Ice comet has good utility when it comes to triggering different effects from range. The impact will count as “direct damage” on the target of the skill and the effect it leaves on the ground will count as “an effect on the ground”. The quoted portions will be the language seen on compatible sets.
It also snares and the dot damage can trigger setting a status effect on targets hit. Which might be more potent in the next patch if changes to Occult Overload makes it to live; as of right now it does 12,800 oblivion damage on pts.
The problem with something like temporal guard is one it bugs out sometimes. And two you will rarely get the full 5% damage reduction due to the diminishing returns on stacking damage reduction sources.
Temporal guard is a far better backbar ulti.
If you're only looking for some extra magicka recovery, then barrier would still be better than meteor.
Ice comet has good utility when it comes to triggering different effects from range. The impact will count as “direct damage” on the target of the skill and the effect it leaves on the ground will count as “an effect on the ground”. The quoted portions will be the language seen on compatible sets.
It also snares and the dot damage can trigger setting a status effect on targets hit. Which might be more potent in the next patch if changes to Occult Overload makes it to live; as of right now it does 12,800 oblivion damage on pts.
The problem with something like temporal guard is one it bugs out sometimes. And two you will rarely get the full 5% damage reduction due to the diminishing returns on stacking damage reduction sources.
Diminishing returns ?
Care to explain more ?
I have resto staff blessing of potentates which gives 3%less dmg from pvp players. The total mitigation isnt then 8%? (5+3)
Ice comet has good utility when it comes to triggering different effects from range. The impact will count as “direct damage” on the target of the skill and the effect it leaves on the ground will count as “an effect on the ground”. The quoted portions will be the language seen on compatible sets.
It also snares and the dot damage can trigger setting a status effect on targets hit. Which might be more potent in the next patch if changes to Occult Overload makes it to live; as of right now it does 12,800 oblivion damage on pts.
The problem with something like temporal guard is one it bugs out sometimes. And two you will rarely get the full 5% damage reduction due to the diminishing returns on stacking damage reduction sources.
Diminishing returns ?
Care to explain more ?
I have resto staff blessing of potentates which gives 3%less dmg from pvp players. The total mitigation isnt then 8%? (5+3)
Hi all . Next question linked to the first.
The passive “DELIBERATION” from Psjijic order says that Daage taken is reduced by 30% when you use a psijic ability !
Now …. What if i dont use an active ability but a PASSIVE ABILITY . Whenever i block i do have the passive ability popping me up of concentrated barrier , which gives me a damage shield.
So somehow … i do cast an ability… but its a passive.
Does delibaration then gets active as well ?
Or only for active abilities ?