.

  • npuk
    npuk
    ✭✭✭
    Sarannah wrote: »
    Honestly, pledges should be removed completely. Completing any random normal should give 1 key, any random veteran 2 keys, and any HM dungeon should give 3 keys. That is for each completion.

    This would also allow players to keep running dungeons, and keep filling the dungeon finder. And would give players something to combat terrible shoulder RNG.

    I finally gave in and brought shadowrend light shoulders at the weekend because RNG lol

    I think the keys would need to be capped if that was adopted to per dungeon+char+day or else you could be dropping 2 keys every 6 mins of FG1.

    Personally I like the current system, we have a couple of groups of players who group up and do them daily in our guild and its a nice way to introduce newer players to harder content.
    The Sacrificial Warriors GMXbox One EU:18x CP Chars (2300+ CP)Xbox One NA: 3x CP Chars (800+ CP)Xbox One (alt) EU:5x CP Chars (1500+ CP)Xbox One (alt 2) EU:1x CP Chars (450+ CP)PC EU: 1x CP Char (400+ CP)
  • MreeBiPolar
    MreeBiPolar
    ✭✭✭✭✭
    Ok, looks like everyone and their pet hamsters completely misunderstood what I have posted about.

    It is not about how to obtain keys. It is about how to get the shoulders. At this time, all DLC are bundled into one pile, so you either have to go for 5 keys coffer (which doesn't have a chance to drop pages) or have a 1:72 (and worsening every half a year) chance to get the shoulders you need. Compared to 1:36 for non-DLC ones.
  • JanTanhide
    JanTanhide
    ✭✭✭✭✭
    Agree, this has been a problem that has been worsening with every DLC release. We need a lot more pledge givers than three.

  • JanTanhide
    JanTanhide
    ✭✭✭✭✭
    Ok, looks like everyone and their pet hamsters completely misunderstood what I have posted about.

    It is not about how to obtain keys. It is about how to get the shoulders. At this time, all DLC are bundled into one pile, so you either have to go for 5 keys coffer (which doesn't have a chance to drop pages) or have a 1:72 (and worsening every half a year) chance to get the shoulders you need. Compared to 1:36 for non-DLC ones.

    I knew what you were getting at. Check out the Golden Vendor on weekends. Sometimes the Shoulder piece you need may be available there.

    And yes, we definitely need more DLC Pledge givers!
  • Dark_Lord_Kuro
    Dark_Lord_Kuro
    ✭✭✭✭✭
    ✭✭
    I say since its a free dlc move the imperial city dungeons to the bosmer pledge giver

    Then move the last 2 years dungeons to a new pledge giver who will get the new one when they release

    This would remove 10 dungeon from urgarlag pool while creating a new one foe the next few years
    Edited by Dark_Lord_Kuro on May 20, 2022 12:44PM
  • Agenericname
    Agenericname
    ✭✭✭✭✭
    ✭✭
    It really should be 2 DLC pledge givers at this point.
  • MreeBiPolar
    MreeBiPolar
    ✭✭✭✭✭
    The problem with adding a new pledge /giver/ is the achievements assigned to each of them though.
  • ob1ken0bi
    ob1ken0bi
    ✭✭✭
    Sarannah wrote: »
    Honestly, pledges should be removed completely. Completing any random normal should give 1 key, any random veteran 2 keys, and any HM dungeon should give 3 keys. That is for each completion.

    This would also allow players to keep running dungeons, and keep filling the dungeon finder. And would give players something to combat terrible shoulder RNG.

    I like this idea with a few modifications
    1. Cap key reward at 3 dailies (same limit as now) otherwise the would get out of control with owning every shoulder and kinda defeat the purpose of the difficulty of getting the shoulders.....and would probably dramatically lower the sales on golden vendor
    2. Have some kind of level lock so under CP doesnt end up in the crazy hard DLC dungoens and get booted all the time. but anyone over CP160 can get into all dungeons
  • EozZoe1989
    EozZoe1989
    ✭✭✭
    if anything new and other quests and magic one too,,¨
    mages guild and others also.. added qquests and dailyies..
    we need revamp yes a agree but not to restyle everything ..
    we need more content for mages guild more..
    and level up champ 70 be cool
    or maybe 100
  • xaraan
    xaraan
    ✭✭✭✭✭
    ✭✭✭✭✭
    I would create four pledge givers total (not counting the dude that sends you to a random delve).

    I'd combine all the old school dungeons into one NPC pledge giver. Then keep the other pledge giver as having the DLC dungeons.

    The other two would give out two new dailies: a world boss daily and a zone event daily (and I would change the similar zone daily quest givers to something new that could consistently be done solo). The goal would be to get population attacking a similar event or boss ongoing instead of just when a zone launches or has an anniversary event going on. Trying to do, for example, a harrowstorm now solo is impossible for most players and since the excuse that events/bosses can't be solo'd is that they are group fights - let's point some population toward them.

    I'd give one key reward for the zone event, one key for the world boss. One key for a normal pledge non DLC dungeon. Two keys for a vet pledge non DLC dungeon or normal pledge DLC dungeon. I'd probably cap it there, but not against the idea of even doing three keys for like a vet DLC dungeon. Though I'd probably cap the amount of keys you can earn in one day if I was gonna boost up the rewards, like a max of 6 a day per account or something.

    I'd also add new rewards to spend keys on under the other two new quest givers. Not totally sure what, but I do think with increasing the amount of keys you could earn, you should also give people more to spend those keys on.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • Runefang
    Runefang
    ✭✭✭✭✭
    ✭✭
    a trial pledge would be nice too
  • Amottica
    Amottica
    ✭✭✭✭✭
    ✭✭✭✭✭
    a total revamp is not necessary. Adding a 4th pledge giver to split the DLC pledges between two quest givers will go a long way to bring balance without a lot of unnecessary extra work.
  • Vaoh
    Vaoh
    ✭✭✭✭✭
    ✭✭✭✭✭
    Sarannah wrote: »
    Honestly, pledges should be removed completely. Completing any random normal should give 1 key, any random veteran 2 keys, and any HM dungeon should give 3 keys. That is for each completion.

    This would also allow players to keep running dungeons, and keep filling the dungeon finder. And would give players something to combat terrible shoulder RNG.

    I never thought of this before :open_mouth:
    Even if the system was a little harsher with giving out keys I still like this idea a lot
  • OolongSnakeTea
    OolongSnakeTea
    ✭✭✭✭
    There def needs to be a better transmutation reward system, and key reward system.

    DLC's should offer 4-6 keys for HM for example, and 3-5 keys for just vet. 2-4 keys for normal.
    Transmutes should scale accordingly, as of right now the best way to farm transmutes is a quick random normal.
    Random vets should reward more transmutes, full stop. If they won't adjust key cost for the shoulders, then non-DLC pledges should offer 2 keys for normal, 3 keys for veteran, and 4 keys for veteran hard mode.

    This rewards players properly for the time and effort they put into the game.
    Edited by OolongSnakeTea on May 24, 2022 5:22PM
    "I try to create sympathy for my characters, then turn the monsters loose."– Stephen King



  • CharlieFreak
    CharlieFreak
    ✭✭✭
    JanTanhide wrote: »
    Ok, looks like everyone and their pet hamsters completely misunderstood what I have posted about.

    It is not about how to obtain keys. It is about how to get the shoulders. At this time, all DLC are bundled into one pile, so you either have to go for 5 keys coffer (which doesn't have a chance to drop pages) or have a 1:72 (and worsening every half a year) chance to get the shoulders you need. Compared to 1:36 for non-DLC ones.

    I knew what you were getting at. Check out the Golden Vendor on weekends. Sometimes the Shoulder piece you need may be available there.

    And yes, we definitely need more DLC Pledge givers!

    Speaking of the Golden. Many newer sets don't even appear at all in her rotation (Magma Incarnate for one). Might be nice to update the sets she is able to drop as well.
  • DMuehlhausen
    DMuehlhausen
    ✭✭✭✭✭
    ✭✭
    The way they are setup make sense.

    I can never recall their names.

    1 is the original version of the dungeons, then one is the second part of dungeons and then the other is the dlc dungeons. No need to change them.
  • MreeBiPolar
    MreeBiPolar
    ✭✭✭✭✭
    ob1ken0bi wrote: »
    1. Cap key reward at 3 dailies (same limit as now) otherwise the would get out of control with owning every shoulder and kinda defeat the purpose of the difficulty of getting the shoulders.....and would probably dramatically lower the sales on golden vendor

    I guess you are suggesting removing the sticker book from the game :)
    Frankly, it has 1000x the effect on getting shoulders from golden compared to any possible changes to buying the shoulders from Undaunted.
    The way they are setup make sense.

    I can never recall their names.

    1 is the original version of the dungeons, then one is the second part of dungeons and then the other is the dlc dungeons. No need to change them.

    The pledges themselves are ok. It's just the shoulders gacha that is a problem.
  • PeacefulAnarchy
    PeacefulAnarchy
    ✭✭✭✭✭
    I'm annoyed by the RNG, but honestly I'd be satisfied with the golden vendor working on a schedule like the housing lux vendor. Right now not only is it not predictable when shoulders/helms will come to the vendor, there's no guarantee they will ever come. There are shoulders that come back after 4 months, while others have never shown up. There are currently 48 sets, so on a rotation that's still potentially nearly a year of waiting; people will still need and use keys, but it helps guarantee that if something just won't drop for me I can wait and finish it off when it comes back.
  • joerginger
    joerginger
    ✭✭✭✭✭
    I'm annoyed by the RNG, but honestly I'd be satisfied with the golden vendor working on a schedule like the housing lux vendor. Right now not only is it not predictable when shoulders/helms will come to the vendor, there's no guarantee they will ever come. There are shoulders that come back after 4 months, while others have never shown up. There are currently 48 sets, so on a rotation that's still potentially nearly a year of waiting; people will still need and use keys, but it helps guarantee that if something just won't drop for me I can wait and finish it off when it comes back.

    It would even be nearly two years of waiting. Sets don't just have shoulders, the Golden also sells the head pieces.

    But still, a fixed rotation would be a huge improvement to the chaos we have now. It would be even better if the Golden offered the full monster sets, aka Head & Shoulders (TM).
  • merpins
    merpins
    ✭✭✭✭✭
    ✭✭✭
    1. Put an Undaunted Quest Board up in each town, like with daily writs, then when you do the associated dungeon, auto-complete the quests rather than having to go to your main hub town to turn the quests in. Rewards are delivered via mail with a quirky random message from the quest giver, similar to hirelings.
    2. You still have to go to your main hub town to buy stuff with keys, but rather than there being 5 key pseudo-random-boxes, you can buy a shoulder of your choice in Infused for 10 keys. This removes the small RNG that comes with these boxes.
    3. 1-key boxes are turned into 2-key boxes. They do essentially the same thing as before, that is giving a random shoulder in the sets available to the NPC you bought it from as well as a low chance of getting a shoulder or helmet motif, but also have a chance to give random armor, weapons, or jewelry from the dungeons associated with the NPC, and a low chance of a monster helm. There'd also be a medium chance to get housing motif that is related to the dungeons associated with the NPC- as in, new housing motifs that are dungeon-related.
    4. You get 1 key from the random daily dungeon, or 2 if done on veteran mode.
    Edited by merpins on June 1, 2022 5:47PM
  • PeacefulAnarchy
    PeacefulAnarchy
    ✭✭✭✭✭
    joerginger wrote: »
    I'm annoyed by the RNG, but honestly I'd be satisfied with the golden vendor working on a schedule like the housing lux vendor. Right now not only is it not predictable when shoulders/helms will come to the vendor, there's no guarantee they will ever come. There are shoulders that come back after 4 months, while others have never shown up. There are currently 48 sets, so on a rotation that's still potentially nearly a year of waiting; people will still need and use keys, but it helps guarantee that if something just won't drop for me I can wait and finish it off when it comes back.

    It would even be nearly two years of waiting. Sets don't just have shoulders, the Golden also sells the head pieces.

    But still, a fixed rotation would be a huge improvement to the chaos we have now. It would be even better if the Golden offered the full monster sets, aka Head & Shoulders (TM).
    There are two sets at a time, though.
  • joerginger
    joerginger
    ✭✭✭✭✭
    joerginger wrote: »
    It would even be nearly two years of waiting. Sets don't just have shoulders, the Golden also sells the head pieces.

    But still, a fixed rotation would be a huge improvement to the chaos we have now. It would be even better if the Golden offered the full monster sets, aka Head & Shoulders (TM).
    There are two sets at a time, though.

    Oh yes, you're right. Forgot about that.
  • maximusrex45
    maximusrex45
    ✭✭✭✭
    Sarannah wrote: »
    Honestly, pledges should be removed completely. Completing any random normal should give 1 key, any random veteran 2 keys, and any HM dungeon should give 3 keys. That is for each completion.

    This would also allow players to keep running dungeons, and keep filling the dungeon finder. And would give players something to combat terrible shoulder RNG.

    I'd rather they add the boxes to the Curated gear system. It should be expanded to PvP boxes as well.
Sign In or Register to comment.