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Magsorc best Solo PVP Class?!

Extrawelt
Extrawelt
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https://www.youtube.com/watch?v=_eGE6lRwGN0

I´m always astonished by the Strenght of Magicka Sorcerers in PVP, especially in 1vX Situations!
Build: https://www.youtube.com/watch?v=Uqos7Fmi9mk&t=272s
  • WordsOfPower
    WordsOfPower
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    Nightblade
  • Minalan
    Minalan
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    MDK best solo PVP class, followed by nearly everyone else.
  • Gaeliannas
    Gaeliannas
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    Been playing a MagSorc for years, but not a meta follower nor do I try to 1vX, that is for tryhards. I generally have a 80:1 kill ratio and KB streaks in the 30's. But yeah, MagSorcs are garbage if you play the builds you find on the web. Oh, as an aside, I burn down most tank builds no problem after I fill my ulti off them.

    Edited by Gaeliannas on April 26, 2022 4:54AM
  • Cuddlypuff
    Cuddlypuff
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    I used to main magsorc. You simply won't die if you don't want to die, but it's just not as fun as other playstyles imo. It's also not fun to fight against one, I usually just walk away from them until they find someone else to mess with.
  • katorga
    katorga
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    The class has all the basic tools needed, and is good enough for 90% of what you see open world, but it has been passed by in terms of capability. It's passives, playstyle are out of date. For example, combine all of Sorc's sustain passives and skills, and they are completely outclassed by a single DK sustain passive. Everyone is as fast as a sorc now.

    That said, hybridization. There are no mag sorcs or stam sorcs. You can leverage the class to do some interesting things now.
  • jaws343
    jaws343
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    katorga wrote: »
    The class has all the basic tools needed, and is good enough for 90% of what you see open world, but it has been passed by in terms of capability. It's passives, playstyle are out of date. For example, combine all of Sorc's sustain passives and skills, and they are completely outclassed by a single DK sustain passive. Everyone is as fast as a sorc now.

    That said, hybridization. There are no mag sorcs or stam sorcs. You can leverage the class to do some interesting things now.

    You can leverage the hybrid stuff, but once you start doing that for a sorc build you are basically just playing a stam sorc, which already used a large mix of stam and mag skills. True mag sorcs are still kind of stuck with max mag, maybe max spell damage if you forgo shields.

    I think the biggest issue with a Magsorc at the moment is they lack sustained pressure and most of their skills can be dodged. So you end up in a spot where you can keep distance and drain resources but you can't really burst down anyone who is properly built or aware they are in a fight. Which is why it leads to the illusion that they are still really strong because where most people face them visibly, in BGs, they are relying on pressure from other players and the execute. Unless they are facing someone really bad or unprepared, a mag sorc fight is either going to end up a stalemate or the mag sorc dead.
  • Gaeliannas
    Gaeliannas
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    Luede wrote: »
    Gaeliannas wrote: »
    Been playing a MagSorc for years, but not a meta follower nor do I try to 1vX, that is for tryhards. I generally have a 80:1 kill ratio and KB streaks in the 30's. But yeah, MagSorcs are garbage if you play the builds you find on the web. Oh, as an aside, I burn down most tank builds no problem after I fill my ulti off them.

    i would love to see ur 80:1 ratio on ur lifetime stats, must be impressive...

    There are lifetime stats? They wouldn't be that high anyways, I was talking lately. It took me quite a long time practicing to git gud, even longer to learn to flow with the lag and use it to my advantage when possible.
  • acastanza_ESO
    acastanza_ESO
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    If they just made Crystal Frags undodgeable (still blockable) I think it would go a long way towards making MagSorc gameplay feel a lot better. Have a channel time AND it missing 90% of the time even when you get the (only worthwhile) proc'ed version SUCKS. And now that they're nerfing proc chance anyway it's some absolute BS. There is literally no reason to play a MagSorc anymore when StamSorc is SO MUCH better and now is getting our one good thing (the proc'ed frags).
  • Minalan
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    I would be happy if they just gave magsorc the same sustain as a DK.

    Or maybe if our class heal wasn’t tied to a double bar pet that does, DK heals up to full just fine.

  • acastanza_ESO
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    @AdamLAD this is an absolutely masterful rundown of the ways that MagSorc could be brought up to par!
  • Rowjoh
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    All I ever see is Mag Sorcs loitering on the periferal of fights and battles, trying to get attention in the hope of luring a couple of newbies away now and again. But as soon as anyone half decent approaches they run a mile !

    Playing a chase sim must be boring as hell, but each to their own I suppose.



  • Dakkx
    Dakkx
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    AdamLAD wrote: »
    Dampen Magicka now directly increases sheild size rather than increases the CAP

    It already does. It increases size by 6% per piece of light armor and increases cap.
  • AdamLAD
    AdamLAD
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    Dakkx wrote: »
    AdamLAD wrote: »
    Dampen Magicka now directly increases sheild size rather than increases the CAP

    It already does. It increases size by 6% per piece of light armor and increases cap.

    It does not, it only increases the CAP. For example if I have 10k health. The ward would be 5k providing I had enough magicka. If I equipped 1 piece of light armour (6%) my sheild cap would be 10k+6%. So 6% of 10k health is 600. So the CAP is raised by 600 you still need the relevant amount of max magicka to benefit from the CAP raise. Another example is that if i had a 10k sheild and I put 1 piece of light armour on at an increase of 6% it will NOT DIRECTLY increase my ward. It will not mathematically equate to 10k+6% which is 600. So a 10600 ward.
  • AdamLAD
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    @AdamLAD this is an absolutely masterful rundown of the ways that MagSorc could be brought up to par!

    Sick of people saying buff this and nerf that. People say they want this and want that but provide absolutely no help to the combat team on HOW and WHY they want it. Give them some examples to work with. Non of them are Elite God tier PvP players who play it all the time. So they obviously need the community and its veterans to try and help them. PvP is extremely hard to balance. PvE is rather simple because you can physically alter the challenges directly. Like how many NPCs and Damage they do and the mechanics ect.
  • Dakkx
    Dakkx
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    AdamLAD wrote: »
    Dakkx wrote: »
    AdamLAD wrote: »
    Dampen Magicka now directly increases sheild size rather than increases the CAP

    It already does. It increases size by 6% per piece of light armor and increases cap.

    It does not, it only increases the CAP. For example if I have 10k health. The ward would be 5k providing I had enough magicka. If I equipped 1 piece of light armour (6%) my sheild cap would be 10k+6%. So 6% of 10k health is 600. So the CAP is raised by 600 you still need the relevant amount of max magicka to benefit from the CAP raise. Another example is that if i had a 10k sheild and I put 1 piece of light armour on at an increase of 6% it will NOT DIRECTLY increase my ward. It will not mathematically equate to 10k+6% which is 600. So a 10600 ward.

    “Convert a portion of your Magicka into a protective ward, gaining a damage shield that absorbs xxxx damage for 6 seconds. Damage shield strength capped at 60% of your Maximum Health. Each piece of Light Armor worn increases the amount of damage absorbed by 6%”

    It doesn’t say increases the cap by 6% it says increases the damage absorbed and like you said the cap is irrelevant anyway. So many people would not run dampen if the shield strength wasn’t higher than harness.
  • katorga
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    Minalan wrote: »
    I would be happy if they just gave magsorc the same sustain as a DK.

    Or maybe if our class heal wasn’t tied to a double bar pet that does, DK heals up to full just fine.

    This.

    Sorc has to use a 1s cast time skill and dedicate 6 passives to sustain vs a class with infinite sustain from a single passive.

    Mag sorc mechanics are out of date.
  • jaws343
    jaws343
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    katorga wrote: »
    Minalan wrote: »
    I would be happy if they just gave magsorc the same sustain as a DK.

    Or maybe if our class heal wasn’t tied to a double bar pet that does, DK heals up to full just fine.

    This.

    Sorc has to use a 1s cast time skill and dedicate 6 passives to sustain vs a class with infinite sustain from a single passive.

    Mag sorc mechanics are out of date.

    I will say, the changes to overload resource return may make it a viable sustain and damage ult.
  • Luede
    Luede
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    Rowjoh wrote: »
    All I ever see is Mag Sorcs loitering on the periferal of fights and battles, trying to get attention in the hope of luring a couple of newbies away now and again. But as soon as anyone half decent approaches they run a mile !

    Playing a chase sim must be boring as hell, but each to their own I suppose.



    you mean like all those close combatants who run around objects non-stop when things get tight?
  • lronclaw
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    I think you mistyped magdk or magplar
  • Aces-High-82
    Aces-High-82
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    1. Streak: either remove fatigue or increase range to a comparable value as other gap closers. The fatigue alone is just ridiculous to begin with. Don't see that crap on toppling eg.
    2. Ward: even building into max mag it is laughable compared to burst heals if you compare the cost. 4k max mag should result in 1k shield strength, no matter in which environment. The health cap just hinders to build for a glass cannon type and its duration should be increased to 10sec
    3. Frags: since Miats exists the travel time is simply too slow. Don't know how to adjust crystal morph to retain its power but clearly Cfrag needs some love. A stun like in the past would help if proc. If that's too much increase proc chance significantly or increase its proc damage portion to 100%
  • ArgonianAustin
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    Yeah last time i played sorc in pvp was when hardened ward was 20 seconds and light armor shield was 26 seconds, but it only protected against magic. Oh and shields weren't halved.
    Just a Lizard Man that plays ESO with my twin brother khajiit_kyle
  • Metemsycosis
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    Fatigue should be on other gap closers tho
    Terethea Magdalena, Breton Nightblade
    A Dark-Adapted Eye, Imperial Necromancer

    sanguinare vampiris

    https://m.twitch.tv/amcrenshaw/profile
  • lronclaw
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    AdamLAD wrote: »
    Few ideas.



    All armour Skills (evasion, unstoppable ect)
    Should now work with just 1 peice of the right armour equipped.










    I agree except this one, I completely and incredibly disagree with this one. Otherwise I love this and would like to be able to play my sorc as an actual class again with these changes and actually being able to hit my abilities.
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