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improve companion gear?

haelgaan
haelgaan
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Companions seem unfinished in that players are unable to improve Companion gear, like we can improve our own gear.

Any idea if ZOS will address this gap, and enable player crafters to improve gear quality for Companions?
  • phaneub17_ESO
    phaneub17_ESO
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    Nope. It is what it is, this is the system they are going with and there are no improvements whatsoever in the future.
  • Snamyap
    Snamyap
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    It's indeed probably by design.
  • EozZoe1989
    EozZoe1989
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    they need to have some sort of passive skill with armour and costums we need to allow them to wear hats and other items we have.. please skins earrings and more please
  • Ragnarok0130
    Ragnarok0130
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    EozZoe1989 wrote: »
    they need to have some sort of passive skill with armour and costums we need to allow them to wear hats and other items we have.. please skins earrings and more please
    I'd also like additional outfit slots for companions.
  • Necrotech_Master
    Necrotech_Master
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    i would just like simple functions like being able to lock or mark as junk on companion gear

    if they were to expand it, i would prefer they added "sets" like we have so there is some variability instead of a plethora of basically useless green gear, modicum blue gear or rare purple gear that honestly has very little difference outside of the strength of the trait
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
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