Maintenance for the week of September 29:
• [COMPLETE] Xbox: NA and EU megaservers for patch maintenance – October 1, 8:00 UTC (4:00AM EDT) - 16:00 UTC (12:00PM EDT)
• [COMPLETE] PlayStation®: NA and EU megaservers for patch maintenance – October 1, 8:00 UTC (4:00AM EDT) - 16:00 UTC (12:00PM EDT)

How many hours per week does ESO go down for maintenance?

Kaelthorn_Nightbloom
Kaelthorn_Nightbloom
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Typically, service KPI's are categorized as Availability, Reliability, and Performance.

I'm trying to measure the number of 9's of availability for my own amusement.

e.g. 4 hours/week average downtime = 208 hours of downtime per year

1 - (208/ (24*7*52)) = 97.619% server uptime

Maybe there's less downtime per year and they actually hit two 9's. What do you think?
Edited by Kaelthorn_Nightbloom on May 3, 2022 5:55PM
PC NA
  • adirondack
    adirondack
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    good luck getting high performance rating..........
    Ray
  • SeaGtGruff
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    Well, I think there's normally 4 hours of downtime scheduled for every other week, so that would be (14*24-4)% uptime.
    I've fought mudcrabs more fearsome than me!
  • Jayman1000
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    4 hours per week on average is probably more or less correct.
  • Jayman1000
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    But to be fair you should probably exclude the planned maintenance from your KPI as the game is not expected to be available during planned maintenance. So of those 4 hours on average per week, how many hours of downtime is not planned/not expected? Probably less than 50%, im guessing no more than 25%. 25% is 1 hour per week. So 52 hours.

    Your calculation would then be: 1 - (52/ (24*7*52)) = 99.4% server uptime
    Edited by Jayman1000 on May 3, 2022 6:41PM
  • SeaGtGruff
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    Jayman1000 wrote: »
    4 hours per week on average is probably more or less correct.

    Weekly maintenance has not been a thing since the game was added to Stadia. There was even a big outcry from people who felt that issues would not get fixed as frequently/quickly as they should be due to the maintenance being limited to just every other week.
    I've fought mudcrabs more fearsome than me!
  • Jayman1000
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    SeaGtGruff wrote: »
    Jayman1000 wrote: »
    4 hours per week on average is probably more or less correct.

    Weekly maintenance has not been a thing since the game was added to Stadia. There was even a big outcry from people who felt that issues would not get fixed as frequently/quickly as they should be due to the maintenance being limited to just every other week.

    And that is why I said on average :)
  • SeaGtGruff
    SeaGtGruff
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    Jayman1000 wrote: »
    SeaGtGruff wrote: »
    Jayman1000 wrote: »
    4 hours per week on average is probably more or less correct.

    Weekly maintenance has not been a thing since the game was added to Stadia. There was even a big outcry from people who felt that issues would not get fixed as frequently/quickly as they should be due to the maintenance being limited to just every other week.

    And that is why I said on average :)

    But you said "4 hours per week on average," and my point is that maintenance downtime is every other week, not every week.
    I've fought mudcrabs more fearsome than me!
  • PeacefulAnarchy
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    Yes the baseline scheduled downtime is 4 hours every 2 weeks, so two hours a week on average. Every so often it's 6 instead of 4, every major patch release there's 6-10 hours downtime instead, and then there are the occasional other downtimes like today's. So the actual downtime is 2hours per week + extra outages which probably average between 1-2 hours per week, even though they're probably more in 4-8 hours once a month chunks.

    So 3-4 hours per week of total average downtime sounds about right.
  • SeaGtGruff
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    Yes the baseline scheduled downtime is 4 hours every 2 weeks, so two hours a week on average. Every so often it's 6 instead of 4, every major patch release there's 6-10 hours downtime instead, and then there are the occasional other downtimes like today's. So the actual downtime is 2hours per week + extra outages which probably average between 1-2 hours per week, even though they're probably more in 4-8 hours once a month chunks.

    So 3-4 hours per week of total average downtime sounds about right.

    If you express it as a weekly figure, you create the impression that maintenance occurs weekly. And if it does occur weekly as you're implying, then what was up with all of the outcry over no more weekly maintenance back when the weekly maintenance was cut down to a biweekly maintenance? If you want to play it that way, you can express it as a daily average-- except that would imply that the servers are shut down for maintenance every single day, and that isn't true.
    I've fought mudcrabs more fearsome than me!
  • FeedbackOnly
    FeedbackOnly
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    Since update 33? So many hours
  • BenevolentBowd
    BenevolentBowd
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    SkaraMinoc wrote: »
    Typically, service KPI's are categorized as Availability, Reliability, and Performance.

    I'm trying to measure the number of 9's of availability for my own amusement.

    e.g. 4 hours/week average downtime = 208 hours of downtime per year

    1 - (208/ (24*7*52)) = 97.619% server uptime

    Maybe there's less downtime per year and they actually hit two 9's. What do you think?

    Maintenance so far this year. Happy calculating. :smile:

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  • Amottica
    Amottica
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    Jayman1000 wrote: »
    4 hours per week on average is probably more or less correct.

    This is a fair shot at it. Maintenance isn’t performed every week and sometime it takes much longer than normal. So this is probably a good number to work with.
  • Gaeliannas
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    So are you just calculating server downtime, or when the game is actually playable for 100% of the players? Since update 33 was pretty much a 1-2 week unplayable period for a pretty decent portion of us. Started with the DLC, then was extended through the next week with the sharding tossed in for good measure.
  • wenchmore420b14_ESO
    wenchmore420b14_ESO
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    Hey. At least we don't have maintenance twice a week like we did at launch!
    Gotta count our blessings right?. Lol..
    I'm just glad they are fixing stuff.
    Huzzah!
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  • xXSilverDragonXx
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    Everything closes at some point for some reason as part of its function. Restaurants and stores aren't open 24/7. Amazon might be but within that supply chain there are downtimes. To expect this game to never stop would be ridiculous. And even then, it still has far more uptime than most other things out there.
  • Kaelthorn_Nightbloom
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    Everything closes at some point for some reason as part of its function. Restaurants and stores aren't open 24/7. Amazon might be but within that supply chain there are downtimes. To expect this game to never stop would be ridiculous. And even then, it still has far more uptime than most other things out there.

    Just for fun, check out this uptime subreddit.

    Current record I believe is 45 years of uptime on the Voyager space probe(s).

    There's also a few posts about old Cisco routers sitting in datacenters with 25-30 years of uptime.

    Kind of neat.
    PC NA
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