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Should a mythic be added for people that don't like light attack weaving?

RaptorRodeoGod
RaptorRodeoGod
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Something like this:

You deal X% more damage. You generate 3 ultimate per second while in combat. Your light and heavy attacks no longer deal damage or restore ultimate.

The ultimate restore can share the light/heavy attack ultimate restore cooldown.
Add a Scribing skill that works like Arcanist beam.
---
Veteran players have been alienated and disengaged from Overland since One Tamriel, due to the lack of difficulty, and pushed into dungeons and trials; the minority of content in the Elder Scrolls Online. We can't take the repetition anymore, fix Overland engagement for Vet players. I don't even care if it's not combat related anymore, just make Overland engaging again.
---
Overland difficulty scaling is desperately needed. 10 years. 6 paid expansions. 25 DLCs. 41 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. Make a self debuff mythic. Literally anything at this point.

Should a mythic be added for people that don't like light attack weaving? 270 votes

Yes
35%
BlueRavenFreelancer_ESOOthniel327GilcroixFaulgormareeelb16_ESOpingpatb16_ESOSotha_SilYukon2112sparafucilsarwb17_ESOJames-WayneTanis-StormbinderCloudtraderNettleCarrierSheridanDagoth_RacAsysmmtaniacTumlinTheJollyRomo 97 votes
No
45%
AttorneyatlawlKsariyualeksandr_ESOJoy_DivisionMalkivdaryl.rasmusenb14_ESOGederichaploeb14_ESOxaraand.schaerb16_ESO2dmnqwkValveOminerMaster_Fluffproprio.meb16_ESOvivisectvib16_ESOIpsiusrobertl7JoanOfOrcNaftal 124 votes
Yes, but not in the way described in the post
18%
DarkstorneMasterWarriorZephiran23guulphaneub17_ESOlegion100MasterSpatulaw002expcraterdiggerLumsdenmlSedoUmbraMartocyberjanetwolfie1.0.Bobby_V_RockitJayman1000Kalik_GoldWildRaptorXdaemondamianUnknown_Redemption 49 votes
  • Darkstorne
    Darkstorne
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    Yes, but not in the way described in the post
    Pretty sure that's what Belharza's Band was attempting, but the inverse of your suggestion since most casual players prefer to focus on light attacks with the odd skill mixed in, rather than skills with the odd light attack mixed in.

    Malacath is also great as a flat damage boost for unoptimized builds and playstyles. Oakensoul will likely fill a similar niche.

    But ultimately mythics aren't the best items to target a more casual player base with imo, and I'd like to see more regular sets boosting LA/HA playstyles like this. Maybe an overland variant of Bloodmoon, boosting light attack speed and damage at all times by 25% for example. Useless for the ceiling, great for the floor.
  • RaptorRodeoGod
    RaptorRodeoGod
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    Yes
    Darkstorne wrote: »
    Pretty sure that's what Belharza's Band was attempting, but the inverse of your suggestion since most casual players prefer to focus on light attacks with the odd skill mixed in, rather than skills with the odd light attack mixed in.

    Malacath is also great as a flat damage boost for unoptimized builds and playstyles. Oakensoul will likely fill a similar niche.

    But ultimately mythics aren't the best items to target a more casual player base with imo, and I'd like to see more regular sets boosting LA/HA playstyles like this. Maybe an overland variant of Bloodmoon, boosting light attack speed and damage at all times by 25% for example. Useless for the ceiling, great for the floor.

    You make a good point about that playstyle, and I dig the set idea, especially because I miss the old werewolf light attack only playstyle 😂

    However my intent for this was to be for people that prefer to only use skills, and no light attacks. And possibly to satisfy people that want animation canceling to be removed
    Add a Scribing skill that works like Arcanist beam.
    ---
    Veteran players have been alienated and disengaged from Overland since One Tamriel, due to the lack of difficulty, and pushed into dungeons and trials; the minority of content in the Elder Scrolls Online. We can't take the repetition anymore, fix Overland engagement for Vet players. I don't even care if it's not combat related anymore, just make Overland engaging again.
    ---
    Overland difficulty scaling is desperately needed. 10 years. 6 paid expansions. 25 DLCs. 41 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. Make a self debuff mythic. Literally anything at this point.
  • spartaxoxo
    spartaxoxo
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    Yes, but not in the way described in the post
    Not being able to get ultimate would be far too steep a penalty because that playstyle is Ultimate heavy
    Edited by spartaxoxo on May 7, 2022 6:09PM
  • HerrKeinTipp_MrNoTip
    HerrKeinTipp_MrNoTip
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    Yes
    Definitely. (In general - haven’t considered the exact proposal enough to have a call on your “yes but not like this” piece).

    But…I mean, isn’t a huge mantra of this game “play the way you want”? How can an often mandatory meta that was born out of what was originally essentially a bug, really keep that commitment?
  • RaptorRodeoGod
    RaptorRodeoGod
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    Yes
    spartaxoxo wrote: »
    Not being able to get ultimate would be far too steep a penalty because that playstyle is Ultimate heavy

    The intent was to prevent ultimate restore from light/heavy attacks, and replace it with an equivalent ultimate restore that procs from being in combat
    Add a Scribing skill that works like Arcanist beam.
    ---
    Veteran players have been alienated and disengaged from Overland since One Tamriel, due to the lack of difficulty, and pushed into dungeons and trials; the minority of content in the Elder Scrolls Online. We can't take the repetition anymore, fix Overland engagement for Vet players. I don't even care if it's not combat related anymore, just make Overland engaging again.
    ---
    Overland difficulty scaling is desperately needed. 10 years. 6 paid expansions. 25 DLCs. 41 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. Make a self debuff mythic. Literally anything at this point.
  • Merforum
    Merforum
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    Yes, but not in the way described in the post
    Something like this:

    You deal X% more damage. You generate 3 ultimate per second while in combat. Your light and heavy attacks no longer deal damage or restore ultimate.

    The ultimate restore can share the light/heavy attack ultimate restore cooldown.

    Ideally they could fix the game by doing the below for the whole game but at least a mythic that does it would be great.

    Deal 20-30% more damage for everything including LA/HA, but LA is on same GCD as all skills, AND everything that procs or stacks off LA will now proc/stack off ALL SKILLS and still off LA/MA/HA (so relequen or NB or skills, etc having to do 5+LA to proc/stack will proc/stack anything '1la + 4 skills') (they can test this and if it is too easy, maybe make in only weapon skills and spammables that proc/stack stuff).

    BTW I like the way you said the title "people who DON'T LIKE LA weaving", because a lot of people think it is something shows some godlike skill level but it is actually easy, just people HATE having to do it or like me have arthritis and can't sustain it, NOTHING TO DO WITH SKILL.
    Edited by Merforum on May 7, 2022 6:47PM
  • Sarannah
    Sarannah
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    Yes
    As someone who never weaves, or barswaps, I like the idea in the OP.

    Unrelated thought: Ultimate should regen automatically, like mag/sta.
  • Freelancer_ESO
    Freelancer_ESO
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    Yes
    Darkstorne wrote: »
    Pretty sure that's what Belharza's Band was attempting, but the inverse of your suggestion since most casual players prefer to focus on light attacks with the odd skill mixed in, rather than skills with the odd light attack mixed in.

    Malacath is also great as a flat damage boost for unoptimized builds and playstyles. Oakensoul will likely fill a similar niche.

    But ultimately mythics aren't the best items to target a more casual player base with imo, and I'd like to see more regular sets boosting LA/HA playstyles like this. Maybe an overland variant of Bloodmoon, boosting light attack speed and damage at all times by 25% for example. Useless for the ceiling, great for the floor.

    I think you'd have more casual players doing skills with the occasional other attack mixed in with many of those being heavy attacks to either knock the enemy down or restore resources.

    ESO's tutorial puts a fair bit of effort into showing you heavy attacks.

    Many of the MMO converts would be more used to using skills than clicking.

    I expect a fair number of Skyrim players jumped in with first person and swapped to third because things were too flashy in ESO to stay in that mode. Then, once you are in third the skills really start to look more impactful than the light and heavy attacks.

    I think Mythics can reach the casual population provided the requirements aren't that hard or obscure.


  • SilverBride
    SilverBride
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    No
    Where are we supposed to slot all these mythic items and not lose our 2 full set bonuses? This is the reason none of my characters have monster helms or shoulders because it was making my mind explode trying to figure out how to make it work and not lose my full sets. I don't do trials or vet content anyway so it's not a big deal but would be nice to have a reasonable option.

    Also I do hate the huge monster these proc which is another reason I'm not using them.
    PCNA
  • Merforum
    Merforum
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    Yes, but not in the way described in the post
    Darkstorne wrote: »
    Pretty sure that's what Belharza's Band was attempting, but the inverse of your suggestion since most casual players prefer to focus on light attacks with the odd skill mixed in, rather than skills with the odd light attack mixed in.

    Malacath is also great as a flat damage boost for unoptimized builds and playstyles. Oakensoul will likely fill a similar niche.

    But ultimately mythics aren't the best items to target a more casual player base with imo, and I'd like to see more regular sets boosting LA/HA playstyles like this. Maybe an overland variant of Bloodmoon, boosting light attack speed and damage at all times by 25% for example. Useless for the ceiling, great for the floor.

    I think you'd have more casual players doing skills with the occasional other attack mixed in with many of those being heavy attacks to either knock the enemy down or restore resources.

    ESO's tutorial puts a fair bit of effort into showing you heavy attacks.

    Many of the MMO converts would be more used to using skills than clicking.

    I expect a fair number of Skyrim players jumped in with first person and swapped to third because things were too flashy in ESO to stay in that mode. Then, once you are in third the skills really start to look more impactful than the light and heavy attacks.

    I think Mythics can reach the casual population provided the requirements aren't that hard or obscure.


    I agree with you most casual players I have played with use all the skills plus HA much more than just LA all the time. That is a fairytales made up by the LA AC crowd who every time someone brings up reducing LA damage they pretend they care about 'beginners who only LA'. As you say, most even beginners and players from other games are used to using lots of skills and I'd even go far to say when they find how much they have to use LA they get discouraged.

    Second point is spot on too, mythics are perfect for 'raising the floor' and casuals don't mind grinding out the leads. The leads are sometimes a pain but always EASY to get so mythics are very casual friendly.
  • Lazuli
    Lazuli
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    Yes
    YAAAS, please. consider us lazy gamers :sweat_smile: i wanna do dmg but keep my hand movement to a limit and not play orchestra of moves
  • Blinx
    Blinx
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    Yes
    not just for people who hate light attack weaving, but people who can't even if they wanted due to illness ie. carpal tunnel or whatever

  • Lumenn
    Lumenn
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    Yes
    Something like this would be nice. I know there is in any game an optimal pattern/rotation for skills but I've always preferred a reactionary or on the fly fight(pvp is as close as we get here. And it still has rotations) but I absolutely can't stand the way it is in ESO. Playing is like doing a waltz, ONE two THREE four ONE two THREE four. Memorize then run autopilot.....😴
  • Sylvermynx
    Sylvermynx
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    Yes, but not in the way described in the post
    I don't mind LA weaving; I'm not very good at it, due to age and high ping, but I do give it my best. Sometimes it even works.... But I'm not sure a mythic is the way to handle it. I'm not sure what WOULD be the way to do something like that....
  • Ratzkifal
    Ratzkifal
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    Why not make it "you cannot light attack" instead? I am sure people can still find uses for light attacks that don't deal damage, especially since they aren't on the same global cooldown as your abilities, so that wouldn't make it an option for people that don't like light attack weaving but want to stay efficient at the same time.
    That would also make balancing the mythic easier because certain proc sets couldn't be triggered with it at all.
    This Bosmer was tortured to death. There is nothing left to be done.
  • Ksariyu
    Ksariyu
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    No
    Ultimately I agree with the goal of giving alternative options to LA weaving. That said, I think it needs to be more foundational than just a set or item. There needs to be something at a weapon or class level that encourages different playstyles. Unfortunately, I fear that when they made all the light and heavy attack speeds the same across weapon types, they already made their decision on how the game was going to be played from then on. And realistically, there's no set bonus you could add that would make up for the loss of weaving without people saying it's broken. So I'm gonna say we're stuck with it till the servers shut down, like it or not.
  • Ratzkifal
    Ratzkifal
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    Ksariyu wrote: »
    Ultimately I agree with the goal of giving alternative options to LA weaving. That said, I think it needs to be more foundational than just a set or item. There needs to be something at a weapon or class level that encourages different playstyles. Unfortunately, I fear that when they made all the light and heavy attack speeds the same across weapon types, they already made their decision on how the game was going to be played from then on. And realistically, there's no set bonus you could add that would make up for the loss of weaving without people saying it's broken. So I'm gonna say we're stuck with it till the servers shut down, like it or not.

    Sadly the weapon and class level aren't really being touched on anymore, which is apparently due to limited memory on older generation consoles. Another mythic is probably a lot easier to add than a new class, weapon or even just a guild or world skill line.
    ZOS has said "nothing is impossible" so we will probably still get new classes and weapons at some point, but that might be later than we'd want it to be. Otherwise we'd probably already gotten more stuff like that in Greymoor and Blackwood, not to mention something other than the card game in High Isle.
    This Bosmer was tortured to death. There is nothing left to be done.
  • Amottica
    Amottica
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    No
    Every mythic that does not require light attack weaving is designed for people who do not like light attack weaving. A Mythic should make it so we can cut out part of combat in a game and still perform as well. Also, everyone except those with some sort of disability can do a LA if they choose to.
  • renne
    renne
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    No
    Where are we supposed to slot all these mythic items and not lose our 2 full set bonuses? This is the reason none of my characters have monster helms or shoulders because it was making my mind explode trying to figure out how to make it work and not lose my full sets. I don't do trials or vet content anyway so it's not a big deal but would be nice to have a reasonable option.

    Also I do hate the huge monster these proc which is another reason I'm not using them.

    You can only have one mythic slotted, so people using them usually have one mythic and one monster head OR shoulders as a replacement for a full monster set, as monster sets have a single piece bonus.

    For using a monster set, assuming you want it and your two sets active at all times:

    You have 12 slots per bar you can fill, and head and shoulders will be taken up by the monster set. Then you can divide the remaining 10 slots between the two sets you want to wear, bearing in mind that weapons count for 2 slots (i.e. staves and two handed weapons both count for two even though they're one weapon, and dual wield and sword and shield are one each for each item - sorry if you already know this, I'm just explaining it as simply as possible just in case). Both of your weapons bars need to be the same set to ensure that your second set is always active.

    A basic example is below, but depending on what pieces you have, you can slot set 1 and set 2 in pretty much any slot that isn't head or shoulders to makesure you have 5 equipped of each set.

    Primary AND Backbar weapon: Set 1 - 1 stave/1 two handed weapon/2 x one handed weapons/1 x one handed and 1 x shield
    Head: Monster set
    Chest: Set 2
    Shoulders: Monster Set
    Waist: Set 2
    Hands: Set 2
    Legs: Set 2
    Feet: Set 2
    Neck: Set 1
    Ring: Set 1
    Ring: Set 1


    You can then get into front barring and back barring for example if you use arena weapons or something, or I guess if you wanted to have a monster set AND a mythic, but that's a whole nother thing and a bit more complicated because that makes what you have in each slot more important, whereas if you just wanted to use a monster set and have x2 five piece sets both active at the same time it's way easier.
  • Eira_Rosynhwyr
    Eira_Rosynhwyr
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    Yes
    Darkstorne wrote: »
    Pretty sure that's what Belharza's Band was attempting, but the inverse of your suggestion since most casual players prefer to focus on light attacks with the odd skill mixed in, rather than skills with the odd light attack mixed in.

    Malacath is also great as a flat damage boost for unoptimized builds and playstyles. Oakensoul will likely fill a similar niche.

    But ultimately mythics aren't the best items to target a more casual player base with imo, and I'd like to see more regular sets boosting LA/HA playstyles like this. Maybe an overland variant of Bloodmoon, boosting light attack speed and damage at all times by 25% for example. Useless for the ceiling, great for the floor.

    It's not just casuals who would benefit. In PvP, I can't weave. The servers just don't allow it. Hell, more often than not, I can't even bar switch. Ditto for trials. Or really anytime there are more than 10 players in combat at the same time.
  • SilverBride
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    No
    @renne

    Thanks for the explanation. That will l help a lot if I decide to get a monster set.
    PCNA
  • Sylvermynx
    Sylvermynx
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    Yes, but not in the way described in the post
    @renne - thanks. I've never seen all that explained quite so easily understood. I appreciate it!
  • TPishek
    TPishek
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    No
    I don't like them adding in sets and items to reinforce bad habits.
  • AzuraFan
    AzuraFan
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    I think you'd have more casual players doing skills with the occasional other attack mixed in with many of those being heavy attacks to either knock the enemy down or restore resources.

    I'm a pretty casual player and I mainly use skills with the occasional light attack. I rarely use heavy attacks. I don't weave at all.

  • Elvenheart
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    TPishek wrote: »
    I don't like them adding in sets and items to reinforce bad habits.

    Hmmm…in this case, do you consider the bad habit light attack weaving or NOT light attack weaving?
  • francesinhalover
    francesinhalover
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    Yes, but not in the way described in the post
    I mean... They added a mythic for people that don't want to barswap and insta destroyed it after some weeks.
    So idk...would be cool one day.

    This ignoring harponers was nerfed so ppl use other mythics...yet all other mythics are just lackluster
    Edited by francesinhalover on May 8, 2022 1:36AM
    I am @fluffypallascat pc eu if someone wants to play together
    Shadow strike is the best cp passive ever!
  • renne
    renne
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    No
    @renne

    Thanks for the explanation. That will l help a lot if I decide to get a monster set.
    Sylvermynx wrote: »
    @renne - thanks. I've never seen all that explained quite so easily understood. I appreciate it!

    Thank you both, that's really good to know! :) I have a tendency to overexplain things so it's reassuring to know this time I didn't!
  • proprio.meb16_ESO
    proprio.meb16_ESO
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    No
    Nope. Either they remove la weaving at all (no worries, they won't) or they dont.

    Without taking pvp in account, which would probably be enough a reason for a big no, op is basically asking for a set allowing him to play a different game.
  • kypranb14_ESO
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    I really enjoy light attack weaving, however... I support everyone being able to play the game the way they want so long as it doesn't directly affect the way other people play.

    Adding a set to the game to pump ability damage when a LA or HA hasn't recently been cast has no detrimental effect to other players. I know some will argue "buT mUh rAndOm QueUe." However, random queue is always going to be exactly what its name entails, random.

    I think it could even be an opportunity for a cool set.

    5) "When no Light Attack or Heavy Attack has been cast within the last 1 second, boost ability damage by X.

    X = Light attack damage minus 10-15%.

    Could also throw in an exception for certain abilities as well, like abilities that are already really bursty, ultimate abilities, and channeled abilities.

    Just some ideas. Feel free to criticize me and tell me how bad they are. lol
  • haelgaan
    haelgaan
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    Yes
    interesting.

    checking results so far, 58% are in favor of something that modifies or eliminates the light attack weave, and only 41% are opposed.
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