If you ever see me playing any elder scrolls game where I'm not an imperial, it's safe to assume I've been kidnapped by aliens and you're seeing a very sus version of me, so feel free to off that version of me into space.
I was hyped when this game was announced, and then somewhat disappointed that being an imperial wasn't a choice, but then I saw the imperial edition so I got that and it kinda made my day, I still ride the white imperial horse since I got this game on consoles, the white imperial warhorse is also a cool mount, and I kinda wish that instead of a mudcrab they'd given us a dog instead so that I could still have it as my all-time pet (but no worries, the mudcrab is safe in my manor's pool).
Dunno, it's a weird feeling to say that I was "proud" of being an imperial in this game, I would turn all the armor I got into imperial style, and show off my glorious white horse to my brother who had to save enough to buy a sorrel off the stables.
But unfortunately, there's no imperial faction to join, instead I had to pick any of the three banners, and I only joined the pact because I wanted to play with my brother who wanted to play as a nord.
So naturally, after so many danged years, I got to thinking what could possibly motivate me more to join PvP?
Imagine if imperial city wasn't under siege by molag bal (keep a separate campaign for that time), and if you joined the imperials, you'd start out in the IC before molag.
Imperials won't have a claim to emperorship, however, they could make a truce with the underdog in the three banner war, so if the aldmeri dominion is -as always- overrun by the glorious pact or the barbaric daggers the dominion members could activate a flag in their base to join the imperials as mercenaries and help defend cyrodiil from the others.
The idea that imperials are now a human faction against all 3 banners opens up a lot of possibilities too.
To be able to claim emp, now you'd have to siege the imperial city, the city would come equipped with pre-placed siege weapons that can't be destroyed (or at least accessed by the invaders), and to capture it, you need to hold all six districts, just like in IC, so a multi-directional attack would be more optimal instead of of having only one entry point. And because you need all six districts, you'd be better if you could capture the surrounding forts around the IC.
Only the first underdog faction can join in the city's defense as mercenaries (or keep fighting for their alliance), and while the invading alliance is busy trying to claim all districts, the other factions can begin to take the rest of the map to regain status. Imperials could also take forts to cut out the invader's entry points.
In the end, imperials win if the campaign is over and no faction claimed the throne, and three banners would have the same emp principle, but can only be obtained after successfully taking over the IC.
Maybe imperials could take emperorship too, for motivation purposes.
If a player becomes emp, imperials would need to find and kill that player.
If an imperial dies during the IC siege, they can't respawn until their district becomes free, the siege ends, or they can respawn in the allied base.
I also think that by having human imperials, there's more room for 'negotiations' amongst the other alliances for partial truce (even if not implemented in the game engine, players can team up irl).
Maybe IC could still be instanced, but a separate version from the current molag infested one we have.
I know I'm not considering other things, feel free to point them out. Deep down I just want to be an imperial defending the imperial city.