Summerset was already boring and disappointing, so maybe not the best point of reference. I made similar posts back then comparing it to the far superior Hew's Bane. I call it green Craglorn.
Vvardenfell and Elsweyr were the high points as far as chapter landscapes go, imo.
Wrothgar wasn't free when it was released, by the way.
wenchmore420b14_ESO wrote: »First off, yes I think High Isles has some beautiful spots. And I understand the working at home thing.
Yes OP might have cherry picked a few shots, but his question is sound.
Textures aside, I have noticed ZoS is skimping on assets a little more with each Chapter.
Example: Go explore the ships in Davons Watch or any base game port. Then go to Dragon Guard area and look at that ship.
It's empty. No quarters, no hold, etc. In Balmora, over a dozen houses and only 2 are you able to enter, and that's for quest. Anyone who played TES3, that was a big disappointment.
Each year, it seems we are seeing more invisible walls, more doors locked out, less "details" and explorable little things.
I love ESO, but I too am wondering where they are taking us in future and the lessening of that "Elder Scrolls" feel.
Anyway, here are a couple of not so flattering shots from HI.
wenchmore420b14_ESO wrote: »First off, yes I think High Isles has some beautiful spots. And I understand the working at home thing.
Yes OP might have cherry picked a few shots, but his question is sound.
Textures aside, I have noticed ZoS is skimping on assets a little more with each Chapter.
Example: Go explore the ships in Davons Watch or any base game port. Then go to Dragon Guard area and look at that ship.
It's empty. No quarters, no hold, etc. In Balmora, over a dozen houses and only 2 are you able to enter, and that's for quest. Anyone who played TES3, that was a big disappointment.
Each year, it seems we are seeing more invisible walls, more doors locked out, less "details" and explorable little things.
I love ESO, but I too am wondering where they are taking us in future and the lessening of that "Elder Scrolls" feel.
Anyway, here are a couple of not so flattering shots from HI.
Grizzbeorn wrote: »Nice cherry-picked display.
I get that PVP players in particular don't really pay much attention to the details. Most of them I talk to say they don't even read the quest text, and just PVE because "they have to" in order to get levels/CP/gear for PVP. I get that. However you also have to understand that ESO is an Elder Scrolls game FIRST, a game with a deep history and heavily invested community of RPG players. A huge percent of this community actually DOES read the quest text, and they absolutely DO care about the "living world" and attention to detail.
WhiteCoatSyndrome wrote: »Re: size I have to disagree with OP; Summerset is tiny, and has big chunks of mountain that are impassable or nearly so. Anyone else remember this?
While High Isle also has a lot in the way of mountains, so far all the ones I’ve come across have had paths running through them so you can explore them. (I do acknowledge I haven’t been over the entire map yet.)
wenchmore420b14_ESO wrote: »First off, yes I think High Isles has some beautiful spots. And I understand the working at home thing.
Yes OP might have cherry picked a few shots, but his question is sound.
Textures aside, I have noticed ZoS is skimping on assets a little more with each Chapter.
Example: Go explore the ships in Davons Watch or any base game port. Then go to Dragon Guard area and look at that ship.
It's empty. No quarters, no hold, etc. In Balmora, over a dozen houses and only 2 are you able to enter, and that's for quest. Anyone who played TES3, that was a big disappointment.
Each year, it seems we are seeing more invisible walls, more doors locked out, less "details" and explorable little things.
I love ESO, but I too am wondering where they are taking us in future and the lessening of that "Elder Scrolls" feel.
Anyway, here are a couple of not so flattering shots from HI.
The ground looks like you are playing with vegetation turned off. When vegetation is turned on, it looks a lot better.
FeedbackOnly wrote: »Have you seen the sunflowers that look like some dying gloomy flowers instead?
It's like the forgotten how to use bright colors
WhiteCoatSyndrome wrote: »Re: size I have to disagree with OP; Summerset is tiny, and has big chunks of mountain that are impassable or nearly so. Anyone else remember this?
While High Isle also has a lot in the way of mountains, so far all the ones I’ve come across have had paths running through them so you can explore them. (I do acknowledge I haven’t been over the entire map yet.)
Yes, the size of summerset with those huge dead mountains and too little land to roam is a real shame. Summerset is beautiful though, which does make up in some way I suuppose. But to be honest it feels more and more like corners are cut and we are paying the same for less and less content. I feel a bit dirty for still falling for it and putting money into the hands of a company that I don't feel cares enough.
The first thing I noticed in the comparison of Wrothgar to High Isle is the clouds. Look how well defined and varied the textures are, compared to the fuzzy blobs that are the new ones.FeedbackOnly wrote: »Have you seen the sunflowers that look like some dying gloomy flowers instead?
It's like the forgotten how to use bright colors
I was shocked when I first saw the sunflowers. Drab orange lumps of blah... and lots of it. And re: the old world ships vs new, I went on a High Isle ship and it was tiny, and every single door had the dreaded "we don't have time to develop this properly" chains blocking them off. You couldn't even go below decks. And the static pixel lava at the volcanic dolmen things was awful. Nothing molten and moving like Stonefalls or even Vvardenfell.
The general landscape is similar to gold cost, but with less colors and plants. As a whole, it does look like they made a conscious effort to reduce detail for performance.
Maybe lower poly count for performance, rather than addressing the hardware issues.