If ESO was set about 30 years prior then the Kothringi (silver-skinned humans) and Lilmothiit (fox beast folk) would be an option but both of these went extinct to the Knahaten Flu. There is still some hope for the Lilmothiit at the center of the Blackmarsh region but the city of Lilmoth is supposed to be the center of their culture and that has been completely taken over by Argonians with no traces of them left. So it's not looking good.
All that is really feasible are different types of Argonians or Khajiit, which we know exist but can't play yet.
Maormer would also be an option. The Sea Elves are plentiful in number but they'd have to be banned from being playable in the Dominion because the High Elves and Sea Elves have a mutual kill-on-sight policy going on and there has been a lot of bad blood between the Khajiit and Maormer and Bosmer and Maormer as well. Using the right cosmetics you can turn a white-haired Altmer into a Maormer though.
There were "lefthanded elves" on Yokuda, which sank, so we might meet some remnants but making them playable is pretty much off the table. They were called lefthanded because sword fighting against someone lefthanded is a bit tricky mainly because righthanded people mosty fight against other righthanded people and are used to that but lefthanded people mainly fight against righthanded people so they have an advantage.
The Daedra races are off the table too even though there are enough of them around because the average Daedra is inherently much more powerful than the average mortal and considering they are feared or hated all across the world, they just wouldn't make a whole lot of sense.
The races of Akavir are technically possible but the Akaviri have been shrouded in mystery to the point that we don't even know what any of the Akaviri races look like. All we know is that the Tsaesci are humanoid and we have met some Imperials with Tsaesci ancestory. It's highly unlikely ESO would reveal these mysteries.
Snow Elves are off the table too because there just aren't enough of them left.
The Dwemer are "possible", but having even a single one return, other than Yagrum Bagarn, would turn the world completely on its head. This is mainly due to ESO being in the past from the perspective of the other games, but also because the mystery surrounding their disappearance is a big appeal of the franchise. So the Dwemer are also not an option.
Now if ESO was set in the Merethic Era we'd be looking at playable Dwemer, Chimer, Ayleids, Snow Elves, Kothringi, Lilmothiit, Nedes, maybe even Cyrodiilic Bird people. We'd also lose Bretons, Redguards and Dunmer. Also magic wouldn't be as widespread as it is now because before the mages guild was established magic was a very exclusive thing and finding a teacher would be extremely hard. You'd have to be self-taught or have parents that are already mages who can teach you. While that wouldn't limit the player characters use of magic, most NPCs would be restricted to martial weapons. Sadly that's all you'd have to give up to have these other races be playable in any Elder Scrolls game.
Maormer, Khajiiti furstock and Argonian tribes aside, ESO really doesn't have the option to add more playable races. Polymorphs and cosmetics are all we can get, because those don't need to fit the lore.
If ESO was set about 30 years prior then the Kothringi (silver-skinned humans) and Lilmothiit (fox beast folk) would be an option but both of these went extinct to the Knahaten Flu. There is still some hope for the Lilmothiit at the center of the Blackmarsh region but the city of Lilmoth is supposed to be the center of their culture and that has been completely taken over by Argonians with no traces of them left. So it's not looking good.
All that is really feasible are different types of Argonians or Khajiit, which we know exist but can't play yet.
Maormer would also be an option. The Sea Elves are plentiful in number but they'd have to be banned from being playable in the Dominion because the High Elves and Sea Elves have a mutual kill-on-sight policy going on and there has been a lot of bad blood between the Khajiit and Maormer and Bosmer and Maormer as well. Using the right cosmetics you can turn a white-haired Altmer into a Maormer though.
There were "lefthanded elves" on Yokuda, which sank, so we might meet some remnants but making them playable is pretty much off the table. They were called lefthanded because sword fighting against someone lefthanded is a bit tricky mainly because righthanded people mosty fight against other righthanded people and are used to that but lefthanded people mainly fight against righthanded people so they have an advantage.
The Daedra races are off the table too even though there are enough of them around because the average Daedra is inherently much more powerful than the average mortal and considering they are feared or hated all across the world, they just wouldn't make a whole lot of sense.
The races of Akavir are technically possible but the Akaviri have been shrouded in mystery to the point that we don't even know what any of the Akaviri races look like. All we know is that the Tsaesci are humanoid and we have met some Imperials with Tsaesci ancestory. It's highly unlikely ESO would reveal these mysteries.
Snow Elves are off the table too because there just aren't enough of them left.
The Dwemer are "possible", but having even a single one return, other than Yagrum Bagarn, would turn the world completely on its head. This is mainly due to ESO being in the past from the perspective of the other games, but also because the mystery surrounding their disappearance is a big appeal of the franchise. So the Dwemer are also not an option.
Now if ESO was set in the Merethic Era we'd be looking at playable Dwemer, Chimer, Ayleids, Snow Elves, Kothringi, Lilmothiit, Nedes, maybe even Cyrodiilic Bird people. We'd also lose Bretons, Redguards and Dunmer. Also magic wouldn't be as widespread as it is now because before the mages guild was established magic was a very exclusive thing and finding a teacher would be extremely hard. You'd have to be self-taught or have parents that are already mages who can teach you. While that wouldn't limit the player characters use of magic, most NPCs would be restricted to martial weapons. Sadly that's all you'd have to give up to have these other races be playable in any Elder Scrolls game.
Maormer, Khajiiti furstock and Argonian tribes aside, ESO really doesn't have the option to add more playable races. Polymorphs and cosmetics are all we can get, because those don't need to fit the lore.
Hmm, how about Imga beast folk? They're plain absent in ESO, 8 years after release. Original lore sources claimed they disappeared along with Falinesti tree. So imagine, Falinesti-centered chapter, new playable hairy australopithecus race? PGE ed.1 had pretty pictures of these beauties.
Imperial Library tweeted some curious thing the other day, about 'left handed elves' possibly not being elves at all? Referred to some book from High Isle PTS
HappyTheCamper wrote: »Imga monkey men with Falinesti chapter when??
Falinesti/Imga would be a difficult one to pull off because it would mean ZOS would have to sell us a DLC/Chapter within a preexisting zone from the base game.
Falinesti/Imga would be a difficult one to pull off because it would mean ZOS would have to sell us a DLC/Chapter within a preexisting zone from the base game.
They could pull out some demi-plane where Falinesti dwells along with ape-elves. Like Artaeum. Or, even easier, another archipelago like Systress. Its not on the map because magic and reasons. Huge forested landmass with modern-ish graphics. I'd buy
They can totally do a Falinesti chapter and the Imga as a new playable race. Imga are also like the only race they could add without breaking or really twisting lore.
They can totally do a Falinesti chapter and the Imga as a new playable race. Imga are also like the only race they could add without breaking or really twisting lore.
Falinesti/Imga would be a difficult one to pull off because it would mean ZOS would have to sell us a DLC/Chapter within a preexisting zone from the base game.
They could pull out some demi-plane where Falinesti dwells along with ape-elves. Like Artaeum. Or, even easier, another archipelago like Systress. Its not on the map because magic and reasons. Huge forested landmass with modern-ish graphics. I'd buy
Nah it would be a lore breaking nightmare because the Falinesti tree is tied to Aetherius through its connection as the Ur-Greensap tower. It therefore can only hide in atherius and not be located in oblivion. And Bethesda has always been extremely hesitant with accessing atherius for the lore which is why its not as commonplace as say going to Coldharbour or the Deadlands or Apocrypha
KingArthasMenethil wrote: »
Reachmen are not Bretons. they are meant to be their own thing just in TES5 they got the Tsaesci style treatment of another race used for them (Tsaesci had used Imperial race in TES4). ESO if I recall uses a bunch of different race bodies for Reachmen.
KingArthasMenethil wrote: »
Reachmen are not Bretons. they are meant to be their own thing just in TES5 they got the Tsaesci style treatment of another race used for them (Tsaesci had used Imperial race in TES4). ESO if I recall uses a bunch of different race bodies for Reachmen.
Remember Anton? The Breton chef from Markarth in TES5? He was born and raised in Daggerfall and is a city Breton if you've ever seen one. Everyone always assumes he is a native from the Reach, which annoys him greatly. Bretons and Reachmen are very much meant to be the same race. I can agree that they may be a different people, but different peoples can still be of the same race.
Now Kothringi and Keptu looking mostly Breton, that is something I can see being simply due to ZOS reusing assets but it has been very much emphasized that you cannot tell Reachmen and Bretons apart without relying on other clues like tattoos, manner of speaking, clothing etc.
https://en.uesp.net/wiki/Online:Lost_Valley_RedoubtLong before Elves or Nords conquered the region of Karth, tribes of humans inhabited the caves of the Druadach Mountains. It was in these dark places they learned of their new purpose, and it was there they sang songs of fading dreams.