RSS? Downgrade? How do i even upgrade a keep in the first place? What is defensive sieging? And what exactly is a "sieger" in your definition? Your advice may be great, i just have no idea what you're talking about.
VaranisArano wrote: »RSS? Downgrade? How do i even upgrade a keep in the first place? What is defensive sieging? And what exactly is a "sieger" in your definition? Your advice may be great, i just have no idea what you're talking about.
Capturing resources (lumbermill, farm, mine) will reduce the level of the keep walls. Do note that capturing resources before the keep is flagged is a great way to tell the enemy you are coming, and gives them a chance to port in to defend. A fast organized group will siege rhe front door or a wall to 50% first in order to flag the keep and prevent reinforcements.
Defensive siege is where you use siege against the attackers, such as oils or catapults. Offensive siege uses Ballistas and rams to break down the walls/doors, or other weapons to suppress the defenders.
Most of the advice is just "You see all those people having fun capturing/defending this keep? Could you please go do something else somewhere else?"
So, YMMV about whether or not you want to do something else somewhere else. If you like to PVP with a bunch of players all around you, then stick with the "faction stack."
If you want to split off in a smaller group, it can be really effective to go attack other keeps or resources while the enemy is focused on the faction stack.
Isn't the large scale PVP fights the entire point of the zone.
Most of these sound like your solution is don't PvP.
That's a handful of useful information, take my "Insightful". Last question is what "RSS" exactly stands for, i just want to know.
Cuddlypuff wrote: »Isn't the large scale PVP fights the entire point of the zone.
The zone has 18 keeps, 6 outposts and 54 resources. You don't all need to be at 1 keep.Most of these sound like your solution is don't PvP.
They are all PVP tips that work for people of all skill levels and playstyles. If you don't want to learn, that's OK. But please let others learn.
That's a handful of useful information, take my "Insightful". Last question is what "RSS" exactly stands for, i just want to know.
RSS is resource, ie farm, lumber or mine. You want an upgraded keep when defending, so push out / bomb fast while your RSS are still owned by your faction. If you are sieging and struggling, you want to downgrade the RSS to demotivate the defenders.
Kidgangster101 wrote: »So yes those are good tips........ If your end goal is to PvE and try to win the overall campaign. But not to someone who wants ap and to pvp. For pvp you want to stay for those def ticks or offensive ticks while farming ap from the people you kill. I used to take scrolls and farm people or tower farm and not even care about the scroll.
"They are all PVP tips that work for people of all skill levels and playstyles. If you don't want to learn, that's OK. But please let others learn."
"If you're not a bomber or seiger, you simply won't make a difference at best and will VD/cause lag at worst. "
This is particularly bad advice. When with an attacking force you can help protect siege, heal, revive the fallen and/or provide a distraction. As you become comfortable with your skills you can begin fighting on the fringe keeping the enemy intent on interrupting the siege at bay.
This doesn’t seem to be about ending faction stacking but just avoiding PvP. Sure, there are times it’s strategic to take an off keep as a diversion but PvP is the real purpose of Cyrodiil.
Most of these sound like your solution is don't PvP.
VaranisArano wrote: »RSS? Downgrade? How do i even upgrade a keep in the first place? What is defensive sieging? And what exactly is a "sieger" in your definition? Your advice may be great, i just have no idea what you're talking about.
Capturing resources (lumbermill, farm, mine) will reduce the level of the keep walls. Do note that capturing resources before the keep is flagged is a great way to tell the enemy you are coming, and gives them a chance to port in to defend. A fast organized group will siege rhe front door or a wall to 50% first in order to flag the keep and prevent reinforcements.
Defensive siege is where you use siege against the attackers, such as oils or catapults. Offensive siege uses Ballistas and rams to break down the walls/doors, or other weapons to suppress the defenders.
Most of the advice is just "You see all those people having fun capturing/defending this keep? Could you please go do something else somewhere else?"
So, YMMV about whether or not you want to do something else somewhere else. If you like to PVP with a bunch of players all around you, then stick with the "faction stack."
If you want to split off in a smaller group, it can be really effective to go attack other keeps or resources while the enemy is focused on the faction stack.
I'm a pure scout, it's just not easy to be a hard hitting sneaker to actually overcome the NPC guards at the outposts.
HonestLoverr wrote: »Players themselves will never be able to fix faction stacking. Ever.
Look at it at from a different view: The campaign system rewards boosters, faction switching, scroll trading, keep trading, and double teaming. People wanna get that fancy emp costume and former emp title. Whole guilds have established a market outside of eso selling these things for RL money and carry/boost their buyers. Sounds crazy? It is. But thats whats going on.
Cuddlypuff wrote: »This doesn’t seem to be about ending faction stacking but just avoiding PvP. Sure, there are times it’s strategic to take an off keep as a diversion but PvP is the real purpose of Cyrodiil.
"Avoiding PVP" comes down to your projection of what happens outside of the faction stack fight. For my playstyle, I can usually find a PvDoor group or RSS uncut crew to bomb. Maybe you can enlighten us on the details of the PVP that you get in a faction stack that we're missing out on.
There is a lot of different ways to engage in actual PvP vs just PvDoor before anyone arrives and move on to something else. One thing is actually defending keeps and such that we hold. I can go into detail but I expect there are many videos available that would offer insight into a whole hose of things.
Quoted post has been removed.
HonestLoverr wrote: »Players themselves will never be able to fix faction stacking. Ever.
Look at it at from a different view: The campaign system rewards boosters, faction switching, scroll trading, keep trading, and double teaming. People wanna get that fancy emp costume and former emp title. Whole guilds have established a market outside of eso selling these things for RL money and carry/boost their buyers. Sounds crazy? It is. But thats whats going on. Every now and then you MAY have that one guy achieving these goals too, you know, that one guy who plays 24/7 for months with his best friends to finally get lucky one time when those guilds with its sister/brother/uncle/aunt guilds from all factions are not active to boost their mates or customers. These guilds consist of the most coordinated groups who don't let anyone else join them with reason. Some guilds even have those groups inside them while the guild itself leans more towards a casual playstyle. Doesn't change the fact those "deals" happen there too. Most guilds stay in contact via discord and such so there is way going on of importance behind the scene then you can imagine.
Pure casual guilds interested in action only, pug zergs, and the like, those are the ones you will rarely see having success with their tactics. Once their goal crosses the path of boosting families its gg. If the herd can't get nuked from one side, then its time for double teaming and ground everyone this way. Etc. etc. You see, you can do all you want you will not stop faction stacking.
The campaign system is what leads to all this. It opened a whole different kind of market unique to ESO PvP. Can't touch this with some tips, no way. As long as we have this campaign system in place, people will keep boosting, faction switch, scroll trade, keep trade, and double team. What looks normal to most, or toxic, or elitist, is nothing but a combination of methods to get RL money out of players. People pay for achievements, titles, costumes and whatnot. Not everyone, of course not. But way more than you think and way more than enough to make it a problem that is not possible to be solved from our side.
This problem is on ZoS to fix.
Cuddlypuff wrote: »Kinda veering off topic here but how does faction stacking help emp boosting in any way, especially when you need to hit multiple ring keeps at once during the emp push. AP wise, if you've seen us on PC-NA GH you'd know that nobody comes anywhere near the AP/h that my wife and I make as a duo. If boosting was a thing, why has nobody ever paid me off to drop campaign since they couldn't boost past me anyway (despite starting a few days into the campaign each time). Those bad players with former emp just cheesed it during MYM. The bad players with grand overlord have probably been zerging since beta and just never improved. Stop trying to derail discussions with conspiracy theories.
Those same places will level new characters, do Maelstrom runs, and an assortment of other things. If the campaign structure was removed and something else put in place these places would simply also make the change. They even take advantage of the Sticker Book to offer specific weapons in one run.
HonestLoverr wrote: »Cuddlypuff wrote: »Kinda veering off topic here but how does faction stacking help emp boosting in any way, especially when you need to hit multiple ring keeps at once during the emp push. AP wise, if you've seen us on PC-NA GH you'd know that nobody comes anywhere near the AP/h that my wife and I make as a duo. If boosting was a thing, why has nobody ever paid me off to drop campaign since they couldn't boost past me anyway (despite starting a few days into the campaign each time). Those bad players with former emp just cheesed it during MYM. The bad players with grand overlord have probably been zerging since beta and just never improved. Stop trying to derail discussions with conspiracy theories.
Theories haha. Use google search and see for yourself. You can even ask the guys and girls who offer these things how they manage to guarantee titles and stuff and be prepared for a shocking surprise. Then come back and tell us again about "conspiracy theories".
You play this game to have fun. You are saying you do it the legit way too. I understand. And I believe you. You don't have to proof your intentions to me mate. I just try to make it clear for you that some tips won't help with solving a problem with its root cause laying way deeper than just gameplay or tactics.
Long story short: You play for fun. These communites don't. They work rather than play. To earn money to pay their taxes. You got these sort of people everywhere on internet games man. Wherever gold/account/etc. sellers find a hole to make money they will do so. Period. And they do everything they can to get their income. Everywhere possible. Same goes for ESO and the PvP here. Not everyone plays legit. And not everyone works on his own to achieve things ingame. If you like it or not.
Leaving that aside you also have guilds that legitimately try to Emp their members. I was in a guild that would pick a player and we would all do what we could to help that player gain the title. No gold or real money transactions but our tactics for putting someone on the throne was probably the same. Usually the player would be on vacation or otherwise have several days with not much to do. They would stay in game as much as possible and the rest of us would jump in when we could. When the player took the lead everybody available would jump in and start flipping the map.
Sometimes you strike a deal with another guild. We never did a deal across factions but I know other guilds that did that regularly. Before they changed how defensive/offensive ticks are given out it was a lot easier to get a player on the throne.
I want to speak to the defensive respawn bit.
Yes, when the keep is not flagged, or not under 75% (getting too close to being flagged), push out. Just keep jumping off the walls to disrupt them as much as possible.
But, once that % dips below 75 and it doesn't look like your side is making an effective push, or the keep is already flagged, stay on the walls. There is no point in wasting the forward camp cooldown for an entirely preventable death. Not only do the forward camps have player limits (20), using them for an avoidable death also means the potential of not having a respawn during an important point in the keep defense.
Plus, you are far more impactful on top of the walls raining some sort of damage down, or getting ready back a ways from the gate with siege or AOEs in anticipation of the enemy push through a choke point, than you are hopping off the wall and wasting a respawn cooldown at the forward camp to useless push out by yourself.
Cuddlypuff wrote: »There is a lot of different ways to engage in actual PvP vs just PvDoor before anyone arrives and move on to something else. One thing is actually defending keeps and such that we hold. I can go into detail but I expect there are many videos available that would offer insight into a whole hose of things.
There are no videos because what you describe does not exist. Let's not forget that even as recently as 1-2 years ago, we often had 3-4 keeps under attack at all times on the map. Now it's mostly 0 or 1 and it's either PvDoor or a 30 minute lagfest. Frankly speaking, in the OP I said these tips were for players that don't find it fun to sit with 200 other people in a laggy stalemate. If you enjoy that sort of thing, just move along and keep doing what you are doing.
And as I said in my post you quoted, but you chose to edit out, "Each to their own and there is nothing wrong with how you or anyone of us chooses to play as long as it is legit." I have not judged how anyone chooses to play. I have merely pointed out that the suggestions noted in the OP will not end faction stacking but are merely how to avoid large groups of enemies, and that is fine.
Enjoy the game. Have a good day.
MEBengalsFan2001 wrote: »Do what I do... go to the enemy home keeps and flag them. I usually end up flagging a few keeps while the hammer is out. Especially when you get with two other players and flag all the home keeps at once and once you do that, you steal resources to lock out other keeps etc...
If you have a group of 8-12 you go take a outpost, keeps, etc...