drsalvation wrote: »If there are one shot mechanics that are killing you, it might just be that it's a one shot mechanic that will kill you and instead of just standing there and taking it "because you're a tank" you have to actively avoid it.
You can't just stand there, hold block and expect never to die ever just because you're holding block.
Of course... so what's the mechanic I have to do to avoid getting one-shot in Vateshran? What's the pillar I'm supposed to hide behind when the ring of ghosts start closing in? How many times does the damage buff sigil spawn in that battle to help me pass the DPS check to avoid getting one-shot? Why do tanks have to get so nerfed in terms of mobility speed when mechanics would require you to quickly position yourself on a place to avoid getting one-shot?
I mean, it's fair, and possible to avoid most one-shots, you assume I have no idea how to tank, but I'll dismiss that for the sake of the argument and not taking it personal.
I'm not expecting I can just block and do nothing and get out of one-shot mechanics with 100% health, there's a trial (I ran it on normal, I still don't believe I'm good enough to do vet), NCR I think, where you go down and face some spectral slugs, and then the whole floor turns red and you have to teleport to a balcony. I like this because DD's and Healers will DEFINITELY die.
A tank CAN survive it (but of course, it's going to be devastating) as long as they have HotS, protection runes, and an awful lot of resistance, plus blocking. It hits hard, and puts me in immediate danger and that's when the healer can save my dying arse. OR I could also teleport and avoid everyone the pain. It's devastating, but a good tank build can survive it, a good tank can be rewarded by not dying for having a great build and that can add to decision making, weather to go taunt the other dude who's chasing the DD and take the blast in the face and risk dying from taunting, or follow mechanics, let DD die and then go back to ress. That choice, while insignificant, it's still in a way an incentive to sacrifice all the other useful stats for the sake of going full-on tank. Without those choices, a hardcore tank and a mediocre one will meet the same fate, and I'd have no motivation to actually try a full-tank build.
And without tank damage mechanics (as I mentioned on other replies, making power slam a tank skill instead of a DPS one), it's nearly impossible to make mediocre PUGs with low DPS work. After all, the damage buffs a tank can give is about 10% so a 10k dps would be buffed all the way to 11k, which isn't significant (compared to a 50kdps up to 55k), so at the very least we could have a better way to contribute to DPS the same way an insta-kill (but not a one-shot) attack can save a DPS who actually knows how to block a minotaur attack in falkreath hold.
EozZoe1989 wrote: »i know,, why not allow people to build there armours,, like they have done in the past and stop nefing .. allow them to do pvp and others the same .. depends on the person and the way they build not everyone is a pwer house some people like me are *** at the builds stuff and really i dont matter.. if you bad you bad lol if good fine .. its how people live longer than others lol.. and in the long run learn how to get stronger,
we need to accept people for who they are, nd what they are what they ear and let them learn from there own mistakes..
all armours should not be nerfed and all people should be happy then.. no bugs less nerfing and happy people lol
drsalvation wrote: »If there are one shot mechanics that are killing you, it might just be that it's a one shot mechanic that will kill you and instead of just standing there and taking it "because you're a tank" you have to actively avoid it.
You can't just stand there, hold block and expect never to die ever just because you're holding block.
Of course... so what's the mechanic I have to do to avoid getting one-shot in Vateshran? What's the pillar I'm supposed to hide behind when the ring of ghosts start closing in? How many times does the damage buff sigil spawn in that battle to help me pass the DPS check to avoid getting one-shot? Why do tanks have to get so nerfed in terms of mobility speed when mechanics would require you to quickly position yourself on a place to avoid getting one-shot?
I mean, it's fair, and possible to avoid most one-shots, you assume I have no idea how to tank, but I'll dismiss that for the sake of the argument and not taking it personal.
I'm not expecting I can just block and do nothing and get out of one-shot mechanics with 100% health, there's a trial (I ran it on normal, I still don't believe I'm good enough to do vet), NCR I think, where you go down and face some spectral slugs, and then the whole floor turns red and you have to teleport to a balcony. I like this because DD's and Healers will DEFINITELY die.
A tank CAN survive it (but of course, it's going to be devastating) as long as they have HotS, protection runes, and an awful lot of resistance, plus blocking. It hits hard, and puts me in immediate danger and that's when the healer can save my dying arse. OR I could also teleport and avoid everyone the pain. It's devastating, but a good tank build can survive it, a good tank can be rewarded by not dying for having a great build and that can add to decision making, weather to go taunt the other dude who's chasing the DD and take the blast in the face and risk dying from taunting, or follow mechanics, let DD die and then go back to ress. That choice, while insignificant, it's still in a way an incentive to sacrifice all the other useful stats for the sake of going full-on tank. Without those choices, a hardcore tank and a mediocre one will meet the same fate, and I'd have no motivation to actually try a full-tank build.
And without tank damage mechanics (as I mentioned on other replies, making power slam a tank skill instead of a DPS one), it's nearly impossible to make mediocre PUGs with low DPS work. After all, the damage buffs a tank can give is about 10% so a 10k dps would be buffed all the way to 11k, which isn't significant (compared to a 50kdps up to 55k), so at the very least we could have a better way to contribute to DPS the same way an insta-kill (but not a one-shot) attack can save a DPS who actually knows how to block a minotaur attack in falkreath hold.
For Vateshran: Then you need to make a hybrid build, a build less focused on stacking health, or be a class that has skills to teleport through the tether. Like I said, if there are one shot mechanics then it might be a one shot mechanic and you can't just stand there and take it. Like the tether, you can't just expect to be able to block through the damage or hide behind a pillar. Yes, DPS checks are unfor for tanks. But it's the mechanic and there are ways around it.
.
drsalvation wrote: »People who say tanks are just blocking and taking make it seem that they've never played as tanks before.
(AKA, get rid of tank and make a new build, which again, my DD build handles it perfectly).
drsalvation wrote: »People who say tanks are just blocking and taking make it seem that they've never played as tanks before.
That's a weird conclusion to come to and also not what I said.
I HAVE tanked before and I also do endgame content (as DPS, yes) so I know good tanks DON'T just do that, because as I said "You can't just stand there, hold block and expect never to die ever just because you're holding block." and "if there are one shot mechanics then it might be a one shot mechanic and you can't just stand there and take it".
That said if you think there aren't plenty of tanks in this game who just poke and hold block I invite you to pug vet dungeons where mechanics actually matter as a DPS or healer to see for yourself.(AKA, get rid of tank and make a new build, which again, my DD build handles it perfectly).
Again, not what I said. I never said get rid of tank and make a new build at all.
Chuck on a burst damage 5 piece and monster set and a couple of burst damage skills on your tank and you will be more than capable of breaking the tether. Heck, don't even change your gear, just swap around some CPs for damage and put on some burst damage skills. OR do a combo of all of it. It's not making a new build, it's making your tank viable for that specific fight while still being your tank. Otherwise I would have straight up just said "respec in the armory". Ain't nothing wrong with swapping gear for the content midrun.
I'm trying to offer suggestions here to help so you can clear the content in Vateshran on your tank and feel like you've achieved. Instead all you had to say was accuse me of missing the point. Like my paragraphs about the portal phase in Cloudrest, it's feedback to help, and I know you deleted it out of your reply to my comment but I do hope it helps you in tanking nCR in future, and you get more confidence to tank more trials because they really are quite fulfilling content.
drsalvation wrote: »drsalvation wrote: »People who say tanks are just blocking and taking make it seem that they've never played as tanks before.
That's a weird conclusion to come to and also not what I said.
I HAVE tanked before and I also do endgame content (as DPS, yes) so I know good tanks DON'T just do that, because as I said "You can't just stand there, hold block and expect never to die ever just because you're holding block." and "if there are one shot mechanics then it might be a one shot mechanic and you can't just stand there and take it".
That said if you think there aren't plenty of tanks in this game who just poke and hold block I invite you to pug vet dungeons where mechanics actually matter as a DPS or healer to see for yourself.(AKA, get rid of tank and make a new build, which again, my DD build handles it perfectly).
Again, not what I said. I never said get rid of tank and make a new build at all.
Chuck on a burst damage 5 piece and monster set and a couple of burst damage skills on your tank and you will be more than capable of breaking the tether. Heck, don't even change your gear, just swap around some CPs for damage and put on some burst damage skills. OR do a combo of all of it. It's not making a new build, it's making your tank viable for that specific fight while still being your tank. Otherwise I would have straight up just said "respec in the armory". Ain't nothing wrong with swapping gear for the content midrun.
I'm trying to offer suggestions here to help so you can clear the content in Vateshran on your tank and feel like you've achieved. Instead all you had to say was accuse me of missing the point. Like my paragraphs about the portal phase in Cloudrest, it's feedback to help, and I know you deleted it out of your reply to my comment but I do hope it helps you in tanking nCR in future, and you get more confidence to tank more trials because they really are quite fulfilling content.
I didn't reply to your NCR comment because you explained mechanics and it's not what I was talking about. I've done NCR, I brought it up just to make a point: It's a mechanic that can one-shot mediocre tank builds, but good tank builds can survive it, it's good to have an option. That's about it. It's not that I'm upset that I suck at tanking, it's that there's little to no incentives to go full-out tank.
There ARE good reasons to max out DPS builds, there are NO good reasons to max out tank builds.
That's all I'm saying, that's it. There are no skills that get better as you improve your tank builds, every defensive skill will protect you just as much as if a DPS build casts it. Damage shields scale off max health, which is good, but then the synergies cast of the synergy caster's health, so it's not like even my health pool as a tank would benefit a 20khp DPS.
There are no tank checks, but there's an awful lot of DPS checks.
And everything that could've made tanks fun is being rework for DPS instead.
That's all.
I'm not asking to 'nerf' the difficulty on dungeons and trials, I'm not asking for advice (tho despite the whole thing, I still appreciate it, it's just not part of what I'm asking for) on how to git gud, I'm asking for the devs to show some love to support roles and make things that can make playing those roles fun outside of having to be with a well-prepared group or suffer in PuGs.
drsalvation wrote: »drsalvation wrote: »People who say tanks are just blocking and taking make it seem that they've never played as tanks before.
That's a weird conclusion to come to and also not what I said.
I HAVE tanked before and I also do endgame content (as DPS, yes) so I know good tanks DON'T just do that, because as I said "You can't just stand there, hold block and expect never to die ever just because you're holding block." and "if there are one shot mechanics then it might be a one shot mechanic and you can't just stand there and take it".
That said if you think there aren't plenty of tanks in this game who just poke and hold block I invite you to pug vet dungeons where mechanics actually matter as a DPS or healer to see for yourself.(AKA, get rid of tank and make a new build, which again, my DD build handles it perfectly).
Again, not what I said. I never said get rid of tank and make a new build at all.
Chuck on a burst damage 5 piece and monster set and a couple of burst damage skills on your tank and you will be more than capable of breaking the tether. Heck, don't even change your gear, just swap around some CPs for damage and put on some burst damage skills. OR do a combo of all of it. It's not making a new build, it's making your tank viable for that specific fight while still being your tank. Otherwise I would have straight up just said "respec in the armory". Ain't nothing wrong with swapping gear for the content midrun.
I'm trying to offer suggestions here to help so you can clear the content in Vateshran on your tank and feel like you've achieved. Instead all you had to say was accuse me of missing the point. Like my paragraphs about the portal phase in Cloudrest, it's feedback to help, and I know you deleted it out of your reply to my comment but I do hope it helps you in tanking nCR in future, and you get more confidence to tank more trials because they really are quite fulfilling content.
I didn't reply to your NCR comment because you explained mechanics and it's not what I was talking about. I've done NCR, I brought it up just to make a point: It's a mechanic that can one-shot mediocre tank builds, but good tank builds can survive it, it's good to have an option. That's about it. It's not that I'm upset that I suck at tanking, it's that there's little to no incentives to go full-out tank.
There ARE good reasons to max out DPS builds, there are NO good reasons to max out tank builds.
That's all I'm saying, that's it. There are no skills that get better as you improve your tank builds, every defensive skill will protect you just as much as if a DPS build casts it. Damage shields scale off max health, which is good, but then the synergies cast of the synergy caster's health, so it's not like even my health pool as a tank would benefit a 20khp DPS.
There are no tank checks, but there's an awful lot of DPS checks.
And everything that could've made tanks fun is being rework for DPS instead.
That's all.
I'm not asking to 'nerf' the difficulty on dungeons and trials, I'm not asking for advice (tho despite the whole thing, I still appreciate it, it's just not part of what I'm asking for) on how to git gud, I'm asking for the devs to show some love to support roles and make things that can make playing those roles fun outside of having to be with a well-prepared group or suffer in PuGs.
But the thing is, when it comes down to it, I completely agree with you. Especially after pugging two vet pledges tonight where in neither case was the tank a real tank (vFV - absolute disaster, dropped on the first boss, vFG2 - despite being in there on a DPS with the DPS role, I was holding aggro the whole time). If there were things in the game that made tanking and healing - ESPECIALLY tanking - more fun, it would make the game better for the rest of us who don't tank full time because more people would actually WANT to play the role. Like I said earlier, I've tanked, and there's a reason why I stopped: because it's not fun.