Yup and grant easy farm for good players.
DaggersKid wrote: »make bgs playable again before asking for a event, meaning make deathmatches only a thing and / or fixing the horrible objectives…
DaggersKid wrote: »you can‘t increase population without deathmatch only or fixing objectives. so yeah seems like bgs are done for…
DaggersKid wrote: »you can‘t increase population without deathmatch only or fixing objectives. so yeah seems like bgs are done for…
also i don‘t mind waiting 20 min instead of 10min to play smth i enjoy, because atm i wouldn‘t wait 1 second for an objective bg…
Necrotech_Master wrote: »DaggersKid wrote: »you can‘t increase population without deathmatch only or fixing objectives. so yeah seems like bgs are done for…
also i don‘t mind waiting 20 min instead of 10min to play smth i enjoy, because atm i wouldn‘t wait 1 second for an objective bg…
there are also those of us who dislike or dont prefer deathmatch
i would hate to see "DM only" be the only queue option again and would stop playing BGs again, and would rather play any objective mode over deathmatch (not saying objective modes are perfect, mainly due to issues with the maps themselves such as geometry cheesing with chaosball, or huge maps requiring too much running between the objectives in which it feels more like mini cyrodiil)
FeedbackOnly wrote: »Necrotech_Master wrote: »DaggersKid wrote: »you can‘t increase population without deathmatch only or fixing objectives. so yeah seems like bgs are done for…
also i don‘t mind waiting 20 min instead of 10min to play smth i enjoy, because atm i wouldn‘t wait 1 second for an objective bg…
there are also those of us who dislike or dont prefer deathmatch
i would hate to see "DM only" be the only queue option again and would stop playing BGs again, and would rather play any objective mode over deathmatch (not saying objective modes are perfect, mainly due to issues with the maps themselves such as geometry cheesing with chaosball, or huge maps requiring too much running between the objectives in which it feels more like mini cyrodiil)
That's why we need to work on increasing our population. We can have more breakdowns after that
We need a small event that puts focus on inviting players to see the joys of battlegrounds
LurgidBean wrote: »I just got into BGs during the most recent PvP event and I've already seen the population decline since the initial drop off.
I'd love to see a BGs only event! Seriously would love it. As a newer PvP player, I enjoy some of the objectives and death match. I feel like the fights during Crazy King or Domination are almost more fun than full on death match, because it's so responsive. Lots of fun in most modes! (Side eye for Relic Runner)
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Probably another thread topic, but as a former PvE mostly player, with lots of PvP-only-for-fast-horse-or-caltrops player friends, giving the random daily XP bonus (or some percentage of it) to the losing team would encourage them to queue for the dailies, regularly. It'd definitely get new blood flowing!
I've convinced them to queue with me (Swap to Lady mundus for their PvE divines gear & sugar skulls for most basic, S&B if they wanna prep) after they realize it's just as good XP as a random normal. But, losing multiple times and not getting the XP boost is disheartening. And they're not going to keep going back if they're getting slaughtered and also NOT getting XP. They won't get any better without practice, and they're not going to practice or dump mats into a set of armor or time into new skills, if there is no reward, because it's a video game and rewards are how it's structured.
I'm sure that rule is there to prevent people from just standing at the base, so perhaps achieving a medal score of at least XXX even if you're on the losing team grants you the bonus. That way work is rewarded and you're not punished for lazy or bad teammates who stealth in a corner or spawn camp. I don't wish to dumb it down, or benefit people not playing but make it just a little bit more rewarding, particularly when you're still learning, since there is some level of "access" needed for PvP that PvE doesn't have.
I don't have a screen shot but as an example, we did a full 15 minute death match and the scores were all within 30ish points of each other. New friend was digging it, feeling pumped that they scored so high in BGs, but got a blue Cowards Gear belt and a trickle of AP for their trouble. Even getting rewarded 70% of that XP bonus would have probably convinced them to come back the next day, and get better so they get the full XP next time! Instead, they went back to cycling through all 14 of their characters in Stormhaven, running random normals for the guaranteed XP boost vs a chance.
(I know- get gud, you don't need rewards, the game is its own reward, don't be a whiney PvE player, chasing XP is stupid, the XP grind is easy just BRP bro, get better goals, get gud...have I covered it all?)
_adhyffbjjjf12 wrote: »Ultimately its gameplay issues that's at the heart of the problems with BG, and until they are resolved there is no real point having events. If the game felt fun and fair with decent rewards then new players would stay. Its the same as cyrodill it has had many events over the years, and population has gradually declined despite them, and in some cases because of them i suspect as players are exposed to the issues.
FeedbackOnly wrote: »LurgidBean wrote: »-
Probably another thread topic, but as a former PvE mostly player, with lots of PvP-only-for-fast-horse-or-caltrops player friends, giving the random daily XP bonus (or some percentage of it) to the losing team would encourage them to queue for the dailies, regularly. It'd definitely get new blood flowing!
Maybe we just need more ap rewards. Even third place gets you good amount of ap.
FeedbackOnly wrote: »_adhyffbjjjf12 wrote: »Ultimately its gameplay issues that's at the heart of the problems with BG, and until they are resolved there is no real point having events. If the game felt fun and fair with decent rewards then new players would stay. Its the same as cyrodill it has had many events over the years, and population has gradually declined despite them, and in some cases because of them i suspect as players are exposed to the issues.
There's emotes, 6 different outfit styles, even if you get last place you get ap rewards. Not mention rewards of worth mail after each bg.There's also a vendor with housing rewards and motif
My conclusion is battlegrounds need exposure as such event to increase population
FeedbackOnly wrote: »_adhyffbjjjf12 wrote: »Ultimately its gameplay issues that's at the heart of the problems with BG, and until they are resolved there is no real point having events. If the game felt fun and fair with decent rewards then new players would stay. Its the same as cyrodill it has had many events over the years, and population has gradually declined despite them, and in some cases because of them i suspect as players are exposed to the issues.
There's emotes, 6 different outfit styles, even if you get last place you get ap rewards. Not mention rewards of worth mail after each bg.There's also a vendor with housing rewards and motif
My conclusion is battlegrounds need exposure as such event to increase population
FeedbackOnly wrote: »
Doom and gloom mindset isn't the answer either. We have tried deathmatch only. It actually decreased the population.
FeedbackOnly wrote: »To increase the population we should have a battlegrounds only short even like how undaunted event but for battlegrounds
This will promote new people into battlegrounds so we can have new modes or even more queues someday
FeedbackOnly wrote: »To increase the population we should have a battlegrounds only short even like how undaunted event but for battlegrounds
This will promote new people into battlegrounds so we can have new modes or even more queues someday
..and they will be out of there the moment the event ends.
The only way to populate battlegrounds (that I can think of) is to give us a proper reward chart. Like a guaranteed legendary mat on the first battleground run, with a lower rate for the following runs, I'd definitely prefer battlegrounds over daily writs.
Or let them give us special tokens that we can exchange for any gear that exists in the game - PVP players will be delighted to farm in there instead of doing pledges or trials or other PVE stuff.
FeedbackOnly wrote: »FeedbackOnly wrote: »To increase the population we should have a battlegrounds only short even like how undaunted event but for battlegrounds
This will promote new people into battlegrounds so we can have new modes or even more queues someday
..and they will be out of there the moment the event ends.
The only way to populate battlegrounds (that I can think of) is to give us a proper reward chart. Like a guaranteed legendary mat on the first battleground run, with a lower rate for the following runs, I'd definitely prefer battlegrounds over daily writs.
Or let them give us special tokens that we can exchange for any gear that exists in the game - PVP players will be delighted to farm in there instead of doing pledges or trials or other PVE stuff.
Newer players don't know about battlegrounds. There's no mail like cydrolli
FeedbackOnly wrote: »FeedbackOnly wrote: »To increase the population we should have a battlegrounds only short even like how undaunted event but for battlegrounds
This will promote new people into battlegrounds so we can have new modes or even more queues someday
..and they will be out of there the moment the event ends.
The only way to populate battlegrounds (that I can think of) is to give us a proper reward chart. Like a guaranteed legendary mat on the first battleground run, with a lower rate for the following runs, I'd definitely prefer battlegrounds over daily writs.
Or let them give us special tokens that we can exchange for any gear that exists in the game - PVP players will be delighted to farm in there instead of doing pledges or trials or other PVE stuff.
Newer players don't know about battlegrounds. There's no mail like cydrolli
A short event won't fix that. They should create a similar email for battlegrounds describing all the awesome rewards you can get.
Definitely not lol. Most players have tried BGs and then quit for various reasons. The population in there is abysmal for those same reasons. Nothing changed.
A BG’s event is the one chance ZOS gets where a steady population will queue back into BGs. If these players see that nothing improved, it only reinforces their reasoning for why they originally quit BGs. Cyrodiil is already in this position which is why the population skyrockets during Midyear Mayhem. The players are there.... the PvP content just sucks too much to care about atm.
Improve PvP, then have an entire PvP chapter imo.
I’ll try to summarize but I still wrote a few things off the top of my head.FeedbackOnly wrote: »Definitely not lol. Most players have tried BGs and then quit for various reasons. The population in there is abysmal for those same reasons. Nothing changed.
A BG’s event is the one chance ZOS gets where a steady population will queue back into BGs. If these players see that nothing improved, it only reinforces their reasoning for why they originally quit BGs. Cyrodiil is already in this position which is why the population skyrockets during Midyear Mayhem. The players are there.... the PvP content just sucks too much to care about atm.
Improve PvP, then have an entire PvP chapter imo.
What's wrong with it?
FeedbackOnly wrote: »Definitely not lol. Most players have tried BGs and then quit for various reasons. The population in there is abysmal for those same reasons. Nothing changed.
A BG’s event is the one chance ZOS gets where a steady population will queue back into BGs. If these players see that nothing improved, it only reinforces their reasoning for why they originally quit BGs. Cyrodiil is already in this position which is why the population skyrockets during Midyear Mayhem. The players are there.... the PvP content just sucks too much to care about atm.
Improve PvP, then have an entire PvP chapter imo.
What's wrong with it?