TechMaybeHic wrote: »It would just then be stacking 1 faction for those that want the easy cruise.
As far as CC; it's needed to kill good players but IMO AOE CC should be limited to 5-7m from player activating.
EdmondDontes wrote: »I don't think many people will agree with the suggestion to only have two factions, and I'm pretty sure it's an impossibility at this point.
EdmondDontes wrote: »I don't think many people will agree with the suggestion to only have two factions, and I'm pretty sure it's an impossibility at this point.
Why is it an impossibility?
Playing on Gray Host NA-server and it's been EP & AD ganging up on DC for several hours now. We've been gated for that long too. There's absolutely nothing fun or enjoyable about what is happening and I'm speaking in general.
EdmondDontes wrote: »I don't think many people will agree with the suggestion to only have two factions, and I'm pretty sure it's an impossibility at this point.
Mythgard1967 wrote: »Much much better than have two groups only...........
Playing on Gray Host NA-server and it's been EP & AD ganging up on DC for several hours now. We've been gated for that long too. There's absolutely nothing fun or enjoyable about what is happening and I'm speaking in general. This kind of thing happens to the other alliances too. Splitting the population into 3 factions results in this unbalance while 2 factions would even the numbers out. I don't understand how anyone in their right mind can fin that gating someone for hours is enjoyable or even fair gameplay.
Solution: remove a third alliance and make the map smaller to create more dynamic fights.
And for the love of God, cut down on or outright remove all cc in PvP! Having an entire area being spam hit by cc creates nothing but problems AND lag. You either have to keep breaking free because roll-dodging doesn't get you out of the area before you're cc'd all over again. OR you keep having to break free several times in a row at the same spot when cc immunity doesn't work. And this goes on over and over again, ESPECIALLY when you have ball groups dropping everything on top of you, or being jumped by 5-10 people whose first action is to cc you and overwhelm you in a second. There is no fair fighting going on with crowd control and it also breaks the natural flow of fights.
Oh, and Dragonknights being able to use Fossilize right after Burning Talons is ZOS giving DK's a cheating mechanism. You barely break free from the first without getting any cc immunity and instantly get pinned again. What the hell is that?!?
PS: Anyone who can tell me how the hell someone can survive having ZERO HP and run around for 15 seconds and not dying? No death, health went back up again. Happened several times and I wasn't the only one noticing this in zone chat.
Rant over!
EdmondDontes wrote: »I don't think many people will agree with the suggestion to only have two factions, and I'm pretty sure it's an impossibility at this point.
Why is it an impossibility? It's about damn time that ZOS changed up pvp. There are so many changes that could be done to improve the quality of life in the game but also make it more fun and dynamic.
Playing on Gray Host NA-server and it's been EP & AD ganging up on DC for several hours now. We've been gated for that long too. There's absolutely nothing fun or enjoyable about what is happening and I'm speaking in general. This kind of thing happens to the other alliances too. Splitting the population into 3 factions results in this unbalance while 2 factions would even the numbers out. I don't understand how anyone in their right mind can fin that gating someone for hours is enjoyable or even fair gameplay.
Solution: remove a third alliance and make the map smaller to create more dynamic fights.
And for the love of God, cut down on or outright remove all cc in PvP! Having an entire area being spam hit by cc creates nothing but problems AND lag. You either have to keep breaking free because roll-dodging doesn't get you out of the area before you're cc'd all over again. OR you keep having to break free several times in a row at the same spot when cc immunity doesn't work. And this goes on over and over again, ESPECIALLY when you have ball groups dropping everything on top of you, or being jumped by 5-10 people whose first action is to cc you and overwhelm you in a second. There is no fair fighting going on with crowd control and it also breaks the natural flow of fights.
Oh, and Dragonknights being able to use Fossilize right after Burning Talons is ZOS giving DK's a cheating mechanism. You barely break free from the first without getting any cc immunity and instantly get pinned again. What the hell is that?!?
PS: Anyone who can tell me how the hell someone can survive having ZERO HP and run around for 15 seconds and not dying? No death, health went back up again. Happened several times and I wasn't the only one noticing this in zone chat.
Rant over!
Are you talking about PlayStation here because if so, we might be seeing two different things. I play on AD and it's always a constant DC & EP vs AD. DC was getting focused hard yesterday by us but that's because you had our scroll, lol. What doesn't make sense to me is when DC is in second place, EP in first and AD in third and yet EP still tries to gate AD, lol.
Playing on Gray Host NA-server and it's been EP & AD ganging up on DC for several hours now. We've been gated for that long too. There's absolutely nothing fun or enjoyable about what is happening and I'm speaking in general. This kind of thing happens to the other alliances too. Splitting the population into 3 factions results in this unbalance while 2 factions would even the numbers out. I don't understand how anyone in their right mind can fin that gating someone for hours is enjoyable or even fair gameplay.
Solution: remove a third alliance and make the map smaller to create more dynamic fights.
And for the love of God, cut down on or outright remove all cc in PvP! Having an entire area being spam hit by cc creates nothing but problems AND lag. You either have to keep breaking free because roll-dodging doesn't get you out of the area before you're cc'd all over again. OR you keep having to break free several times in a row at the same spot when cc immunity doesn't work. And this goes on over and over again, ESPECIALLY when you have ball groups dropping everything on top of you, or being jumped by 5-10 people whose first action is to cc you and overwhelm you in a second. There is no fair fighting going on with crowd control and it also breaks the natural flow of fights.
Oh, and Dragonknights being able to use Fossilize right after Burning Talons is ZOS giving DK's a cheating mechanism. You barely break free from the first without getting any cc immunity and instantly get pinned again. What the hell is that?!?
PS: Anyone who can tell me how the hell someone can survive having ZERO HP and run around for 15 seconds and not dying? No death, health went back up again. Happened several times and I wasn't the only one noticing this in zone chat.
Rant over!
Are you talking about PlayStation here because if so, we might be seeing two different things. I play on AD and it's always a constant DC & EP vs AD. DC was getting focused hard yesterday by us but that's because you had our scroll, lol. What doesn't make sense to me is when DC is in second place, EP in first and AD in third and yet EP still tries to gate AD, lol.
The other two factions gang up on the one who is in first place. It is the way it is unless you are a member of the AD and hit DC keeps while you don't have Castle Alessia.
Playing on Gray Host NA-server and it's been EP & AD ganging up on DC for several hours now. We've been gated for that long too. There's absolutely nothing fun or enjoyable about what is happening and I'm speaking in general. This kind of thing happens to the other alliances too. Splitting the population into 3 factions results in this unbalance while 2 factions would even the numbers out. I don't understand how anyone in their right mind can fin that gating someone for hours is enjoyable or even fair gameplay.
Solution: remove a third alliance and make the map smaller to create more dynamic fights.
And for the love of God, cut down on or outright remove all cc in PvP! Having an entire area being spam hit by cc creates nothing but problems AND lag. You either have to keep breaking free because roll-dodging doesn't get you out of the area before you're cc'd all over again. OR you keep having to break free several times in a row at the same spot when cc immunity doesn't work. And this goes on over and over again, ESPECIALLY when you have ball groups dropping everything on top of you, or being jumped by 5-10 people whose first action is to cc you and overwhelm you in a second. There is no fair fighting going on with crowd control and it also breaks the natural flow of fights.
Oh, and Dragonknights being able to use Fossilize right after Burning Talons is ZOS giving DK's a cheating mechanism. You barely break free from the first without getting any cc immunity and instantly get pinned again. What the hell is that?!?
PS: Anyone who can tell me how the hell someone can survive having ZERO HP and run around for 15 seconds and not dying? No death, health went back up again. Happened several times and I wasn't the only one noticing this in zone chat.
Rant over!
Are you talking about PlayStation here because if so, we might be seeing two different things. I play on AD and it's always a constant DC & EP vs AD. DC was getting focused hard yesterday by us but that's because you had our scroll, lol. What doesn't make sense to me is when DC is in second place, EP in first and AD in third and yet EP still tries to gate AD, lol.
You seem to bring this up a lot, but I've seen ad zc calling to push on sej/brk while you've lost brindle/roe... HOMEKEEPS... to dc.
No scrolls to get back or dethrone, just an alliance full of people who.. play very emotionally.
Then dc goes and pvdoors their way through your keeps because it's free score/ap. Zero opposition.
Eventually ad has to fall back off their server zerg when they start losing scrolls, ep pushes back and voila, gated yellows.
It's the same EVERY TIME but no one ever learns.
Let's be honest, you're just offended that dc ever hits your home keeps instead of joining in on gating ep.
Oh darn, that must've have changed since I was on a couple evenings (or last night) ago during which DC was in first with EP very close behind.The other two factions gang up on the one who is in first place. It is the way it is unless you are a member of the AD and hit DC keeps while you don't have Castle Alessia.
DC's in 2nd, so that's not the case here. And that's exactly what is happening, moreso this camp than prior ones. Imho one of the biggest reasons was that a bunch of ep (25ish in total) including a certain zerg leader, swapped to ad. And if they plan on swapping back they don't particularly want to fight their initial faction for obvious reasons.
Playing on Gray Host NA-server and it's been EP & AD ganging up on DC for several hours now. We've been gated for that long too. There's absolutely nothing fun or enjoyable about what is happening and I'm speaking in general. This kind of thing happens to the other alliances too. Splitting the population into 3 factions results in this unbalance while 2 factions would even the numbers out. I don't understand how anyone in their right mind can fin that gating someone for hours is enjoyable or even fair gameplay.
Solution: remove a third alliance and make the map smaller to create more dynamic fights.
And for the love of God, cut down on or outright remove all cc in PvP! Having an entire area being spam hit by cc creates nothing but problems AND lag. You either have to keep breaking free because roll-dodging doesn't get you out of the area before you're cc'd all over again. OR you keep having to break free several times in a row at the same spot when cc immunity doesn't work. And this goes on over and over again, ESPECIALLY when you have ball groups dropping everything on top of you, or being jumped by 5-10 people whose first action is to cc you and overwhelm you in a second. There is no fair fighting going on with crowd control and it also breaks the natural flow of fights.
Oh, and Dragonknights being able to use Fossilize right after Burning Talons is ZOS giving DK's a cheating mechanism. You barely break free from the first without getting any cc immunity and instantly get pinned again. What the hell is that?!?
PS: Anyone who can tell me how the hell someone can survive having ZERO HP and run around for 15 seconds and not dying? No death, health went back up again. Happened several times and I wasn't the only one noticing this in zone chat.
Rant over!
Are you talking about PlayStation here because if so, we might be seeing two different things. I play on AD and it's always a constant DC & EP vs AD. DC was getting focused hard yesterday by us but that's because you had our scroll, lol. What doesn't make sense to me is when DC is in second place, EP in first and AD in third and yet EP still tries to gate AD, lol.
Oh, and Dragonknights being able to use Fossilize right after Burning Talons is ZOS giving DK's a cheating mechanism. You barely break free from the first without getting any cc immunity and instantly get pinned again. What the hell is that?!?
PS: Anyone who can tell me how the hell someone can survive having ZERO HP and run around for 15 seconds and not dying? No death, health went back up again. Happened several times and I wasn't the only one noticing this in zone chat.
Rant over!
Playing on Gray Host NA-server and it's been EP & AD ganging up on DC for several hours now. We've been gated for that long too. There's absolutely nothing fun or enjoyable about what is happening and I'm speaking in general. This kind of thing happens to the other alliances too. Splitting the population into 3 factions results in this unbalance while 2 factions would even the numbers out. I don't understand how anyone in their right mind can fin that gating someone for hours is enjoyable or even fair gameplay.
Solution: remove a third alliance and make the map smaller to create more dynamic fights.
And for the love of God, cut down on or outright remove all cc in PvP! Having an entire area being spam hit by cc creates nothing but problems AND lag. You either have to keep breaking free because roll-dodging doesn't get you out of the area before you're cc'd all over again. OR you keep having to break free several times in a row at the same spot when cc immunity doesn't work. And this goes on over and over again, ESPECIALLY when you have ball groups dropping everything on top of you, or being jumped by 5-10 people whose first action is to cc you and overwhelm you in a second. There is no fair fighting going on with crowd control and it also breaks the natural flow of fights.
Oh, and Dragonknights being able to use Fossilize right after Burning Talons is ZOS giving DK's a cheating mechanism. You barely break free from the first without getting any cc immunity and instantly get pinned again. What the hell is that?!?
PS: Anyone who can tell me how the hell someone can survive having ZERO HP and run around for 15 seconds and not dying? No death, health went back up again. Happened several times and I wasn't the only one noticing this in zone chat.
Rant over!
I mean you might not want to hear it from me as you have regularly wished death on me my group members and my family several times much to my amusement, but maybe this just isn't your thing? Try something that doesn't frustrate you so much? Take more frequent breaks? The game isn't gonna change to fit your whims, you know this.
Some people don't seem to understand just how broken cc is during higher populations. Having to break free several times, wasting stamina and still be cc'd is sheer insanity! ZOS needs to cut down on the amount that can occur in pvp which would help immensely during prime time.
Regarding removing a 3'rd campaign, there will be no difference to what it is right now. DC (PC NA-server) had to fend off team orange for most of the day yesterday. That's just NOT how pvp is supposed to be! It's disgusting gameplay and needs fixing.