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Transmutation Crystals - New Transmute Options?

Vampryss
Vampryss
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I know recently the cap for transmutes was risen from 200 to 1000, however many of us players have exceeded the 1000 cap by playing dungeons, battlegrounds and PVP campaigns. Many players have uncracked crystals in their inventory waiting for an opportunity to spend them by making possible armor/equipment. But not many of us do not to need to recreate new equipment as often. So, the balance of crystals just keep building. I'm not sure why there needs to be a cap on these, but it is what it is and that's the current rule.

My idea is, to be able to use these crystals to "transmute" other items. As a crafter and harvester, I have thousands of stacks of various materials. Perhaps transmute crystals can be used to transmute these materials into 'hard to get' or 'rare' items. For example, 'X' number of crystals with an 'X' number of 'raw material' can be transmuted into a 'slaughterstone' for example.

Does anyone have any thoughts about this? Pro's or Con's?
  • FeedbackOnly
    FeedbackOnly
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    I am fine with the current situation
  • AcadianPaladin
    AcadianPaladin
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    I'd kind of like to be able to use them to change the traits on companion gear. That seems like a relatively modest and simple thing.
    PC NA(no Steam), PvE, mostly solo
  • EozZoe1989
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    one that does not change level of enchantment would be nice.. only 100 lost to me is too much lol
  • Gaeliannas
    Gaeliannas
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    Vampryss wrote: »
    I know recently the cap for transmutes was risen from 200 to 1000, however many of us players have exceeded the 1000 cap by playing dungeons, battlegrounds and PVP campaigns. Many players have uncracked crystals in their inventory waiting for an opportunity to spend them by making possible armor/equipment. But not many of us do not to need to recreate new equipment as often. So, the balance of crystals just keep building. I'm not sure why there needs to be a cap on these, but it is what it is and that's the current rule.

    My idea is, to be able to use these crystals to "transmute" other items. As a crafter and harvester, I have thousands of stacks of various materials. Perhaps transmute crystals can be used to transmute these materials into 'hard to get' or 'rare' items. For example, 'X' number of crystals with an 'X' number of 'raw material' can be transmuted into a 'slaughterstone' for example.

    Does anyone have any thoughts about this? Pro's or Con's?

    It would be nice. Having to save unopened crystals on a mule and create gear to store in boxes in my house so I don't lose them gets old. If there are so many ways to surpass the cap of 1000, why not just make it easy and allow them to be banked. The cap seems kinda pointless and arbitrary since there are ways around it.
  • LashanW
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    I usually store excess crystals as reconstructed arena weapons (crafting them cost 25 crystals, deconstructing them gives back 25). Got about 4500 crystals "stored" this way.
    p1UClcp.png
    Vampryss wrote: »
    My idea is, to be able to use these crystals to "transmute" other items. As a crafter and harvester, I have thousands of stacks of various materials. Perhaps transmute crystals can be used to transmute these materials into 'hard to get' or 'rare' items. For example, 'X' number of crystals with an 'X' number of 'raw material' can be transmuted into a 'slaughterstone' for example.
    You can make money off of excess crystals.
    Step 1: Craft a bunch of level 1 weapons without traits. (they don't need to be set items)
    Step 2: Transmute them to nirnhorned trait.
    Step 3: Deconstruct these weapons for a chance to get potent nirncrux material.

    With my mastercrafter I get about 7-8 potent nirncrux per 10 weapons I deconstruct. On PC-EU you can easily sell 1 for 25k+ gold.
    ---No longer active in ESO---
    Platform: PC-EU
    CP: 2500+
    Trial Achievements
    Godslayer, Gryphon Heart, Tick-Tock Tormentor, Immortal Redeemer, Dro-m'Athra Destroyer, vMoL no death

    Arena Achievements
    vMA Flawless, vVH Spirit Slayer

    DLC Dungeon Trifectas
    Scalecaller Peak, Fang Lair, Depths of Malatar, Icereach
  • Epona222
    Epona222
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    As above - Just use excess transmute crystals to transmute ordinary dropped weapons to nirnhoned and then decon for a potent nirncrux which you can sell. No need to be wasting transmutes or worrying about other things to use them for.
    Edited by Epona222 on May 7, 2022 7:52AM
    GM - Ghost Sea Trading Co - NA PC

    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
  • Hurbster
    Hurbster
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    Or have them as tradeable so people who maybe like to solo and don't like PVP but also like to experiment with weird builds can buy them, rather than doing content they don't want to do in order to get them.
    So they raised the floor and lowered the ceiling. Except the ceiling has spikes in it now and the floor is also lava.
  • Darkstorne
    Darkstorne
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    New Feature: Reforging

    At the transmutation station, you may spend 100 transmutation crystals to change any set piece bonus to another bonus of your choosing, except for the final set piece bonus of a set. Only one reforge is permitted per set.

    Example: Archer's Mind set
    (2 items) Adds 1096 Maximum Stamina
    (3 items) Adds 657 Critical Chance
    (4 items) Adds 657 Critical Chance
    (5 items) Increases your Critical Damage and Healing by 8%. Increases your Critical Damage and Healing by an additional 16% when you are Sneaking or Invisible.

    You may reforge any of the 2-4 slot bonuses, but not the fifth slot bonus. So you could reforge the stamina bonus into a third crit chance bonus.

    Monster sets, you may reforge the one slot bonus but not the two slot bonus. Mythics and weapon sets can not be reforged since they only have one slot.
  • HerrKeinTipp_MrNoTip
    HerrKeinTipp_MrNoTip
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    Darkstorne wrote: »
    New Feature: Reforging

    At the transmutation station, you may spend 100 transmutation crystals to change any set piece bonus to another bonus of your choosing, except for the final set piece bonus of a set. Only one reforge is permitted per set.

    Example: Archer's Mind set
    (2 items) Adds 1096 Maximum Stamina
    (3 items) Adds 657 Critical Chance
    (4 items) Adds 657 Critical Chance
    (5 items) Increases your Critical Damage and Healing by 8%. Increases your Critical Damage and Healing by an additional 16% when you are Sneaking or Invisible.

    You may reforge any of the 2-4 slot bonuses, but not the fifth slot bonus. So you could reforge the stamina bonus into a third crit chance bonus.

    Monster sets, you may reforge the one slot bonus but not the two slot bonus. Mythics and weapon sets can not be reforged since they only have one slot.

    That's a really fun and creative idea that would totally mess with the metas and the playerbase.

    That said, I would put good money on zero chance because:
    1. Almost certainly the engine couldn't come close to supporting that. I doubt that the set attributes are stored and called from the individual player entities in code - more likely tagged in the player and referenced from a central set database (yes IT pro sweatnerds cracking their knuckles, I am aware this isn't an accurate way to describe what's likely happening - it's just an accurately representative analogy that will hopefully be human readable to all the nerd types who play ESO)
    2. Lots of good ideas never get up and many bad ideas do in this and many other online, revenue focussed games....coz...reasons that never escape the boardroom. ;)
  • woufff
    woufff
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    I'd kind of like to be able to use them to change the traits on companion gear. That seems like a relatively modest and simple thing.

    This ^^
    PC/EU&NA - Redguard Nightblade - Grand Master Crafter - Explorer of Tamriel & Skyrim - Playing Starfield (and awaiting TES VI ^^)
  • Ragnarok0130
    Ragnarok0130
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    Vampryss wrote: »
    I know recently the cap for transmutes was risen from 200 to 1000, however many of us players have exceeded the 1000 cap by playing dungeons, battlegrounds and PVP campaigns. Many players have uncracked crystals in their inventory waiting for an opportunity to spend them by making possible armor/equipment. But not many of us do not to need to recreate new equipment as often. So, the balance of crystals just keep building. I'm not sure why there needs to be a cap on these, but it is what it is and that's the current rule.

    My idea is, to be able to use these crystals to "transmute" other items. As a crafter and harvester, I have thousands of stacks of various materials. Perhaps transmute crystals can be used to transmute these materials into 'hard to get' or 'rare' items. For example, 'X' number of crystals with an 'X' number of 'raw material' can be transmuted into a 'slaughterstone' for example.

    Does anyone have any thoughts about this? Pro's or Con's?

    I don't understand why there's a cap on a currency like transmutes. We don't have a cap on gold and transmutes are a reward like gold so uncap the transmute bank. I also agree with other posts stating additional uses such as companion gear (should also be able to be upgraded with normal weapon/armor crafting skills) should be added.
  • wolfie1.0.
    wolfie1.0.
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    Vampryss wrote: »
    I know recently the cap for transmutes was risen from 200 to 1000, however many of us players have exceeded the 1000 cap by playing dungeons, battlegrounds and PVP campaigns. Many players have uncracked crystals in their inventory waiting for an opportunity to spend them by making possible armor/equipment. But not many of us do not to need to recreate new equipment as often. So, the balance of crystals just keep building. I'm not sure why there needs to be a cap on these, but it is what it is and that's the current rule.

    My idea is, to be able to use these crystals to "transmute" other items. As a crafter and harvester, I have thousands of stacks of various materials. Perhaps transmute crystals can be used to transmute these materials into 'hard to get' or 'rare' items. For example, 'X' number of crystals with an 'X' number of 'raw material' can be transmuted into a 'slaughterstone' for example.

    Does anyone have any thoughts about this? Pro's or Con's?

    I don't understand why there's a cap on a currency like transmutes. We don't have a cap on gold and transmutes are a reward like gold so uncap the transmute bank. I also agree with other posts stating additional uses such as companion gear (should also be able to be upgraded with normal weapon/armor crafting skills) should be added.

    The common assumption is that it keeps players doing content that drops said currency.

    I find that to be not true.

    In reality the answer is probably more arbitrary and is simply because ZOS said so.
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