In PvE: 33K. In PvP: The hard cap depends on the penetration of your opponent. It's 33K + the penetration of your opponent. The latter could be 20K+ and it's not hard for them to get there. Balorgh alone gives you up to 11K. In other words: You technically can't have enough resistances. The actual cap is beyond your reach. You will also occasionally have to deal with DKs running Corrosive Armor or the odd Onslaught build, both of which negate your armor. This be another reason why I think the option to block and maybe running resto + 1 hand and shield should be better than Gaze of Sithis.What's the Armor cap at the moment?
HP: 30KRather than looking at the specific sets here, I'd like to understand what the base caps I should be targeting
ie HP, Magicka, Armor etc
I'd say Gaze of Sithis, as you might miss block opportunity in lags, but you won't miss raw armor/hp
Then, Ironblood is the best mitigation set, because it gives separate huge % reduction.
Downside is movement speed debuff - so just try to stick with your group as hard as possible.
As a healer, sustain is one of the major questions. I don't think you would be able to sustain heavy armor with raw recoveries, even if you take a set for that and stack mundus, jewels - without light cost on heals would be very high and recoveries won't be buffed as well.
I find it funny that you should quote a magsorc as your one shot example. Light armor gives you spell resistance. Heavy armor gives you a magickal damage penalty. Furthermore, a one shot that includes Curse and 2x Overload is not a one shot. Or at least not a gank.
You're a templar. You have 3.5 seconds to cleanse that curse.
I just put together my above theory-crafted magplar and took it into IC.
Noted, but bear in mind that the OP did not specify whether they play in BGs, IC, Cyro, CP or no CP.I find it funny that you should quote a magsorc as your one shot example. Light armor gives you spell resistance. Heavy armor gives you a magickal damage penalty. Furthermore, a one shot that includes Curse and 2x Overload is not a one shot. Or at least not a gank.
Spell resist bonus from Light armor doesn't make up for the reduced armor values on the pieces themselves.
It's not a pure 1shot on Mag Sorc. That's not possible.
From 100% -> 0% health it's about 1.5 seconds. 70% of that damage is done instantly.
I'm not going into the specifics of the combo.You're a templar. You have 3.5 seconds to cleanse that curse.
That doesn't work in high level Battlegrounds with Plaguebreak. Even without Plaguebreak you only have 3 global cooldowns to cleanse and that's not possible when spamming heals. Forcing a Templar cleanse is a good way to drain their mana. Mag Sorcs have near infinite sustain thanks to Dark Convergence and Torc.I just put together my above theory-crafted magplar and took it into IC.
IC builds are different than Deathmatch battlegrounds. Two completely different things.
Sithis: 3276 health, 4000 armor (6% mitigation)
There is no armor cap in PvP. Count on all PvPers having at least 10K pen. Many have more. This makes the armor cap a soft target rather than the hard cap you have in PvE. A friend of mine, who plays PvP tanks, once mentioned that resistances feel useful up to about 45K in PvP. However at that point you're investing so hard in resistances, you should consider what else you can get instead.
A healer in PvE is made for people like me, simple 5/5/2 builds that make sense.
In PvP, it's a kaleidoscope of different views, builds and opinions that's really just confusing for a casual like me to even understand, yet alone implement effectively.
I know a lot of that is on me as a player to invest the time to learn and improve my skills, I'm just pointing out the vast gulf of knowledge and technical complexity in this game between the PvE and PvP environments.
It's almost like when it comes to PvP builds... there is no real BIS option and it's highly subjective on what the 'best' way to play is.
Indeed.I've dropped countless gold into building sets over the years trying to buy my way to 'git gud' but as you all know, you can't do that - you need to have both experience and ability
Colour me confused. If your one and only character is a Breton Templar, then you are by definition a magplar. Breton is the one race that does not lend itself to stamplar. I suppose you meant to say you don't like being a DD?I've had a crack at Magplar and whilst it's fun, it's not my main style of play.
The number one factor is the quality of their opponents. 10 bad players are probably the same as one good player. I'm overstating it, but only a little. The number two factor is: They know how to play. They are actively defening, maintaining their resources, line of sighting, keeping their buffs and heals up. They probably have duelling experience and they watch what you do and what everyone else does. They dodge and block, but only the stuff that really needs to be dodged or blocked, so they don't run down their stamina. In third place, far behind the first two factors, is their build.But so often I'll be in BGs or IC and see players who can take a ridiculous beating, 1vX all day and not even bother with mist form or RAT. They just take it on the chin and laugh and I always wonder how the hell do they even do that?
If you are on PC and have not already done so, remap the bash / break free key to a separate button. After that you honestly need some duels to hone your break free reflex, preferably against a DK who uses Fossilize. Also use Slippery CP, but that won't help all the time.Then it's usually stun, lock, dead and I'm left still spamming buttons to try and break free before I'm hitting respawn.
Unfortunately those DPS have campaigned against unkillable builds over the years, maybe rightly so. Anything OP, be it offensive or defensive, is also open to abuse by accomplished players.I'm just searching for that elusive build that allows me to continue playing that anchor support role, without becoming paste the second a DPS sees me and thinks 'nice, easy kill'.
Lord Warden is a small ground-based effect. PvP is all about movement. In other words: That's a complete no. Even if you're thinking of staying put, that's still only 3.5K resistances, or so.I've heard mention of Magma Incarnate as the 'go to' monster set for a healer, what about Lord Warden Dusk?
Because, contrary to popular opinion, the game is actually quite well balanced. Heavy armor ruled in the past. It got nerfed, the jewelry of the sets became transmutable, leading to more varied builds, and so on. I think the main difference in heavy relates to movement and sustain. You don't get medium's sprint speed boost. You don't get medium's and light's dodge roll cost reduction. On the other hand you sustain from being attacked and you get a blocking bonus. This makes heavy armor the "I'm staying in the thick of things" armor, but also the "I'm doing that, because I can't get away" armor. I've personally never liked how heavy armor feels to play, although it may suit you. In terms of reaching the resistances that heavy armor provides, there are ways to match whatever your target is in a medium or light setup, notably by using Markyn, Magma or Sithis.In terms of gear sets, I cannot seem to find a common consensus on the heavy/medium/light balance, opinions there are all over the place
wow, learning a whole bunch from everyone - thank you all so much...great questions @Austacker , phenomenal feedback @divnyi , @fred4 , @SkaraMinoc ...
you know @Austacker , i'm starting to wonder if you're not sandbagging us a bit...it sounds like you're more familiar with the gear, race and class than i am
But looking at the success found by others, I KNOW that a Magplar heals can be S tier in the right hands for sure