There is already a ring that is replacing roll dodge with shield and in that vein I have another idea
Ring of True Seeing/Inviso
Positive effect: anti-inviso which means you automatically can SEE all inviso/stealth/etc at all times (maybe even throw in the antiquities skill that sees chests and stuff)
and/or additional effect Turn your stealth button into NB shadowy disguise skill (so anyone has access to inviso on demand)
Negative effect: cap crit chance at 30-50% or lower, or reduce w/s dmg by X% Or reduce RANGE of all non-melee skills by 50%
There is already a ring that is replacing roll dodge with shield and in that vein I have another idea
Ring of True Seeing/Inviso
Positive effect: anti-inviso which means you automatically can SEE all inviso/stealth/etc at all times (maybe even throw in the antiquities skill that sees chests and stuff)
and/or additional effect Turn your stealth button into NB shadowy disguise skill (so anyone has access to inviso on demand)
Negative effect: cap crit chance at 30-50% or lower, or reduce w/s dmg by X% Or reduce RANGE of all non-melee skills by 50%
The crit cap is nothing, especially for PvP. In fact, it would reduce the effects of using impen making it even less of a drawback for using the mythic. Heck, a player would just limit how much crit in their build making is a pointless negative effect and actually giving them a boost to damage.
The reduced range is not possible to implement since it would not harm a melee build.
Considering there are a variety of extremely effective means to pull players out of stealth and prevent them from immediately returning to stealth the drawback would have to be notable and neither suggestion is much of a drawback.
DocFrost72 wrote: »I think a far better and more thematic negative for the set would be to increase sneak attack bonus damage taken to the wielder.
You want to hunt them down and tear them apart. They realize you're the one tracking them. What assassin wouldn't target them first?
drsalvation wrote: »For a buff like that, the negative has to have a huge impact. Just using revealing flare already messes with stealth players, so having a piece of equipment that frees that skill for one that could be used for dmg or healing, AND it's always on?
I think it should be something like -
Detect invisible enemies at all times when they're in a short radius, BUT you take more damage from ranged attacks
This way stealth players won't be able to sneak away from you when engaged in combat, but you can still be hunted from a long distance.
I think another alternative is to make it have detect enemies like when you use Scion (you see the outlines) at all times, but enemies can still enter stealth. At least that way if they hide behind a wall you can still track them down and you can put pressure by never letting them leave stealth.
There is already a ring that is replacing roll dodge with shield and in that vein I have another idea
Ring of True Seeing/Inviso
Positive effect: anti-inviso which means you automatically can SEE all inviso/stealth/etc at all times (maybe even throw in the antiquities skill that sees chests and stuff)
and/or additional effect Turn your stealth button into NB shadowy disguise skill (so anyone has access to inviso on demand)
Negative effect: cap crit chance at 30-50% or lower, or reduce w/s dmg by X% Or reduce RANGE of all non-melee skills by 50%
The crit cap is nothing, especially for PvP. In fact, it would reduce the effects of using impen making it even less of a drawback for using the mythic. Heck, a player would just limit how much crit in their build making is a pointless negative effect and actually giving them a boost to damage.
The reduced range is not possible to implement since it would not harm a melee build.
Considering there are a variety of extremely effective means to pull players out of stealth and prevent them from immediately returning to stealth the drawback would have to be notable and neither suggestion is much of a drawback.The crit cap is more to reduce the 100% crit from the shadowy disguise/sneak bonus. Which even though I put the 'true seeing' first, it is more of an after thought. I'm more interested in the changing sneak button into inviso ability for anyone with the ring. The idea is to limit ganking by awareness but also to allow any class to gank but withless effectiveness.Another suggestion I had was that all the under 50 and beginner PVP areas should NOT allow inviso or 1 shotting.
I know they have a set that gives detection and another item that when you are at full health reduces gank attack by 40%. This would just be another way to have counterplay for the most terrible 1 shot ganking that has been the worst suppressor of people enjoying and learning PVP for years.
There is already a ring that is replacing roll dodge with shield and in that vein I have another idea
Ring of True Seeing/Inviso
Positive effect: anti-inviso which means you automatically can SEE all inviso/stealth/etc at all times (maybe even throw in the antiquities skill that sees chests and stuff)
and/or additional effect Turn your stealth button into NB shadowy disguise skill (so anyone has access to inviso on demand)
Negative effect: cap crit chance at 30-50% or lower, or reduce w/s dmg by X% Or reduce RANGE of all non-melee skills by 50%
The crit cap is nothing, especially for PvP. In fact, it would reduce the effects of using impen making it even less of a drawback for using the mythic. Heck, a player would just limit how much crit in their build making is a pointless negative effect and actually giving them a boost to damage.
The reduced range is not possible to implement since it would not harm a melee build.
Considering there are a variety of extremely effective means to pull players out of stealth and prevent them from immediately returning to stealth the drawback would have to be notable and neither suggestion is much of a drawback.The crit cap is more to reduce the 100% crit from the shadowy disguise/sneak bonus. Which even though I put the 'true seeing' first, it is more of an after thought. I'm more interested in the changing sneak button into inviso ability for anyone with the ring. The idea is to limit ganking by awareness but also to allow any class to gank but withless effectiveness.Another suggestion I had was that all the under 50 and beginner PVP areas should NOT allow inviso or 1 shotting.
I know they have a set that gives detection and another item that when you are at full health reduces gank attack by 40%. This would just be another way to have counterplay for the most terrible 1 shot ganking that has been the worst suppressor of people enjoying and learning PVP for years.
Being able to one-shot is a game design issue that Zenimax control and cannot be eliminated in only one campaign. Granted, it is also a build design issue since some builds are better than others at how well they mitigate damage.
As for not allowing NBs to sneak in sub-50 PvP, what skills should we not allow for the other classes? If a skill from one class is forbidden, for a class that lacks in defense, then we shall have to find a juicy skill from the other classes to forbid their use.
I always think it is best to help players improve. They have access to skills to pull players out of sneak and stealth find sub-50 and should learn to use it if they want to pull players out of stealth.