Never got the email validation email
proprio.meb16_ESO wrote: »Very nice work! Thanks for sharing!
For really useful builds it would be nice the author could easily show and/or briefly describe the rotation.
Ive checked a few builds, and all were leaving it to the player (if youre experienced youll have little problems imaging it, but newbies or even experienced player trying a new class could have issues figuring it out)
WanderLost wrote: »This is awesome, love it!
It’s always hard to find the balance with tags of having enough to be specific but not so much to be cumbersome. Personally though, I think it could be helpful to have more sub-categories for both PvE (eg. solo, dungeon, trial) and PvP (eg. Cyrodiil, BGs, ICP, CP, no-CP).
I realise this can be covered with different “setups” within a build, but I’d love to be able to search specifically for BG builds instead of having to wade through all the PvP builds, especially as more get posted.
Its nice look and feel but its not the most advanced. This calculator : https://en.uesp.net/wiki/Special:EsoBuildData is still most advanced becuase I can get the tooltip in the calculor match exactly to the tooltip in game. With this calculator I can build before farming which is huge because I want the best build but also best investment in time.
Please make your calculator scale with tooltip and you will have the best, keep up the good work love to see it develop.
The build I made : https://eso-hub.com/en/builds/woppa/c9e26280-8e4a-406c-81f1-99784d338ea5/flames-everywhere
I wanted to add a screenshot but got an error message, fyi.
Awesome thing to spend my time with waiting on this login maintenance. Good work
FeedbackOnly wrote: »It would be nice to add share button. It would promote sharing builds and easy to use for those who don't know computers
I would add a section for status effects as it's important support next patch
We are still working on further improvements and if you have more feedback please let me know, thanks.
The UESP build editor matches the in-game graphics and includes fewer drill down menus. Maybe the latter is not technically true, but because skills, passives and armor slots are layed out as they are in-game, I find UESP much more intuitive. Then there's the stats to the right with the all important overall weapon / spell power rating for the serious theory-crafter. In fact there is a wealth of detail that appears absent in this new editor, not least the math behind the tooltips. In UESP they match the in-game ones (as best they could manage). This allows you to play around with different build ideas and compare them before farming the gear in game, as @WoppaBoem has noted. I would add that the UESP (temporary) buff pages are also important, for example if you want to assess the burst potential of a PvP build.
The UESP editor has been maintained and refined for years. This new one has the hallmarks of a version 1. It's design looks dictated by what you could quickly knock together with your development tools, rather than matching ZOS gear and skill layout screens that people already understand. The all important background math appears to be missing. So who is this for? It's not for the theory-crafter at this time. I suppose it's a communication tool for sharing your build after you've already tested it in game. I guess that's legit, but I can't help thinking that your time would have been better spent joining forces with UESP and leveraging their all-important back-end math and front-end design work.
The UESP build editor matches the in-game graphics and includes fewer drill down menus. Maybe the latter is not technically true, but because skills, passives and armor slots are layed out as they are in-game, I find UESP much more intuitive. Then there's the stats to the right with the all important overall weapon / spell power rating for the serious theory-crafter. In fact there is a wealth of detail that appears absent in this new editor, not least the math behind the tooltips. In UESP they match the in-game ones (as best they could manage). This allows you to play around with different build ideas and compare them before farming the gear in game, as @WoppaBoem has noted. I would add that the UESP (temporary) buff pages are also important, for example if you want to assess the burst potential of a PvP build.
The UESP editor has been maintained and refined for years. This new one has the hallmarks of a version 1. It's design looks dictated by what you could quickly knock together with your development tools, rather than matching ZOS gear and skill layout screens that people already understand. The all important background math appears to be missing. So who is this for? It's not for the theory-crafter at this time. I suppose it's a communication tool for sharing your build after you've already tested it in game. I guess that's legit, but I can't help thinking that your time would have been better spent joining forces with UESP and leveraging their all-important back-end math and front-end design work.
EozZoe1989 wrote: »https://eso-hub.com/en/builds/eoz/804a3a01-2c95-4a03-8709-fb53fa479fb9/necro-vamp-bow-staff
love it thanks so much add content to it to also.. achievemnts and other auto cross over.. so can see what plater as completed like a facbeook page for the toon would be aazing like forms but better.. this would be cool..
add all progression .. and clours.. achievements custumes and more,.,
Yeh, this looks more like it's a way to share a build than theory craft one. Unless I'm missing something, but UESP gives me a lot more information that I need and like when making a build.
VampirateV wrote: »I really enjoyed playing around with the editor and just have one particular suggestion. Adding an option to specify that you're creating a non-combat niche character would be great! I wanted to load my speed-farming build as well as my thief/assassin build, but there's not really a good way (for now) to classify them.
Very nice work Alcast , build setting is so user friendly , but the stats are not accurate , like the damage , healing , shield size , etc . Maybe it's beta period or the build editor is using for just build creation .
Because I wanna see how the skills affect each other