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Possibility to change Class?

OtakuOfMe
OtakuOfMe
✭✭
Okay, hear me out. This is not just any general discussion about class change tokens, though I am in favour/need of this or similar methods to change your characters class.
I thought long about it and as there seem to be no way to ask them directly, I wanted to write it down here (and any feedback or help is welcome).

I love the game and want to keep playing, but currently I am very demotivated because of this. Let me explain:
I play on and off since the Beta and very much into the quests and completing the map in sense of exploration and story. Up to Blackwood I did all the story content with my first main.
I still like the character and what I achieved, but I come to realise that I never prefered the combat of the class I have choosen - Nightblade. Which I choose as I love to be sneaky (technically still do). Til than it wasnt as frustrating, as I knew, as autist I have my limits, in how good I am (reaction speed and energy to grind for a build, which wouldnt change how i play in the end).
I even created some other characters and levelled on to 50 as Templer, which was fun as well, but again - I love having finished everything in the game with my main and especially here, as the detail, that NPCs recognise u and react to your old deeds where applicable.

What changed is - I always wanted to stream it and show my friends that are interested in games but not ESO. I only had a PS4 and found out you could do that. And yes, I bough the game again with everything - it was worth that for me. I decided to try something new as I had to start from scratch, a Necromancer this time. And lo behold, it was immediately more fun than I ever had with my old main combat wise. I felt like I am actually not as bad as I thought in the game. As NB it was always hard to keep up my health and deal bigger damage (I know I know, builds etc.. but as mentioned no energy or time for it, nor the fun). With the Necro, I still wasnt an expert or as good as not autistic players, but much better for me still.
Now I did all the main stories to show them my friends and started to try filling the map once again, though I soon lay that off, as it was just too much content and I am autist that struggles with going through things I already know, it drains me, even if I like. It just feels more like work, especially when it takes so long. But I still felt, well, maybe it is still possible.

Now, last summer through some planning we were actually able to get us our first (high end) PC and of course I had to install ESO again, seeing my old character in new light (before I had to use my old laptop - gaming wise a potato pretty much) and was in awe how good it looked and how fast it was loading (thank you SSD). And as we got it for the purpose of streaming - I could do it even better and with my old main. At beginning I was excited enough and got me the new missing content when on offer. But than it set in - wait, I have to play NB again if I want to keep all I achieved there? I tried to scramble for motivation, rebuild even my PS4 character, but nope - a hell lot of demotivation and frustration set in, when I realised there was no option to change class, not even a Token. I would have gladly paid for it and would saved me the suffering. And maybe it still sounds silly to you, but for reasons above I felt, for the first time since owning the game, demotivated completely by. That I actually couldnt play it anymore as I wanted/needed. Especially as I really want to stream it with my old main, if could only make her a Necro too. Even relevelling it would be okay. But not having the map filled with my achievements of the past year, spending time when I could, and in the main way I could enjoy it - story and exploration is like a big hole and the new shared achievement thing wont replace that or worse, the "memory" of the NPCs if the met me before, breaking my immersion.

Hence why I havent play it since last summer either, longest time i ever did, having the free DLC untouched despite having done Blackwood still on PS4 - but as said, they wouldnt remember that and that matters for me and forcing myself back to this build is just not the same fun of fresh wind I got out my PS adventure. And yeah maybe it makes no sense to anyone else, but well we autist tick different and obsession/non-interest can be like hard switches we cant control ourselves. So it matters for me and maybe its a specific me-thing, but who knows.
Further to highlight how important the game series as such is and I connect a lot with it (CW): I am trans and back than I was struggling with major depression for not be able to advance for many reasons (that have no place here), but to say it short - I was often close to end it all, if you know what I mean. The Game Series helped me a lot staying off this path, alone with the possibility to choose a female character and delving (heh) into a fantasy world that kept my mind running and distracted.
Later I had a breakdown for which I had to leave uni, it made me restart my life (treating my depression, transition) and at that point, being on my own after my family was the opposite of help, ESO became buy-to-play and remembering my times with it, I got it to help me once again. I have a deep love for the franchise and this game, I even choose one name after a lore character.

So, even if it fruitless for the Devs propably not seeing this or able/wanting to do anything with this problem as I am only one of many (despite many sharing the wish it seems). I wont be mad at them or anyone, maybe this is just a vent and I find a way. Though I felt I need to write this as a true fan and maybe someone shares a similar story. Also my first time ever writing in the forum btw. Otherwise I am sorry if I stole your time.
And sorry for any typos or grammar (latter cause not a native english speaking person)

yours,
Auburnt_Amaranth (my game and internet handle - as u cant change the name here, just glad I didnt use my deadname it)

Best Answer

  • dmnqwk
    dmnqwk
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    Being Autistic shouldn't hamper your ability to be good.

    I moderately suffer with it, which affects my ability to let 'small things' go and I also have difficulty in 'repeating' things. I had 2 characters from 2017 when I began playing this game (excluding beta access playtime) but I never really did much with them. Flash forward to January of this year and I began a warden to tank on - and thankfully having to re-learn the game entirely made it easier to level them up and not worry about the 2 characters I had from before who helped me eek out 297cp.

    After four months of hard work my Warden has Master Angler, Grandmaster Crafter, all 501 skyshards and is slowly working on the story - and I agree, I would struggle to do this again if I had to. But.. I also have all 6 classes and thanks to asking other people for advice, reading guides, reading why those guides suck, understanding how to do better parses I feel confident that I can perform to a high enough degree should the need arise (I am a bit old and my reflexes are not the same as when I was 20 mind) and through a friend, I got dragged into getting Mageslayer where I pulled off a respectable number on the boss.

    Both my remaining sisters play FFXIV - one is 'regular' while the younger one is moderate to severely autistic - and both can handle gaming well. They raid, they do call outs, my youngest can top the damage meters playing her class and is better than the older of the two, so it's definitely not autism holding their ability back.

    If you don't like Nightblade, that's fine! You dont have to like every class after all, but don't try to fool yourself into thinking you're not good enough because of this or that. There will definitely be something holding you back, preventing you from achieving things but it's not your altered outlook on life - appreciate you simply didnt like nightblade (maybe you were stamblade, when magblade has swallow soul for amazing survival) and then understand that while it's rough to not overthink the pathway towards your goal - it can be overcome! (I say this as I avoid farming Tzogvins weapons for my warden tanks stamden set because I want to drop bleeding trap for Winter's revenge and it's the only spot on my bar I could without dropping Bird of Prey's 7% passive damage boost from animal companion passive and the minor berserk because wardens dont need camou hunter as they backbar lotus blossom)
    Answer ✓
  • Foxtrot39
    Foxtrot39
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    Question was brought up before and the answer was no

    The alliance/appearence change is moslty cosmetic in nature but the class change is a major gameplay element as it define how you play the game

    Nothing really stops them to implement a class change token, they just won't because a class is something you have to commit to
  • AcadianPaladin
    AcadianPaladin
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    I have been and continue to be very much in favor of class change tokens. By the time I've given a new character a full, fair evaluation I've spent a ton of time leveling Legardemain, Psijic, Undaunted, Mount and many other skills. Then, after a full, fair trial, I assess I don't like the class so it sits in retirement. I have 9 fully developed characters - three are so retired and I'd love to change their class to try something else but will not take the chance of creating a new class only to risk the same fate.
    Edited by AcadianPaladin on May 8, 2022 8:06PM
    PC NA(no Steam), PvE, mostly solo
  • HonestLoverr
    HonestLoverr
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    Made a topic on this one couple weeks ago as well as lvl 50 boost, cp boost, and server transfer tokens. Its nothing but QoL that both players and devs can profit from. Me and wifey got accounts on all platforms with several chars we would like to class change, boost, or transfer. We need this. Just make it happen ZoS! :)
  • DreamyLu
    DreamyLu
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    In GW2, solution is different: we can buy in store a "booster", that levels up our newly created char straight to 80 (max level), providing us in one shot with all the rewards/points standardly associated with the normal leveling up. That way, there is no need for class change token. We can just create new and use that booster.

    The point is that a class change has a lot of impact, touching many aspects of the game content. So, in theory that would be possible, but the invest required to make it work doesn't give a good business case, unless the change token would have a sky high price! :D

    That's why I tend to believe that in ESO, like in GW2, an easier - more realistic - solution would be a token boosting level from 0 to 50.
    I'm out of my mind, feel free to leave a message... PC/NA
  • Belidos
    Belidos
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    Made a topic on this one couple weeks ago as well as lvl 50 boost, cp boost, and server transfer tokens. Its nothing but QoL that both players and devs can profit from. Me and wifey got accounts on all platforms with several chars we would like to class change, boost, or transfer. We need this. Just make it happen ZoS! :)

    Transfers between PC and consoles, or even between different consoles is physically impossible now, the character database, due to limitations with the consoles had to be designed different, when it was brand new with no entries they were able to convert characters over, however since it's been live things have changed so much between the different character databases on the different platforms=, it's just possible. To do it now they would need to do a complete rewrite of the database structure and repopulate it with the existing data which could take months of solid work for a team to do.
  • mocap
    mocap
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    tl;dr sorry

    however!
    a big advice to your NB - make another build!

    - use bow, DW, 2H or make ice mage (why not?)
    - make true assassin: try to kill only bosses avoiding anything else (role play)
    - go werewolf
    - go vampire
    - use companion
    - make hard overland difficulty build (lvl 1 white armor, vampire stage 4, only green CP)
    - make some fun proc sets build (use google to find some)
    - take a break from quests, play other content, then return to quests
  • HerrKeinTipp_MrNoTip
    HerrKeinTipp_MrNoTip
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    Foxtrot39 wrote: »
    Question was brought up before and the answer was no

    The alliance/appearence change is moslty cosmetic in nature but the class change is a major gameplay element as it define how you play the game

    Nothing really stops them to implement a class change token, they just won't because a class is something you have to commit to

    I don't think this holds enough water. Class is indeed the biggest factor here...but racial skills are not nothing...they can be relevant in making certain builds that last X% Meta. A race change could make the difference once you get to the thin end of the wedge.

    Why is that OK and class change isn't?

    Why would ZOS not take another revenue stream if it was doable?

    Much like the delay in mundus being included in the armory, and no doubt a bunch more things....a class change token is missing because it's in the too hard basket.
  • RodneyRegis
    RodneyRegis
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    I don't believe either are too hard. Mundus in particular is simply a line of code on a character summary. I assume they omitted mundus from the armory because they want to flog stones, as if including in the armory would make any difference to sales.

    Sure active class skills would be awkward, but just say they all have to be maxed before you can change class (and therefore after change the lines are max level, with active skills at zero level). I can't see any reason class change would be difficult to implement.
    Edited by RodneyRegis on May 9, 2022 2:38PM
  • OtakuOfMe
    OtakuOfMe
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    DreamyLu wrote: »
    In GW2, solution is different: we can buy in store a "booster", that levels up our newly created char straight to 80 (max level), providing us in one shot with all the rewards/points standardly associated with the normal leveling up. That way, there is no need for class change token. We can just create new and use that booster.

    The point is that a class change has a lot of impact, touching many aspects of the game content. So, in theory that would be possible, but the invest required to make it work doesn't give a good business case, unless the change token would have a sky high price! :D

    That's why I tend to believe that in ESO, like in GW2, an easier - more realistic - solution would be a token boosting level from 0 to 50.

    while interesting, that is not what i personally look after. but if go after that logic - how about a Booster for quests instead. might be though still expansive, if compared to other things they did - but it would replace the need to fill the world and updates the characters for you. I would buy it. maybe they could make it free for the first character or something. (or even better just unlock it for one, similar to the achievements - or just that for the character update. that would be actually a satisfying enough thing for me). I should do another thread for that idea to highlight that.

    thanks for inspiring that!
  • deleted221205-002626
    deleted221205-002626
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    I don't believe either are too hard. Mundus in particular is simply a line of code on a character summary. I assume they omitted mundus from the armory because they want to flog stones, as if including in the armory would make any difference to sales.

    Sure active class skills would be awkward, but just say they all have to be maxed before you can change class (and therefore after change the lines are max level, with active skills at zero level). I can't see any reason class change would be difficult to implement.

    Im finding armory to be a real chore with all the saving it does now.. Its like going over your last will and testament before hitting save. You need to go over every detail of yur toon.. gear cp stats quickslots vampirism/werewolf and soon mundas too.

    I like that it saves all these things but also feel the cp system makes you feel the need to to update your saves regularly and is dangerous
    Edited by deleted221205-002626 on May 9, 2022 2:48PM
  • RodneyRegis
    RodneyRegis
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    Yes, and woe betide you if you save build 2 over build 1 because of the stupid UI. There should be some kind of lock against saving one build over the other, unless you write CONFIRM or something.
  • RodneyRegis
    RodneyRegis
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    Oh and a simple "you're switching build, would you like to save the current one first" would be sensible too. Or even a list of changes.
    Edited by RodneyRegis on May 9, 2022 2:51PM
  • OtakuOfMe
    OtakuOfMe
    ✭✭
    dmnqwk wrote: »
    Being Autistic shouldn't hamper your ability to be good.

    I moderately suffer with it, which affects my ability to let 'small things' go and I also have difficulty in 'repeating' things. I had 2 characters from 2017 when I began playing this game (excluding beta access playtime) but I never really did much with them. Flash forward to January of this year and I began a warden to tank on - and thankfully having to re-learn the game entirely made it easier to level them up and not worry about the 2 characters I had from before who helped me eek out 297cp.

    After four months of hard work my Warden has Master Angler, Grandmaster Crafter, all 501 skyshards and is slowly working on the story - and I agree, I would struggle to do this again if I had to. But.. I also have all 6 classes and thanks to asking other people for advice, reading guides, reading why those guides suck, understanding how to do better parses I feel confident that I can perform to a high enough degree should the need arise (I am a bit old and my reflexes are not the same as when I was 20 mind) and through a friend, I got dragged into getting Mageslayer where I pulled off a respectable number on the boss.

    Both my remaining sisters play FFXIV - one is 'regular' while the younger one is moderate to severely autistic - and both can handle gaming well. They raid, they do call outs, my youngest can top the damage meters playing her class and is better than the older of the two, so it's definitely not autism holding their ability back.

    If you don't like Nightblade, that's fine! You dont have to like every class after all, but don't try to fool yourself into thinking you're not good enough because of this or that. There will definitely be something holding you back, preventing you from achieving things but it's not your altered outlook on life - appreciate you simply didnt like nightblade (maybe you were stamblade, when magblade has swallow soul for amazing survival) and then understand that while it's rough to not overthink the pathway towards your goal - it can be overcome! (I say this as I avoid farming Tzogvins weapons for my warden tanks stamden set because I want to drop bleeding trap for Winter's revenge and it's the only spot on my bar I could without dropping Bird of Prey's 7% passive damage boost from animal companion passive and the minor berserk because wardens dont need camou hunter as they backbar lotus blossom)

    you are right to a degree. I just would need someone guiding me and as there are so many builds and options, its overwhelming me. though, true, i am stamblade and changing to sorcblade might improve already. how could i forget that. having any tips on that? (as additonal info: she is an archer and a vampire. as necro i loved to be a mage, but dont think that vibes with NB for me enough. maybe if i could improve the archer combat to not feel just like a NPC support in strength)

    it probably doesnt help people seeing solo group dungeons with a similar build and I am just - how? (noted, its not necessary for me to have fun, though obviously useful when the group finder is crap and i gave up on the dungeon packs, cause i cant find anyone).

    anyways, thanks to putting it into another perspective. and always cool to see other autists here.
  • HerrKeinTipp_MrNoTip
    HerrKeinTipp_MrNoTip
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    I don't believe either are too hard. Mundus in particular is simply a line of code on a character summary. I assume they omitted mundus from the armory because they want to flog stones, as if including in the armory would make any difference to sales.

    Sure active class skills would be awkward, but just say they all have to be maxed before you can change class (and therefore after change the lines are max level, with active skills at zero level). I can't see any reason class change would be difficult to implement.

    Um. If they wanted to 'flog stones'...it wouldn't be landing in a couple months time? They put this in the too hard basket but thankfully they are pulling it out.

    As to 'one line of code'....man! Those of us that work in IT are so tempted to post here about how stuff works, how easy or hard something might be....unless you have previously or do work at ZOS....you have literally 0 idea what tech debt they hold is, and what the implementation cost of a bright idea that wasn't allow for originally will be.

    You have NO idea. Nor do I! Let's be honest.

    As to "I can't see any reason why it would be difficult to implement".....that's exactly because you don't work for ZOS!

    But I think at the core we might feel the same way:
    • it shouldn't be so hard that these requests are ignored
    • if it is hard...that's too bad...it's still worthwhile...the most worthwhile things usually are hard work.

    So let's keep pushing them on the need/desire to make this and other changes....but let's not pretend we actually know the implementation effort. We don't. We would look silly and lose credibility if we pretended we did.
  • RodneyRegis
    RodneyRegis
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    Sure, I don't write code for ESO. But if mundus boon is more complicated than "X=Lover" or even "X=Lover, if 5piece=twiceborn then Y=Lord" then there's something very wrong.
  • SerasWhip
    SerasWhip
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    Foxtrot39 wrote: »
    Question was brought up before and the answer was no

    The alliance/appearence change is moslty cosmetic in nature but the class change is a major gameplay element as it define how you play the game

    Nothing really stops them to implement a class change token, they just won't because a class is something you have to commit to

    I don't understand why do we have to commit to a class
    .
  • merpins
    merpins
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    Idk, I don't think there's really a need to have a class change token. There's only 6 classes in the game, and you'd really only ever need two of each, though you could argue three. If you argue three, we're I think 2 character slots short of having a full roster with the current amount of character available to us. The armory system really helped make something like this be a thing.

    However I'm not against having a class change option in this game. I mean really, people want it ZoS and it would do nothing but print money for you to add it to the cash shop. I personally would never use it, but I know a ton of people would.
  • Blinx
    Blinx
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    Maybe try different variations of the class, Nightblade Healer, or Nightblade Tank to spice it up a bit,
    I got bored of my Mag Sorcerer then converted him to a Sorc-Healer, and that renewed my interest in him again
    Might work for you too.
  • Lumenn
    Lumenn
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    For those mentioning class change token, I'm going to say as a customer I would LOVE a class change token. As someone in sales for decades it would be a HUGE loss though for the business. I obviously can't speak for Zos, I don't have any of their numbers, their reports, but I CAN say they stand to lose money off of it unless it's priced HIGH. After raising your main and doing everything with it, you MAY feel like doing it again with an alt(many do, some will buy the skills/shards) but that's two classes. By the time you get to your 3rd-5th many will buy(some won't, but even w/o Zos's reports I'd bet many do) just to get to trials, pvp, etc. sooner. How many crowns to max a character? Shards? 20k? Per alt. My point is there is probably enough people buying shards/skills for their fotm class that a class change token would be a loss of revenue. Just my opinion.
  • OtakuOfMe
    OtakuOfMe
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    Blinx wrote: »
    Maybe try different variations of the class, Nightblade Healer, or Nightblade Tank to spice it up a bit,
    I got bored of my Mag Sorcerer then converted him to a Sorc-Healer, and that renewed my interest in him again
    Might work for you too.

    NB Healer would work probably less for me personally and I got my Templer Healer as 2nd if I want. But thx for the suggestions!
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