freespirit wrote: »I too have 100's BUT I wouldn't trust them to a hireling plus how would you deal with the associated cp that increases material drop numbers?
Plentiful Harvest in green tree
I think the very point is that they should take time to complete, else it would just be free materials, and a lot of them. They gain value because of the time invested. There should be a solution to the duplicate issue, running back and forth is just plain dumb.
The hireling passive on each of the Crafting Skill lines is O.K. however I was thinking about what would make it more useful. While running around trying to complete the multitude of survey's I've racked up now taking up inventory space again, I thought what if there was a secondary passive to the hireling line? A Survey Hireling.
Example:
Blacksmithing Skill Line:
Survey Hireling
- X skill points = Hireling will fetch materials from qty 1 blacksmithing survey and return in 20 hours
- X skill points = Hireling will fetch materials from qty 1 blacksmithing survey and return in 12 hours
- X skill points = Hireling will fetch materials from qty 2 blacksmithing surveys and return in 12 hours
Of course, I would expect something like this to cost more than just 1 skill point. But I also know that many veteran players have skill points to burn.
I also believe that the main Hireling passive would have to be maxed out in order to access the secondary Survey Hireling line or, perhaps just add to the existing line. Too much? What are your thoughts?
Surveys are basically a mechanic to get us to zones we might otherwise avoid. Letting hirelings grab them for you defeats the purpose of having surveys.
I delete more surveys than I actually do, but it's part of gameplay, as boring as they may be
I feel surveys should be left just the way they areI think the very point is that they should take time to complete, else it would just be free materials, and a lot of them. They gain value because of the time invested. There should be a solution to the duplicate issue, running back and forth is just plain dumb.
agree with this 100%
freespirit wrote: »I too have 100's BUT I wouldn't trust them to a hireling plus how would you deal with the associated cp that increases material drop numbers?
Plentiful Harvest in green tree
I could be wrong, but I didn’t think the CP effected the surveys. At least I haven’t noticed a difference on another account I have in the drop rate with no CP points for Surveys.
BloodyStigmata wrote: »Surveys are basically a mechanic to get us to zones we might otherwise avoid. Letting hirelings grab them for you defeats the purpose of having surveys.
Surveys are a mechanic to give us materials as a reward for doing crafting writs and nothing more--any other perceived purpose is extrapolation on our part. To defeat the purpose, one would have to not get materials from it.
But I can agree with the sentiment that we should still have to go out and collect them ourselves. The time spent doing that however can absolutely, and should absolutely be cut down, because crafting surveys do not respect player time in their current state.
I've proposed the idea that survey nodes should just be one large interactable that consolidates all the maps you have for that particular spot and calculates what you would have gotten harvesting the nodes individually and gives them to you. That way you can just collect it and move on without having to play the "did I run far away enough to get it to respawn" game.
freespirit wrote: »I too have 100's BUT I wouldn't trust them to a hireling plus how would you deal with the associated cp that increases material drop numbers?
Plentiful Harvest in green tree
I could be wrong, but I didn’t think the CP effected the surveys. At least I haven’t noticed a difference on another account I have in the drop rate with no CP points for Surveys.
The most annoying point in doing multiple surveys is running here <-> there to make nodes respawn.
I can not apply the term "gaming" to this mind-numbing experience. Dumb grind that is.
of course, nooone obliges me to run here-there, but surveys do drop and i am always short of crafting materials.
Eliminating the need to force nodes respawn could help quite a lot. Six clicks and you get materials for the whole bunch.
I always trash Northern Elsweyr surveys (and Wrothgar 3 JC survey) as it takes insane time to make 'em respawn.
Sylvermynx wrote: »I wouldn't mind if it was added, but I wouldn't use it. I LOVE doing surveys.... no matter how many there are. Right now, I have hundreds (across 2 accounts both PC megaservers) which I desultorily fill when I'm in a zone where I have some - but for the most part I hang onto them for the endeavors when they pop up on the list.
This sort of thing has come up various times, but it doesn't seem as if ZOS has much interest in it.
The most annoying point in doing multiple surveys is running here <-> there to make nodes respawn.
I can not apply the term "gaming" to this mind-numbing experience. Dumb grind that is.
of course, nooone obliges me to run here-there, but surveys do drop and i am always short of crafting materials.
Eliminating the need to force nodes respawn could help quite a lot. Six clicks and you get materials for the whole bunch.
I always trash Northern Elsweyr surveys (and Wrothgar 3 JC survey) as it takes insane time to make 'em respawn.