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What's the point?

Akskad
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Players are motivated by rewards, these be in form of gold, XP, unique/rare weapons, items to resell in guild stores for a good deal of gold, free costumes, pets etc etc.
This is very basic and logical.
However, this seems to get forgotten far too often. I find myself again and again wondering "what's the point?" when assessing whether to engage in an activity or not.

Some notable examples:

1) Events. You go to the Impresario, you don't like that ugly nth "style pages" that you will never use. You already have the Indrik, the ugly gryphon-ish mount, the minimalistic rewards from the previous year such as those emotes you will never use. There is nothing else interesting to buy from the Impresario. You do not see the value in completing a boring, repetitive quest to get 300 gold as a reward. And you cannot have more than 12 tickets. So what's the point?

2) Achievements. Do this, do that, to get achievement scores. To do what? Nothing. What do you get out of your "achievement score"? Nothing. What's the point?

3) Tales of tribute. You spend a lot of time to win a match, playing a boring card game that comes without instructions and offers miserable rewards and tiny experience.
What's the point?

Etc etc.
Is it so very difficult to realise that many players cannot be bothered to engage in activities that do not bring any measurable rewards?
  • proprio.meb16_ESO
    proprio.meb16_ESO
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    1) For newcomers events are not that bad, and last one dropped motifs as confetti if you are into that kind of thing. Saberkeel pages were also selling decently at start, as in any event and double xp is always welcome as whatever your cp youre still missing some green perks.

    2) Achievements are pretty personal. Its a way of keeping track of your feats and something as a completionist you want to complete to get just a sense of satisfaction. AwA has killed a lot this side of the game. For those of us who play in a certain way achievements actually are a reward.

    3) Not amused by it so far, hope i'll change my mind about it... but i find it pretty pointless as well. Will probably play NPCs for achievements/little rewards, not planning to do any pvp match and it has little appeal to me atm.

    That said, if the game is stale for you (it's becoming quite so for me, so i'm near that point as well, youre not alone) maybe a break is the best thing... you can return later to play and maybe find it interesting again.
    It's a game and first of all must be fun for you to play. If you dont get the rewards youre looking in a game (whatever they are - fun, excitement, or more material ones like items in game) it's probably time to have a little break.
    Edited by proprio.meb16_ESO on April 27, 2022 9:10AM
  • RBAP28
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    With games in general the ''What's the point?'' question applies to all games. The point with all distractions/entertainment is to find one (or more) that keep you engaged and coming back for more. I have been playing ESO for a long time and still find reasons to come back. Breaks are healthy, and you may find the game even better than before.
  • Succuby
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    Game must not force players to do activitys like dayly by good reward.

    But for some hard content must be good reward.

    Achivment is not a reward. Emotion/skin and etc is.
  • JKorr
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    Akskad wrote: »
    Players are motivated by rewards, these be in form of gold, XP, unique/rare weapons, items to resell in guild stores for a good deal of gold, free costumes, pets etc etc.
    This is very basic and logical.
    However, this seems to get forgotten far too often. I find myself again and again wondering "what's the point?" when assessing whether to engage in an activity or not.

    Some notable examples:

    1) Events. You go to the Impresario, you don't like that ugly nth "style pages" that you will never use. You already have the Indrik, the ugly gryphon-ish mount, the minimalistic rewards from the previous year such as those emotes you will never use. There is nothing else interesting to buy from the Impresario. You do not see the value in completing a boring, repetitive quest to get 300 gold as a reward. And you cannot have more than 12 tickets. So what's the point?

    2) Achievements. Do this, do that, to get achievement scores. To do what? Nothing. What do you get out of your "achievement score"? Nothing. What's the point?

    3) Tales of tribute. You spend a lot of time to win a match, playing a boring card game that comes without instructions and offers miserable rewards and tiny experience.
    What's the point?

    Etc etc.
    Is it so very difficult to realise that many players cannot be bothered to engage in activities that do not bring any measurable rewards?

    Idle curiosity question, no insult intended.... How old are you?

    I ask because, for myself my own personal opinion only, I won't bother to engage in any activity that isn't enjoyable and fun for me, no matter what the rewards might be. Of course, real world "events" like jury duty and income taxes that involve possible prison sentences are exceptions to that. Game-wise, if I don't enjoy it and have fine doing it, I won't.

    What is the point of rewards? I can earn gold without the effort of completing events. Experience is, for the most part, irrelevant. No weapon or piece of gear is "godkiller" level of powerful, so not that fantastic a reward. Super special items to resell is, again, not really a big deal when simply farming and questing can get the same end result. The costumes and pets are another "yeah, and?" type of thing.Great if you like them, not do much if you don't.
  • AcadianPaladin
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    I agree with @JKorr . The only reason I do any activity in game is if it is fun. Any potential rewards are not particularly relevant. I get zero rewards for soloing original zone WBs yet it is one of my fave activities in the game. The way to boost participation (for me) in any activity is to ensure it is fun and I'd prefer to see the focus on making activities more enjoyable, not trying to lure players with shinies.
  • BlueRaven
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    Akskad wrote: »
    Players are motivated by rewards, these be in form of gold, XP, unique/rare weapons, items to resell in guild stores for a good deal of gold, free costumes, pets etc etc.
    This is very basic and logical.
    However, this seems to get forgotten far too often. I find myself again and again wondering "what's the point?" when assessing whether to engage in an activity or not.

    Some notable examples:

    1) Events. You go to the Impresario, you don't like that ugly nth "style pages" that you will never use. You already have the Indrik, the ugly gryphon-ish mount, the minimalistic rewards from the previous year such as those emotes you will never use. There is nothing else interesting to buy from the Impresario. You do not see the value in completing a boring, repetitive quest to get 300 gold as a reward. And you cannot have more than 12 tickets. So what's the point?

    2) Achievements. Do this, do that, to get achievement scores. To do what? Nothing. What do you get out of your "achievement score"? Nothing. What's the point?

    3) Tales of tribute. You spend a lot of time to win a match, playing a boring card game that comes without instructions and offers miserable rewards and tiny experience.
    What's the point?

    Etc etc.
    Is it so very difficult to realise that many players cannot be bothered to engage in activities that do not bring any measurable rewards?

    1) Just because YOU don’t like a particular Impresario selection for an event, does not mean that others don’t like it as well. Your “ugly”, could be desirable to someone else, and maybe other people do not have the indrik, etc.

    2) Some people love trying to max out their achievement points. There is a thread that pops up from time to time comparing player achievement points to others. If you are not into it, that is fine. But eso is not alone in this type of system. There is enough games out there that have some type of achievements to show that there must be some demand for it.

    3) While I am not a fan of the card game personally, (it’s very confusing to me). I think zos wanted to give taverns more of a purpose in the game, and gave this a shot.
    Edited by BlueRaven on April 27, 2022 11:44AM
  • LalMirchi
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    I agree with @JKorr . The only reason I do any activity in game is if it is fun. Any potential rewards are not particularly relevant. I get zero rewards for soloing original zone WBs yet it is one of my fave activities in the game. The way to boost participation (for me) in any activity is to ensure it is fun and I'd prefer to see the focus on making activities more enjoyable, not trying to lure players with shinies.

    I very much agree with the fun aspect.

    The rewards are rather underwhelming (looks at quest bosses ;) ), and these do not make the fun any more fun.

    However, to me, this game has a lot of varied activities that one personally enjoys.
  • ADarklore
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    At first I wasn't impressed with the card game and found it a bit confusing... but after watching a well-done Youtube 'beginner's guide' I understood it a lot more and think it will be fun (haven't been on PTS to try directly). I used to love playing Yu-Gi-Oh! on computer years ago... and this Tales of Tribute game seems a bit like that IMO.
    CP: 1965 ** ESO+ Gold Road ** ~~ Stamina Arcanist ~~ Magicka Warden ~~ Magicka Templar ~~ ***** Strictly a solo PvE quester *****
  • VaranisArano
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    Whenever someone starts asking what's the point of an activity based on their own personal opinion of the rewards, I'm strongly reminded of Belethor.

    yi1l2rky3tg21.jpg

    It's up to you to decide if a thing is junk or treasure worth seeking.
    Edited by VaranisArano on April 27, 2022 12:05PM
  • Kiralyn2000
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    Yes. "The point" is that not everyone has the same views & opinions.


    (and yeah - if you both 1. don't like an activity, and 2. don't like the rewards from it... do something else. That's why the game has myriad things to do. And why there's other games, if you've exhausted all the things you want/like to do.)
  • Gray_howling_parrot
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    So as you'll see there will be a lot of people who will respond to posts like this with "Well, it's just not your cup up tea" or "I enjoy this even though you don't" blah blah blah and completely miss the entire point of the post.

    The fact of the matter is that while there are lots of things to do for a new player, there is not a great reward incentive in this game. I'm an achievement junky and I do it just because I enjoy seeing the achievement bar fill up, but to say that achievements don't have great rewards would be an understatement. Where are the mounts, the pets and cosmetics tied to end game activities? Oh I know, behind the crown store. ZOS has forever favored locking some of the most favorable parts of MMOs (mount collection, pet collection, cosmetics) behind a pay wall because they can. There's a population of people in this game that spends an insane amount of money on the crown crates and the purchasable crafting motifs and housing and all of that and it makes up for those of us who complain about it and would rather not have a crown store and have everything earnable in game. Whats the point to them of implementing cool in-game earnable mechanics like rare mount drops or real rewards from achievements when they could put in minimal effort and still have people spend an absolute boat load on the game?

    At the end of the day, I don't think every person is supposed to play just one MMO. If you're feeling burnt out and wondering what's the point? Then that means that the game has lost a huge appeal to you and I totally agree with your sentiment. I've taken numerous breaks from the game because it lacks a lot of the repeatable gameplay loops that I treasure personally in MMOs. Try out some other MMOs and when High Isle comes out, come back and try it out for a bit and reevaluate. Games are meant to make you happy! Not hopeless :) Cheers and Happy Wednesday!
    ESO YouTube Content Creator & Templar Tank/Healer Main
  • defcon.dealer1b14_ESO
    defcon.dealer1b14_ESO
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    I still enjoy rollin the game even after 8 years. Good, bad and the ugly.....part of any game
    I'm offended that ur offended....

    PC NA
    PSN NA
  • jaws343
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    Jaustink wrote: »
    So as you'll see there will be a lot of people who will respond to posts like this with "Well, it's just not your cup up tea" or "I enjoy this even though you don't" blah blah blah and completely miss the entire point of the post.

    The fact of the matter is that while there are lots of things to do for a new player, there is not a great reward incentive in this game. I'm an achievement junky and I do it just because I enjoy seeing the achievement bar fill up, but to say that achievements don't have great rewards would be an understatement. Where are the mounts, the pets and cosmetics tied to end game activities? Oh I know, behind the crown store. ZOS has forever favored locking some of the most favorable parts of MMOs (mount collection, pet collection, cosmetics) behind a pay wall because they can. There's a population of people in this game that spends an insane amount of money on the crown crates and the purchasable crafting motifs and housing and all of that and it makes up for those of us who complain about it and would rather not have a crown store and have everything earnable in game. Whats the point to them of implementing cool in-game earnable mechanics like rare mount drops or real rewards from achievements when they could put in minimal effort and still have people spend an absolute boat load on the game?

    At the end of the day, I don't think every person is supposed to play just one MMO. If you're feeling burnt out and wondering what's the point? Then that means that the game has lost a huge appeal to you and I totally agree with your sentiment. I've taken numerous breaks from the game because it lacks a lot of the repeatable gameplay loops that I treasure personally in MMOs. Try out some other MMOs and when High Isle comes out, come back and try it out for a bit and reevaluate. Games are meant to make you happy! Not hopeless :) Cheers and Happy Wednesday!

    I don't necessarily agree that there isn't a great reward system. It just may not be to the taste of some people. And honestly, I appreciate a game that doesn't require a robust reward system to keep players engaged. When the content itself is the reward.

    But I do agree that if a game isn't to your taste or if you are burnt out on it, forcing yourself to play makes no sense. I have 2 games I play every day (ESO and F76), even if it is just to log in and do a few minutes of chores. And then I have a 3rd game that changes regularly depending on mood or completion of the game (currently Fable 2). The play time of the 3rd game depends heavily on how burnt out I am on the main two.
  • Agenericname
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    jaws343 wrote: »
    Jaustink wrote: »
    So as you'll see there will be a lot of people who will respond to posts like this with "Well, it's just not your cup up tea" or "I enjoy this even though you don't" blah blah blah and completely miss the entire point of the post.

    The fact of the matter is that while there are lots of things to do for a new player, there is not a great reward incentive in this game. I'm an achievement junky and I do it just because I enjoy seeing the achievement bar fill up, but to say that achievements don't have great rewards would be an understatement. Where are the mounts, the pets and cosmetics tied to end game activities? Oh I know, behind the crown store. ZOS has forever favored locking some of the most favorable parts of MMOs (mount collection, pet collection, cosmetics) behind a pay wall because they can. There's a population of people in this game that spends an insane amount of money on the crown crates and the purchasable crafting motifs and housing and all of that and it makes up for those of us who complain about it and would rather not have a crown store and have everything earnable in game. Whats the point to them of implementing cool in-game earnable mechanics like rare mount drops or real rewards from achievements when they could put in minimal effort and still have people spend an absolute boat load on the game?

    At the end of the day, I don't think every person is supposed to play just one MMO. If you're feeling burnt out and wondering what's the point? Then that means that the game has lost a huge appeal to you and I totally agree with your sentiment. I've taken numerous breaks from the game because it lacks a lot of the repeatable gameplay loops that I treasure personally in MMOs. Try out some other MMOs and when High Isle comes out, come back and try it out for a bit and reevaluate. Games are meant to make you happy! Not hopeless :) Cheers and Happy Wednesday!

    I don't necessarily agree that there isn't a great reward system. It just may not be to the taste of some people. And honestly, I appreciate a game that doesn't require a robust reward system to keep players engaged. When the content itself is the reward.

    But I do agree that if a game isn't to your taste or if you are burnt out on it, forcing yourself to play makes no sense. I have 2 games I play every day (ESO and F76), even if it is just to log in and do a few minutes of chores. And then I have a 3rd game that changes regularly depending on mood or completion of the game (currently Fable 2). The play time of the 3rd game depends heavily on how burnt out I am on the main two.

    Thats a fair point, but I do agree with them in that mounts and such should be earned by playing the game.
  • Akskad
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    Thank you all for sharing your views. I just made some examples, and am a fairly senior player.
    My feeling is shared by a large number of other senior players, so it is not just me.
    It is about assessing "the best use of our time", and not wasting it on activities that do not offer any rewards, and certainly not any fun.
    Indeed, new players find everything new and exciting, and that's lovely, but senior players may have a different view.
  • AvalonRanger
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    Somebody complained about poor reward of Skyrim dolman at the zone chat.
    I agree with that. Dragon combat is also. That is really hard and dangerous mission.
    Especially lower level player or non tank people. Need some better gold or 2 gold material for daily reward.
    My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
    I have [1Tough tank] [1StamSorc-DD] [1Necro-DD] [1Real Healer]
    with [1Stam Blade].
    But, I'm Tank main player. Recently I'm doing Healer.

    2023/12/21
    By the way...Dungeon-Meshi(One of Famous Japanese fantasy story comic book) got finale...
    Good-bye "King of Monster Eater".

    2024/08/23
    Farewell Atsuko Tanaka...(-_-) I never forget epic acting for major Motoko Kusanagi.
  • katanagirl1
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    Somebody complained about poor reward of Skyrim dolman at the zone chat.
    I agree with that. Dragon combat is also. That is really hard and dangerous mission.
    Especially lower level player or non tank people. Need some better gold or 2 gold material for daily reward.

    Similarly the WWB as it has been called in the Deadlands, the Wandering World Boss Havocrels take a whole group of players a few minutes to take down but they have essentially the same drops as probably a delve boss that one can solo in 5 seconds. They should drop unique loot proportional to the amount of effort to kill.
    Khajiit Stamblade
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP

    PS5 NA

  • MasterSpatula
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    Nothing, absolutely nothing, has actual intrinsic value. Everything, from game activity to precious metals, has only the value we put on it.

    If you've decided it's all pointless, then it is, at least as far as you're concerned.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • DreamyLu
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    Or you're a player like me, doing only activities I like, for no other reason than liking them. I'm not caring about rewards, even less about achievements and my only selection criteria is what I feel for at login... The true laziness-zero stress way of playing... And from there, to your question: the point to do it? Easily answered: it's fun to me.
    I'm out of my mind, feel free to leave a message... PC/NA
  • drsalvation
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    Akskad wrote: »
    Players are motivated by rewards, these be in form of gold, XP, unique/rare weapons, items to resell in guild stores for a good deal of gold, free costumes, pets etc etc.
    This is very basic and logical.
    However, this seems to get forgotten far too often. I find myself again and again wondering "what's the point?" when assessing whether to engage in an activity or not.

    Some notable examples:

    1) Events. You go to the Impresario, you don't like that ugly nth "style pages" that you will never use. You already have the Indrik, the ugly gryphon-ish mount, the minimalistic rewards from the previous year such as those emotes you will never use. There is nothing else interesting to buy from the Impresario. You do not see the value in completing a boring, repetitive quest to get 300 gold as a reward. And you cannot have more than 12 tickets. So what's the point?

    2) Achievements. Do this, do that, to get achievement scores. To do what? Nothing. What do you get out of your "achievement score"? Nothing. What's the point?

    3) Tales of tribute. You spend a lot of time to win a match, playing a boring card game that comes without instructions and offers miserable rewards and tiny experience.
    What's the point?

    Etc etc.
    Is it so very difficult to realise that many players cannot be bothered to engage in activities that do not bring any measurable rewards?

    1 - I have no motivation to do the events other than getting pets, but sometimes the extra xp is good for my alt characters.
    2 - titles are nice, thanks to AwA I don't need to kill all sorts of monsters all over again to make my witcher toon have the monster hunter title. Some rewards from achievements are cool, like dyes (to the point where I endured PvP and battlegrounds just for the centurion title and the red dye from battlegrounds), it made my centurion main look way cooler.
    But after that, there's no real incentive.
    3 - No idea, I haven't played that game, it's just an extra activity you can do.

    But to add to your post, what's the point on grinding hard trials and dungeons for gear that is only useful in hard dungeons and trials? Molag Bal is a joke ever since tamriel one update, the story quests speak of dangers that will destroy the world, and while the visuals are great, the final bosses are always choking on their own blood and dying from broken finger nails.
    You'd think that Merhunes Dagon invading tamriel would be good motivation for me to gear up from difficult trials and dungeons, but not really, the Dreugh king from fungal grotto I was way more intimidating than molag bal in terms of gameplay and difficulty.
    And it made me realize, other than farming gear from dungeons and trials, what else do you use that dungeon and trial gear for? If it's PvP, I'm glad you have an incentive to run those dungeons, but for PvP, you pretty much only need it to run other dungeons and trials.
  • JKorr
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    Akskad wrote: »
    Thank you all for sharing your views. I just made some examples, and am a fairly senior player.
    My feeling is shared by a large number of other senior players, so it is not just me.
    It is about assessing "the best use of our time", and not wasting it on activities that do not offer any rewards, and certainly not any fun.
    Indeed, new players find everything new and exciting, and that's lovely, but senior players may have a different view.

    Been here since beta. Still won't do stuff just because there is a "reward". Didn't buy the idea when my one Aunt offered cookies, chocolate milk and a treat at the Dairy Queen if I cleaned out her garage, not going to go for it now. Best use of my time is enjoying what I'm doing. If it gets to the point I'm only doing something because there is a reward, it will be time to move on to a game I can enjoy.
  • ixthUA
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    - events;
    - achievements;
    - card games;
    - PvP;
    - housing / furnishings;
    - fashion,
    dont make character stronger in PvE, and for people who only care about their character's strength such activities are pointless.
  • SilverBride
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    Akskad wrote: »
    Thank you all for sharing your views. I just made some examples, and am a fairly senior player.
    My feeling is shared by a large number of other senior players, so it is not just me.
    It is about assessing "the best use of our time", and not wasting it on activities that do not offer any rewards, and certainly not any fun.
    Indeed, new players find everything new and exciting, and that's lovely, but senior players may have a different view.

    By senior players are you referring to senior citizens or players who have played a long time?

    Regardless, I really don't understand the "best use of our time" concept in a game setting. When I am at work, or out running errands, or doing chores at home then I try to be efficient so I have more time for things I find enjoyable. But when I am playing a game to relax anything I choose to do is a good use of my time. I don't rate activities as worthy by what rewards they offer, but rather by what I find fun.
    PCNA
  • Kahnak
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    Akskad wrote: »
    Players are motivated by rewards, these be in form of gold, XP, unique/rare weapons, items to resell in guild stores for a good deal of gold, free costumes, pets etc etc.
    This is very basic and logical.
    However, this seems to get forgotten far too often. I find myself again and again wondering "what's the point?" when assessing whether to engage in an activity or not.

    Some notable examples:

    1) Events. You go to the Impresario, you don't like that ugly nth "style pages" that you will never use. You already have the Indrik, the ugly gryphon-ish mount, the minimalistic rewards from the previous year such as those emotes you will never use. There is nothing else interesting to buy from the Impresario. You do not see the value in completing a boring, repetitive quest to get 300 gold as a reward. And you cannot have more than 12 tickets. So what's the point?

    2) Achievements. Do this, do that, to get achievement scores. To do what? Nothing. What do you get out of your "achievement score"? Nothing. What's the point?

    3) Tales of tribute. You spend a lot of time to win a match, playing a boring card game that comes without instructions and offers miserable rewards and tiny experience.
    What's the point?

    Etc etc.
    Is it so very difficult to realise that many players cannot be bothered to engage in activities that do not bring any measurable rewards?

    Players may be motivated to do in-game activities due to the rewards, but in general people are motivated to play MMO's because they are fun. They don't play them because they expect the game to reward them with digital doodads. If you find yourself playing a game and asking, 'what's the point', then it seems to me that you're not having fun and should probably take a break or play something else. If your response to that is "Well, I think rewards are fun.", I would say that if the only reason you're playing an MMO is it's rewards structure then I don't know a single MMO that is going to be able to satisfy your idea of a good rewards structure.

    These examples you have provided are not a criticism of a lack of reward structure - they are your opinion on existing rewards. Many people see gaining new mounts, new 'ugly' style pages/motifs, emotes and mementos as rewarding. Many more people share that sentiment about achievements and game completion. I also think it's a little silly to use the card game as an example when it's not even live and potentially still under development. There really aren't any other examples you could think of?

    Look, I'm sure a lot of us saw NefasQ's new video, too, but the opinion of someone who has done just about everything there is to do in the game is not representative of anything but the tiniest portion of the playerbase. You being critical of the rewards is not indicative of a lack of reward structure. This is still the only MMO that has handed out huge player homes simply for logging in and running around an island for about 15 minutes. It's also the only MMO that I'm aware of that hands out mounts and pets for logging in a certain amount of days in a month. So, if those aren't your thing, that's fine, but it's not obvious to me that 'your thing' is going to be found anywhere else.
    Tombstone Reads: "Forgot to get good"
  • Celephantsylvius_Bornasfinmo
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    If Op's sentiment is that ESO has become 'kinda' Farmville over the recent years, then I agree.

    When we first started out we were introduced to content that we had to do in teams. Nowadays we don't even have teams any more (insert reasons why here -> many)

    It's ok if you enjoy the more relaxed feeling of logging in to do 'chores', but for many of us, 'chores' do require more of a reward. I think that is why 'crafting writs' and what not are never so popular than when an event is turned towards their benefit.

    So chores for chores, hmm. My bath/shower does need some new sealant around the edges. I guess I could do that ;)
    (said in a light and joking tone, but with a pinch of realism)
  • Necrotech_Master
    Necrotech_Master
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    ixthUA wrote: »
    - events;
    - achievements;
    - card games;
    - PvP;
    - housing / furnishings;
    - fashion,
    dont make character stronger in PvE, and for people who only care about their character's strength such activities are pointless.

    technically speaking pvp does make characters stronger in pve lol

    there are many alliance war skills which are useful in pve (or in some cases as far as i know, only used in pve such as warhorn)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • ixthUA
    ixthUA
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    PvP skill line can be gained with monthly rewards, which i did. War horn may be useful in trials.
  • Kalik_Gold
    Kalik_Gold
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    Would love Epic questlines, ala Everquest...
    Would love world questline events ala Scarab Lord, Wow...
    Would love PvP siege guild based in a new zone like Shadowbane... or Age of Conan.

    Miss when things you did had meaning in an MMO. .... except buying the new shiny from Crownstore.

    Typing this as I save up for the next Armort style motif coming along to stick on my 18th alt.
    9e8fcefcfff93fe78c2f3f5840bb351c.jpg
    Main: (PvP & PvE)
    Ras Kalik a Redguard Templar, the Vestige

    PvP:
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Jux Blackheart a Redguard Nightblade
    Goliath of Hammerfell a Redguard Dragonknight
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: (Specialty)
    Tyrus Septim an Imperial Lycan Sorcerer
    Tsar af-Bomba a Redguard Vampiric Nightblade
    Movárth Piquine a Nord Vampiric Necromancer
    Uri Ice-Heart the Twin a Nord Vampiric Warden

    PvE:
    Cinan Tharn an Imperial Dragonknight
    Bates Vesuius of Dawnstar an Imperial Dragonknight
    Herzog Zwei the Genesis an Akavari* Templar
    Tav'i at-Shinji a Redguard** Warden
    Lucky Hunch the Gambler - a Redguard Nightblade

    Leveling...
    Zenovia at-Tura a Redguard** Sorcerer
    Yesi af-Kalik a Redguard Templar
    Voa a Priest of Sep a Redguard* Necromancer
    ======
    Passives of another race used. (RP)
    *Breton
    **Imperial




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant • 1550+ Champion

  • kargen27
    kargen27
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    I play a game to have fun. If I find I'm not having fun I find something else to do.
    and then the parrot said, "must be the water mines green too."
  • Agenericname
    Agenericname
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    ixthUA wrote: »
    - events;
    - achievements;
    - card games;
    - PvP;
    - housing / furnishings;
    - fashion,
    dont make character stronger in PvE, and for people who only care about their character's strength such activities are pointless.

    Caltrops, Vigor, warhorn, revealing flare, barrier, and guard are what Ive seen used in PvE. I believe warhorn was cited because its only really used there.

    Achievements, depending on which youre talking about, do in fact make your character stronger. ESO is an action based combat system. The player has as much to do with the relative power as the gear and/or character does. In some cases more.

    Obtaining those achievements, like dungeon challengers/trifectas, trials HMs/trifectas, arena challenges, hones the players skills thus making the character stronger.

    If youre talking about achievements like Monster Hunter, the explorer achievements, or any of the achievements that wouldnt be as mechanically intinsive as say, Godslayer or Dawn Bringer, then they would still help people hone their skills. Its just a different demographic, but certainly not devoid of opportunites to allow the player to learn.

    I tend to think that ZOS should move some of the crown store items to the game in a manner that they can be earned by playing the game. I also think that the reward system we have can be a little lackluster in some areas, but ultimately it boils down to this; if you dont find it enjoyable, dont do it. Entertainment was always the point.
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